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This topic has moved here: Subject: Are there motion sensors for MLG 1v1s???
  • Subject: Are there motion sensors for MLG 1v1s???
Subject: Are there motion sensors for MLG 1v1s???

ive seen many use motion and many not use motion sensors but i want to know the <b>correct</b> way
so would someone mind telling me which is correct to use in an MLG 1v1?

  • 08.10.2007 8:48 AM PDT

I don't think any MLG gametype uses Motion sensors though I could be wrong.

  • 08.10.2007 8:50 AM PDT
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MLG 1v1 has motion on.

  • 08.10.2007 9:07 AM PDT
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The only MLG gametypes that DO NOT use motion sensors are 4v4 gametypes. This is done to promote teamwork and communication, rather than just using radar.

FFA and 1v1 both have motion sensor turned ON.

FFA
Score to win round: Unlimited
Round time limit: 15 Minutes
Resolve ties: Off
Starting weapon: Battle Rifle
Weapons on map: Human
Suicide Penalty: None

1v1 (from the '06 season)
Score to win round: 15
Round time limit: 30 Minutes
Starting weapon: Carbine
Weapons on map: No Duals
Suicide Penalty: None
Active Camo: ON

*FFA in only played with 8 players and on Midship.
*1v1 is only played with 2 players and on Warlock
*Yes, there IS Active Camo in MLG 1v1.

  • 08.10.2007 9:12 AM PDT