Halo 2 Forum
This topic has moved here: Subject: The BR must become the spawning weapon in halo 2 (with video explai...
  • Subject: The BR must become the spawning weapon in halo 2 (with video explai...
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I hate the simple mined ignorant trolls who as soon as they see a thread abut the BR the think its about MLG.

MLG did not invent the battlerifle and their rules dont mean a rats as$ to Halo matchmaking or custom games.

Thank you John3d for stateing that in the OP before so all the wannabe pros dont run i hear and say keep halo 2 dual wield start.

The question is when is Bungie gonna change the spawing weapon in halo 2 to a rifle aka Carbine or BR . they need to do this quick.

  • 08.14.2007 7:08 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Half your posts in here seem like you're writing a strategy guide. How does this relate to the topic?

  • 08.14.2007 1:52 PM PDT
Subject: The BR must become the spawning weapon in halo 2 (with video explai...

I'd Rather Be A Smartass Than A Dumbass

Posted by: johnd3d
Technical specifications
Size Handheld, Two-Handed

length: 89.9 centimeters

Damage Per Hit Against shielded enemys: Medium
Flesh damage: High
Overall damage: Medium

Magazine Size 36 rounds

Maximum Ammunition 144 rounds or 4 magazines

Fire Mode Three-Round Burst

Ammunition Type M634 9.5x40mm X-HP-SAP (eXperimental-High Penetration-Semi Armor Piercing)

Operation Gas System with cam mechanism for burst fire

Rate of Fire 2.4 bursts per second

Accuracy High

Range Medium range



What was the point of that post sir?

  • 08.14.2007 5:41 PM PDT
Subject: The BR is the Ultimate Spawning Weapon of halo 2 (with video explai...
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: johnd3d
Posted by: PyrobeIIum
Half your posts in here seem like you're writing a strategy guide. How does this relate to the topic?
Just to prove the point so hopefully Bungie can change the starting weapon in halo 2 to the BR.


In that case, you should write them more along the lines of your first post (minus the video), instead of telling us how many centimeters long the BR is, and how much ammo it can hold. This is instruction manual stuff, background information.

  • 08.14.2007 8:12 PM PDT
Subject: The BR must become the spawning weapon in halo 2 (with video explai...
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Wow You put a lot of work into this and I agree with this guy, unfortuneately its not gonna be easy for them to change this even though it may seem easy and with halo 3 coming around the corner it seems as though halo 2 will diie out but bungie said they won't forget about us halo 2 people but they probably won't change this. Nice try though

  • 08.14.2007 8:15 PM PDT
Subject: The BR is the Ultimate Spawning Weapon of halo 2 (with video explai...
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

People think smg spawns are fair cause they suck. They don't know what good players are and they can never get passed level 10. They dream about MLG being a big overated event in which they win by out smging their entire team while they have rockets.

Nucca puleeezey.

  • 08.14.2007 10:43 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The origional poster could not be more dillusional. The BR is the most over-powered and glitch-ridden weapon in Halo 2. If glitches are in the game, people will use them. Case and Point: BXR, BXB, and worst of all, double shot. It only takes three shots with a BR to kill someone. Now people can get two shots in rapid succession, leaving the victim no health whatsoever to escape with.

If that were not bad enough, the BR let's you zoom in. Skilled players on most outdoor medium to large sized maps will never even have the opportunity for a melee; especially if people use BR glitches or there ismore than one guy shooting at you. At least with an SMG spawn the battle wouldn't be over in less than 10 seceonds from mid to even long range. Which brings me to my next point, the sniper IS IN FACT significantly reduced. Even on maps like ascension, you would have to constantly hide and duck with a sniper if you have the high ground, completely slowing the pace of the game down on the sniper's end.

Finally, this whole fuss about not throwing grenades when dual-weilding is pure non-sense. If you feel that a grenade is appropriate , you could easily toss one at your oppnent instead of reloading or to use as a diversion for an espace. With BR's, unless you are in cramped spaces like elongation, grenades are useless and innacurate at long ranges. Would you rather shoot at a moving target at midium to long range, or hope he stands still for a grenade toss?

I will concede that sometimes the SMG is a bit underpowered for the job, but at least it's not overpowered. There are actually inscentives for picking up other weapons on larger maps and there is actually some VARIETY when spawning with an SMG. And then there is the noob combo problem becoming even more frequent becuase the user only needs to get one weapon to complete it.

At least in Halo 3 the BR will be less common and the AR will spawn so it should please everyone, unless they make the AR as stong as the BR is in Halo 2...

  • 08.15.2007 10:58 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: JAGX02
The origional poster could not be more dillusional. The BR is the most over-powered and glitch-ridden weapon in Halo 2. If glitches are in the game, people will use them. Case and Point: BXR, BXB, and worst of all, double shot. It only takes three shots with a BR to kill someone. Now people can get two shots in rapid succession, leaving the victim no health whatsoever to escape with.

If that were not bad enough, the BR let's you zoom in. Skilled players on most outdoor medium to large sized maps will never even have the opportunity for a melee; especially if people use BR glitches or there ismore than one guy shooting at you. At least with an SMG spawn the battle wouldn't be over in less than 10 seceonds from mid to even long range. Which brings me to my next point, the sniper IS IN FACT significantly reduced. Even on maps like ascension, you would have to constantly hide and duck with a sniper if you have the high ground, completely slowing the pace of the game down on the sniper's end.

Finally, this whole fuss about not throwing grenades when dual-weilding is pure non-sense. If you feel that a grenade is appropriate , you could easily toss one at your oppnent instead of reloading or to use as a diversion for an espace. With BR's, unless you are in cramped spaces like elongation, grenades are useless and innacurate at long ranges. Would you rather shoot at a moving target at midium to long range, or hope he stands still for a grenade toss?

I will concede that sometimes the SMG is a bit underpowered for the job, but at least it's not overpowered. There are actually inscentives for picking up other weapons on larger maps and there is actually some VARIETY when spawning with an SMG. And then there is the noob combo problem becoming even more frequent becuase the user only needs to get one weapon to complete it.

At least in Halo 3 the BR will be less common and the AR will spawn so it should please everyone, unless they make the AR as stong as the BR is in Halo 2...

You do have some valid points but some of them really don't matter, you can stop button glitchers my good friend. I sent evilcam ( a good friend of the overlord achronos) a PM the other day about button glitchs. He said they are considered cheating and achronos enforces that people leave feedback for button glitching in the cheating section of leave feedback, you can pm evilcam as well. he even said whether its in a custom game or MM.

  • 08.15.2007 11:03 AM PDT
  •  | 
  • Senior Legendary Member

Achievements
Proud Christian
Personal Clan invite from Zyos.
Barely lost to Karma 1v1 New York Playoffs 06.
Top 16 War of the Web MLG Online. Knocked by 5K/Halo 2 07.
MLG Charlotte-65th seed. Knocked by FBI. 07.
MLG Orlando 4v4-43rd seed
MLG Halo 3 Online-28th seed.

I completely agree with the topic. I cant stand starting with and smg. I will play but i dont like too. And if i ever play 2v2 smg start on ivory tower i will hurt someone. I mean seriously wtf is wrong with whoever decided to make that. You either get a lucky start spawn or you dont. Smg vs Sword shotgun rockets sniper noob combo or just regular br, yeah completely fair.

  • 08.15.2007 11:43 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: JAGX02
The origional poster could not be more dillusional. The BR is the most over-powered and glitch-ridden weapon in Halo 2. If glitches are in the game, people will use them. Case and Point: BXR, BXB, and worst of all, double shot. It only takes three shots with a BR to kill someone. Now people can get two shots in rapid succession, leaving the victim no health whatsoever to escape with.

If that were not bad enough, the BR let's you zoom in. Skilled players on most outdoor medium to large sized maps will never even have the opportunity for a melee; especially if people use BR glitches or there ismore than one guy shooting at you. At least with an SMG spawn the battle wouldn't be over in less than 10 seceonds from mid to even long range. Which brings me to my next point, the sniper IS IN FACT significantly reduced. Even on maps like ascension, you would have to constantly hide and duck with a sniper if you have the high ground, completely slowing the pace of the game down on the sniper's end.

Finally, this whole fuss about not throwing grenades when dual-weilding is pure non-sense. If you feel that a grenade is appropriate , you could easily toss one at your oppnent instead of reloading or to use as a diversion for an espace. With BR's, unless you are in cramped spaces like elongation, grenades are useless and innacurate at long ranges. Would you rather shoot at a moving target at midium to long range, or hope he stands still for a grenade toss?

I will concede that sometimes the SMG is a bit underpowered for the job, but at least it's not overpowered. There are actually inscentives for picking up other weapons on larger maps and there is actually some VARIETY when spawning with an SMG. And then there is the noob combo problem becoming even more frequent becuase the user only needs to get one weapon to complete it.

At least in Halo 3 the BR will be less common and the AR will spawn so it should please everyone, unless they make the AR as stong as the BR is in Halo 2...


Your whole argument is flawed since you believe that it takes 3 BR shots to kill someone.

  • 08.15.2007 12:36 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: Done DL
Posted by: JAGX02
The origional poster could not be more dillusional. The BR is the most over-powered and glitch-ridden weapon in Halo 2. If glitches are in the game, people will use them. Case and Point: BXR, BXB, and worst of all, double shot. It only takes three shots with a BR to kill someone. Now people can get two shots in rapid succession, leaving the victim no health whatsoever to escape with.

If that were not bad enough, the BR let's you zoom in. Skilled players on most outdoor medium to large sized maps will never even have the opportunity for a melee; especially if people use BR glitches or there ismore than one guy shooting at you. At least with an SMG spawn the battle wouldn't be over in less than 10 seceonds from mid to even long range. Which brings me to my next point, the sniper IS IN FACT significantly reduced. Even on maps like ascension, you would have to constantly hide and duck with a sniper if you have the high ground, completely slowing the pace of the game down on the sniper's end.

Finally, this whole fuss about not throwing grenades when dual-weilding is pure non-sense. If you feel that a grenade is appropriate , you could easily toss one at your oppnent instead of reloading or to use as a diversion for an espace. With BR's, unless you are in cramped spaces like elongation, grenades are useless and innacurate at long ranges. Would you rather shoot at a moving target at midium to long range, or hope he stands still for a grenade toss?

I will concede that sometimes the SMG is a bit underpowered for the job, but at least it's not overpowered. There are actually inscentives for picking up other weapons on larger maps and there is actually some VARIETY when spawning with an SMG. And then there is the noob combo problem becoming even more frequent becuase the user only needs to get one weapon to complete it.

At least in Halo 3 the BR will be less common and the AR will spawn so it should please everyone, unless they make the AR as stong as the BR is in Halo 2...


Your whole argument is flawed since you believe that it takes 3 BR shots to kill someone.


No, it isn't. He's referring to double shots, which allow you to kill someone in the time it takes to do three normal shots. It allows you to get an extra bit of power when your victim is about to escape. His point is perfectly valid.

Saying people who want SMG starts are noobs is the single stupidest thing I've ever heard. Noobs probably don't care about the difference between smg and br starts. Insulting other people is completely irrelevant. Not to mention it makes you sound like a prick.

  • 08.15.2007 1:01 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

No, it isn't. He's referring to double shots, which allow you to kill someone in the time it takes to do three normal shots. It allows you to get an extra bit of power when your victim is about to escape. His point is perfectly valid.

Uh, I don't really see how he's referring to the time with doubleshots compared to normal shots in this quote:
Case and Point: BXR, BXB, and worst of all, double shot. It only takes three shots with a BR to kill someone. Now people can get two shots in rapid succession, leaving the victim no health whatsoever to escape with.

He's literally saying it takes only 3 BR shots to kill someone. And even implies that 2 BR shots takes all of someone's shields, leaving the 3rd shot for a headshot.

[Edited on 08.15.2007 1:06 PM PDT]

  • 08.15.2007 1:06 PM PDT

I'd Rather Be A Smartass Than A Dumbass

Posted by: johnd3d
Dont get me wrong i still will use the smg but for CQC combat only.


....Close Quarters Combat Combat?

  • 08.15.2007 6:11 PM PDT
  •  | 
  • Senior Legendary Member

I agree 100% with the topic creator. However, to modify Halo 2 would be making beds in a burning house

  • 08.15.2007 7:15 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

The Battle Rifle Is an excellent weapon, It is the most versatile in the game...
It is an excellent weapon to start with. No one can take advantage of you.
When you spawn with an SMG in a BR controlled map.
You are doomed...

  • 08.15.2007 8:19 PM PDT

Mundus Vult Decipi. Know it. Use it. Love it. False truth, the anti-sanity.

Just play team hardcore and quit complaining. You spawn with a BR in every match. Problem solved.

  • 08.15.2007 10:55 PM PDT

Mundus Vult Decipi. Know it. Use it. Love it. False truth, the anti-sanity.

Seriously, I can't believe no one mentioned this yet. And to the guy who said he wanted an MLG playlist...same answer. Team Hardcore. No radar, BR spawn, and MLG game types (for the most part).

[Edited on 08.15.2007 11:00 PM PDT]

  • 08.15.2007 10:59 PM PDT
  •  | 
  • Exalted Legendary Member

Posted by: JAGX02
The origional poster could not be more dillusional. The BR is the most over-powered and glitch-ridden weapon in Halo 2. If glitches are in the game, people will use them. Case and Point: BXR, BXB, and worst of all, double shot. It only takes three shots with a BR to kill someone. Now people can get two shots in rapid succession, leaving the victim no health whatsoever to escape with.

Overpowered? When you have a ranged weapon in a sandbox with other mostly short ranged weapons (duals especially) then yeah it'll be quite powerful if you can simply maintain a distance and fire accurately. Glitch ridden? BXR and BXB glitches aren't exclusive to the BR. You can BXR with any weapon but more effectively with a Magnum, Carbine, Sniper and BXB with any weapon. As for the the doubleshot I would hardly consider that game breaking. And it helps to know the game especially the damage a weapon actually does before you voice your input on the subject.

If that were not bad enough, the BR let's you zoom in. Skilled players on most outdoor medium to large sized maps will never even have the opportunity for a melee; especially if people use BR glitches or there ismore than one guy shooting at you. At least with an SMG spawn the battle wouldn't be over in less than 10 seceonds from mid to even long range. Which brings me to my next point, the sniper IS IN FACT significantly reduced. Even on maps like ascension, you would have to constantly hide and duck with a sniper if you have the high ground, completely slowing the pace of the game down on the sniper's end.
The BR zooms...it's kind of a given for a ranged weapon to have a scope. How would a SMG spawn extend the length of a battle in medium to large sized maps? It forces you to rush each other to get into spraying range and quickly take losses. When players eventually pick up better, RANGED weapons the SMG spawn reduces the length of a battle tremendously because it leaves one player nearly defenseless against better weaponry. With a BR spawn I find battles to be long and drawn out because they generally take place at a distance and from behind cover. As for reducing the power of the sniper then so be it. The alternative is a sniper picking off a team with with nothing to defend themselves with. They can get to cover, maybe throw grenades and that's about it. With a BR spawn the sniper's power is reduced but never useless. It forces the sniper to scope and fire quickly (headshots become more crucial) before you're spotted and to relocate constantly. Literally playing a whack a mole game (with the sniper being the mole) while players maneuver from cover to cover getting closer to your position and preventing the sniper from scoping in. Isn't this a more interesting and fair scenario than sniping defenseless players from afar? Can a team overcome a sniper with quick and accurate rifle fire or will a good sniper wipe them out before they close in?
Finally, this whole fuss about not throwing grenades when dual-weilding is pure non-sense. If you feel that a grenade is appropriate , you could easily toss one at your oppnent instead of reloading or to use as a diversion for an espace. With BR's, unless you are in cramped spaces like elongation, grenades are useless and innacurate at long ranges. Would you rather shoot at a moving target at midium to long range, or hope he stands still for a grenade toss?
The thing about BR spawns is you're always free to throw a grenade or melee without losing your firepower. With a dual you have to think twice if it's appropriate. Some duals combining plasma and bullets can kill sooo ridiculously fast up close that there's really not as much incentive to utilize grenades and melee unless you had a BR spawn.

FYI grenades are 100% accurate and will land precisely in the same spot if you can learn where to look. I use them quite often when someone ducks back behind cover in a BR shootout.
I will concede that sometimes the SMG is a bit underpowered for the job, but at least it's not overpowered. There are actually inscentives for picking up other weapons on larger maps and there is actually some VARIETY when spawning with an SMG. And then there is the noob combo problem becoming even more frequent becuase the user only needs to get one weapon to complete it.
Variety yes but the SMG is simply inappropriate for larger maps. Ranged weapons like the sniper rifle and the few lucky enough to spawn closer to the other ranged weapons dominate the battlefield and it's just plain wrong IMO to spawn with a short ranged weapon. I feel the issue with the combo is more balanced with BR spawns because while it's much easier to acquire the combo the BR spawn leaves other players well armed to deal with it through teamwork especially with combined fire.

  • 08.16.2007 3:28 AM PDT