- Fatso
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- Exalted Legendary Member
Posted by: JAGX02
The origional poster could not be more dillusional. The BR is the most over-powered and glitch-ridden weapon in Halo 2. If glitches are in the game, people will use them. Case and Point: BXR, BXB, and worst of all, double shot. It only takes three shots with a BR to kill someone. Now people can get two shots in rapid succession, leaving the victim no health whatsoever to escape with.
Overpowered? When you have a ranged weapon in a sandbox with other mostly short ranged weapons (duals especially) then yeah it'll be quite powerful if you can simply maintain a distance and fire accurately. Glitch ridden? BXR and BXB glitches aren't exclusive to the BR. You can BXR with any weapon but more effectively with a Magnum, Carbine, Sniper and BXB with any weapon. As for the the doubleshot I would hardly consider that game breaking. And it helps to know the game especially the damage a weapon actually does before you voice your input on the subject.
If that were not bad enough, the BR let's you zoom in. Skilled players on most outdoor medium to large sized maps will never even have the opportunity for a melee; especially if people use BR glitches or there ismore than one guy shooting at you. At least with an SMG spawn the battle wouldn't be over in less than 10 seceonds from mid to even long range. Which brings me to my next point, the sniper IS IN FACT significantly reduced. Even on maps like ascension, you would have to constantly hide and duck with a sniper if you have the high ground, completely slowing the pace of the game down on the sniper's end.
The BR zooms...it's kind of a given for a ranged weapon to have a scope. How would a SMG spawn extend the length of a battle in medium to large sized maps? It forces you to rush each other to get into spraying range and quickly take losses. When players eventually pick up better, RANGED weapons the SMG spawn reduces the length of a battle tremendously because it leaves one player nearly defenseless against better weaponry. With a BR spawn I find battles to be long and drawn out because they generally take place at a distance and from behind cover. As for reducing the power of the sniper then so be it. The alternative is a sniper picking off a team with with nothing to defend themselves with. They can get to cover, maybe throw grenades and that's about it. With a BR spawn the sniper's power is reduced but never useless. It forces the sniper to scope and fire quickly (headshots become more crucial) before you're spotted and to relocate constantly. Literally playing a whack a mole game (with the sniper being the mole) while players maneuver from cover to cover getting closer to your position and preventing the sniper from scoping in. Isn't this a more interesting and fair scenario than sniping defenseless players from afar? Can a team overcome a sniper with quick and accurate rifle fire or will a good sniper wipe them out before they close in?
Finally, this whole fuss about not throwing grenades when dual-weilding is pure non-sense. If you feel that a grenade is appropriate , you could easily toss one at your oppnent instead of reloading or to use as a diversion for an espace. With BR's, unless you are in cramped spaces like elongation, grenades are useless and innacurate at long ranges. Would you rather shoot at a moving target at midium to long range, or hope he stands still for a grenade toss?
The thing about BR spawns is you're always free to throw a grenade or melee without losing your firepower. With a dual you have to think twice if it's appropriate. Some duals combining plasma and bullets can kill sooo ridiculously fast up close that there's really not as much incentive to utilize grenades and melee unless you had a BR spawn.
FYI grenades are 100% accurate and will land precisely in the same spot if you can learn where to look. I use them quite often when someone ducks back behind cover in a BR shootout.
I will concede that sometimes the SMG is a bit underpowered for the job, but at least it's not overpowered. There are actually inscentives for picking up other weapons on larger maps and there is actually some VARIETY when spawning with an SMG. And then there is the noob combo problem becoming even more frequent becuase the user only needs to get one weapon to complete it.
Variety yes but the SMG is simply inappropriate for larger maps. Ranged weapons like the sniper rifle and the few lucky enough to spawn closer to the other ranged weapons dominate the battlefield and it's just plain wrong IMO to spawn with a short ranged weapon. I feel the issue with the combo is more balanced with BR spawns because while it's much easier to acquire the combo the BR spawn leaves other players well armed to deal with it through teamwork especially with combined fire.