- Tyrant122312
- |
- Fabled Legendary Member
Hello, Community!
Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!
Best Regards,
The Tyrant
As the title states, I'll be covering some of the standards and proceedures that should be followed when playing Halo 1 & 2 for the PC. Now, I don't necessarily conclude for these to be the best ways, or the only ways, since online play can have various opinions, but I have found these to be extremely affective and highly recommend adhering to them. I won't cover everything, so feel free to add your own thoughts and opinions and I will do my best to keep the OP up-to-date.
Also, don't forget to check out my new thread on Zombie Objective Gametypes.
In addition, here's a short little video on exactly what not to do when playing on Windows Live.
I. General Rules
1) When you play a game online, know what game you're playing and follow the rules of the game. Don't just jump in and start running amok all over the map. Odds are the good people at Bungie have created a gametype that suites your needs. If not, hey thats exactly what custom games are for. Remember, it is your responsibility to know the rules of locked gametypes before you join.
2) No team killing. While we are all aware that accidents happen, if you feel the need to lay the smackdown on everything in site, please, join a free-for-all game. That's what they're for.
3) Spawn camping. Just plain no. Give the other players a chance. You can make things tough for them using plenty of legit tactics.
4) Server operators. If you have your own server, play it like it belongs to Microsoft. It's mainly there so you can control the gametypes. Don't use your Godly server admin powers to boot or ban people simply because not everything is going your way on the map. Be sensitive to both teams and all players. Also, if you have specific rules and regulations in your own server, be sure to make that clear to all players before they get too far into the game.
5) Silence is golden. Try not to flood the soundwaves or chat boxes with mindless talk. Save it for AIM. Use Halo's in-game communication tools for tactical reasons and not to flame everyone on the map over every little thing. Take an anger management course with Jack Nickelson if need be.
6) Noob combos. There's no such thing. If someone nails you with a plasma pistol/battle rifle combo, good for them. It's no different than someone running around blasting people with the rocket launcher, which takes even less skill. If you're smart, you'll find your own way to counter their tactics.
7) Camping. Aside from spawn-camping, this really isn't cheating. If in a game of slayer, someone just happens to be ultra accurate at getting headshot after headshot, good for them. I for one have next to no long range sniper skills, but hats off to those that do. Although annoying at times, it's still fair. If you have a problem with losing to someone who is a better sniper than you, quit the game and find another server (after the game is finished).
8) Ghosting. If this is you, congradulations. You've just bashed the achievement system. Bungie if you're listening, please don't include variants of Rainman and Violent Cartographer in future installments. Particularly in Team Slayer, Ghosting insures a quick win for the other team. Please, if you insist on getting these two achievements, at least play through the games rather than pitching back a cold one, crossing your fingers, and hoping for the best. If you don't want to play, then turn off the game.
9) Side swapping. You wouldn't want someone on your team bailing out, would you? Only to join sides with the enemy? No. This is even worse than quitting simply because you've just in a sense betrayed your entire team. If your team sucks, then make it your own person priority to pull the weight and make it happen. When the game is over, and your team still doesn't appretiate your efforts, find a new server. After all, would you defect from your own country in a real war?
10) Quitting. Don't do it simply because you're losing. It's understandable that sometimes you have lag issues, or you have other things to do, particularly when a game takes 2 or more hours to get through, but be sure to communicate to your team that you need to leave, rather then just bailing out whenever you feel like it. Don't abandon your team.
II. CTF and other Objective Games
1) To throw in an old and obvious pun, there's no "I" in the word team. If you chose to play a team game, work with your team and not against them.
2) Objective gametype means NOT SLAYER. Half the fun in playing a game with a goal is having something else to strive for aside from the usual shoot 'em up mayhem. There are obvious reasons to kill opposing team members in games like this, but they all revolve around accomplishing the team's primary objective, whether that be the flag, claiming the hill, or gaining a territory. Please, leave the mindless running and gunning to slayer.
3) CTF has three main positions: the Flag Runner, the Flag Guard, and the Scout. When you enter a CTF game, decide on your niche from the get-go and use it to help your team. No match needs everyone on the team running after the flag on their own. Particularly on maps the size of Coagulation, this will typically lead to an endless (not to mention boring) cycle of dash and death. Keep in mind that what I'm about to list below is in no way required to play the game, but makes it a far more enjoyable experience for everyone.
a) Flag Runners tend to be the most abundant on the field. Not that this is a bad thing by any means, but remember, you're no lone gunman. If you're squaring off against 8 enemy soldiers, what do you think the odds are that you can easily snag the flag and make it back to HQ in one piece? Coordinate with the other flag runners to either arrange a pickup (since typically the enemy will have already deployed their vehicles to the battlefield), and/or stage an immediate assault on the base by the remaining flag runners to allow a relatively painless getaway. If necessary, have two or three flag runners invade the base at the same time to assure that all threats within are neutralized.
b) Flag Guards stand their ground on the homefront. Remember, playing a defensive game is just as important as the offensive. If the other team scores, the game is over. An effective flag guard can allow his/her team the freedom to concentrate on the primary objective. If there happens to be a heavy assault where one flag guard just can't keep up, players who aren't either in possession of the flag or covering someone with the flag should immediately fall back to HQ to lend a helping hand. Remember, in a locked CTF gametype, you cannot score unless your own flag is secured.
c) Scout positions are the most widely abused. Scouts tend to wield either sniper rifles or banshees, allowing a superior view of the battlefield. Scouts should be reporting events unfolding on the battlefield to their teamates. If you have the sniper rifle, keep in mind that each smoking trail is like a little painted target saying I'M HERE! Snipe when you're providing cover, or when an enemy flag runner is trying to make a clean getaway with your precious flag. Randomly sniping enemies at their own base does nothing but waste bullets since they'll just respawn a mere few feet away.
4) Rushing the power weapons. Sure it can get annoying when the same person always grabs the rocket launcher or energy sword, but in objective gametypes, this barely helps the team seeing as how the kill number really doesn't amount to anything, so there's no point in really bashing them. Really, everyone has an equal chance at getting just about any weapon (or close equivilent) on the map. If they're fortunate to get it numerous times, good for them. They've just learned to keep an eye on it and stand nearby. Does this really hurt the opposing team? No. The more time they pend waiting for that weapon, the less time they spend trying to capture your flag or complete their primary objective. Let his/her own team handle the issue. It's actually hurting them more than it's hurting you.
III. Zombies
While i know that a sufficiant number of players on Live will never read this (even if they hear about it), I will be using these rules as a baseline for the Earth City servers. No, it isn't a clan. I established Earth City nearly four years ago at the dawn of Halo's PC era so that multiple clans have a place to meet and plan events. If I continue to gain support, I will look further in to setting up a place for the fair players of the Halo community to meet.
If you think your clan would be interested in joining the community, please feel free to register HERE. Clans of all sizes are welcome as well as clan promotion.
More to come soon...
[Edited on 08.23.2007 7:24 AM PDT]