- darthbob
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- Exalted Legendary Member
* Pr: ĭnʹtərnĕts: "I hear there's rumors on the uh (pause), Internets...
Perhaps if I wanted to call it what it really is, then I'd use DirectX API, but, if I wanted to sound like a moron, then I'd just say DirectX and let others try to decipher what part of it I was talking about.
The contradictory part that you mention earlier, if you look at a programming instruction set for a DirectX 10 class rendering device, such as an nVidia 8800GTX, you can that the Vertex Shader, works in tangent with a Geo shader, and then pixel shader after they've been sent instructions by the GPU. I can see why you'd be confused, you must've been working with DirectX 9 or 8 for so long, and after all, DirectX 10 is a rather large leap ahead of those two.
Oh and by the way, I see you finally have said that the map geometry corruption is what is appearing on the screen. I never said that it wasn't an overheating video card, but it still doesn't make sense, unless he is playing on two different PCs, as to why his Vista version, is 'messed up'.
Posted by: staticx576
Exactly you havent explained anything in terms of the problem and you posted information that I already know. I know exactly what a normal map does(maybe not the math behind it), but I know it's function. I also know what a vertex shader is before you "told me."
Your use of big words is also wholly unimpressive, Directx API, as if you needed to add API to sound important. George Carlin said this best: "
People add extra words when they want things to sound more important than they really are." In any case you contradict yourself very bad right here:
darthbob posted:
A 'vertex shader' provides the Graphics Processing Unit with instructions on color and location that are then used to render a Geometry Shader.
Funny the vertex shader provides information on how to render the scene and it then produces a geometry shader? Makes no sense. You also seem to think that a vertex shader provides the GPU with data, guess what, a vertex shader IS the GPU(or at least part of it).
Maybe I wasn't clear on my wording but the vertex shader is ultimately responsible for where a vertex ends up. If he can play on XP with perfect map geometry you can GUESS that the map files arent messed up coming off the disc. Therefor you can also guess that something is messing up the geometry. Something is rendering the geometry wrong.