- darthbob
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- Exalted Legendary Member
* Pr: ĭnʹtərnĕts: "I hear there's rumors on the uh (pause), Internets...
Posted by: staticx576
Well his level geometry is fine so it's obviously his video card whether it's in software or hardware thats what is messed up. kthx.
Contradictory posts are always fun to read...
Posted by: staticx576
As I said before you are just rambling on with big words trying to sound intelligent.
Like what am I supposed to say? As a person who has worked with the industry class modeling programs with, albeit, limited experience. I tend to remember what the proper terms were, and what I was taught. Oh sure, you can critique my improper use of 'tangent' rather than 'tandem', it's a mistake, yes, and I do know the difference between the two. Because when you work with Autodesk Maya for a year, you tend to use tangent ratios with triangles quite often, believe me... >_>
Anyway, saving face for that blunder. I still must disagree with your analysis of distressed vertex shaders being the culprit of his artifacts. I maintain my belief that the vertices of the mesh are being corrupted, and not the fault of a function program that you so heartily believe.
[Edited on 08.19.2007 2:53 AM PDT]