- El Roboto
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Posted by: x Foman123 x
Posted by: Skillet98
Posted by: Anton P Nym
Posted by: El Roboto
The major problem in the halo 2 clan setup was (and I think it was in a weekly update a long time back?)
that too many people would constantly make new clans, creating a huge gap between the lower ranked clan playlist and the higher ones.
It pretty much destroyed the whole playlist so they got rid of it.
If they do bring clan support back in halo 3 I hope they find a way so the "playlist gap" doesn't happen again.
I kinda like Recon's idea of charging to change clans (like they charge to change your GT), but I think the problem would be best solved by setting a Clan rank from a weighted average of member ranks. (The weighting would be by the number of clan matches each member played.) That doesn't penalise players who want to join a different clan if the first one breaks up, and it avoids the "rank reset" problem that arose in Halo 2.
-- Steve's not sure how feasible such a system would be, but it certainly wouldn't be mistaken for a money grab.
You know what you're problem is...Steve...? Nobody has to read your posts and you don't really have to type them...you're oppinion can be clearly seen through your little 3rd person remarks. Kind of like the first (and hopefully last) little 3rd person remark I'm about to make.
--Kevin's perplexed as to why Steve wastes his time on something more than just Kevin won't read.
Anywho, to remain on topic...I think charging to make new clans is a good idea. It'll deter all of those IT types.Is there something you want to talk about, Kevin? What's up with the completely off-topic, incorrect, and pointless explosion? Random!
Dunno, maybe a bit of stress he needed to let out :P
Back on topic- If clans are added back after the release, will they be like the ones in halo 2, or revamped and made better?