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Subject: Former glory.
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Now that you've taken the time to look at my sig, I actually regret not providing you with something more worthwhile.

Posted by: Achronos
Groups may not get immediate love depending on the schedule, but we are looking at them as a place to create addition functionality post ship at the very least.

The good news is that we have so many ideas for features that we can add lots of new things for a long time, on a regular schedule.

The bad news is that we can't do it all at once.

/spit
/rude
/fornicatewithyourmother

Every group I was in died after this "new hawtness" came along. They tell me to blame Stosh, but I blame you.

  • 08.22.2007 12:11 PM PDT
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Something l would like to see implemented into groups is an option to create multiple Forums like how Bungie has it's setup. Where they have the Halo 3, 2 and 1 Forums, as well as an of topic Forum. Maybe put a limit like 5 on it or so.

  • 08.22.2007 1:40 PM PDT
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The major problem in the halo 2 clan setup was (and I think it was in a weekly update a long time back?)
that too many people would constantly make new clans, creating a huge gap between the lower ranked clan playlist and the higher ones.
It pretty much destroyed the whole playlist so they got rid of it.

If they do bring clan support back in halo 3 I hope they find a way so the "playlist gap" doesn't happen again.

  • 08.22.2007 1:47 PM PDT
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Posted by: Recon Number 54
Posted by: El Roboto
The major problem in the halo 2 clan setup was (and I think it was in a weekly update a long time back?)
that too many people would constantly make new clans, creating a huge gap between the lower ranked clan playlist and the higher ones.
It pretty much destroyed the whole playlist so they got rid of it.

If they do bring clan support back in halo 3 I hope they find a way so the "playlist gap" doesn't happen again.

Charge MS Points to make/join a new clan. Like changing a gamertag, but maybe not as much. A couple of bucks worth to "offset the cost" for hosting and tracking clan stats and the like.

A pretty good idea, though I know some people would complain about it but it does help to fix the problem, and also make some cash on the side :D

  • 08.22.2007 2:30 PM PDT
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Location: Outlaws' Summit.

Posted by: Recon Number 54
Posted by: El Roboto
The major problem in the halo 2 clan setup was (and I think it was in a weekly update a long time back?)
that too many people would constantly make new clans, creating a huge gap between the lower ranked clan playlist and the higher ones.
It pretty much destroyed the whole playlist so they got rid of it.

If they do bring clan support back in halo 3 I hope they find a way so the "playlist gap" doesn't happen again.

Charge MS Points to make/join a new clan. Like changing a gamertag, but maybe not as much. A couple of bucks worth to "offset the cost" for hosting and tracking clan stats and the like.


Hmmm, not a bad idea at all.

  • 08.22.2007 2:49 PM PDT
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Talk to the Soul | ~B.B. | Know Your Duardo |  | Hero | ISFJ | 77135 | 94371

"It's not who I am underneath, but what I do that defines me."

Posted by: ICEMAN ASSASS1N
Posted by: Recon Number 54
Posted by: El Roboto
The major problem in the halo 2 clan setup was (and I think it was in a weekly update a long time back?)
that too many people would constantly make new clans, creating a huge gap between the lower ranked clan playlist and the higher ones.
It pretty much destroyed the whole playlist so they got rid of it.

If they do bring clan support back in halo 3 I hope they find a way so the "playlist gap" doesn't happen again.

Charge MS Points to make/join a new clan. Like changing a gamertag, but maybe not as much. A couple of bucks worth to "offset the cost" for hosting and tracking clan stats and the like.


Hmmm, not a bad idea at all.

It's a really good idea. I say we DO IT!

  • 08.22.2007 4:21 PM PDT


Covenant Cival War

Oh yeah BTW...... WHERES'S MY GIGGITY COOKIE!!!

That would be a good thing. Bungie.net can get more members and it's a funner way to set up matches and stuff,

  • 08.22.2007 4:45 PM PDT
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Posted by: ICEMAN ASSASS1N
Hmmm, not a bad idea at all.


Yes it is.

The problem stems not from the fluidity of clans (which is universal to all games), but from the god-awful ranking system that halo 2 had. Remove visible ranks, and institute a skill averaging system utilising the much-lauded, rarely-mentioned TrueSkill™, factoring in for carries and mercs etc, and you'd have a balanced and working clan system.

  • 08.22.2007 4:47 PM PDT

"FOR YOUR OWN PROTECTION: Ensure brain is engaged before putting keyboard into gear."
Need a ninja?
Got a cheater? [email]h2cheats@microsoft.com[/email]
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I'm certifiable.

Posted by: El Roboto
The major problem in the halo 2 clan setup was (and I think it was in a weekly update a long time back?)
that too many people would constantly make new clans, creating a huge gap between the lower ranked clan playlist and the higher ones.
It pretty much destroyed the whole playlist so they got rid of it.

If they do bring clan support back in halo 3 I hope they find a way so the "playlist gap" doesn't happen again.

I kinda like Recon's idea of charging to change clans (like they charge to change your GT), but I think the problem would be best solved by setting a Clan rank from a weighted average of member ranks. (The weighting would be by the number of clan matches each member played.) That doesn't penalise players who want to join a different clan if the first one breaks up, and it avoids the "rank reset" problem that arose in Halo 2.

-- Steve's not sure how feasible such a system would be, but it certainly wouldn't be mistaken for a money grab.

  • 08.22.2007 5:43 PM PDT

Strange evolution how people have come to believe
That we are it's greatest achievement
We're barely, we're just a collection of cells
Overrating themselves

Posted by: Recon Number 54
Charge MS Points to make/join a new clan. Like changing a gamertag, but maybe not as much. A couple of bucks worth to "offset the cost" for hosting and tracking clan stats and the like.

Then you have the kid at school who could barely afford the 360 and a copy of Halo 3 who cant participate for financial reasons. Most people could care less about losing a couple bucks here or there, to other, a couple bucks means much more. Its a good idea, but I cant say Im all for something that isnt all inclusive.

  • 08.23.2007 8:28 AM PDT

Strange evolution how people have come to believe
That we are it's greatest achievement
We're barely, we're just a collection of cells
Overrating themselves

Posted by: Recon Number 54
If someone can afford a 360, an XBL account, a copy of Halo 3, a monthly broadband ISP bill, and so on... Then something between the cost of a happy meal and a movie ticket isn't likely to break their budget. When I was in that situation, entertainment dollars were the lowest possible priority and first thing to be spent on more important things. If someone puts entertainment higher on the list than food/shelter/neccesities..... not being able to afford a few MS Points could be seen as a wake up call to reevaluate their priorities.

You're so unfeeling Recon! =)

I pretty much agree with you as I was thinking the same thing when I typed that up. Of course it does bring to mind all the times we take a look around us and see the person with the brand new Corvette and the house thats missing a front door and hasnt been painted in 42 years.

It was just more rambling sans-brain from yours truly.

  • 08.23.2007 11:14 AM PDT

Skillet was here and referred to himself in the third person.

Posted by: Anton P Nym
Posted by: El Roboto
The major problem in the halo 2 clan setup was (and I think it was in a weekly update a long time back?)
that too many people would constantly make new clans, creating a huge gap between the lower ranked clan playlist and the higher ones.
It pretty much destroyed the whole playlist so they got rid of it.

If they do bring clan support back in halo 3 I hope they find a way so the "playlist gap" doesn't happen again.

I kinda like Recon's idea of charging to change clans (like they charge to change your GT), but I think the problem would be best solved by setting a Clan rank from a weighted average of member ranks. (The weighting would be by the number of clan matches each member played.) That doesn't penalise players who want to join a different clan if the first one breaks up, and it avoids the "rank reset" problem that arose in Halo 2.

-- Steve's not sure how feasible such a system would be, but it certainly wouldn't be mistaken for a money grab.


You know what you're problem is...Steve...? Nobody has to read your posts and you don't really have to type them...you're oppinion can be clearly seen through your little 3rd person remarks. Kind of like the first (and hopefully last) little 3rd person remark I'm about to make.

--Kevin's perplexed as to why Steve wastes his time on something more than just Kevin won't read.

Anywho, to remain on topic...I think charging to make new clans is a good idea. It'll deter all of those IT types.

[Edited on 08.23.2007 11:54 AM PDT]

  • 08.23.2007 11:52 AM PDT
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Destinypedia - The Wiki for Bungie's Destiny
Posted by: DEATHPIMP72
Anyone but Foman. He smells like cheese.

Posted by: Skillet98
Posted by: Anton P Nym
Posted by: El Roboto
The major problem in the halo 2 clan setup was (and I think it was in a weekly update a long time back?)
that too many people would constantly make new clans, creating a huge gap between the lower ranked clan playlist and the higher ones.
It pretty much destroyed the whole playlist so they got rid of it.

If they do bring clan support back in halo 3 I hope they find a way so the "playlist gap" doesn't happen again.

I kinda like Recon's idea of charging to change clans (like they charge to change your GT), but I think the problem would be best solved by setting a Clan rank from a weighted average of member ranks. (The weighting would be by the number of clan matches each member played.) That doesn't penalise players who want to join a different clan if the first one breaks up, and it avoids the "rank reset" problem that arose in Halo 2.

-- Steve's not sure how feasible such a system would be, but it certainly wouldn't be mistaken for a money grab.


You know what you're problem is...Steve...? Nobody has to read your posts and you don't really have to type them...you're oppinion can be clearly seen through your little 3rd person remarks. Kind of like the first (and hopefully last) little 3rd person remark I'm about to make.

--Kevin's perplexed as to why Steve wastes his time on something more than just Kevin won't read.

Anywho, to remain on topic...I think charging to make new clans is a good idea. It'll deter all of those IT types.
Is there something you want to talk about, Kevin? What's up with the completely off-topic, incorrect, and pointless explosion? Random!

  • 08.23.2007 12:29 PM PDT
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Posted by: x Foman123 x
Posted by: Skillet98
Posted by: Anton P Nym
Posted by: El Roboto
The major problem in the halo 2 clan setup was (and I think it was in a weekly update a long time back?)
that too many people would constantly make new clans, creating a huge gap between the lower ranked clan playlist and the higher ones.
It pretty much destroyed the whole playlist so they got rid of it.

If they do bring clan support back in halo 3 I hope they find a way so the "playlist gap" doesn't happen again.

I kinda like Recon's idea of charging to change clans (like they charge to change your GT), but I think the problem would be best solved by setting a Clan rank from a weighted average of member ranks. (The weighting would be by the number of clan matches each member played.) That doesn't penalise players who want to join a different clan if the first one breaks up, and it avoids the "rank reset" problem that arose in Halo 2.

-- Steve's not sure how feasible such a system would be, but it certainly wouldn't be mistaken for a money grab.


You know what you're problem is...Steve...? Nobody has to read your posts and you don't really have to type them...you're oppinion can be clearly seen through your little 3rd person remarks. Kind of like the first (and hopefully last) little 3rd person remark I'm about to make.

--Kevin's perplexed as to why Steve wastes his time on something more than just Kevin won't read.

Anywho, to remain on topic...I think charging to make new clans is a good idea. It'll deter all of those IT types.
Is there something you want to talk about, Kevin? What's up with the completely off-topic, incorrect, and pointless explosion? Random!


Dunno, maybe a bit of stress he needed to let out :P

Back on topic- If clans are added back after the release, will they be like the ones in halo 2, or revamped and made better?

  • 08.23.2007 4:09 PM PDT
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I have a suggestion.
How about Bungie makes the clans?

  • 08.23.2007 5:50 PM PDT
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Posted by: Achilles1108
I was thinking about this the other day. With all the talk I hear of no clan support for Halo 3 does this mean we shall see groups regain their original purpose? I for one hope so. It would be nice to see groups become a very integral part of the community again. With no clan support the only way to arrange matches or to hold virtual lans will be through the group pages.

If this is the case on Sept. 25th will we see a redesign of the groups along with other things hinted to us? What do you all think? Do you think we could get this and if so which features would you guys want to see?


Not really. My clan is about 100 tight knit members and we use our own website. This way we can discuss things in our own way, as I have no idea if they would allow you to program the java script of groups.

Its definitely not the only way, and XBL may have clan support soon.

  • 08.23.2007 6:49 PM PDT

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Well it has already been anounced that there will not be a Clanmatch Playlist so what does that tell you. The Only way i can for see Clans is Bungie to develop there own friendslist and ditch the 360 Dash board for which is too slow to begin with

  • 08.23.2007 11:06 PM PDT

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