- Tyrant122312
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- Fabled Legendary Member
Hello, Community!
Hopefully if you're reading this, it's because you're interesting in kicking your campaign experience up a notch by cranking up the Legendary with all skulls activated :-) Need advice? A guide? Maybe even a friendly community to cheer you on and help guide you through the process? Then give our Mythic thread a read, and Godspeed on your Mythic journey!
Best Regards,
The Tyrant
Or "ZOGs" as I like to call them, are types I came up with to help balance out the Zombie genre and add a bit of zaz to the game.
First off I'd like to state that I don't know off hand who came up with the Zombie gametype. Only seconded by CTF in my personal list of favorites, Zombies is becoming a fast-growing trend that is taking Live by storm.
One thing I've noticed in particular, however, is that many Zombie games tend to not go anywhere within a reasonable amount of time. Such as when the Humans barricade themselves inside one of the rooms in foundation and sit there teamkilling and such for the next 15-30 minutes while one Zombie tries desperately to get through. This is why I came up with the "Zombie Objective Gametype" and have been experimenting with it in my own servers. This not only promotes teamwork among the Humans, but also forces them to move around the map, giving the Zombies a fair chance while also making the game a little more interesting.
On a side note, don't let the word "Objective" throw you off too much, whereas the Zombies' objective remains exactly the same no matter what the gametype... to infect and convert the Humans. Nothing more and nothing less. Truly, the "Objective" term is directed soley at the Humans who now have a primary goal in addition to steering clear of the clutches of the relentless undead.
Additionally, the Earth City community will be sponsoring these gametypes in conjunction with several others. Most of these servers will be invite only to prevent confusion from the outside. If you would like to participate, add my gamertag Tyrant122312 to your list and send me a message. Also, feel free to register your clan with Earth City to assist in setting up matches against other competing clans.
1) Stronghold (aka Zombie Hill)
Gametype: Crazy King
The Win: 3 Minutes
Human Starting Weapon: Magnum
Zombie Starting Weapon: Energy Sword
Weapons on Map: Magnums, SMGs
Suggested Maps: District, Headlong, Foundation, Turf, Terminal, Uplift, Containment
Just like regular Zombies, only with a twist. Humans must hold up inside the hill for 3 minutes as it shifts around the map, all while avoiding the armies of the undead. Starting weapons are Magnums but can be traded up for SMGs. If the Humans are able to hold their ground for 3 minutes, they win. Otherwise, the land falls into Zombie hands. Advice? Move as one and watch the shadows.
2) Mad Dash (aka Zombie CTF)
Gametype: Single-Flag CTF
The Win: 3 Captures
Human Starting Weapon: Magnum
Zombie Starting Weapon: Energy Sword
Weapons on Map: Magnums, SMGs
Suggested Maps: District, Headlong, Turf, Terminal, Foundation, Zanzibar, Uplift, Containment
You once had two primary concerns: capturing the enemy's the flag, and maintaining your own. Now the latter issue has been replaced by survival. Become infected, and you become one of them, defending the last thing you know. Three captures to win and only one flag on the board. Run with it... literally.
Note: In CTF there can only be Red and Blue teams, so this time around, Zombies are blue... blue as in Code Blue.
3) Land of the Dead (aka Zombie Territories)
Gametype: Territories 3 Plots
The Win: 5 Minutes
Human Starting Weapon: Magnum
Zombie Starting Weapon: Energy Sword
Weapons on Map: Magnums, SMGs, Battle Rifles
Suggested Maps: District, Turf, Terminal, Uplift, Foundation, Relic, Gemini
This time around, Zombies can win one of two ways: either convert the Humans like usual, or capture the three plots and make the five minutes. To balance things out, Battle Rifles have been placed on various parts of the map to help contain the contagion.
4) Kamikazi (aka Zombie Assault)
Gametype: Assault
The Win: 1 Round
Human Starting Weapon: Magnum
Zombie Starting Weapon: Energy Sword
Weapons on Map: Magnums, SMGs
Suggested Maps: District, Headlong, Burial Mounds, Waterworks, Uplift, Coagulation, Containment
A decent sized map is recommended for this one while you take the fight to the Zombies. The game implies exactly how the title sounds. The Humans have been given a Havok tactical nuke to plant in the heart of the Zombie infestation. Succeed, and you've taken the fight to the Zombies. Otherwise, the outbreak will continue to spread. Normal Zombie rules apply. Humans need only one assault to win.
5) Outbreak (aka Fiesta Zombie)
Gametype: Team Slayer
The Win: Avoid infection for 15 minutes
Human Starting Weapon: Random
Zombie Starting Weapon: Energy Sword
Weapons on Map: None
Suggested Maps: District, Headlong, Turf, Zanzibar, Foundation, Uplift, Lockout, Gemini
Well it finally happened. The Zombies learned how to use guns. Players start with random weapons, but must conserve the ammo for there are no randomly placed weapons on the map. While Zombies are still allowed to use weapons and vehicles to off the Humans and break through barricades, they can only infect Humans using the energy sword. Let me repeat; only Humans killed by the energy sword switch to the Zombie team.
Thoughts and opinions are welcome.
[Edited on 08.23.2007 7:20 AM PDT]