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Subject: Melee Attacks? What's the deal?
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Melee Attacks.
I've noticed this since the the update and map pack release. My melee attacks along with several others have seen to be doing the following:
1) Going right through the person, yes, I will melee and acually pass through and end up behind the person.
2) Miss. Melees just don't "hit" the target.
a. Sometimes melees lunge at the person and stop.
b. Other times meless just don't connect but seem like they do, with no damage dealt.
Just agree, or disagree. I just want to point this out and see if others are noticing this as well. Also if anyone knows exctly why this is occuring please post. Maybe a developer post on this subject cold resolve this question.

  • 08.24.2007 9:59 AM PDT

Halo 2 on live sucks.

I'm gonna miss it. :(

  • 08.24.2007 10:10 AM PDT

Freedom of Speech does not equal "Freedom from Consequences when one speaks".

It is a right, and all rights have responsibilities associated with them. Ignore the responsibility, and you tend to lose the right.
Recon Number 54

I believe you have two issues going on. The first issue is latency in your connection. Click here to test your line. More important to you than your upload/download speed is your Round Trip Time and Max Pause. Most people playing in matchmaking have cable broadband, which usually gives RTTs of between 40 and 65ms. If you're much above that, it will show up as annoying little problems such as you mentioned. I get about 80 to 90ms with my DSL connection, which isn't bad, but my issue is the Max Pause -- which can sometimes be as high as 1500ms. I think this puts me into the group with "potential standbyers", and I am not allowed host by the pre-game servers. I get the same symptoms you described as a result of my lousy Max Pause, such as missing the target and ending up behind them, etc., etc. The reason why is you're playing on a slightly delayed map than they are, and they are no longer in the same position as you view them in real time. Even a Max Pause down around 150 to 200ms will give you problems.

The other symptoms you describe, i.e. lunges stopping suddenly at the target, not inflicting damage, etc., are a result of the other person button glitching. What they do in close combat/melees actually cancels what your avatar does, so they can essentially make two moves at once.

  • 08.24.2007 10:46 AM PDT

Gamertags: defghik, sneaky beav3r. Send me a FR if you play MLG customs.

Sad but true... Halo 1 > Halo 2>>>Halo 3

This has nothing to do with you or your internet connection. Halo 2 has very inconsistent melee's, you will have the same problems on split screen or LAN. If you get screwed over by a melee, just shake it off, it wasn't your fault.

  • 08.24.2007 12:55 PM PDT

my other account, if you are gonna send me an FR, send it to this account and my Main GT.

you lunging at them and stopping when you get there has nothing to do with them button glitching, quit blaming better players with better reflexes for simple mistakes such as the games flawed melees.

  • 08.24.2007 1:47 PM PDT
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Posted by: B3OWULF
The other symptoms you describe, i.e. lunges stopping suddenly at the target, not inflicting damage, etc., are a result of the other person button glitching. What they do in close combat/melees actually cancels what your avatar does, so they can essentially make two moves at once.

BUTTON GLITCHING??!?!?! WHAT? Are you serious?

  • 08.24.2007 3:46 PM PDT
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I think it might be because of all the glitches like bxr or bxb. People might have started to rely on them too much so they might have made the melee harder to hit. Just a theory.

  • 08.24.2007 4:31 PM PDT
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Uhhh, it doesn't make the other person cancel their melees. I've been BXRed before and my melee still hits the other person.

  • 08.24.2007 4:35 PM PDT
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yeah u can still hit someone who has BXRed you.

  • 08.24.2007 5:14 PM PDT

Freedom of Speech does not equal "Freedom from Consequences when one speaks".

It is a right, and all rights have responsibilities associated with them. Ignore the responsibility, and you tend to lose the right.
Recon Number 54

Posted by: defghik
This has nothing to do with you or your internet connection. Halo 2 has very inconsistent melee's, you will have the same problems on split screen or LAN. If you get screwed over by a melee, just shake it off, it wasn't your fault.


As a programmer years ago, I can tell you that software doesn't work sometimes, and not others. It either works or it doesn't. Sometimes there are other applications or subroutines that make a program act erratically, but this isn't the case with a tried-and-true game engine. Melees work when used properly, and in the absence of possible connection issues. It's just code, and code doesn't change by itself, then change back again.

I'm not denying the existence of "bugs". But a missed melee is not what can be described as a bug. Bugs manifest themselves in ways that are difficult to quantify, but there would be other symptoms if a bug were associated with a missed melee.

If you're noting inconsistencies in split-screen or LANs, what's happening is missed melees. This is entirely possible and probable with fast gameplay, and consistent with proper game engine function.


Posted by: FeArToXiC

BUTTON GLITCHING??!?!?! WHAT? Are you serious?


Yes, I am serious. I have enough experience in this game to have seen this scenario played out time and time again.

Posted by: FeArToXiC
Uhhh, it doesn't make the other person cancel their melees. I've been BXRed before and my melee still hits the other person.


I'm sorry, but it does. Depending upon the exact timing of your melee -- and the reception of your data at the host machine -- it may allow you to trade punches in-between the glitching. I have (rarely) been able to take down someone trying to BXB me, and I don't use glitches. But more often than not, your action will be cancelled, especially if there are latency problems.

Everyone please don't be so quick to personally attack, or to question facts that you have little knowledge of. What happens as a result of conflicting advice is that OPs never get the answers they're looking for!

[Edited on 08.24.2007 5:22 PM PDT]

  • 08.24.2007 5:14 PM PDT

TPG is garbage!

I have these problems too. Before, I would melee the person from behind and get an assasination. Now, I have to hit them two-three times from behind to kill them. They'll be AFC and I'll go to assasinate them and they don't die on the first hit. I guess if it doesn't work it doesn't work. Probably connection problems.

  • 08.24.2007 5:22 PM PDT
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I'm not going to trust anything said by someone who has 100 thousand deaths. Just because you miss your melees, doesn't mean you can blame it on someone using button glitches. I ALWAYS hit my melee on kids trying to BXR or BXB. I play MLG daily and everyone button glitches, I think I have 100 times more experience in the subject.

  • 08.24.2007 6:43 PM PDT

Freedom of Speech does not equal "Freedom from Consequences when one speaks".

It is a right, and all rights have responsibilities associated with them. Ignore the responsibility, and you tend to lose the right.
Recon Number 54

Posted by: FeArToXiC
I'm not going to trust anything said by someone who has 100 thousand deaths. Just because you miss your melees, doesn't mean you can blame it on someone using button glitches. I ALWAYS hit my melee on kids trying to BXR or BXB. I play MLG daily and everyone button glitches, I think I have 100 times more experience in the subject.


The fact that you USE glitches proves that you don't have the objective experience to understand what it's like from the standpoint of players who don't. My experience comes not only from my playing in MM, but also programming and understanding of software. Actually, on this particular topic, one who has experienced quite a few game deaths may have more of an understanding than someone with a great connection and more successes than failures -- although I couldn't verify this from your stat page. Do you have something to hide? I have hidden nothing on my page, and have used the same gamertag since game launch.

  • 08.24.2007 7:48 PM PDT
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Posted by: B3OWULF
This is entirely possible and probable with fast gameplay, and consistent with proper game engine function.

It's a mix between player move ment and lag.

Mainly lag. Especially noticable when in places like lockout snipe two and they are looking down elbow and you assassinate them 3 or 4 times and they turn around and beat you down.. If they are standing still or jumping, it is NOT player movement affecting this. I'm going to read what the button glitches thing is in a second.

Posted by: B3OWULF
The other symptoms you describe, i.e. lunges stopping suddenly at the target, not inflicting damage, etc., are a result of the other person button glitching. What they do in close combat/melees actually cancels what your avatar does, so they can essentially make two moves at once.


No. Learn what button glitches are before you even post about it. I don't even have to get into this. Do two things at once? wow. Not even close, man.

[Edited on 08.24.2007 7:56 PM PDT]

  • 08.24.2007 7:52 PM PDT
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Posted by: B3OWULF
Posted by: defghik
This has nothing to do with you or your internet connection. Halo 2 has very inconsistent melee's, you will have the same problems on split screen or LAN. If you get screwed over by a melee, just shake it off, it wasn't your fault.


As a programmer years ago, I can tell you that software doesn't work sometimes, and not others. It either works or it doesn't. Sometimes there are other applications or subroutines that make a program act erratically, but this isn't the case with a tried-and-true game engine. Melees work when used properly, and in the absence of possible connection issues. It's just code, and code doesn't change by itself, then change back again.

I'm not denying the existence of "bugs". But a missed melee is not what can be described as a bug. Bugs manifest themselves in ways that are difficult to quantify, but there would be other symptoms if a bug were associated with a missed melee.

If you're noting inconsistencies in split-screen or LANs, what's happening is missed melees. This is entirely possible and probable with fast gameplay, and consistent with proper game engine function.


Posted by: FeArToXiC

BUTTON GLITCHING??!?!?! WHAT? Are you serious?


Yes, I am serious. I have enough experience in this game to have seen this scenario played out time and time again.

Posted by: FeArToXiC
Uhhh, it doesn't make the other person cancel their melees. I've been BXRed before and my melee still hits the other person.


I'm sorry, but it does. Depending upon the exact timing of your melee -- and the reception of your data at the host machine -- it may allow you to trade punches in-between the glitching. I have (rarely) been able to take down someone trying to BXB me, and I don't use glitches. But more often than not, your action will be cancelled, especially if there are latency problems.

Everyone please don't be so quick to personally attack, or to question facts that you have little knowledge of. What happens as a result of conflicting advice is that OPs never get the answers they're looking for!

Programmers != Know Halo 2's Internal Workings

  • 08.24.2007 8:14 PM PDT
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Everything you described happens to me ALL THE TIME. Although you missed a big one, INSANE lunge distance. Is it too much to ask that if I am pulling back they maybe can't BXB me (This is someone exclusive of the lunge distance)?


EDIT:

I have a dandy connection so it's not that and programmers change variables in their code ALL THE TIME so it can easily be that.

Also, I have noticed that in addition to going through someone when you melee them, you also end up VERY far away from them afterward, this completely ruins any chance of coming back.

[Edited on 08.24.2007 8:35 PM PDT]

  • 08.24.2007 8:33 PM PDT

Posted by: NARCOTIC
Everything you described happens to me ALL THE TIME. Although you missed a big one, INSANE lunge distance. Is it too much to ask that if I am pulling back they maybe can't BXB me (This is someone exclusive of the lunge distance)?


EDIT:

I have a dandy connection so it's not that and programmers change variables in their code ALL THE TIME so it can easily be that.

Also, I have noticed that in addition to going through someone when you melee them, you also end up VERY far away from them afterward, this completely ruins any chance of coming back.


when using melee's you have to be very precise when off host. you need to get within touching distance to get a proper melee and when using the sword you need lunge at 3/4 or less then you should have to. it also helps to have your attack angle high, so jumping, locking, lunging should make it easier to use.

  • 08.25.2007 12:00 AM PDT

RIP Halo 2.

Posted by: B3OWULF
Posted by: defghik
This has nothing to do with you or your internet connection. Halo 2 has very inconsistent melee's, you will have the same problems on split screen or LAN. If you get screwed over by a melee, just shake it off, it wasn't your fault.


As a programmer years ago, I can tell you that software doesn't work sometimes, and not others. It either works or it doesn't. Sometimes there are other applications or subroutines that make a program act erratically, but this isn't the case with a tried-and-true game engine. Melees work when used properly, and in the absence of possible connection issues. It's just code, and code doesn't change by itself, then change back again.

I'm a programmer as well, but I have one advantage over you: I'm a more experienced Halo 2 player. Even in near-perfect connections, melees are incredibly inconsistent. This is most likely due to the lunge aspect of the melee and the way it's calculated. I figure that extremely slight adjustments in player positions, reticule position, and the surrounding geometry throw off the melee's effectiveness. It's possible the code is not tolerant enough of these slight adjustments. The end result is inconsistency where melees that should have lunged don't, or melees that lunged miss their targets or go through the other player. Factor in the relatively poor netcode in Halo 2, and you have a real issue. Melees tend to commonly miss on LAN and split screen as well, so the issue can not be pinned on lag.

Without source code, full documentation, and several years working for Bungie, there's no way for me to say exactly what causes melee problems. But I will tell you this: I play the game enough and am good enough at it to know when my melees should be hitting my opponents. My teammates are the same. I've had melees miss andmy teammates confirm that they should've landed. Halo 2 is just overall a very inconsistent game.

[Edited on 08.25.2007 12:13 AM PDT]

  • 08.25.2007 12:12 AM PDT

Posted by: Duardo
I'd love to be a 10 year old and tell my mom I'm going on an adventure out into the world catching Pokemon, with her full support. Never mind the fact that there are rapists, criminals, and murders out there, or the fact that I may get killed by a Pokemon.

Luckily I have Pikachu.

This has been around since Halo 2 was released, it has nothing to do with your internet connection, console, update, ect.

  • 08.25.2007 12:25 AM PDT
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Its just your connection. Sometimes mellees dont work for me too.

  • 08.25.2007 12:34 AM PDT
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I've honestly never missed a melee on LAN unless my opponent did a well timed duck or something like that.

  • 08.25.2007 12:42 AM PDT
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The melees in Halo 2 are really screwy. In split screen against a stationary target I found that specifically the shotgun for some unknown reason will stop short of meleeing if you initiate the lunge at the maximum range. You can try this yourself by standing well outside of melee range and pressing B each time you move slightly forward. Eventually you'll be at a distance where you'll fly toward the target and inflict no damage.

  • 08.25.2007 1:08 AM PDT
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Posted by: B3OWULF
Posted by: FeArToXiC
I'm not going to trust anything said by someone who has 100 thousand deaths. Just because you miss your melees, doesn't mean you can blame it on someone using button glitches. I ALWAYS hit my melee on kids trying to BXR or BXB. I play MLG daily and everyone button glitches, I think I have 100 times more experience in the subject.


The fact that you USE glitches proves that you don't have the objective experience to understand what it's like from the standpoint of players who don't. My experience comes not only from my playing in MM, but also programming and understanding of software. Actually, on this particular topic, one who has experienced quite a few game deaths may have more of an understanding than someone with a great connection and more successes than failures -- although I couldn't verify this from your stat page. Do you have something to hide? I have hidden nothing on my page, and have used the same gamertag since game launch.

You really want all of my GTs? They're all above 1.5 KtD and I don't cheat. Explain to me, Mr. programmer (because you obviously helped program Halo 2) how does canceling a melee animation have anything to do with blocking someones melees? If I get BXRed, how does my melee still hit?

  • 08.25.2007 1:34 AM PDT
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dude i have also noticed that my malae or however u spell it has crapped out. ive lost so many kills cause of bad malae <lol

  • 08.25.2007 1:54 AM PDT

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