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Subject: Melee Attacks? What's the deal?

Yeah they are kinda messed up. Today I had a slayer game on tombstone and I was running behind this guy trying to assasinate him, it took me five tries before I finally killed him. I know I was close enough because I couldn't move when he stopped moving, that was how I got him. I couldn't hit him while he was running, but when he stopped it worked the first try.

  • 08.25.2007 1:59 AM PDT
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Thats because the person running is constantly getting out of range of your lunge when he is moving by a pinch of an inch.get used to it because Halo 3 there are barley any lunges and you wont beable to hit eatchother at the same time eather.Who ever hit B a split second faster gets the hit instead as I noticed when I played the beta.But that was a beta you might be able to do that in the game but definantly short distance lunges.

  • 08.25.2007 10:54 AM PDT

Posted by: Zomg Rolfcopter
Melee Attacks.
I've noticed this since the the update and map pack release. My melee attacks along with several others have seen to be doing the following:
1) Going right through the person, yes, I will melee and acually pass through and end up behind the person.
2) Miss. Melees just don't "hit" the target.
a. Sometimes melees lunge at the person and stop.
b. Other times meless just don't connect but seem like they do, with no damage dealt.
Just agree, or disagree. I just want to point this out and see if others are noticing this as well. Also if anyone knows exctly why this is occuring please post. Maybe a developer post on this subject cold resolve this question.


thats happened for like forever in halo 2 with me, its to do with latency/ host advantage

edit: also a general question, how many times has this happened to you- you are behind someone and about to assasssinate them, but instead they assassinate you and you are like WTF and you were behind them and they didnt get a chance to get behind you

[Edited on 08.25.2007 11:01 AM PDT]

  • 08.25.2007 10:57 AM PDT

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