Halo 1 & 2 for PC
This topic has moved here: Subject: Cheats/Hacks on Halo PC?
  • Subject: Cheats/Hacks on Halo PC?
  • Pages:
  • 1
  • 2
  • 3
  • of 3
Subject: Cheats/Hacks on Halo PC?
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I'm not trying to get into an argument here and will only add this one post. Goweb, read your quotes you posted. They do not say there is no cheating, they say they chose a design that eliminate "MOST OF THE CHEATING," meaning that cheating is possible. And they do not say the architecture eliminates cheating just that it INHERENTLY COMBATED IT. Again that means cheating is possible, just harder. To add my two cents on cheating in general, one of my ex-employees used to brag about playing Halo online and using a hack to caused his shields to constantly charge making it very difficult to kill him. I'm also run across TWO people on the BUNGIE servers admitting they were using a hack the did the exact same thing, and the only way these two people were able to be killed while playing was to run them over with vehicles as they survived everything including rocket blasts.

  • 06.03.2004 11:14 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yes, some cheating is definitely possible, but I've been
playing Halo PC for a while and recently switched over
to CE, and I have never run into a hack that was strong
enough to change the outcome of the game dramatically.
My point is, while cheating is possible, it doesn't ruin the
game and is nothing to make a huge fuss about. If you
think someone is cheating, you can always find another
server, because hacking, from my experience, is really
rare.

  • 06.03.2004 12:17 PM PDT

They do not say there is no cheating, they say they chose a design that eliminate "MOST OF THE CHEATING,"
If you were to read what I posted, you would have seen the exceptions that I made.
hack to caused his shields to constantly charge
It would appear on the client that this was happening, but on the server it wouldn't be. The server would know how much shield is actually left, so this hack doesn't work.

[Edited on 6/3/2004 1:29:04 PM]

  • 06.03.2004 1:27 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

well the design that gearbox made was flawed and open to hacker infiltration, and seeing as gearbox has'nt updated halo pc in quite some time this has given the hackers an almost unstoppable window of time to de-compile the code and write whatever they needed to make aimbots work (like the time i was shot with every round from an AR on one side of BG from the other). when was this interview actually done anyhow?? anyone that stand there and tells this forum that hacking does not exist in Halo PC is only trying to defend those that cheat, period. some type of patch or anti-cheat should and hopefully will be implemeted to stop it.

  • 06.03.2004 9:11 PM PDT

So now you're disagreeing with the people who know best, the actual developers. Tell me, how was their design flawed?

  • 06.04.2004 2:20 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

im not in disagreement that they had not "tried" to make hacking hard to do. that is very aparaent since rampant hack downloads arent plague-ing the servers in Halo PC like they did with CS, but just because something is difficult does not mean in any way it is impossible. I personally have witnessed the shield charge hack (watched someones shiled pop when shot multiple times with a pistol, then watched as it was instenteanously recharged to full power after less than a second) . So as you have some "trip" on the fact that since you read some "facts" written by the "devs" (btw gearbox ported an already comlpete game). Maybe you should consider a few things. 1. A tough hack is always coveted by the hacker that writes it (i.e. the harder the hack the more enjoyable to make it work). 2. The "devs" were quoted on saying that it was "difficult" to hack halo because of its server side authority, but not impossible. 3. Many people have and continue to wittness hacks in action, so denying the exhistance is either foolish, or an attempt to cover your own (or close friends) ass because you (or your friend/s) hack.

your attempts to look "wise" or "knowlegeable" has really been lack luster goweb. one question direct to you is, do you like hackers, and if not, why are you defending them??

  • 06.05.2004 6:25 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

umm, arent cheats only possible in Halo PC if they are built into the map (like danger canyon). There may be hacks that a person can do, but that means everybody can do it, which doesnt really make it a hack. Also, i thought that the way the netcode of Halo PC is designed is that the code for each level must be exactly the same or else it wont work (ever used a modded xbox and a normal xbox, and have it say something world out of sinc, reseting??) So it may be possible to EXPLOIT halo PC, but everybody can do it, which doesnt really make it hacking (ok mabye we can call it cheating) and yes there are people who sit at there comps all day playing Halo PC. And i say good for them, whatever floats there boat. if i could drive a 69 copo camaro all day, i probably would if i liked it. Point is, there is no special hacks in Halo, but some stuff that can be exploited.

  • 06.05.2004 10:04 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

ok... so exploiting any programs weaknesses is also called...Hacking. Just want to clarify that for you. Also, hacking (i.e. "exploiting" program weaknesses) is considered cheating, and yes it does break sync with server/cleint connections forcing the server to work harder to keep the sync. If you have ever wondered why some people continually have pings that jump 40-50 ms on a constant basis, it is called "toggling" or using a hot-key to toggle "hacks" (exploits) on and off to lessen the chance of detection. Cheaters are cheaters...end of story, exploitng any game to have an un-fair advantage is a dirty, low-life, LAME thing to do while people are trying to play fair.

  • 06.06.2004 9:12 PM PDT

Exploits are things like getting to the sniper spot in Blood Gulch, which isn't hacking. And, once again, the shield recharge hack is impossible. You were probably just missing because of the lead.

  • 06.07.2004 12:14 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Ok, here's the deal with cheating in HaloPC.

The netcode is server-authoritative. In other words, the server has the final say about what's happening in the game. If you make a cheat on your computer (the client) to do something like have infinite overshield, make the pistol bullets more powerful, or make all your shots hit, it will look like it's working on your screen, but you're only fooling yourself. What the server says goes, and since the server sees the game correctly (regardless of hacks you have on the client computer), all those infinite ammo/health, aimbots, etc. do nothing.

I've played HaloPC almost every day since it came out, and I've never once seen anything I'd consider cheating of this sort. Some people are just really good (I've played with Rival-WerD, and that dude is a machine. One of the best in the game). And most other things that maybe look like cheating (someone not dying from a tank blast or something) can easily be attributed to lag.

Now, about the invisible wall thing. That is a known, working cheat because of the way it works. The map textures and everything reside on the client's machine, so if the client cut and pastes transparent textures where the solid textures used to be, his maps will have transparent walls. Besides that, there really aren't any serious cheats for HaloPC. All of the other cheats like aimbots, infinite health, super-powerful guns, etc. are impossible unless the mod is installed on the server. But for normal, dedicated servers (like the Bungie servers), you have nothing to worry about along those lines.

Hopefully that made sense. :-)

Edit: By the way, it's been my experience that most people that accuse others of cheating are generally poor players. They probably come from Counter Strike where they're used to lots of cheaters. It's a lot easier on the ego to accuse a good player of cheating than to admit that someone might just be a lot better player. I've been accused of cheating a lot, and I'm not even a stellar player (I lost to WerD 25-0 for 5 straight games when we played 1 vs 1). Just my two cents.

[Edited on 6/7/2004 6:15:09 AM]

  • 06.07.2004 6:10 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Thanks TalkingElmo. I was hoping that when someone gets 30+ kills, they got them the old fashioned way.

  • 06.07.2004 6:40 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yeah, if you play on reputable dedicated servers you should have little to worry about. If you're playing with someone who is hosting the game on their computer (you can tell because their ping will be 0), then there's a possiblity of cheating (like the uber Assault Rifle someone mentioned) because the mods their running will affect the true state of the game, since their machine is functioning as the server. But on a dedicated server, none of those things can work unless the hacker somehow installed them on the dedicated server, which is extremely unlikely, if not impossible.

  • 06.07.2004 10:13 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

noobs seem to do that when there mad-like spawning not the most honarable way of winin but its not cheating at all i mean if someone else kills another person there all yay but when they get killed they say its a cheat or a rip. also spawning ----we all do it even if u wont admit it

[Edited on 6/7/2004 1:05:51 PM]

  • 06.07.2004 1:04 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I think there are hacks because I was once playing a 2v1 and my enemy was in a Warthog. He was driving towards me and i was getting shot. My ally had just died and couldn't have possibly gotten to where I was fast enough after respawning. I strafed to dodge the jeep but I died before it was over me anyway. But I really think hacks are extremely uncommon. It's probably lag that makes people think it's weird. As for high kill counts, that is serious skill. Or a mod...

  • 06.07.2004 6:07 PM PDT

It was probably warping rather than a hack that got you.

  • 06.08.2004 12:35 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

And again, if you're playing on someone's host (i.e. they're hosting the game on their computer), it's possible he had a mod running on his computer. But if you play on normal dedicated servers, you should have nothing to worry about.

  • 06.08.2004 7:35 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Most likely, Most of those people that are accused of cheating are either extremely good or they really are hackers. Now there are Vetrans from games like Couter Strike or Unreal that have had very good experiences, for instense traping a guy in a cornner or knowing where the enimie is going to strike.

  • 06.08.2004 11:45 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

In the interview with Gearbox the Dev said that what they had done to keep cheating at bay was to make the server authoritative. This i understand. At the same time there are gaps and holes in what they have "tried" to implement. No matter how difficult (BF1942 with PB enabled) people will develop hacks/cheats to gain advantage over the competition. Its a fact to all that know programmers (phreaks) that the harder the code written to do what many (if not all) say cannot be done, the more rewarding it is for the hacker when it is done. You can quote the devs all you want, usually it is people that are close to if not involved with the devs that do the most hacking. Being able to watch people wreak havok on a program that is pumped out by a huge coporate conglomerate that rakes in the moolah at $50 bucks a pop to the ever buy happy kiddies, and getting paid to develop it. Is what hackers call "elite" (1337). It is bringing the machine down from within, and getting paid by the machine to do it. So when you say "there cant be hacks in Halo PC", try realizing that its just a computer code that when decompiled can be changed in any way to make it do what hackers want to. BTW I have witnessed hacks on official Bungie servers.

  • 06.08.2004 7:48 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

No matter how difficult (BF1942 with PB enabled)

BF1942 is a client-side game. Apples and oranges. And punk buster isn't that hard to get around.

Hacks on the Bungie servers? Obviously I didn't see the incidents you're referring to, but I play a lot (including lots of time on the Bungie servers) and I've never once since the game shipped seen anything that can't either be attributed to lag or player skill. I've heard lots of accusations of cheating, and I understand that difficult tasks are more rewarding to overcome, but I remain skeptical until I see it myself. I've been very involved in the HaloPC community since the game shipped, and I've never even heard of a working hack like an aimbot, infinite health, etc. (in striking contrast to UT2004, a client-side game that had a working aimbot less than a week after it came out).

I'm just curious.. what kind of hack was it on the Bungie servers? Infinite rockets? Infinite health? Aimbot?

  • 06.08.2004 8:05 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

unlimited ammo impossible....

well, actually...


  • 06.08.2004 8:42 PM PDT

Well, actually it IS impossible (except unlimited grenades, but that's meant to happen), unless you're the host. Looks like I'm going to have to explain the whole netcode to you:

The game isn't actually played on your computer. You are watching a simulation of the actual game, which is being played on the server. Your copy of Halo tells the server which buttons you press, but whether you pick up anything or which gun you fire is decided by the server. So it's impossible to affect the real game being played on the server. That's impossible, not very very difficult.

[Edited on 6/9/2004 2:37:28 AM]

  • 06.09.2004 2:37 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

unlimited ammo impossible....

well, actually...


Hey rap,

I think I know what you're referring to. ;-) It's an old, little-known glitch from the Xbox version. But I wouldn't put glitches like that (or the auto-reload glitch) in the same category as a "hack."

  • 06.09.2004 6:40 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

These skills are real. Im in a clan called =DHW=, not the greatest but who cares, and we've got a great Ally -T4A-. They kick our arses. 50-3 in TDM. and when i play a normal game against people i dont know i get things like 34-8, so imagine the difference between those players and -T4A-, i know for sure those guys dont cheat, btw you know -LD Beast, that dude had over 2000 kills.....

  • 06.09.2004 12:35 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Yeah, BeasT is a machine. I've heard of him. He doesn't play in pubs anymore because he got so sick of hearing the "cheater" and "hacker" accusations all the time.

I'm a pretty decent player. Not the best, but I can sometimes go over 50 kills and only have 2-3 deaths using the pistol almost exclusively. But when I played against Rival-WerD 1 vs 1, he beat me 25-0 in 5 straight games. In fact, I only got through his shields once. I've seen screenshots of him going 132 kills with 4 deaths in a 16 player Free-for-all in Wizard (kill in order with no nav points). Or 116 kills and 3 deaths, or 108 and 2. I know for a fact that he doesn't cheat. He's just that good. He can snipe drivers out of Ghosts and Warthogs with a headshot. And he knows strategies for every map, especially for 1 vs 1 slayer games. (Which areas to control, how to grenade the sniper to himself in Hang 'em High, how to control the powerups, etc.) Like BeasT, he doesn't bother to play in pub servers anymore because the cheater accusations get so old and it's no challenge for him at all to go 25-0 in a slayer free for all, so it gets boring. Plus half the time he plays, the server empties out pretty quickly because people think he's cheating, and they get frustrated and quit.

Some people are just insanely good players.

  • 06.09.2004 3:13 PM PDT

And thus incredibly boring to play. That's why I love being mediocre.

[Edited on 6/9/2004 3:52:48 PM]

  • 06.09.2004 3:52 PM PDT

  • Pages:
  • 1
  • 2
  • 3
  • of 3