- Dream053
- |
- Fabled Legendary Member
- gamertag: [none]
- user homepage:
I do not appreciate B.Net Group solicitation. If you ignore this and send me an invitation anyway, I will block communications with you.
Only thing I didn't like was the quality/filter used on the recording. It sounded almost like a mild version of one of the effects used on Elite characters were used on your voices... I'm not sure if that is due to equipment limitations or what... but it was sometimes distracting to me.
Was very informative and very fun to listen to though... despite a somewhat short show given the delay :( (we forgive you).
Anyhow, here's some carried over questions from the last thread:
Question: Can you please explain how each set of Traits in a gametype will interact? For example, the King of the Hill gametype you posted about was said to have Hill Traits that make players Invincible. Let's say that another Hill Trait was Disabled Weapon Pick-up. To contrast, a Leader Trait is Enabled Weapon-Pickup. When the Leader stands in the Hill, which one would ultimately be in effect?
Question: Has the trip mine seen any changes since the Beta? Aside from some people thinking it was too obvious, I know a lot of forumers, including myself, were a little put off by the delayed reaction time it had versus the instant reaction time it had in the original multiplayer Vidoc.
Question: Are Luke and Frankie still considering putting together an HDTV buyer's guide for us?
Also:
Podcast Segment Suggestion: With this Podcast episode being entirely geared toward Forge, I think now would be a good time to suggest a (slightly) interactive little segment for the podcast. With what we know about Forge, players have started to make their own Gametype/Maptype variants
in threads, and even in B.net groups. I think it would be very entertaining and interesting if the Bungie Podcast crew would glance through some of these, and pick 2 or 3 of them to try out in a game, and then review. Perhaps this could be a way to give us suggestions on how to improve our ideas for balance or overall enjoyment, and even hint us at what Bungie may be looking for in the Bungie Recommends.
[Edited on 08.28.2007 7:07 PM PDT]