- Shishka
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- Exalted Mythic Member
I got bored pretty quickly. The monsters don't scare me in the slightest, and like I said before, the parts that are supposed to make you jump are painfully predictable.
However, that's not to say the game doesn't have its moments. Personally, the creepiest parts of the game are the parts that don't involve monster attacks. For example at some point you enter a hallway, and the sound of a woman screaming blows past you, and as the sound travels it is followed by archaic runes lighting up along the walls, floor and ceiling.
The best, absolute best moment in the game, though, is when you go to walk past an elevator, just as you're about to pass it, you hear a little girl whisper "Over here!" And then the elevator opens up slowly, revealing an empty elevator shaft. However, they ruin it. When you approach the shaft, an Imp teleports in behind you. Scary? Not really, you have enough time to not just turn around, but to position yourself behind the imp, arm your shotgun, and blow him away before he can even turn to look at you.
I agree with the "Doom 3 is a tech demo" comment. Id no longer relies on games for money, they rely on their game engine's. And frankly their own sense of game design has suffered from it.