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  • Subject: New Map Ideas
Subject: New Map Ideas
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What ideas for multiplayer and singleplayer(should have storyline) maps do you have?

Freeway Loop(Multiplayer): This is quite a large map, with a giant freeway(in a form of a figure 8) that is about the length of the radius of Blood Gulch, that surrounds the map, of which in the center there are 3 small mountains. There aren't any driveable vehicles in this map, but there are actually almost hundreds of civilian cars, trucks, and deisels constantly driving in a loop on the freeway, without getting off. Players actually spawn and fight ontop of these cars, and can jump from car to car to find other enemies. All of the AI-driven cars are destructible, but after one is destroyed, another one gets replaced on the freeway via freeway-boarding ramp. If a player falls off a vehicle onto the road, he doesn't instantly die, but will most likely get run over by the cars behind him due to the heavy traffic. The player can jump off the freeway in an attempt to escape getting mowed down by cars, but the freeway is to high so it is just a freefall of death. In CTF mode, each team has their own colored(red and blue ones) diesel truck with the rear door of the trailer open(which holds the flag) that are indestructible, and are constantly going the same speed.

[Edited on 6/2/2004 3:39:03 PM]

  • 06.02.2004 3:18 PM PDT
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no... dont even open ur mouth again those suck

  • 06.02.2004 3:19 PM PDT
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i actually like that idea, it could be very fun. maybe a bit smaller though. it would be hard for ctf if it was so big

  • 06.02.2004 3:25 PM PDT
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That was stupid

  • 06.02.2004 3:25 PM PDT
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  • Exalted Legendary Member

Someone set up us the bomb
on XBL i'm Gangsta Assasin

there would need to be warthogs and ghosts. then it MIGHT be cool.

  • 06.02.2004 3:46 PM PDT
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Yeah, you're right. There should be some driveable vehicles in the map.

[Edited on 6/2/2004 4:14:17 PM]

  • 06.02.2004 3:57 PM PDT
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Here's an idea I had, lemme know what you guys think:
A map like boarding action only done properly.
1- The two ships are pilotable and have operable defense and offense weapons
2- You have pseudo-fighter craft to get between ships.
3- The ships' hulls are destructable so you can create your own entry points.
4- There are multiple objectives inside each ship including
a- warps that can be activated (like a teleporter room)
b- engines that can be shut down
c- shields and weapons that can be shutdown
d- bridge controls that can be shutdown
e- of course, the flag
Obviously this would be ridiculously ambitious to make this work right. But if it was done right I think it could make super intense objective based play.

H2 will rock
Peace

  • 06.02.2004 5:20 PM PDT
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Posted by: Halo CMDR
What ideas for multiplayer and singleplayer(should have storyline) maps do you have?

Freeway Loop(Multiplayer): This is quite a large map, with a giant freeway(in a form of a figure 8) that is about the length of the radius of Blood Gulch, that surrounds the map, of which in the center there are 3 small mountains. There aren't any driveable vehicles in this map, but there are actually almost hundreds of civilian cars, trucks, and deisels constantly driving in a loop on the freeway, without getting off. Players actually spawn and fight ontop of these cars, and can jump from car to car to find other enemies. All of the AI-driven cars are destructible, but after one is destroyed, another one gets replaced on the freeway via freeway-boarding ramp. If a player falls off a vehicle onto the road, he doesn't instantly die, but will most likely get run over by the cars behind him due to the heavy traffic. The player can jump off the freeway in an attempt to escape getting mowed down by cars, but the freeway is to high so it is just a freefall of death. In CTF mode, each team has their own colored(red and blue ones) diesel truck with the rear door of the trailer open(which holds the flag) that are indestructible, and are constantly going the same speed.




Yeah it sounds tight, Maybe Bungie'll have something like that.......

  • 06.02.2004 5:22 PM PDT