- SS_Zag1
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Sandswept Studios Design Director
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~~Pardon Our Dust.~~
All right, after spending two hours discussing/changing/modifying a map for Halo 2 Vista, to no avail, I am ready to cry.
Help would be most appreciated. I have plenty of tissues, thanks for asking though. Now, I'm about to ramble a bit about the problem, try to follow.
Here's the problem:
My friend has modeled a map (we're actually working on a map pack of about 6-7 maps). This is the first we've tried to implement. Using 3ds Max 7, we have exported the map file to a .ass filetype. Problem is, when we compile, we get some crazy errors. Warnings about missing files (like effects) and Errors regarding shaders and what-not. Then, we open Sapien, it gets to Step 3 of 3 (after it ends compiling scripts on step 2), and it says "File is corrupt, Sapien will now close."
The tutorial help files aren't very helpful, as we've basically followed them step by step, still with negative results. With all of the Halo 2 Map Editor tools installed from the H2 Vista disc, (I was on a Vista machine at the time, Halo 2 runs fine, the tools work, etc.) Why is it telling me it can't find shaders, effects, etc? Anyone have any idea what could be going wrong? Everything is installed into the default C:/Program Files/Microsoft Games/Halo 2 Map Editor/ with all the proper folders from there.
Something about linking the "+sky" in Max? If anyone has successfully made a semi-complex (not a square room, for example) H2 Vista map and got it working in Sapien, please let me know what we're screwing up on.
I could get some of the specific compiling errors, if that would help. Of course, we're thinking our problem may lie in the materials in Max, and linking the objects properly. For the record, our map mesh is one piece, and then we made a sphere, as it said in the tutorial, for the skybox and what-not. (and linked them via Parenting) It's mighty confusing to me why this is not working, so any help would be fantastic.
Thanks!
edit:
Here's a picture of the map in the Max viewport, if it helps any of you who think we're completely clueless about what we're doing.
[Edited on 09.06.2007 1:09 PM PDT]