Halo 1 & 2 for PC
This topic has moved here: Subject: Co-op on Halo CE for PC?
  • Subject: Co-op on Halo CE for PC?
Subject: Co-op on Halo CE for PC?

"Jesus saves, everybody else takes damage." some gal's t-shirt

http://DanteDreams.com <- my webcomic

Can you play co-op?

I can't find that option and it is frustrating!!

  • 09.07.2007 1:15 PM PDT

CMT Mod team leader

Can't be done. Go play Xbox.

  • 09.07.2007 1:18 PM PDT

"Jesus saves, everybody else takes damage." some gal's t-shirt

http://DanteDreams.com <- my webcomic

That is a hateful fact. Why Bungie?

WHY?!?!?!!?

  • 09.07.2007 1:24 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

why do u blame bungie?

Gearbox was the one that made the PC conversion.
Also there is a map called b30 co-op which is for halo ce.
This level can be played with 16 people at a time and lets you wear your own color armor.
But be warned, it's still quite buggy.

  • 09.07.2007 1:42 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Posted by: dante144
That is a hateful fact. Why Bungie?

WHY?!?!?!!?
Welcome to 2003!

  • 09.07.2007 1:48 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

You cant. You can only do multi I belive. I havnt played CE for awhile.

  • 09.07.2007 2:47 PM PDT

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time. I know who you are. You are destiny.

Posted by: dante144
That is a hateful fact. Why Bungie?

WHY?!?!?!!?
Because Bungie gives, or on the other hand, doesn't give a lick for PC players, that's what.

  • 09.07.2007 6:06 PM PDT
  •  | 
  • Exalted Heroic Member

The Halo Maps Website http://www.halomaps.org
The Halo Movies Website http://www.halomovies.org
The Halo CE Chronicles http://hcec.halomaps.org

Posted by: dante144
WHY?!?!?!!?
There is no netcode built into the game to transmit the location and status of AI and device machines between the server and clients. Therefore AI will not sync on networked machines. Any AI in the game level will run independently on and make their own decisions on the individual clients. So the AI on your screen may be doing something different than the AI on the other persons screen. I suspect that the reason this was done is due to the fact that the Halo 1 game was specified to be able to run over a 56K connection and the additional netcode would require a much larger pipe. You have to remember that when Halo PC was in development Broadband penetration was less than 5% of the internet market so the decision to make it run over a 56K dial up was at that time prudent.

  • 09.14.2007 8:54 AM PDT