- last post: 01.01.0001 12:00 AM PDT
Howdy everyone,
I'm looking for any technical details on the Halo engine, things like how pipeline stages are implemented (clipping, culling, etc.), what indoor/outdoor rendering techniques are used, animation, particles, procedural techniques, etc. I know a lot of this is proprietary stuff, obviously. :)
I'm not looking for intricate details, but has anyone seen any details on this stuff?
Nick