- DarkishRav3n
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- Noble Heroic Member
Alright, for starters, I DID originally make this topic on the Halo 3 forum, but it got quickly overrun by 30 topics on if MC will die or not, 20 topics on who will be a Spartan in MP and 50 topics regarding spoilers. So I am going to stop making good topics on the Halo 3 forum and I will here instead.
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With just 11 days left and about nine maps confirmed, there are bound to be more maps with the final release of the game.
So now here is your chance to name an unrevealed map and describe it. This could be a dream map that you've always wanted or a map that you think is most likely to make it into Halo 3. Here is my idea-
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Name: Carrier
Description: A small remake and mix between Gemini and Midship. A lift like the one in Gemini will be on the bottom level and center of the map and this will take you to the top of the map with a circle-like walkway...(picture the control room to installation 04). Around the lift are hallways similar to Midship and the room features 4 teleporters like Warlock which take you to up to eight random other teleporters.
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On the first topic, member EDreams came up with the following-
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Sewer
A level that takes place in a rather open area of a sewer system, it has three basic layers:
The upper catwalk
The pipes
The underside
The whole level itself takes the shape of a box, symmetrical except for its height. The upper catwalk area is the topmost part, and spans the right half of one wall, and is a large enough area to serve as a base for the defending team. on this platformed area, there are some boxes like those on elongation.
one ladder from this platform leads into a pipe in the middle section of the pipe area. From that platform, another juts off, parallel to an adjacent wall. At the end of the jut-off there is a ladder down to the underside. There is a platform halfway down the ladder, that houses a sniper. The platform has some edging to it for cover, as this sniper is intended for the attacking team.
The middle area is a bunch of interconnected pipes, that rise at angles, and is somewhat of a maze. some of the pipes have broken so you can jump out
Along all the pipes run two smaller sets of pipes, allowing players to run along the outside of the pipes. near the top of one of the vertical rise pipes, there is a ladder that leads up to a platform with a sniper. The sniper here can be reached by jumping from the pipes to the broken ladder that leads up to it. the defending team gets this rifle, as its a simple hop from their top area, down the pipe, and up the ladder to reach it.
Beneath the pipes is an acidic kill barrier, that effectively blocks most of the upper area from the lower area. There are a few ( 5 ) holes in the barrier, represented by large drain pipes (and the aforementioned ladder from the catwalk) that drop anyone who jumps through to the lower level.
From the lower level, there is a teleporter that leads you to the middle of the pipes. The way the teleporter is set up, its a two-way, but coming down from the pipe teleporter is kinda worthless, since it will be in a ditch too large to jump out of. This creates a tension that you can take the portal back down, but if you wanted to score you needed to be able to pass the flag off. other than that, the lower area has a slightly high roof, and the ladder that leads to the upper catwalk bottoms out on a platform full of armaments (2 battle rifles, a bubble shield and a shield wall, 2 spikers, 2 smgs.) Which has another ladder leading right to the bottom of the underside. The underside has either boxes or HeH style blocks to offer cover in the area below.
There are grenades washed throughout the pipes, as well as a pistol, and a few other dual wield weapons. A shotgun at one dead end, near the teleporter. Above one of the more treacherous pipes (harder jump, lands you in an unfavorable area) from the kill-barrier to the underside has a sword suspended above it, for those lucky enough to pluck it from the air during their fall.
The defensive teams spawn has 2 Carbines, 2 plasma rifles, and a energy drainer. These will be more than enough, given they have high ground on the other team from the get-go.
thoughts?