- last post: 01.01.0001 12:00 AM PDT
If we leave out PC games, which are really too different to add to this arguement anyway, this is between two games for 'best console FPS', Halo and Goldeneye.
Back when Goldeneye first came out, people played it very enthusiastically, even skipping work or school to get in a few more hours of multiplayer. These people still see it as a really great game, and hold it slightly higher than Halo for multiplayer fun value. However, if yougo back to Goldeneye today, it really isn't up to much compared to Halo. I played both games bcak to back at a console party the other week, and everyone agreed with me that Goldeneye now seems dry, lacking the pace, the playability, the degree of control that you get with Halo. And with Halo 2, people who have played it, some of whom are those same people so in love with Goldeneye, and never really getting the same buzz from Halo, they found what they wanted, the same spark they found in Goldeneye, in Halo 2, even from just a half-hour's play.
all halo has over it is 'pritty' graphics and big levels!
because it was the first game to ever allow you in a tank! its A.I. was better than any other! you actually felt like you had to be quiet or else you would alert the guard!, Halo you can go in guns blazing!
Have you even played Halo single player?! Sure Goldeneye was a good movie license, it did a good job of recreating fun scenes and it did have tanks first, but the tanks section was the weakest part of the game! Halo's tank run is one of the best parts! And as for A.I., Halo is still up there with greats like Far Cry for having some of the best A.I. in any game! The way grunts panic when you shoot their leader, or how jackels will run for cover when alarmed, how elites will dodge between cover and flank you. And on Legendary, or even Heroic, if you go in 'guns blazing' to a room with, say, 3 elites, 2 jackals and 4 grunts, they'll hand your entrails to you on a plate! You sneak in, bash the grunts while they're asleep, hide until a jackal patrols past, bash him, shoot his friend, grenade where the elites will come running and try to outwit them - proper tactics! A lot more than you'd use on something as constrained as Goldeneye!
Revolutionary Halo? The reasons you give for Goldeneye being revolutionary don't really stand up, but for Halo? The shields/health system - really well balanced, giving you a fighting chance if you get really damaged but can run and hide long enough to recharge shields - why do you think so many new titles are adopting similar systems? 2 weapons only - Keeps you making tactical decisions, choosing the right weapon for the situation, and having to make do if you are wrong, unlike Goldeneye's "pick up everything you find". One of the most impressive physics systems of its time, especially the deaths system, a combination of animation and physics. There are so many revolutionary things about Halo, it makes Goldeneye look pale and weedy.