- last post: 01.01.0001 12:00 AM PDT
The game is not going to end when you fight of the covenants attack. it said so in EGM. here is the artical again.
"Take the war to the Covenant..."
At some point in Halo 2, the Covenant's assault on our home planet comes to a close. Just don't expect the end-game credits to roll when it happens. Instead, Master Chief and Cortana will zip deep into the heart of Covenant territory, attacking the source of the enemy's power. "We're definitely going to take the war to the Covenant in this one," Jones says. The climactic battle that follows will bring a measure of closure to the Halo saga, something that was missing from the first game. "In halo 1, you faced disaster after disaster," Jones says, "and by the end of the game you hadn't really gotten anywhere except saving the galaxy three different ways. Ultimately, humanity was in the same place as when the game started."
Bungie won't tell us much about Master Chief's encounters on the Covenant's home turf- other than that it'll be nothing like the alien homeworld in Pc/Ps2 shooter Half-Life. We do know Halo 2 will reveal a lot more about the aliens and the motives behind their intergalactic assault and baattery on humanity. "I think they were so mysterious in the first game that people saw the Covenant as very flat," Jones says, "or they just came across as the stupid cliche of an alien race that ruthlessly attacks mankind. Nobody knew about their social structure or anything. but i had hoped people would give us credit and realize there's more to the Covenant than what we showed. We're really really expanding on them in Halo 2. There's a whole bunch of the story we still have left to tell, and tht's going to be a lot of fun."
Revelations come in from of new alien races, chief among them the prophets (see page 220) and the Brutes (see right), with more alien enemies to be revealed later. Some revelations will even come from the orginal Halo- at least once the sequel shows you what to look for. "All through Halo 1, we were putting in the hooks for Halo 2," Griesemer admits. He's refering to the first game's mysterious little details, such as the scattered symbols on Halo and the funky history lessons from 343 Guilty Spark. "Almost nothing in Halo was random," he says. "I think a lot of people are going to play Halo 2 and then go back and play Halo 1 and see a lot of things they didnn't see befor."