- last post: 01.01.0001 12:00 AM PDT
A game I made called 'Hit and Run'
Players: Even amount
Systemlink?: Yes, but same teams on the screen (or larger games, the same room)
Gametype: CTF (A flag per team, flag must be home to score, can't reset by walking over)
Map: Sidewinder of Blood Gulch
Weapons: Human (Custom start)
Player settings: Normal (except 5 second respawn time, 15 second suicide time)
Vehicles: Warthogs only
HUD: No Motion Tracker, NAV points on, team mates shown on screen.
All my friends love the fact that you can only use the warthog, and if you lose it at the enemy's base, you either have to go get it, or wait for them to come back with one. Also this brings the team together (tactics and strategy wise).
Mainly because:
Warthogs only means that the whole scenario: whoever owns both Scorpions, usually wins AND no quick dashes to get the enemy flag using the ghost.
It's either all the way in a warthog with your team mates or a one man dash with the rest covering you.
Custom Eliminations are quite cool too, means no-one can really get bored because the matches never last too long