Halo 2 Forum
This topic has moved here: Subject: Laying down and crawling in Halo 2...and other features (I'd li...
  • Subject: Laying down and crawling in Halo 2...and other features (I'd li...
Subject: Laying down and crawling in Halo 2...and other features (I'd li...
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Wouldn't it be F'n sweet if you could lay down and crawl in Halo 2? I think that it would add to gameplay and strategy in certain areas. It would actually be very easy for Bungie to do, the same thumbstick button used to crouch could be clicked again to go into a flat lying down position, then you could crawl from there (plus hope they add a toggle option).

I think that it would also be cool If you had the option to grab (as in use as human shield) and push (over a cliff---heehee) people in addition to your meelee attack, and the ability to climb things (ie. mountains, trees, etc.) would be the shizznit. If I worked for Bungie I'd work to have these things put in. Well those are my two cents, thank you for reading and give a brotha some feed back.

Happy hunting, and I see ya'll on the battle fields in Halo 2. -Peace

  • 06.04.2004 11:38 AM PDT
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I see a Tom Clancy fan.

  • 06.04.2004 11:40 AM PDT
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THAT WOULD BE AWESOM, but IT WOULD BE KINDA LIKE THE OTHER WAR GAMES LIKE: GHOST RECON, SOCOM I&II, DELTA FORCE-BLACK HAWK DOWN. GAMES LIKE THAT. ITHINK THAT'S WHAT MAKES HALO UNIQUE THAT YOU CAN'T CRAWL. ANYWAY IF YOU CRAWL YOU'RE A F-ING "SITTING DUCK!", BUT I DO THINK THAT A NICE DUCK AND ROLL MOVE WOULD BE ACCEPTABLE.

  • 06.04.2004 11:42 AM PDT
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I wouldn't go so far.

I'd stop with going prone, leaning and mantling.

Also, you can't click in with the left thumstick to go prone. If you did, you'd not be able to duck behind cover, raising your head to shoot and duck again. You'd have to go prone between each move which would be silly. Dpad Down is for prone I say!

What might work is clicking once to crouch and hold it down to go prone. That...might work. Click to crouch, click again to rise and start shooting, click to go back down. I like it.

  • 06.04.2004 11:45 AM PDT
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I think going prone or crouching should be essential or at least beneficial to sniping. The run and gun sniping thing is a little bit irritating. All the things you mentioned are interesting and could very well add to gameplay in Halo2, but I don't think they'll make it. That would be a lot of trouble to program as well as 'overly complicate' the game in Bungie's mind.

  • 06.04.2004 11:47 AM PDT
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I disagree this isn't a war simulation its halo, halo has just the right controlls to mess with them would be stupid.

  • 06.04.2004 11:50 AM PDT
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The one Single most awesome feature for me would be to push or pull large objects. I'd love to be able to push those purple covenant cargo crates into piles or to shove along a wrecked warthog as cover while your two friends duck in and out from behind, drawing you ever closer to your enemies.

  • 06.04.2004 11:52 AM PDT
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Draerden, I like your ideas man, the holding down for prone, and/ or d-pad to go prone is good stuff.

  • 06.04.2004 11:56 AM PDT
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Draerden - your posts are great. And the d-pad concept is ideal!

  • 06.04.2004 12:05 PM PDT
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Thank you. I used to love Screen Design and User Interfaces when I was doing programming. That was the most interesting part of the whole deal.

Here's what I'd do if given the opportunity. All controls are normal except those listed below:

---Left Thumb: Movement. Click once to crouch. Click again to rise. Hold for Prone. While prone, clicking left thumb let's you rise from prone to crouch. Pressing Jump brings you straight to standing.
---D-Pad Left: lean, look left around corners.
---D-Pad Right: Lean, look right around corners.
---D-Pad up: Access a menu for special Spartan options, whatever Bungie might include. Now, D-pad left and right let you cycle through options. Dpad Up selects. Dpad down exits. (binocular vision, C-12 explosives, Computer hack kit, stored power ups (can only carry one of each)
---D-pad Down: Radio Menu. Left and right options again. Channels could include Team, Vehicle, All players, and Observers only. D-pad Down activates option. D-pad Up Cancels. For speed the Team option is default is Double D-Pad Down.

  • 06.04.2004 12:08 PM PDT
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I think it would be a little to ghst reconish for me. i dont mind some sneaking...maybe it would be fun if done right

  • 06.04.2004 12:12 PM PDT
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All of this would also reflect alot of the battle ground set up. I hope that it would be complicated enough for all that. Why do I doubt that it would be that indepth?

  • 06.04.2004 12:14 PM PDT
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Laying down? Sure why not. Your setup for doing it? HELL NO! I rely on being able to duck and get back up quickly a lot. So instead just use the D-pad. Push down and BAM! you are prone. Then just click on the left thumb stick and you are back up again. That would work better.

  • 06.04.2004 12:17 PM PDT
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Hell yes! To each his own really. I can double click a thumb stick, duck and stand just as fast as a person who's just holding it down.

  • 06.04.2004 12:20 PM PDT
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i agree with the pushing and human sheild, climbing, but the crawling thing would be dumb

  • 06.04.2004 12:22 PM PDT
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January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.


Behold the power of the Originals, the Gods Axeone-Neurone.

Draerden,

How would you sprint?

I think that needs to be up on the D-pad.

  • 06.04.2004 12:24 PM PDT
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We already know how to Sprint, the magazine guys who've played the game have told us how it worked. The stick are totally analog so the further you push it forwards the faster you move. If you push it all the way forwards to where it stops a second later you start sprinting.

Abrams: Have you ever considered going prone behind a warthog and sniping from down low?

[Edited on 6/4/2004 12:28:55 PM]

  • 06.04.2004 12:27 PM PDT
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January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.


Behold the power of the Originals, the Gods Axeone-Neurone.

Posted by: Draerden
We already know how to Sprint, the magazine guys who've played the game have told us how it worked. The stick are totally analog so the further you push it forwards the faster you move. If you push it all the way forwards to where it stops a second later you start sprinting.

Do you automatically stop when you try to fire your weapon?

  • 06.04.2004 12:29 PM PDT
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I like the ideas Drearden. One thing I want to see for XBL communication is the ability to use multiple channels. Not only for choosing team, all, etc. but going so far as to be able to talk with only certain players. Here's a quick scenario, you and your two friends. . . uhh. . . Bill and Belle are playing Halo2 over XboxLive together. You guys like to talk a lot because all of you try to use certain tactics and coordinate your movements. You are playing in a large game with 16 people. Your constantly hearing miscellaneous remarks, smack talk, and little tactical info. With so much talking, you can barely hear your friends and coordinating your moves is now very difficult. Three scenarious could take place after this:

1) You forget about being tactical and zerg (thoughtless charging) the rest of the match. You have little success
2) You don't have any special channels, so you simply toggle 'ignore' for everybody else on your team except Bill and Belle. Wait, something important has just happened, the enemy has the flag/ your allies need protection while running the flag! You press up on your D-pad, then right, then up twice, then press a, and a to confirm and repeat for the others and. . . *KACHOW* you got sniped while standing still. The enemey makes off with the precious flag/your ally is shot in the back meters from the base.
3) You tell Bill and Belle to go to a private channel no. 3. You, Bill and Belle are spared the spam and can coordinate your movement. The blues got the flag again! The three of you quickly switch to the team channel on your D-pad and ask about the flag. Mast3rCh3f tells you that they're in a warthog near the tall hill. The three of you blow up the hog and return the prized flag.

A little complicated, I know, but I think it would be very useful when playing with a small group of friends in a much larger game.

  • 06.04.2004 12:34 PM PDT
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Yes Scipio, you're absolutely right. That does worry me, hence why I tried including some functionality. I don't want the radio on all the time with only one the channel. It would be very annoying.

Anotehr thing that worried me is how vulnerable you would be when you're playing with radio channels. When I was visuallizing the control scheme in my head I was thinking as an experienced gamer and expected with a little quick practice selecting a channel would be like doing an old Street Fighter Combo. You'd soon instinctively know that Down Down was open team channel. Down Right Down would be vehicle only and etc.

There'd be a learning curve true enough but I think we'd progress with it.

  • 06.04.2004 12:41 PM PDT