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Subject: Spartans in coop with special abilities
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Posted by: Scipio
It may sound like Brute Force, but I think Bungie could pull it off. As long as they weren't huge differences between characters (that is, each one could ultimately do everything by him/herself) then I'd be all for it. Halo:FS seemed to hint at that. When the Spartans running around under the Sector3 complex a few of them received replacements in certain parts of their armor, giving them extended motion tracking, better shield strenght, etc. Why would Nylund write something like that if it was totally inconsequential? If the all the Spartans were to get new, equally good Mark VI armor, then what would be the point of adding in a few paragraphs about temporary upgrades. Not to mention, those upgrades played no real role in the plot and were not mentioned afterwards in the book. If they weren't meant to save the Spartan's keesters in FirstStrike, it would only make sense that they'd be implemented later in Halo2.



the idea is sound but the only reason she done that was because there probibly wasent
any MJOLNIR VI suits just parts of them for field testing

  • 06.04.2004 1:32 PM PDT

SB-117

(I havent read the full thread so I apolagise if this has been said)

This is exactly what killzone is doing... And it sound quite boring. The whole point is that MC is powerful and can wield any weapon. Being limited to being good with only certain ones makes your options limited and takes away the freedom of choice...

  • 06.04.2004 1:37 PM PDT
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Ash
First of all, each Spartan in my take on this idea would be able to use every type of weapon effectively with expertise in a particular weapon, being a little bit faster, slightly better shields/motion tracker, or just being good all around depending on which Spartan you chose. Choosing Linda, for instance, wouldn't mean you couldn't handle or get a kill with a shotgun, but rather (these aren't anything confirmed, I'm just saying stuff for the sake of argument) she would be a little bit slower with a slightly less health. Basically, that wouldn't mean 2 shots with the shotgun instead of one for a kill, but she'd be at a small disadvantage with maneuverability and life. Linda could balance this with better aim with the sniper rifle. Bascially, what I'm trying to say is that you could do anything with any character, but some characters are naturally more suited to a particular style, except for John who is the all-around average guy. The advantages with weapons or certain traits would be fairly minor to promote balance between the characters.
Another important thing to keep in mind, I believe all this should only be optional, so by no means would a player have to choose one specialty and be stuck with it. He or she could simply toggle this option off and play as a plain Spartan with no special abilities or weaknesses. This would go for cooperative and multiplayer.

[Edited on 6/4/2004 1:48:33 PM]

  • 06.04.2004 1:47 PM PDT
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abilitys would add a new demention to multiplayer which we already have with the flying veicles so i think abilitys would be good for halo 3 to have time to adjust.

as for the actual multiplayer i would like to have the option to customize the MC beyond phisical apearance. a driver could more easily controll the warthog flag carrier would run faster stuff like that but only to an extent. You would have the abilitys that you already have in halo 1 but have the option to upgrade on a point scale each charictor given the same # of upgrade points to use as the will

  • 06.04.2004 1:59 PM PDT
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It's an interesting idea, and if it were ever implemented it would have to be optional... I personally dont know how well it would work, but I trust Bungie to know that whatever they do is the best combination of gameplay elements they could use. Also, every spartan, regardless of specialty, is an expert in military tactics and use of weaponry, so no one would be 'weak' with any one gun.

  • 06.04.2004 2:14 PM PDT

SB-117

I understand what you mean, and it works brilliantly in some games, im just giving my opinion that it would be too restricting, unless you can change mid-battle. (which would be kinda pointless).

Im not dismissing the idea (because its very innovative and fresh) but I think halo 2 would be better if you had all these abilities already and you utilise them by picking up your fave weapons.

  • 06.04.2004 2:22 PM PDT
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Then it wouldnt be Halo anymore

  • 06.04.2004 2:26 PM PDT
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Posted by: SpartanKing

If you were playing single player with three Spartans by your side why not, instead of having different abilities simply make them have different attitudes, a few stereotypes could be the sniper or the tough guy who runs in guns blazing but these could be expanded on. So instead of characters having different abilities they have different AI that makes them actually think about how they fight


[color=pink] I TOTALLY AGREE, i voted i don't care, but now i do care, this idea kicks ass. Like you're running in a close hallway, (ex, pillar of autum, truth and reconciliation) and the snipers AI would make them hesitate a bit to run in there and they would hang back and cover you, but with the other more brute force spartans they will run in there and shoot like full auto and throw grenades (but say somthing BEFORE they throw it so you can clear). Yup best idea i've heard in a while. [/color]

  • 06.04.2004 2:32 PM PDT
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understand what you mean, and it works brilliantly in some games, im just giving my opinion that it would be too restricting, unless you can change mid-battle. (which would be kinda pointless).

That's why you would pick a Spartan that most closely fits your style of play. Therefore you wouldn't be 'restricted', but instead your own specialties would become slightly enhanced to better accomplish your role in a teamgame. If you don't want restriction, you could play John or simply turn it off. Nobody is forcing you to specialize in sniping, speed or anything else. It would be your choice.

Im not dismissing the idea (because its very innovative and fresh) but I think halo 2 would be better if you had all these abilities already and you utilise them by picking up your fave weapons.

Choosing one Spartan or another would not hinder which weapons you could use, as I have said before. At worst, you would be slightly less suited for some types of combats than others. It would be little different than the limits of your own talent. Some people may have poor sniping ability, and picking Linda would help them be a good all around player without seriously harming their short range capabilities. The choices make no restrictions- they only offer more possibilites and specialties. Anyway, if the above quote is what you think, then you could just as easily toggle the option for choosing your Spartan off and everyone would be equally good at everything. What you said makes me think there's all the more reason that this option should be available. Those who want variety and to specialize have that available to them, and those who want equal ground can get it.

Everybody wins.

  • 06.04.2004 2:36 PM PDT
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I agree with Ash55. In my opinion, it would ruin the gameplay, hard to explain why, my mind in complicated.. i'd just prefer that characters play the same. I like the idea for differing A.I.s in multiplayer, however. Again... just my opinion.

  • 06.04.2004 2:38 PM PDT
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What your implying is completely ridiculous. First of all, this is Halo, not Brute Force..you get a group of wimpy marines to help you, and if they all die, your on your own..like you SHOULD be. Second, just how do you expect the game to make you a better sniper because you pick a sniper spartan?? Is the game going to aim for you? I don't understand your thinking. There is no reason Bungie should destroy what this game was all about. If that's what you want out of Halo, your obviously playing the wrong game.

  • 06.04.2004 2:42 PM PDT
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Wow. What McClown said was basically what I was tring to say, I have trouble getting my thoughts out.... Kudos to you.

  • 06.04.2004 2:49 PM PDT

My thumbsticks will be your Doom.... sorry 'bout that.
My Stats

It's a good idea that's been batted around for a while (different playable spartans each with a certain something special, -Armor upgrades mentioned in FS).

But I would solely have it in the Campaign Co-op mode. In multiplayer things should be more equal, to prevent people taking advantage of a certaoin character over another. This is why it would only be in Co-op (you don't have to worry about what advantage your partner has over you cause you're both fightin' the same Covie bastards). -Besides in MP you don't get to play as MasterCheif (unless you're totally un-original and name a character John). Half the fun in MP is seeing whose name appears over your reticle or getting the message that you've been fragged by -(fill in the jack-ass name of your friend)-.

Besides a big addition to the flavah of the in-game-story would be if you played as two (or however many spartans they allow in Co-op) different Spartans and not just the Chief, -doubled.
I'm thinking of the huge replayability for Co-op mode compared to the Single player. Not exactly huge differences between the two but lets say on missions like the Silent Cart. or Two Betrayals, where you have to accomplish certain tasks before proceeding, Cortana could say something different like "Master-Chief needs to shut down the generators, Kelly it would be a good idea if you provided sniper cover for him at these critical points". Then Kelly gets one set of Nav Points and the Chief would get another. These different scripts and strategies are only heard in Co-op mode, boosting the incentive (even more) to complete the game in Single Player and with a friend.

also...hey what about different AI for the different Spartan(s)? I'm not asking for a lot but what would think if they scripted a different AI for the new character(s)? This would totally be awesome if the Co-op for this game can be done online.

[Edited on 6/4/2004 3:19:24 PM]

  • 06.04.2004 2:55 PM PDT
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January 30, 2004 (Warthog's Day)
The Master Chief emerged from his code. After seeing his dynamically lit realtime shadow, he went back for 9 more months of development.


Behold the power of the Originals, the Gods Axeone-Neurone.

* Well it may not be able to make you a better sniper, but you could be given a higer zoom like 15x instead of 12x.
* Could give you 20m radar instead of 15m.
* A little faster

Of course if you did go for one of these then there would have to be a negative to balance them out with John.

  • 06.04.2004 2:56 PM PDT

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