- NOBLE STABBlNGS
- |
- Exalted Member
I'm asking these questions on behalf of HIH, and these are things we've all been wondering.
What is up with all of the barriers in Campaign? Granted, in some maps and specific areas we are finding ways past them, but still, it has really hindered exploration. Not only that, but it has basically wrecked launching, one of Halo's most basic aspects of tricking. We know the effects of Cowbell (yes, other than just the fact that it increases the launch force on vehicles you aren't in), and assume you wanted launching to take a Halo 1-ish turn, but even when we can launch an empty Warthog just about anywhere, it's still not the same when we can't be sitting inside of it while it rests on whichever structure we get it to.
Also, why have grenade pile mechanics been altered so much? Any melee or bullet shot blows them up, making them extremely hard to form a tight-knit pile, and yet explosions don't always activate them at the same time, making launching with them not worth the hassle. We're trying to find ways to work with what we have, but we miss that sense of classic Halo tricking the past games gave us.
I don't mean to complain, even though I kind of did... We absolutely adore the game, really, it's amazing, and we're finding new tricks and eggs left and right, but we want nothing more than that essential nostalgic Halo tricking feel.
One last question: Is there any secondary effects to certain skulls that we just aren't seeing that help with launching/tricking? Just a hint to keep us trying to figure it out?
I guess that's all for now. Btw, Thanks for Halo 3, straight from Duke and the rest of our little family.