Check you my Helm's Deep Beta map and gametype variants: http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=TWD %20Bum
Don't forget to leave feedback for the map and gametype. I hope to change it in the future based on people's reactions to make a truly enjoyable experience.
Are you guys working on fixing the horrible hit detection for melees? I absolutely hate it when I can HEAR and SEE my melee hit the other person IN THE SAVED FILM before they hit me and my melee does nothing while theirs kills me. This happens probably around 5 times a game or more. GG.
Also, why is it that when I go into Lone Wolf, I play about 800 objective games to every 1 slayer game? Seriously, King of the Hill is complete luck and involves little to no skill. Lone Wolf should be about 75% slayer, 25% objective. Right now, thats probably flipped and that is just wrong. Every time an objective game pops up, everyone vetos it only to get ANOTHER objective game. Clearly no one likes these games.
Are you guys working on tweaking the spawn system (most notably on Narrows and Snowbound)? In Team Slayer, I can't count the number of times my WHOLE team has been on one side of Narrows, only to have the other team spawn on the same side a few feet away from us and -blam!- us. Same thing with Snowbound. I thought the spawn system was supposed to not suck a massive D...
Also, are you guys going to fix the inability to place certain weapons on certain maps in Forge? Just because it's a "Human" based map doesn't mean we shouldn't be able to put carbines on it. And if you are making maps with that in mind, then why is the sword on The Pit? Is that not a Covenant weapon on a Human map? GASP! Forge was supposed to revolutionize FPS console gaming by bringing almost completely uninhibited map customization (almost completely uninhibited meaning no tanks on Guardian, no Wraiths on The Pit, etc). I mean, this is a complete misdirection. "Hey, we have Forge and you can make maps the way you want. But you can't start with or place certain weapons on certain maps" A massive fix is in order.
Finally, are you going to fix the complete inconsistency of the BR beyond mid-range? There is clearly something wrong when a guy is running the same direction I am facing (therefore no leading required) and I have the little red dot inside my reticle telling me I'm aimed at the head, and it takes around 6 shots to kill him. I can understand bullet spread at say, Sniper range, but come on. That is just ridiculous.