- last post: 01.01.0001 12:00 AM PDT
Using my incredible "cut-paste" abilities, and excerpts from reviews of LOTR:BFME2 and CNC3:TW, i have composed my own review of Halo Wars, befor the game is even released. Wow, imagine if my review actually hits the nail, won't that be cool or what? Think of the following review as an edited collection, where I take a magazine and paste the helmet of masterchief on all of the people's faces. Enjoy.
The First-Ever Pre-Release Review of Halo Wars for the Xbox 360:
In <Halo’s> world of the future, you expect the units to be faster-moving craft that crackle, zoom and jet from spot to spot—they are and they do. That speed is part of what makes the game look great, but which causes headaches in the gameplay, because the AI foe doesn’t seem to have any problem throwing units at you. Meanwhile, you’ll be pulling triggers, moving sticks and pushing buttons at a much less-efficient rate...and therefore need to scramble more to keep up. Being able to (mostly) control an RTS on a console is great, but it still has a few control and graphics snafus to work through. Let’s face it: there’s only so much you can do with a simple Xbox 360 controller.
A quality console RTS game. The title is packed full of features and boasts fun gameplay, with good graphics, and sound. There are still times that I’d prefer playing this type of game on a PC, but overall I found the controls easy to work with and although I was frustrated at my lack of ability I didn’t think it was the fault of the controls at all. This is a pretty good <continuation of real-time strategy games> for console gamers, and a good way to discover the joys of building up huge armies and using them to crush your opponents. <Ensemble Studios> should be commended for creating a console control scheme that works well in real-time strategy games. But that doesn’t mean that this is the best way to play <Halo Wars>, or an Xbox 360 game for that matter.
Part of this game’s success rests on its simplistic design. RTS fans can rant all they want about how it doesn’t come close to offering the same level of micro-management found in Starcraft, or the genre-bending innovations that made Company of Heroes such a hit, but in its simplicity, <Halo Wars> delivers one of the greatest single player campaigns in all of RTS. A must buy for RTS fans who own a 360.
Graphics: 8.5
Gameplay: 7.8
Sound: 8.2
Overall: 8.2
excerpts taken from reviews or the forementioned games by: TeamXbox, DailyGame, GameShark, Gamespot, GameTrailers, Xbox360Advanced, GamingAge, GameInformer
(To tie this review back into the forum topic. Bungie will not be working on the Halowars Project with Ensemble Studios. Shows how much they care about MasterChiefs image now that they gave Halo to Microsoft. I guess the big Chief will join the abandoned crowd with Crash Bandicoot and Spyro)
[Edited on 01.03.2008 7:37 PM PST]