- SS_Zag1
- |
- Exalted Mythic Member
Sandswept Studios Design Director
Visit us and check out our games at Sandswept.net!
~~Pardon Our Dust.~~
If I said ALL of the maps below are worth checking out, you must believe me. This is probably some of the most fun I've had in custom games.
Turf Remake! Need I say more?
Beach Assault (NEWEST Version)
Last Resort variant.
Description:
Awesome 1-Flag CTF map, 8 to 12 players. One team starts on the far right of the beach with power weapons, powerups, and damage inducing objects, and the other team starts on the wall with turrets, and basic weaponry. It's an absolute blast for those of you who want some new CTF action. It makes the map feel completely different, and is fought in a way you've never witnessed. ;)
Side note:
Hilariously enough, if you listened to the podcast, my map was described perfectly. I could swear they were talking about it. I almost feel as if I've lost credit of being the first to make a good variant involving the beachhead, but it's worth a shot again. ;)
Ariana: Capture The Enemy AI
Description:
8-12 players.
A friend (SS Zero Divide) and myself decided to make a cool High Ground variant, specifically for Territories. Best used with the default Territories gametype. The catch? All the territories are at Computer Terminals. (And yes, the AI is named Ariana.)
"Insertion Team Omega must capture the enemy AI from the computer network within the compound."
Bungie fans should like the theme of this one, if not the gameplay itself. :D
Forum Cops Gametype!
Description:
Pseudo-Banhammers and partial cloak, you are the few, the proud, the expendable. You are, the Forum Cops.
This one should be especially hilarious for you frequent B.net forum members. ;)
Washed Up
Description:
High Ground variant created as a collaborative Sniper Squad clan project. It's a new version of High Ground, with heavier weapons, different vehicles, and some new surprises. It actually plays wonderfully with 10-16 players. Lots of explosions, lots of death, and lots of fun!
"Once a thriving UNSC facility, now used for SPARTAN war-games and testing grounds for vehicle maneuverability."
Zomzibar! Infection Map!
(Last Resort Variant)
Players; As many as you can get. The more the better.
Gametype: Infection
Description: Survivors of a outbreak in New Mombasa fled to this safe haven, only to find it's nearly not as safe as they thought.
This level consists of the base on Last Resort, barricaded and fortified. With key choke points, various weaponry, and a single (read: never respawns) warthog for final getaways, or early slaughter. With enough entrances to keep the players on their toes, and enough blind spots for sneaky Zombies to get away with mischief, this map is perfectly balanced for defense and infiltration. The surviving players do best holding out in the base, with 3 turrets, and many players covering them.
I played this with a bunch of friends, it's a riot. I've actually scared myself with the spooky lighting inside the interior hallways. ;)
We tried to make it feel as "Zombie Safehouse" as we could. You should have a blast playing this. :D
Chiron CZ-25
(The Pit Variant)
Players: 2 - 10, any more and it gets pretty crowded.
Gametypes: ALL
Description:
Chiron CZ-25 is a complex matrix of teleporters, designed to test the SPARTAN combat reflexes in close quarters.
Yeah, we went there. We all know you loved this old one, and this new one is ... Well, just as .. Interesting, to say the least. Obviously we can't have the same layout, but all the teleporter madness is there. ;)
Epedimic: Infection Map!
(Epitaph Variant)
Players: As many as you can get
Gametypes: Infection
Description:
After the outbreak on the Ark, survivors fled to a remote facility in the desert, only to find it was not remote as they hoped.
This is really fun Zombie map placed on Epitaph, and following the theme of my other infection-based maps.
6 Feet Above: Infection Map!
(High Ground Variant)
Players: As many as you can get
Gametypes: Infection
Description:
During the outbreak in New Mombasa, most fled to this remote military base. It was only a matter of time before They caught up.
This is an AWESOME Zombie Fortress map, set on High Ground. Great base defense and beach area with evident thought to the backstory, very well balanced. Objects are not just randomly strewn about. They're accurately placed for maximum balance and infiltration/defense of the base. Give this one a try, it's one of my best Zombie maps. (Along with the others, that is!)
Paranoia: Infection Map!
(Isolation Variant)
Players: As many as you can get
Gametypes: Infection
Description:
After a Human-Covenant battle, the survivors are low on supplies. With only one day until Evac, an ungodly screech rings out.
When you're all alone, do you ever feel like someone is watching you? You may be right. This map is loads of fun, with multiple defendable positions and various entrances and exits to avoid the Zombie Horde. Although it can be played with any infection variant, normal speed/gravity Zombies and the like make it the most fun. Classic Zombies, if you will.
Gravesite: Infection Map!
(The Pit Variant)
Players: As many as you can get
Gametypes: Infection
Description:
Due to miscalculation, what was sheduled as a quick extermination op, quickly turns to a fight for survival against the undead.
To put it simply, without sugar coating and what-not, this is a Zombie variant for The Pit. I can't describe much about it, except that it has two bases set in the towers, and a few ways for the Zombies to get in. (even more if the Zombies are clever) As an Infection variant and all, use any Infection gametype. (Classic Zombies with no low grav and swords make it the most fun)
Credits to those who helped create some of these:
SS Crow, SS Zero Divide, SS Pharaoh, SS ZeeJollyRogr, Muffin Man 1, Xurik, Rare Addict, and many many others! Especially the people who helped play them, and gave feedback.
Thanks to Bungie for Forge. :D
It really makes some crazy stuff possible!
[Edited on 12.12.2007 9:11 AM PST]