- Homeboyd903
- |
- Exalted Legendary Member
Map Title: Backdraft
Map Description (As seen in map browser): This elite training facility proved it's value on the brink of war.
Screenshot(s):
Overview
Overview 2
Elbow
Shotgun Tunnel
Battleground
Showstoppers
Please review the list of showstopping map issues. If your answer to all the questions in the Showstopper box is no, say No here: No
About Your Map
1. Write a brief, one paragraph "elevator pitch" for the map. Include primary features of the map, weapon load-out, whatever you think will "sell" the map.
This map was inspired by Lockout from Halo 2 but is very different in many ways. I believe this map stands out as a great 4v4 CTF, Slayer, KOTH, or Assault map as many asymmetrical maps do. There are covered tunnels, wide open battle-grounds, narrow walkways for intense gaming (with bumpers of course), and many treats you will discover along the way. This map is a lot of fun if you're looking for "Lockout" kind of gameplay. Enjoy!
Weapon Loadout:
x5 Battle Rifles (30 sec respawn)
x3 Covenant Carbines (30 sec respawn)
x1 Needler (45 sec respawn)
x2 Brute Shot (60 sec respawn)
x1 Energy Sword (90 sec respawn)
x1 Rocket Launcher (120 sec respawn - 1 extra clip)
x2 Plasma Rifles (30 sec respawn)
x3 SMG (30 sec respawn)
x2 Spikers (30 sec respawn)
x2 Maulers (60 sec respawn)
x1 Shotgun (90 sec respawn - 0 spare clips)
x1 Sniper Rifle (120 sec respawn - 1 spare clip)
Equipment:
x6 Frag Grenades
x8 Plasma Grenades
x6 Spike Grenades
x1 Overshield (120 sec respawn)
x1 Active Camo (120 sec respawn)
x2 Bubble Shields (60 sec respawn)
x1 Regenerator (60 sec respawn)
x1 Power Drainer (60 sec respawn)
2. Is your map symmetrical or asymmetrical?
Asymmetrical
3. How many players best suit your map? Can it support players below or above your ideal player count?
Best suits 2v2 - 4v4. Yes it can support up to 8v8 but not recommended (Fun in customs though).
4. Does your map have vehicles? What purpose do the vehicles serve? Can it sustain vehicles?
No vehicles
5. Does your map have teleporters? What purpose do the teleporters serve?
No teleporters
6. What standard gametypes (Slayer, CTF, Oddball, King, Assault, VIP, Juggernaut, Territories, Infection) are supported by your map? Which work best? Which gametypes are not supported, or do not work best?
Supports all GT's but Jugg/VIP.
Best: Slayer, One-flag, KOTH, Territories, Neutral Bomb, Oddball.
Do not work best: Infection (too open)
7. What non-standard gametypes (Swords, SWAT, Rocket Race, gametypes you have made specifically for your map) might you recommend for your map variant? Provide links if possible/applicable.
I have not made any non-standard gametypes for this but SWAT would be great.
Playtest
One-Flag CTF
Team King
Team Slayer
Video Walkthrough and proof of KOTH fix: Crazy King Walkthrough (Fixed Hill from KOTH Playtest)
Link to Map in Your File Share: Backdraft
This is the 8th version to date and has been playtested again and again... Ive even done playtests just to find problems/glitches with map and believe I have addressed them all. However, I would love for others to run through the map and see if they can find anything else that needs to be changed in order to make it into MM (be it more cover, weapon placements, respawn times, respawn placements, weapon deletions, more or less equipment, etc..). Any advice is appreciated. Hope you guys like it!