- last post: 01.01.0001 12:00 AM PDT
Updated version of Construct now it is more well balanced for Team Slayer. Added a grav lift and teleportor to add two more access points to the top level, in addition to the two teleporters that take you to the ledges overlooking the rocket spawn. In asymmetrical games the assaulting team's ledge is blacked to prevent them from instant access to the rockets and flag. This map is very good for One Flag CTF and Team Slayer, teams of 4 preferred. Lots of BR's, two rocket launcers, a missile pod for the attackers and spartan laser and flamethrower for the defenders in asymmetrical games. Spartan laser turns into needler, flamethrower turns into carbine, and the missile pod disappears in symmetrical games. Two turrets at each teams spawns create a no man's land in the middle, but barricades and crates are added to create cover, but watch out for fusion cores strewn about. Used carefully, there is a fusion core that will knock over a radio antenna to create an easy ramp right to the flag spawn, but the defenders are given three shotguns so be careful. The antenna will reset after a few seconds so it doesn't give the attackers a permanent advantage, and it doesn't always fall perfectly so be aware of which angle you blow up the fusion core from. Should be much more fair and balanced in all gametypes (It's set up for all slayer, CTF, bomb, oddball, territories, etc...) with the updates I made, in addition to being much more dangerous. Check it out and let me know what you think!
Construct 2.1