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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

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Greasemonkey Scripts
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Posted by: Alec9224
Indeed. I haven't had XBL for a long time, but I still come on her everyday.

Posted by: xXBLINDROBOTXx
Hey guys. I'm looking for a 1v1 specific created map either on Foundry or Sandbox. Anybody have one?
To the Community Files!

Sandbox 1v1 map variants.

Foundry 1v1 map variants.

Will those do? ; )

  • 05.30.2009 12:05 AM PDT

I'm a forger. I'm British. I love Halo.

Surrounded
This map changes when it change from Slayer to infection.
This map also got a eye shape equipment that one side, everyone including bungie should see this. On the otherside is a grenade place.
I hope this goes on bungie favorites!
This is good for Team slayer and any infection games. 2-16 players.





[Edited on 06.07.2009 12:22 AM PDT]

  • 05.30.2009 1:20 AM PDT

Posted by: xXBLINDROBOTXx
To the Community Files!

Sandbox 1v1 map variants.

Foundry 1v1 map variants.

Will those do? ; )

I will add mine 1v1 map aswell:
Last Resort 1v1

  • 05.30.2009 1:25 AM PDT

Posted by: robby118
Posted by: xXBLINDROBOTXx
Hey guys. I'm looking for a 1v1 specific created map either on Foundry or Sandbox. Anybody have one?
To the Community Files!

Sandbox 1v1 map variants.

Foundry 1v1 map variants.

Will those do? ; )
They sure will. Thanks!

  • 05.30.2009 2:23 AM PDT

http://www.youtube.com/user/halo3archives
http://www.xboxchaos.com

Darkness
This symmetrical (kinda like blackout/guardian) map is located in sandbox's skybubble, and supports all gametypes except territories. There are two bases across from each other, a huge center area with an area underneath, and a lift located in the bottom-center. Two warthogs in the center for symmetrical gametypes, and a ghost for asymmetrical gametypes. Two symmetrical spartan lasers with long respawn at each base. Invisibility in the bottom of the lift with long respawn. Best for 2-12 players.

  • 05.30.2009 9:26 AM PDT
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hi folks..

I have been tweaking my castle map improving flag / bomb and spawn placements etc.. This is now geared up for one bomb / one flag or all out hardcore team slayer. I hope you will check out my file share if you get a chance, you wont be disappointed. Its not for the faint hearted!

Seige Casle

Front view of castle
Over head view of main castle
Side view
Attackers garage
View from attackers garage overlooking castle

Its an extremely heavy seige style map with a classic symetrical castle design.
Storm the walls to win the match

Attackers: (all vehicles 20 seconds respawn)
2x Gause Warthogs
2x Warthogs
2x Scorpion
2 x Rocket Hornet
One sniper
one set of rockets
one bubble sheild
One gattling gun placed on top of the garage

Defenders
2x Wraith (30 seconds respawn)
2x Ghosts (30 seconds respawn)
Three sets rockets inside the main castle (20 second respawn)
One Sparten Laser (60 second respawn)
One sniper
Three bubble sheilds (20 second respawn)
Battle rifles and brute shots are floating around
Gattling guns and plamsa cannons on each wall of the main castle

Vehicles respawn quickly to make sure the castle is always under heavy fire as its a based on a seige game.

Dont let the defenders take the attackers garage of toys as that will be game over as the attackers repawn in the garage itself.

There are only two mains ways of gaining access o the main castle. Storm the front gates using the grave lifts. There is also a teleporter hiden outside the back of the inner castle within the first courtyard. A portalable grave lift is laid out in the open between the two bases.

Its an extremelly heavy seige style map designed for one flag / bomb or team slayer.

8-16 players

Have fun!

Its maxed out on forge items so it might not load for everyone first time

  • 05.30.2009 9:28 AM PDT

Child Please

Remnant

Perhaps the strangest map you'll ever see. "Designed" by simply choosing scenery options and throwing them randomly throughout the map. The result is this map, Remnant. Players can navigate this map by either jumping from platform to platform, or on the ground, weaving in and out of the wreckage that makes up this map.
Weapons were not placed randomly, and have been evenly distributed for both teams.

Recommended Gametypes: Team Slayer, Slayer FFA, 2 Flag CTF
Recommended # Players: 6 - 12

  • 05.30.2009 9:49 AM PDT

Conflictor
My first attempt at a symmetrical map.
Bases
Players spawn at nearly identical bases which are very open. At each base there are two Battle Rifles, one Machine Gun Turret and one Sniper Rifle. The turret is behind a window piece making it well protected. Each base has easy access to all three levels of the map.
Between the two bases is a passage that leads straight to the other. To enter it you must duck. In the center there is a flamethrower which can be used for base defense.
Off the corner of the base there are stairs with lead to the upper level which has 2 magnums, and a Rocket Launcher. Facing the bases there is a small shield door which provides some protection.
Another stairway leads to the bottom level. The bottom level is a simple, symmetrical maze that can be very confusing. In the center there is a Spartan Laser which can truly change the way people are fighting. Close to the bases there are two Shotguns on the lower level. On either side of the bottom level there are dumpsters, which can be used to reach the man cannons that launch you to the center.
The small size of the map gives a feel of containment yet the many floors makes it feel very open.

This map works with all gametypes, including free-for-all (Maybe even zombies, of you use the right settings)

Sorry, the map on my fileshare is not the completed version. Just some minor changes need to be made, specifically to keep people in the map. Other than that it plays just as well as the final.

I would also like to showcase one of my favorite gametypes Skeletal Slayer
This game type is a difficult gametype. which can take some getting used to.
To give you a good image:
Take slayer
Give people invisibility
Then 2x overshields
Then double damage.
Needlers become ineffective because they cant home.
Snipers are harder because heads are harder to see.

If you want to add some more Crazy gameplay, Make it:
Team Slayer
No waypoints
That makes it nearly impossible to tell enemies from friends.

It's all on my fileshare

PS Don't even think about copying my ideas

  • 05.30.2009 11:48 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Hello this is my first attempts at making community friendly maps. Hoping they become a big hit thank you for your time.

UNSC vs Covenant

This re-make of Avalanche offers diversity between the 2 warring races. I made this map a long long time ago so unfortunately its a little out of date but hopefully everyone enjoys it regardless.
8-16 players
Any game type works

Fortress Flag

This re-make of the popular forge map foundry is a close range capture the flag map. It is like my first map a diverse map with UNSC vs Covenant setup. 2 Rival vehicle factories battle to take each others colors. The human factory houses a gauss warthog, chaingun warthog, a mongoose, and4 strategic Machine Gun Turrets. Inside the office is an arsenal of UNSC weaponry and the guard tower offers a strategic view of the battlefield and a supply of sniper rifles. The Covenant factory houses a Wraith tank, ghosts, and 4 strategic Plasma Cannons. Inside the elite office is an arsenal of post-war covenant weapons and a floating sentry tower with a strategic view of the field and beam rifles for guard duty and exterminating trespassers. This is the second map I have ever created I hope you enjoy the fast paced, close quarters CTF.
4-10 players
Best with CTF and bomb

Gunship "Odin" 3

This remake of Avalanche is also a remake of a popular forge map Gunship "Odin" made by Captain Onimaru. I have made a few modifications so that the base adjacent to the Gunship is reinforced and resupplied. The Gunship has been upgraded and is carrying banshees. This is also best used with the co operative gametype gunship
8-16 players
Best used with CTF and one bomb.

  • 05.30.2009 12:47 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

I just created the map Offset.
It is a great and i mean GREAT CTF map with fair bases and sniper rifles on each base.
It also would be a great team slayer map.
Download and lemme know what you think about it.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=80197014

  • 05.30.2009 12:52 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Wuzzup.

So I've created a few maps recently that everyone should look into. I'm a big fan of eating braaaaaaaains and such, so this map is made for infection variants.

Map: -METEORshower-
Gametype: -METEORshower-
Description: >>on Foundry<< The point of the game is, if you're infected, to blow the humans to bits. If you're a human, your aim is to not die... or get some revenge on the rocket-wielding zombies.

Humans spawn in a corner of the map, next to a great supply of mongooses (mongeese??). After jumping in the ride, they ride into the "arena." Watch out though... zombies are watching from a high perch, and their goal is to kill you. A few objects are placed in the rectangular-arena to block your path, but more importantly, fusion coils constantly fall down in the arena (hence the name). If you get a lucky boost, you'll be rocketed towards a hidden teleporter that leads to the zombies' perch.

It's pretty addicting, and you'll most likely find yourself flying through the air plenty of times. I wish I had some screenshots for you guys, but I .... don't. Download and rate, please!

  • 05.30.2009 4:11 PM PDT

If a Grunt has a sticky stuck to his head, and no one is around to see or hear it, does it still run in circles screaming,"Get it off, Get it off !"?

F1/\/gL3/\/\@$+3r

A.K.A. Queso Man

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=80254324&fset=79644
screenshots included

Turf remake!
I believe I have the most proportional Turf remake out there, and believe me this was a tough map to compose. I have all the basic groundwork spot on, but budget cuts prevented grenades on the map, as well insufficient roofs. With the budget I could work with, I've prevented jumping out of the map, but grenade jumps are a problem.
Most faithful remake of Turf on Sandbox that I've seen.

[Edited on 05.31.2009 1:58 PM PDT]

  • 05.30.2009 5:00 PM PDT

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=74759304

Clash

Summary: A symmetrical Skybox map, with two bases, for face paced Slayer or CTF action.

Equipment list:

Weapons:
BR
Sniper
Brute Shot
Mauler
Plasma Pistol
Needler
Turret Gun
Rockets
Sentinel Beam

Vehicles:
Warthog
Mongoose
Hornet

Equipment:
Bubble Shield
Regenerator
Power Drain
Grav Lift

Great for CTF and Slayer, with lots of different strategies possible. No configured spawns for ASsault yet. Recommended player: 8-12

  • 05.30.2009 6:13 PM PDT

Arena
A small Symmetrical map with weapons at the side, with the weapons you must shoot the floor to kill your opponents, to be played with the game type.

Project 137
A medium sized symmetrical map. Designed to prevent spawn killing. Just a straight down team slayer map.

Reactors
A medium sized symmetrical map. Designed to prevent spawn killing. Just a straight down team slayer map.

  • 05.31.2009 8:57 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

hey everyone, i have been working on some more maps and updating the ones i have already made, everything is on my fileshare for now.


ftw- this map was created by oooLIMEGREENooo, all i did was add visuals. http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=80223692

searching- this is an indoor map on avalanche that has alot of explosions like my other maps do. http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=80065145

spuuky haus- i took the idea of the bases from spooky house and tweaked it to work with my gundam wang gametype (like all of my maps are intended for). http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=80202460



i hope that if you download my maps that you have fun.

i enjoy looking for new maps on here everyday and i look forward to seeing new stuff from everyone.


also feel free to rate comment and message me if you would like to play.

  • 05.31.2009 9:31 AM PDT

Obelisk, a mile-high wide open CTF temple.
Inspired by Sanctuary, this Covenant temple is based high above Sandbox. There's a central obelisk with 2 teleporters going to each base, and an Energy Sword in the middle. Both bases have a Banshee and Hornet, as well as Sniper Rifles, Beam Rifles, Brute Shots, and Shotguns. Both bases also contain a Rocket launcher for each base, and an AR, BR, Magnum, and Dual SMGs. There's a great deal of space between the two bases, as well as between each base and the Obelisk in the center. Great for sniping, or for close-quarters.

Best in CTF and Team Slayer game types.
4-16 players

  • 05.31.2009 10:51 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

I managed to finish a map variant of Sandbox that uses all 3 levels. I dont know how well it is or how many imperfections there are. So if there is anyway you would comment your opinions on the link so I can do better with future maps and edit previous ones. Thank ya folks.

Desert Base

This is a variant of Sandbox.
This map offers an amazing range of different combat fields. It makes use of all 3 levels of the map. You spawn on the middle field which is an all out vehicle combat range with dangerous hazards so watch where your going. If you get overwhelmed in the vehicle war the tower in the middle hides the passage to the crypt. Fall down the secret tunnel and land finding a 2 way split both leading to identical outcomes. Each have a single warthog and a minimal resupply. This is yet another open area but with a teleporter in the back corner ready to take you to the next combat stage. After passing through you come out of a possible 3 different portals leading to the same bright red room. This room holds a mighty secret that could provide advantage against the vehicles in the middle field. My hint to you is some pallets can be broken so keep trying and when it breaks you will be rewarded. The room has an experimental creation beam that spawns overshield technology. Each side tables have an array of rearmament including the standard BR and radar jammer and flare. One more portal is here that leads to one more special ops battle field. This floating field has a special sniper training room to the left. This room was design to provides a full view of the field below and ammo. To the right leads to a portal that takes you back the main vehicle combat field. And straight ahead is an old floating research facility that was developing a new melee weapon that can cut down any opponent. This is my latest creation and i believe it has good potential to be something original.
8-max players
Best used with Slayer or team slayer settings.

  • 05.31.2009 2:49 PM PDT
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cheat b4 u lose
terror from the sky
join terror squad or die with the rest.

I just dont get why they had to make blindfold so freakin complicated,its like trying to disarm a binoral coded nuclear missle with one arm tied behind ur back+covering ur eye when u get hit,dude,they cant see without ur Xbox camera,its like sitting down and flicking ur wrist to play the nintendo Wii.its more fun than standing blindfolded in front of firing squad

  • 05.31.2009 6:34 PM PDT

Sandcastle, a remake of basic Sandbox
Sandcastle is a complete mull-over of the basic Sandbox variant. It has that slight taste of the beginning Sandbox straight in the center, but has included 2 bases where gametypes such as 2 flag, Assualt, and similar gametypes can be played. There is a sniper tower and a shotgun spot on each side, and there is a red base and blue base. Pretty fun for a max of 12 players.

  • 05.31.2009 9:54 PM PDT
  • gamertag: Aroto
  • user homepage:

I have Recon. Deal with it!

ÑåçhtÐürÛñtôtén

In case you don't recognize the name this is a COD 5 N@zi Zombie remake to be played with the N@zi Zombie gametype. Unlike most substaderd remakes this map is 100% inescapeable. The zombies can get in and humans can't get out. This is designed for 4-16 players.

  • 06.01.2009 9:49 AM PDT

This is my first proper go at making a good team slayer map. It took me roughly 8 hours to make so i would be grateful if some of you guys could check it out. Try it out and then tell me whats good/bad and so i can improve on my next project. Thanks in advance. IDK how to do the links but the map address is below
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=80475365
:)

[Edited on 06.01.2009 10:53 AM PDT]

  • 06.01.2009 10:15 AM PDT

The only way to become better is by facing a better opponent

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=75678735

A more realistic take on swat. Each player has only 1 life. The teams start near a selection of human weapons. One team spawns outside an area and is given many creative ways to enter and kill the other team. The maps are also based on real objects a person would find. The maps are linked to the game type.

Team slayer 2-16 players. Probably best played with 2-8. 2 teams only (red and Blue) except on bank 2 which can use 3.

  • 06.01.2009 6:35 PM PDT

All are welcome! Come join the Vidmasterists!~S

Catapult/Trampoline Glitch
Heres a video Demo HERE

  • 06.01.2009 9:33 PM PDT

WhiteCastles,Beer, and Halo3; HELLLLL YEAH BIATCHES!!!!!!!!!!!!!

Map Variants on Sandtrap:
Coagulations 2 (AKA Blood Gulch)
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=80538360
Its an exact replica of blood gulch on sandtrap. Same weapons and vehicles have been applied as well as the given space to roam freely around sandtrap as you like! This map is best used in: All slayer variants, CTF, Bombing games, and Zombie! Its a classic for the ages enjoy!
4-16 players
and

Weeping Shadows
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=79788343
Welcome to Weeping Shadows Of Sorrow. This Shangheili Maxium Security Penitentiary is featured in HaloWars: Genesis! 4 - 16
Best used : Slayer, lonewolves, Team slayer, jugganaut, and zombie! 4-12 players

Map Variant on standoff:
WE'RE SOLDIERS
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=57363158
Its an all out battlefield! With heavy weapons and vehicles and bombs exploding and droping from the sky, you'll be praying for your mommy soldier!
Best used: Slayer, CTF, Team Slayer, Bomb, and Territories! 4-16 players

Map Variant on snowbound:
"The Room"
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=36275934
INSPIRED BY THE 1st "SAW" FILM; THIS MAP IS PROVIDES A PSYCHOLOGICAL APPROACH! LETS JUST say :"ONCE YOUR IN; YOU CANT GET OUT!" 2-16
Best played: Lone wolves (slayer) and team slayer!

[Edited on 06.02.2009 7:21 PM PDT]

  • 06.01.2009 11:10 PM PDT
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ODST Slayer
Tribute

ODST Slayer is a SWAT-style FFA gametype inspired by the upcoming Halo 3:ODST. Players start with SMGs with Magnums as backpack weapons, have 200% damage resistance and 125% speed, and no shields. All players are colored Black.

Tribute is a map specifically designed to go with this gametype. It is a variant of Ghost Town with a modfied weapon layout. Brute Shots have been removed, and power weapons spawn with less ammunition than normal. Firebombs, a Flamethrower, and a Spartan Laser have been added, as well as several Assault Rifles. Equipment includes Grav Lifts, Trip Mines, Flares, and Bubble Shields with longer Respawn timers. Juicy FX has been added to create a similar atmosphere to the ODST Campaign.

  • 06.02.2009 12:49 AM PDT