- last post: 01.01.0001 12:00 AM PDT
Ideal number of players: 8-16
My map, called Invaders, is a game variant of infection. It is placed in a closed of section of foundry. In this section lies the zombies lair, one way in, one way out. The only way in is through a tunnel path that will lead straight into a tiny shelter for the zombie.
GamePlay:
The zombies prey will spawn outside of the zombies lair, where they will equip themselves with weaponry, and bravely travel through the tunnel to an awaiting zombie, ready to devour their brains. You must hit the zombie with everything you've got, a battle to the death. The zombie is very strong, so killing it will give you a nice 3 points added to your score. If you die, you must await the next round because you've only got 1 life. The zombie then switches to a random player at the end of each round. Each game is 10 rounds each.
Being the zombie is fun, but the pressure mounts up as you await the first brave soul to travel through the tunnel, into the lair where they will contest your skills. You will be equipped with a rocket launcher, and a flamethrower or energy sword if you choose. Being able to take 500% damage, and using weapons of mass destruction in your very own lair makes you nearly unstoppable. Gain a point for every kill you get, as you bulldoze helpless humans who cower in fear as you trample by.
Strategy:
Humans: There is actually a lot of strategy involved in this game. Being a human is not easy. However there is a secret location that is accessible through a jump, a mongoose, and a sender node. If you look up, you will see a receiver node on top of the zombies lair. Want to get up there? Well, to get up there, you have to find a floating bridge with a mongoose on it. This will be to the right of the single boxes that store the weapons for the humans at the beginning of the match. Jump near the mongoose while holding RB and you should be able to hop onto it. This may take a few tries. Once up there, walk across the bridge to the sender node and you will be teleported to the top of the zombies lair - how convenient. Up there will be some active camo and a rocket launcher. Slide down the hole and pop in front of the zombies lair. Shove a rocket down his throat and give him the surprise of his life. There is also a trap in this map. If you go to the left of the tunnel that takes you to the zombies lair, you will see another sender node. This will take you to an un-escapeble trap where your options are to wait, and get destroyed by the zombie, or pick up a firebomb and die a fiery death as you torch yourself, saving the zombie his troubles (and yours). This is tricky because if you look at this sender node, you can see the receiver right over it on the lair. Many people get fooled by this, because the real sender node is hidden behind a wall on the bridge I told you about earlier.
Zombies: Zombies don't have as much strategy as the humans - but there is still some. If you are playing with 7-16 players - Stay In Your Lair! If you leave you will easily get destroyed in a matter of seconds. If you are playing with less players - try to run out of your lair as fast as you can and see if you can catch the humans off guard and devour them. Remember about the hole in the roof of your lair I told you about? Ya, well, always be advised that a hidden human may sneak through there and assassinate you and/or blow you to bits. Watch your radar and be aware of people over your head. The zombie also has a flamethrower behind him, if you choose to pick this up, stay in your lair, aiming at the tiny gap from the tunnel to your lair. Torch every human you see come NEAR you. I would not really recommend the energy sword, but if you have "MaD SkiLlZ" with it, then try to use the same strategy as the flamethrower. It actually works good/bad depending on who you verse. If they come seperate and wait to attack - Energy Sword. If they all come in and rush you at once - Burn them to a crisp with a flamethrower. Usually people tend to rush the zombie though.
Thanks for Reading, Downloading, and Playing! Please spread the work!
Download Links:
Map Variant
Game Variant
[Edited on 07.13.2009 8:47 PM PDT]