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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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NightParkour
A Freeruning/Parkour map designed for players to jump from the "rooftops" of "buildings" to reach a goal.The gametype is designed like a race for players to race to each goal to earn a point. But the gametype is not designed for killing, players will be punished for killing. Because the gametype is VIP only 8 players can play and they have to be on different teams.

Recomended players: 2-8
Gametype: Urban Monkeys

  • 07.13.2009 9:08 PM PDT

here it is, this is one of my newest maps. i will give credit to who ever made the glitched sand box canvas even though i deleated everything they had. this map id designed for 5 v 5 or 4 v 4 team slayer . i have used ingenius design and an interactive structure to create the perfect fire based combat surrounding. quite coincidentaly, the basic design of the bases came from a design i saw on the hollogram on epitaph, but the two bases are connected by two bridges, but to fully cross these bridges to gain access to the other base you have to knock down a radio anntenna that does not fully reach the other side so you have to run across it and jump over. but there is the risk of falling into the deathball below each anntenna. but the ground route is not much safer. as you run across the floor level you a demanded to stay alert by falling fuzion coil bombs to help create the realistic war effect. many of people have said that my maps are worthy of bungie favs, why dont you download it and give it a try, see if you dont agree with them not like you hav anything to lose

Battle Field
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=86100918

  • 07.13.2009 9:40 PM PDT

"Fly the white flag of WAR!"
- Zap Brannagan

The Maze
A Prototype for an infection map made using the Crypt on Sandbox. The description says 4-12 players but I think now that 4-8 would make for some good matches. I tried to make it a cramped environment on one side where the Humans spawn to add and element of uncertainty to the gameplay, making the player second guess every twist and turn they come across. Like I said at the start it is a prototype and will require more tweaking for the finished product. Give it a try and any suggestions for improvements are welcome.

  • 07.14.2009 6:09 AM PDT

Link

hey guys check out the map stone temple on my file share and the pic gigs up
http://www.bungie.net/stats/Halo3/FileShare.aspx

  • 07.14.2009 7:34 AM PDT

First of all, please don't flame this thread for wrong section. I have no idea where i am supposed to write this.

Ok...... Halo racing is a map i have been working on for weeks, and at last it's perfect. It is the first perfect and complete Racing map in Halo 3.

This map is basicly a PERFECT Racing Track which contains hard obstacle(S) and strong sharp curves.. and sesnsitive blowing straight lines.. zig zag one way go..... high jumps.....

This map was made on rat's nest...and it is completly isolated from the race track.... you can never go anywhere other than the amazing track... the track is perfectly designed and has 8 versions which are going to be released as soon as possible. Please check this map out.... you wont regret the download..\

This map included:

a) A starting building which contains 6 Quad Bikes (mangoose) and respawn points
b) A pit with 2 bikes for damaged bikes in middle of the race ( fast exchange, you wont lose
your position)
c) A zig zag Road... with the drift right or die situation....bombs in way...
d) A straight road with bombs...this road is soo dangerous because the road is exactly the size of the quad bike.
e) AND THEN AT THE END OF THE RACE YOU JUMP THE JUMP OF YOUR LIFE WITH THE AMAZING BRIDGE HANGING JUMP.......AND SHOUT WOOOOHOOOOO

and much more........ download the map today to know what you were missing.

Recommended settings for the best experiance:

1) Please change the damage modify to 0%
2) Please (REMOVE) grenades from the game or it will be a disaster..
3) Use slayer free-for-all mode....

and thats it...enjoy your halo racing..

And please Bungie don't delete this threat..... i really worked hard on this map...as in fact. I think it's the only racing game ever published. So please keep this threat alive for some time..

Thanks for your time.....

Hope you have great gaming...and a nice day

your's SignedBloodvien.

  • 07.14.2009 8:02 AM PDT

Max

Liberty V2.0, a symmetrical map designed for both slayer and multi-flag ctf.

Liberty v2.0 is a map that has a slight Colossus (Halo 2) feeling to it. There are two identical bases on opposite sides of the map, which takes place on the bottom section of Sandbox. There are three levels with the top level only accessible by gravity lift or teleporter. Liberty V2.0 is a fairly open map, with a few battle rifles on either side that can drastically alter the outcome of the game. Both bases have corresponding lights above them for easy locating. These battle rifles dominate the map, but there is also a rocket launcher, a Spartan laser, and a sword.

This map was designed for slayer, however, capture the flag is an excellent choice as well. The Sniper rifle has been removed to prevent spawn camping. There is also equipment scattered around as well as two power-ups located on opposite sides of the map.

The map is on the larger side, taking up all of the bottom area of Sandbox, and as such it is better suited for four to eight players, The downstairs area is divided into two sections, with the section towards the rear only allowing you out by Mancannon, so pay attention before you go in. Always look up, you never know when someone will be flying through the air.

Feel free to post questions or comments in the thread for the map.

P.S. This is the first time I've ever posted so please forgive if everything isn't done correctly

[Edited on 07.14.2009 4:53 PM PDT]

  • 07.14.2009 4:47 PM PDT

Rumble game variant with Hypercube map variant.

Description:
Remember the old ("old" meaning Windows 95) game Monster Truck Madness 2? No? Well, you SHOULD! The idea of it is you have monster trucks trying to push each other off a platform, losing points for falling off or being off of the platform, with neutral zones and point zones. Well, I wasn't able to implement the point penalty for falling off or the neutral zones, so instead you get 1 point per second for being on the hill, no points otherwise (there was no point in making you lose points for being off the hill. You can only either be on or off the hill at any time so you would place in the same positions anyways).

So load up the Hypercube map (or another favourite map you've designed or downloaded), rev up your warthog, and get ready to rumble!

By default the game lasts 5 minutes, and the winner is whoever was on the hill longest. There is one honour rule: Don't get out of your warthog and hijack people. You can't hurt them, but it's meant to be a RUMBLE. You'll probably just end up getting pushed off anyways, but it's more fun when everyone is in a vehicle. Oh, and no using the gauss turret (or any turret, for that matter)

Supported Players (map variant):
2 - 6 players, free-for-all. Hypercube is ONLY intended to be used with the Rumble game variant. As such, it only supports King of the Hill

Supported Maps: (game variant):
obviously, it supports Hypercube, but it supports any king of the hill map designed for vehicles to be pushing each other around.

Related Screenshots:
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=86212317

  • 07.14.2009 6:13 PM PDT
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http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=58054453

  • 07.14.2009 6:34 PM PDT

Bungie's website for each Halo generation:

Halo 2: Home on the internet.
Halo 3: Wait, why are there so many kids here now?
Halo Reach: Oh god, I can't even play as dumb as these kids are now.

RECOLLECTION

http://www.bungie.net/Forums/posts.aspx?postID=34689723&p ostRepeater1-p=1#34745276

Recommended Gametype: 1 Flag CTF
Recommended Players: 8-16

Map was made to say bungie from the sky and is a playable map. I play with my friends on it occasionally.

[Edited on 07.16.2009 2:11 AM PDT]

  • 07.14.2009 7:23 PM PDT
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Ambience.
The concept behind Ambience was to make a symmetrical and dynamic map which fully integrated 4 teams into the design. Often maps are created with 2 main bases, attackers and defenders in mind. From my own forging experience and playing other maps, 3rd and 4th teams are sometimes just left as an after-thought and neglected. The idea behind Ambience was to make a map which fully integrated 4 teams to encourage multi-team play again, whilst still being able to play just 2 sided games. I made Ambience support every variant because objective variety is something i really want to encourage. This is a map to play with a group of mates and have competitive fun.

Recommended players: 4-12
Supported variants: Everything. (slayer, team slayer, oddball, king of the hill, capture the flag, assualt, territories, juggernaut, infection, VIP)
Recommended Variants: Team BRs, King of the Hill, Multiflag, One flag, Tank flag, Neutral Assualt, One Bomb, Territories, One sided VIP

Ambience on Forgehub

Screenshots
Overview of Ambience
Action Shot
Aerial View

  • 07.15.2009 2:51 AM PDT

Absolution

A symmetrical map made in Sandbox on the second level. It was built with slayer and team slayer in mind but can be used for all gametypes. There are two bases, one on each end of the map with similiar weapons fitted for both sides.

All variants can be played but is more suited to Slayer, Team Slayer, Assault gametypes, and Capture the Flag gametypes

Recommened players: 8-12
Screenshots
Overview
Side View
View from one of the bases

Feel free to leave me comments and suggestions.

[Edited on 07.15.2009 11:35 AM PDT]

  • 07.15.2009 11:01 AM PDT

Just because you close your eyes, doesn't mean the world disappears.

SPARTANS! Whats is your profession?

"And he asked him, What is thy name? And he answered, saying, My name is Legion: for we are many."

Hey hosers! I have a very nice cover-based map that supports CTF and VIP.

Its called Vendetta, basically an alley of destruction, one team starts at the end and works their way to the flag staying in cover to avoid the brutality. It's best played with upwards of 6 players but can easily accomadate less. Just give it a try and I am sure you will like it.

Please rate and/ or send me a message with feedback so I can make improvements

PS. Communication and Team-BRing are somewhat of a key. Also VEndetta isn't the first set that pops up so you will have to hit the dropdown menu.

Enjoy and thanks again guys!

[Edited on 07.15.2009 8:32 PM PDT]

  • 07.15.2009 6:52 PM PDT

Godzilla 2000
A sequel to the standoff Godzilla I did a year ago. Standoff Godzilla currently has 15000+ DLs. I am actually displeased because I made Godzilla 2000 a year ago and it only has 1000+ DLs, and is a far better map. Godzilla 2000 is a playable aesthetic map on avalanche that took me about three months on and off to create and perfect. I cannot describe it to you (its that awe-inspiring) other than that it is indeed perfect to its greatest potential.

  • 07.15.2009 11:20 PM PDT

F.S.Vaessen
___.............._______/```````````````:::--.
|.==,-.~;. ____:._______ __’__’__’_ _ _\===
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"

Ok guys here is my map, i think that it is a very good map and if i was doing team slayer it would be no problem for me to play this map. Here is link to my map and whit 4 screens so you can check the map fast at My File Share. Hope you guys like it and do something whit it, maybe bungie favorites :O?
(You need to play my map whit team slayer but can also be done with Slayer)

Just Fedrik

[Edited on 07.16.2009 8:33 AM PDT]

  • 07.16.2009 8:31 AM PDT

Scorpion
This is a small maze/obstical course that me and my brother put together last night. With a nice picture at the end.
Ending Picture

[Edited on 07.16.2009 9:32 AM PDT]

  • 07.16.2009 9:23 AM PDT

Don't feed the Trolls but give them sunlight!

Map Name: High Point
gametypes: team slayer onyl since i cant make others due i have used to many objects heh.
Picture/video of map: Pic and vid download link

map download

its a symetrical map with two bases (standard if you make a sandbox map) the middle of the map is higher (equil to 2 double boxes on top of each other) with a spartan lazer in the center (need to correct if it doesnt fit in there) then if you looks from the defender side on the left side of the center "building" there is a tower with a sniper on top.

every team has equil chance to get al the weapons and equipment, vechiles are quil place (1 warthog, 1 chopper and 2 mongooses as usual)

check it out and give a comment

  • 07.16.2009 11:23 AM PDT
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I CAN BE IN YOUR GROUP ????

Posted by: Hollohill
Cool, I have a good one (it's weird, I made a thread like this a while ago; oh well). Also, first reply. Suck it, Internet...
Hamster Crack, an EGM/Bungie inspired game variant of pure insanity:
The rules of this game are simple: Free for all, Gravity Hammers, Superspeed, and low gravity. There are no weapons/vehicles on the map, weapon pickup is disabled, radar is at 150m, infinite ammo is on, and there are no shields. I've only tested this game variant out with a max of six people (and it was really crazy), but played with 16 people, I'd expect it to be pure chaos! Muhahahahaha!

Recommended Players: 2-8
Game Type: Free for All; Duel

Hammer-On, Hamster Crack's younger, more versatile brother:
This is a lot less chaotic than Hamster Crack, with adjustments like lower speed, higher gravity (though still far from normal) and waypoints for everyone, Hammer-On involves more skill than luck this time around.

Recommended Players: 2-8
Game Type: Free For All; Duel


The Gauntlet, a map made to cause anger and frustration:
I first made this map when I figured out how to make fusion coil waterfalls. It works great with king of the kill (I put the hill in the center of a lot of action) and Hamster Crack. There are two "sets" of two-way teleporters, for the sake of fast travel, but they will also keep from instantly teleporting from one side of the level to the other.

Recommended Players: Any
Map Type: Offense/Defense; Arena
Size: Medium
Recommended Game Variants: Team Slayer, Territories, Assault, Slayer, King of the Hill

Explosivo, a super fun game variant that's even fun on split screen:

I made this game variant back in Halo 2, when I didn't have Xbox Live and my game variants had to be fun for small amounts of people. Rocket Duel is the most fun I've ever had in small groups, so just imagine bringing up your 15 other friends and partying out! Try it, you'll like it!

Recommended Players: 4-8
Game Type: Free for All; Duel


Ad space provided by Thee Warriors

Castle, a Forge map variant that takes Halo 3 back to the Dark Ages:

This map, made by BIG BOY DILLEY, turns foundry into a huge Castle, complete with a big front entrance, sniper towers, turrets, and even a dungeon!

Recommended Players: 8-16
Map Type: Offense/Defense
Size: Medium-Large
Recommended Game Variants: Team Slayer, Territories, Assault, Infection


Screenshots:

Main Overview

First Sniper Tower

Inside Base

2nd Story

Secret Sword Room

Back room

Spartan Laser Platform

Stairs Over Wall

Turret 2

Overview 2

If you want front page ad-space for your game variant/map variant, just PM me, and give me some of the details and links to the variant you want advertised.

Posted by: Hollohill
Cool, I have a good one (it's weird, I made a thread like this a while ago; oh well). Also, first reply. Suck it, Internet...
Hamster Crack, an EGM/Bungie inspired game variant of pure insanity:
The rules of this game are simple: Free for all, Gravity Hammers, Superspeed, and low gravity. There are no weapons/vehicles on the map, weapon pickup is disabled, radar is at 150m, infinite ammo is on, and there are no shields. I've only tested this game variant out with a max of six people (and it was really crazy), but played with 16 people, I'd expect it to be pure chaos! Muhahahahaha!

Recommended Players: 2-8
Game Type: Free for All; Duel

Hammer-On, Hamster Crack's younger, more versatile brother:
This is a lot less chaotic than Hamster Crack, with adjustments like lower speed, higher gravity (though still far from normal) and waypoints for everyone, Hammer-On involves more skill than luck this time around.

Recommended Players: 2-8
Game Type: Free For All; Duel


The Gauntlet, a map made to cause anger and frustration:
I first made this map when I figured out how to make fusion coil waterfalls. It works great with king of the kill (I put the hill in the center of a lot of action) and Hamster Crack. There are two "sets" of two-way teleporters, for the sake of fast travel, but they will also keep from instantly teleporting from one side of the level to the other.

Recommended Players: Any
Map Type: Offense/Defense; Arena
Size: Medium
Recommended Game Variants: Team Slayer, Territories, Assault, Slayer, King of the Hill

Explosivo, a super fun game variant that's even fun on split screen:

I made this game variant back in Halo 2, when I didn't have Xbox Live and my game variants had to be fun for small amounts of people. Rocket Duel is the most fun I've ever had in small groups, so just imagine bringing up your 15 other friends and partying out! Try it, you'll like it!

Recommended Players: 4-8
Game Type: Free for All; Duel


Ad space provided by Thee Warriors

Castle, a Forge map variant that takes Halo 3 back to the Dark Ages:

This map, made by BIG BOY DILLEY, turns foundry into a huge Castle, complete with a big front entrance, sniper towers, turrets, and even a dungeon!

Recommended Players: 8-16
Map Type: Offense/Defense
Size: Medium-Large
Recommended Game Variants: Team Slayer, Territories, Assault, Infection


Screenshots:

Main Overview

First Sniper Tower

Inside Base

2nd Story

Secret Sword Room

Back room

Spartan Laser Platform

Stairs Over Wall

Turret 2

Overview 2

If you want front page ad-space for your game variant/map variant, just PM me, and give me some of the details and links to the variant you want advertised.

  • 07.16.2009 12:31 PM PDT

CampFest
CampFest is a map variant where are two protective bases. Between the bases are fence what separates bases from each other. There are two gaps at the ends of fence. Also, there is three ways to get into the base. CampFest supports almost every gametype but it is build especially for multiflag and neutral assault games. Also SWAT gametypes works very well with this map. Works best with 4-10 players. And I'm sorry I don't have pics of this great map.

[Edited on 07.16.2009 1:54 PM PDT]

  • 07.16.2009 1:51 PM PDT

Give me a break I haven't been on in a long time

This reminds me when I would have been your daddy, but the dog beat me over the fence.

  • 07.16.2009 7:27 PM PDT

hey guys i created a map that I call sanctum evo the bases are like sanctuary but the center piece is different, set up for all varrients and has to versions mlg and standard game type. it's alot of fun to play on from what i have heard from others, just really wanted to see what the community thought of it since i put 23 hours in to perfecting it as best to my ability any feed back on up grading it would be greatly apprecated. Sanctum Evo screenshot of Sanctum Evo


thanks guys!

  • 07.16.2009 8:16 PM PDT

hey ppl i have a new map coming it origanats from halo 1hope u like i add links when ready

  • 07.16.2009 11:13 PM PDT

my best map ever with awesome design concepts, open for improvement
Check it out

  • 07.17.2009 12:00 AM PDT
  • gamertag: rolpie
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The one and only- rolpie

-Desperation-
Fun filled fat kid style infection map with a huge indoor base that with time allows you and your teammates to fall back away from the infected. There is a door that you can close securely but you still have to be on the lookout for zombies entering through the rooftop. At the end of this gut wrenching series of events await an abundant amount of weapons that will help you and your remaining teammates (if any) fend off from the zombies.

This made was made by me and my friend who I'm not sure if I can state his gamertag. It took us 7 hours to make it and it is a neat map with almost every block merged to another to ensure no gaps. We also used every penny available from the map editor in order to make this map.

Recommended Players: 4-16
Game Type: Infection; Fat Kid style game variant or one I have provided here.

Take your time to check out my fileshare too, thanks :D,
chrp1022/rolpie.

  • 07.17.2009 12:36 AM PDT

http://i211.photobucket.com/albums/bb51/wcl_nc/Gman2.jpg

Sky Tunnels V2


Map: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=86678092

Gametype: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=86677935

Screenshots: http://www.bungie.net/Stats/Halo3/FileSets.aspx?player=iNfAm0 uS%20Savage


This map is called "Sky Tunnels" , it is meant for either Infection or free for all slayer, please download it, if you love tunnels you'll love this, and even if you dont theres still more than just tunnels, but you'll have to download the map to find out.

2-8 players.


[Edited on 07.17.2009 11:49 AM PDT]

  • 07.17.2009 11:45 AM PDT