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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

nice

  • 07.21.2009 11:43 AM PDT

"Bridge v6"
By SniperKitten0ne. Featuring two 3-story bases 2 bridges and man cannons leading to snipe towers. Team slayer/1v1 only.

Download and help me fix any bugs by reporting them here plz! :D
also, if anyone wants to help make this map more awesome, help by making it playable with CTF and assault game types. i cant figure out how to do that no matter how many times i read the guide. thank you.

  • 07.21.2009 1:18 PM PDT
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Why am i ban from playing custom games from forage ????

  • 07.21.2009 2:48 PM PDT

*this just in, 9 out of 10 americans say that 1 out of 10 americans will always disagree with the other 9*

Original Bungie Thread:
http://www.bungie.net/Forums/posts.aspx?postID=35012194


Team Zlayer, an XForgery Official Gametype
Players: 8-16


Original Thread:
http://www.xforgery.com/forum/showthread.php?t=1531

The Origin:

Team Zlayer, believe it or not, is a spin off of Team Slayer. The idea came from my dreams of a 2 way Infection gametype. I imagined a game where if you killed an opponent, they would join your team, and the same for them. Sadly, this is impossible without honor rules. One night I was experimenting with gametypes, and decided to make the closest thing possible. I made all the players, even zombies, have unchanged stats. I then made each team extremely unequal (two people on one team). I did this so that one team would start off with a dis-advantage, and then by the end of the game, the tides would be turned enough to make the original winners, the losers. At the time of the creation, I was in a party with Time Glitch. (not long before he created his popular XFOG Agents!) Anyway, I was talking to him about it, and couldn't come up with a name. I asked him, and he immediately responded: "Team Zlayer." I loved it, I thought it fit perfectly.

The Gametype:

Basic statistics:

* Zombies have full shields, assault rifles, etc.
* 2 Zombies start
* 10 minute Time Limit
* 1 Round
* Zombie Forced Color: Red
* Human Forced Color: Blue


Detailed statistics:

*Removed due to length of post, see original thread for details. (Top)


Basically, zombies and humans are exactly the same except for their colors. Humans start with most of the players, and zombies with only 2.


The Testing:

I got a party together the day after I made it, and started playing it on all the default maps. Pretty soon, we had a full party of people, so a lot of maps were tested. Everyone kept complementing it, and talking about how it was a great game. Basically, testing went great, I made very few changes, and kept testing it just for fun. Though we only played original maps, it all worked great, which is what's awesome about this gametype. After the few first games of testing, we started to see the strategies needed to play this game successfully, and got pretty good at it.

The Strategies:

Team Zlayer is actually a very tactical game. Each player needs discipline, and cooperation to survive.

Humans:

To play most effectively as a human you must stay grouped together. It's important to always have someone watching your back as any weakness will be used against you by an experienced zombie. Also, be aware of any power weapon on whatever map you are playing on. It is a very good idea to know the map before you play it, so if it's a custom map you've never seen, go through it on forge before if you are serious about doing well. Power weapons are extremely dangerous in the hands of a zombie. Power weapons include:

* Rockets, Spartan Laser, any strong weapon.
* Tank, Wraith, any strong vehicle.
* Invis, Overshield, Cutom powerup.

It's always a good idea to secure the power weapons before the zombies do, else your game will most likely be short lived.


Once again, as a human:

* Stay together
* Watch all sides.
* Be aware of Power weapons

Zombies:

As a Zombie, the key to success is staying hidden. Rushing is probably not going to work until farther into the game. Your best bet is to stay back, and watch from afar. From there you can look for weaknesses in their defense. Power weapons should be your main priority at the start, it's your best bet. If you have the chance to get one, you need to take full advantage of it. If you are confident that you can get even one person with it, you should go for it. Just one more person on your team is like the first domino that will lead to your success. If power weapons are not an option or unavailable, any long range weapon is good. Staying far away can prevent them from getting any points, and can allow you to stay hidden. If nothing else is working, work together, and look for the place where the humans aren't defending. If they are moving, try and find a pattern they follow, then take advantage of it. It's a challenge, but their defense can't be fail proof, so keep trying, you'll get someone eventually.

Once again, as a zombie:

* Stay hidden
* Get the Power Weapons
* Look for any weaknesses
* Work together
* Look for patterns
* Don't give up


The Capabilities:


The beauty of this gametype is that it works on all default maps. This way you don't have to download any other maps to play. Nonetheless, custom maps work too, but they must have Infection Starting points positioned the same as Team Slayer.

Download:

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=83331079

[Edited on 07.21.2009 5:52 PM PDT]

  • 07.21.2009 5:48 PM PDT
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i made a gametype a couple of days ago and played it with a bunch of my friends who thought i lied about making it and said it was fun.

The game is a VIP variant where everyone has one life. The vip and his team have to make it across the field. The VIP is referred to as the shepard and his team mates, the sheep. The sheep must help the shepard out because he has no radar, but the sheep have enhanced. The sheep cannot however do any harm without , of course, an assasination kill. The other team that responds behind multiple obelisks and wall, slits, with half camo, must try to kill the Shepard(VIP) to end the round. but the Shepard has a smg on insta-kill. so if the wolf is pointed out or spotted, he can say goodbye. The challenge for the wolfs would be to pick off all of the sheep first to get more points. The Challenge for the Shepard is to make it to the end of the field while walking very slowly with his sheep guiding him, so that his team could gain 10 extra points along with their wolf kill points. 2 rounds per team. it doesn't usually last too long.
for approx. 6-16 players for most fun.

sound kinda fun?!?! try it out with your friends by downloading the links below:

MAP:
Wolf's Forest

GAMETYPE:
Blind Shepard

  • 07.21.2009 6:06 PM PDT
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does anyone have the unlimited budget version of sandbox? please give me a link thank you!

  • 07.21.2009 11:20 PM PDT
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Posted by: K1ngSla3r
Why am i ban from playing custom games from forage ????

check your privacy settings on your xbox. i had this problem too you must turn all of the privacy things so everyone can see everything

  • 07.21.2009 11:22 PM PDT

New map variant made of the popular Sandbox, called Dustbox. (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3 fileid=87416549)

This map has been made firstly by deleting all the original objects and starting afresh.

The map is made on three levels, the uppermost level comprises of two sniper platforms.
The middle level (the largest) comprises of two small mazes (one at each end) and a large semi-open space in the middle, plenty of weapons have been placed in the area so you are never short, unless you stay outside...
The final level is built underground, this level has some vehicles and a lot of grenades, perfect for a little mowdown express.

All three levels are connected with the middle level via teleporters, but watch out for this map, there are some hidden surprises...

This map has been configured for operation with CTF and Territories.

  • 07.22.2009 12:16 AM PDT

I'm the jerk who goes around shooting my own team.

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  • 07.22.2009 1:23 AM PDT

Taylor Gang! 420

An infection Map remake of a past map i made Zombie House V2.1
It's a three story house and roof. At the front entrance to the attic is turret that only spawns once so don't tear it off, there is also an entrance through the floor into the attic(humans watch your back). In the zombie main spawn is a teleporter that goes very high above the building to easily access the roof to prevent zombie frustration and to scare humans, weapons in attic: SMGx1, ARx1, BRx1, SHOTTYx1, all weapons have 1 extra clip i think. The 2nd floor has the roof entrance and 1st floor entrance, you need to wait 90 seconds to get to 2nd floor, there is also a hole in the floor so lookout. 2nd floor weapons: SMGx1?, BRx1, ARx1, SHOTTYx1, ROCKETx1, FLAMETHROWERx1, i think most weapons have 1 extra clip. In the second floor try to stay in the corner with the weapons and use rocket when they bunch up. The 1st floor has three entrances, front entrance, 2nd floor stairs and, back entrance to armory. You either need to wait 90 seconds or 120 seconds to get to the armory. 1st floor weapons: SMGx1, SPIKERx2, BRUTE SHOTx1 FIRE GRENADESx2, SPK GRENADESx3, DEPLOYABLE COVERx1. on this floor it's best to stay next to the spiker spawn so you are closer to the stairs. The armory has 2 entrances, 1st floor entrance and front entrance(armory). Armory weapons: SMGx3, BRx3, ARx3, SHOTTYx3. If you're dumb enough to stay in here then you should go to the corner with the weapons. Most of the humans will spawn next to the house and need to get inside, only two humans spawn in the attic.

When i made the map i went for a night of the living dead-theme you know colorblind and gloomy together to make the erie dark feeling from the movie.

Gametype:T-Virus V2.1
In this game, humans spawn with magnum and, no grenades. They also have no shields and have 200% gravity to prevent double jumping and things like that. The zombies have no shields and no forced color to try and fool you since humans don't have any marker, the last man turns Red like when somebody panics in zombie panic source

Thats all and i hope everybody likes the map and gametype
go to my fileshare for more screenshots, clips, games and, maps

  • 07.22.2009 2:43 AM PDT

Taylor Gang! 420

An infection Map remake of a past map i made Zombie House V2.1
It's a three story house and roof. At the front entrance to the attic is turret that only spawns once so don't tear it off, there is also an entrance through the floor into the attic(humans watch your back). In the zombie main spawn is a teleporter that goes very high above the building to easily access the roof to prevent zombie frustration and to scare humans, weapons in attic: SMGx1, ARx1, BRx1, SHOTTYx1, all weapons have 1 extra clip i think. The 2nd floor has the roof entrance and 1st floor entrance, you need to wait 90 seconds to get to 2nd floor, there is also a hole in the floor so lookout. 2nd floor weapons: SMGx1?, BRx1, ARx1, SHOTTYx1, ROCKETx1, FLAMETHROWERx1, i think most weapons have 1 extra clip. In the second floor try to stay in the corner with the weapons and use rocket when they bunch up. The 1st floor has three entrances, front entrance, 2nd floor stairs and, back entrance to armory. You either need to wait 90 seconds or 120 seconds to get to the armory. 1st floor weapons: SMGx1, SPIKERx2, BRUTE SHOTx1 FIRE GRENADESx2, SPK GRENADESx3, DEPLOYABLE COVERx1. on this floor it's best to stay next to the spiker spawn so you are closer to the stairs. The armory has 2 entrances, 1st floor entrance and front entrance(armory). Armory weapons: SMGx3, BRx3, ARx3, SHOTTYx3. If you're dumb enough to stay in here then you should go to the corner with the weapons. Most of the humans will spawn next to the house and need to get inside, only two humans spawn in the attic.

When i made the map i went for a night of the living dead-theme you know colorblind and gloomy together to make the erie dark feeling from the movie.

Gametype:T-Virus V2.1
In this game, humans spawn with magnum and, no grenades. They also have no shields and have 200% gravity to prevent double jumping and things like that. The zombies have no shields and no forced color to try and fool you since humans don't have any marker, the last man turns Red like when somebody panics in zombie panic source

Thats all and i hope everybody likes the map and gametype
go to my fileshare for more screenshots, clips, games and, maps

  • 07.22.2009 2:44 AM PDT

Taylor Gang! 420

oops sorry, the first time failed

  • 07.22.2009 2:46 AM PDT
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http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=87260833
Link above.
A giant version of Megaman's jumping sprite that can be climbed. It has many great hiding spots. It took me a while to make, enjoy!

  • 07.22.2009 7:04 AM PDT

II Smurf

I have a map witch is for normal slayer or team slayer if you would like but basically all it is are to forts with a snipe tower in the middle along with the eye witch is a snipe place with a shield door and is in the shape of an eye so thats the map really all you have to battle out for survival on this map made by me ~Epic~

Here is The
~Link To Download it~
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=87475285


Hope you guys/Girls enjoy it :)

  • 07.22.2009 1:28 PM PDT
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PLEASE does anyone have the UNLIMITED BUDGET version of sandbox

  • 07.22.2009 8:00 PM PDT

i would love to know what you people think even though probably no one will even see my message but ill try anyways

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=87364812

  • 07.22.2009 8:17 PM PDT

II Smurf

I have another map that my freind Br MayhemXX made and it is really fun to play it is a highly tactical game unfortunatly he does not have the gametype on his file share :(
but otherwise it is good you would play it on infection so just make the zombie aloud to pick up weapons and your good to start playing it also gives u a thrilling adventure through this awesome map me and my friend would love it if you could try it out....

~Link~
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=87439122

  • 07.23.2009 2:41 AM PDT
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GE Library Evo
~Link~
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=87613122&fset=97367

This is a remake of the basement level from N64's popular multiplayer shooter Goldeneye 007. The basic layout of the level is exactly as the original, including the "Body Armor" Passage, the "Soviet" Corridor, and the "Pillar Room".

However the stage has taken an overhaul for increased mobility throughout, and more avenues to fire upon others from room to room. There are added ledges in the base rooms to create more dynamic combat. Included windows and obstacles in otherwise stale hallways to create diversity. Included are passageways not seen in the original 007 stage. Weapons include the shotgun, sword, sniper, rockets, spartan laser, and even a ghost to bomb around in. Comments always appreciated!

  • 07.23.2009 10:42 AM PDT

Crazy hard obstical couse everyone should download and try to beat
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=87477981

  • 07.23.2009 12:51 PM PDT

This is an awesome obstical couse
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=87477981

  • 07.23.2009 12:56 PM PDT

Conquest in Matchmaking!

Zombies

  • 07.23.2009 1:18 PM PDT

Don't feed the Trolls but give them sunlight!

hi again i got a new map on sandbox:

its called colloseum

this new map is symetrical (just like almost all of my maps) 2 small bases (whitch you wont stay for a minute) and in the middle a big sort of "arena".
in the arena is:
the base floor: fallen/broken pilars whitch provide cover.
second floor: limited to your side of the team so you have a little better view on the enemy and shoot from a far distance.
third floor: the highest point with limited view but safe place to shoot from a distance

weapons:
base floor: 2 plasma pistols (the 1's that can kill but take down shield) becuz there are space where you fight close to each other (1 for both teams) and a bazooka in the middle for the taking, also a gravity lift to take the overshield.
second floor: battle rifles with 2 sticks for each team (2 on each side) and an SMG for each team (the plasma pistol with the SMG makes a good combo)
third floor: a brute shot for each base.

grenades are places on several places (both teams has a total of 4 normal grenades (makes a total of 8)

equipment bubbel shields (2 total) place 1 for each team


further: i will need to have backup from you guys so rate and give advice (also on spawning although i think they are properly set)

gametypes: team slayer and CTF

(other thing each base has a machine turret u will see why when doing CTF (atleast i knew why)

no vechiles cuz it would ruin CTF gametype on this map and becuz you cant navigate throught the arena whitch takes most of the map.)

i hope you enjoy!

  • 07.23.2009 3:47 PM PDT
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Gamertag: Assassin958

Call me stupid if you want but I can't link my gamertag. Every time I try to it tells me to make an XBL account. I still would like to share some maps made by me, Assassin958 (GT same as username.) If you do download a map make sure to download the respective gametype. I'd also like to add that it would be cool if you could send me a message if you like any of them. Here's a link to my File-share:
(url)http://www.bungie.net/stats/Halo3/FileShare.aspx?gamerta g=Assassin958(/url)

Holdout001: This wasn't my original idea and it was originally on Foundry but I thought it would be cool to remake it on Sandbox. If you haven't played the Foundry holdout the whole point of this is to kill the zombie while you wait for the next man cannon/bridge/custom powerup to spawn.

Best map ever: All I'll say is try to get ten or so friends together to play this one. You may not play it again but you may lol the first time at least.

Get off my Lawn: This is a storm the house type of thing. It's simple... Get into the house and kill the old man.

-blam!- zombies: My remake of the famed -blam!- Zombies on Halo. Simple.

Left 4 Dead V2: Again, not my original idea. This is the same concept as 30 Days of night, but on ghost town. If you want the games to go faster, I reccomend giving the zombie a radar.

Ninja Battle: Balance precariously as you try to eliminate 5 other (Up to 6 players) determined ninjas. The game type is important for this one.

[Edited on 07.23.2009 4:57 PM PDT]

  • 07.23.2009 4:55 PM PDT

Sky Beacon

Created by KillerKID323, wrestlingg666, and Bankrupt69.

Swat map made for 4-12 players. Good for most slayer type games.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=87663777

[Edited on 07.23.2009 5:28 PM PDT]

  • 07.23.2009 5:27 PM PDT

I have a map! I believe it is a very nice map... but then again, what map isn't great in the creator's eyes?
well the map is called Untoten
it is a map that is modeled after the "Nacht de Untoten" ( i think that is how it is spelled) -blam!- zombie map in "Call of Duty: World at War" i was not inspired to make this map because i believe that it is better than any infection map so far in Halo 3. I was actually annoyed at the utterly horrible excuse for a map that was based off this very same thing. i just knew that with Halo 3's amazing forging system that this map could easily be replicated with the creator. the map with gametype was fun but the map didn't look anything like the map it was based on.... it was a box that had stairs set to spawn like 60 seconds in... so i made a map that is completely modeled after "Nacht de Untoten"
The map's layout is the same as the map it is based on. features include: a working mystery box, every window is entrance for zombies (window locations are just like in the "Nacht De Untoten" map), stairs spawn 60 seconds into the game to provide access to upstairs, a "Help Room" door that can be used 90 seconds into the game, a cave that allows a sneaky access for zombies as in "Nacht De Untoten". I know a few of you are asking yourselves, "what does he mean, 'working 'mystery box''?" i mean there is no weapon pick-up enabled unless one of the humans picks up a custom power-up (3 are located in front of the box), the mystery box is an enclosed box with a wide variety of weapons inside all on a single weapon holder. a human picks up a single power-up (power up settings need to be on: infinite ammo enabled, player speed as low as possible, and make the power-up only last 3 seconds. these settings should provide only enough time for the human to pick up one of the weapons inside the box. the rest of the settings such as: zombie shields, damage modifiers and everything else can be set to what your party likes. basically the map is a stationary map of the "-blam!- Zombies" gametype for "C.O.D. W.a.W" but as for the gametype settings, well, i couldn't get them to please everyone, "zombies should have more shields/less shields" or "zombies shouldn't run that fast, or should die faster!" so i have decided you should just make your own settings (just keep the custom power up settings the same and all should work)
The map has a few little problems but they can easily be over-looked through cooperation from other players. The first problem is that the windows that zombies enter through can be used as exits for the humans despite the high gravity... the only way to do so is a well placed grenade or crouch jump. the second problem is that the custom power-ups that provide the humans with a source weapons, can be picked up by the zombies.... i am annoyed because there really isn't a way to prevent zombies from picking up these power-ups (not to my knowledge) other than party cooperation. another problem is that the humans can crouch jump into the "Help Room" before the teleporter is unblocked... also the power-ups are somewhat close together so they may accidentally all be picked up by one person.
ways to solve the problems: problem1) player cooperation, just have people agree not to jump out. problem2) PLAYER COOPERATION! zombies, don't pick up the power-ups. problem3) same thing... cooperation. problem4) walk into one power up, get your weapon, then let a teammate do the same... the there is enough space to avoid touching the power ups... i may edit the map soon to fix that, i'll keep you posted....
well that is it, if you have questions or whatever, just message me, i will provide a link to a thread as soon as i can (just created my bungie.net)

edit:^ i just got bungie.net set up, i have had bungie pro

[Edited on 07.23.2009 7:44 PM PDT]

  • 07.23.2009 6:21 PM PDT