- chief Wiggumm
- |
- Exalted Member
*this just in, 9 out of 10 americans say that 1 out of 10 americans will always disagree with the other 9*
Original Bungie Thread:
http://www.bungie.net/Forums/posts.aspx?postID=35012194
Team Zlayer, an XForgery Official Gametype
Players: 8-16
Original Thread:
http://www.xforgery.com/forum/showthread.php?t=1531
The Origin:
Team Zlayer, believe it or not, is a spin off of Team Slayer. The idea came from my dreams of a 2 way Infection gametype. I imagined a game where if you killed an opponent, they would join your team, and the same for them. Sadly, this is impossible without honor rules. One night I was experimenting with gametypes, and decided to make the closest thing possible. I made all the players, even zombies, have unchanged stats. I then made each team extremely unequal (two people on one team). I did this so that one team would start off with a dis-advantage, and then by the end of the game, the tides would be turned enough to make the original winners, the losers. At the time of the creation, I was in a party with Time Glitch. (not long before he created his popular XFOG Agents!) Anyway, I was talking to him about it, and couldn't come up with a name. I asked him, and he immediately responded: "Team Zlayer." I loved it, I thought it fit perfectly.
The Gametype:
Basic statistics:
* Zombies have full shields, assault rifles, etc.
* 2 Zombies start
* 10 minute Time Limit
* 1 Round
* Zombie Forced Color: Red
* Human Forced Color: Blue
Detailed statistics:
*Removed due to length of post, see original thread for details. (Top)
Basically, zombies and humans are exactly the same except for their colors. Humans start with most of the players, and zombies with only 2.
The Testing:
I got a party together the day after I made it, and started playing it on all the default maps. Pretty soon, we had a full party of people, so a lot of maps were tested. Everyone kept complementing it, and talking about how it was a great game. Basically, testing went great, I made very few changes, and kept testing it just for fun. Though we only played original maps, it all worked great, which is what's awesome about this gametype. After the few first games of testing, we started to see the strategies needed to play this game successfully, and got pretty good at it.
The Strategies:
Team Zlayer is actually a very tactical game. Each player needs discipline, and cooperation to survive.
Humans:
To play most effectively as a human you must stay grouped together. It's important to always have someone watching your back as any weakness will be used against you by an experienced zombie. Also, be aware of any power weapon on whatever map you are playing on. It is a very good idea to know the map before you play it, so if it's a custom map you've never seen, go through it on forge before if you are serious about doing well. Power weapons are extremely dangerous in the hands of a zombie. Power weapons include:
* Rockets, Spartan Laser, any strong weapon.
* Tank, Wraith, any strong vehicle.
* Invis, Overshield, Cutom powerup.
It's always a good idea to secure the power weapons before the zombies do, else your game will most likely be short lived.
Once again, as a human:
* Stay together
* Watch all sides.
* Be aware of Power weapons
Zombies:
As a Zombie, the key to success is staying hidden. Rushing is probably not going to work until farther into the game. Your best bet is to stay back, and watch from afar. From there you can look for weaknesses in their defense. Power weapons should be your main priority at the start, it's your best bet. If you have the chance to get one, you need to take full advantage of it. If you are confident that you can get even one person with it, you should go for it. Just one more person on your team is like the first domino that will lead to your success. If power weapons are not an option or unavailable, any long range weapon is good. Staying far away can prevent them from getting any points, and can allow you to stay hidden. If nothing else is working, work together, and look for the place where the humans aren't defending. If they are moving, try and find a pattern they follow, then take advantage of it. It's a challenge, but their defense can't be fail proof, so keep trying, you'll get someone eventually.
Once again, as a zombie:
* Stay hidden
* Get the Power Weapons
* Look for any weaknesses
* Work together
* Look for patterns
* Don't give up
The Capabilities:
The beauty of this gametype is that it works on all default maps. This way you don't have to download any other maps to play. Nonetheless, custom maps work too, but they must have Infection Starting points positioned the same as Team Slayer.
Download:
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=83331079
[Edited on 07.21.2009 5:52 PM PDT]