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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

All Flags Flying, Version of High Ground Meant for the Gametype One Flag
The only thing that is different from the original High Ground is that the flag spawns on a crate in the sky, which may only be reached by a teleporter located next to the mortar behind the base. While this map may not seem like fun now, once you try it, you will think differently, trust me, whether you're playing with two teams of two, or two teams of eight, this map is fun. This map is ideal for 4-16 players.


[Edited on 10.18.2007 9:39 PM PDT]

  • 10.18.2007 9:39 PM PDT
Subject: Blood Bawl aka Halo Football
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Blood Bawl
Blood Bawl is a variation on neutral assault. Use your gravity hammer to tackle your opponent and make them fumble the ball. Two 2-minute and 1-minute sudden deaths are the time limits. Friendly fire, radar sensors, and motion trackers are OFF. 200% Gravity, 200% Speed Boost, 2X Overshield.
Invulnerability to everyone until you pick up the bawl (You can still be assassinated however). Upon picking up the ball, the player turns gold, moves at 75% speed, but gains 300% damage resistance and 25% leech . This is the closest I could think of to emulating the nit and gritty of real football (i.e. tackles, rushes, blockers, fumbles, and people getting hurt) plus explosions, flying bodies, and giant alien hammers.

...::: Official Arenas :::...
Blood Gorge
Blood Gorge is the first map for this game variant. 4-16 players. The arena is located across from the downed pelican on Valhalla. It is surrounded on one side by a giant forerunner wall and on the other by human equipment and various indestructible but broken-down vehicles. The wall is kinda fugly.

Blood Shore
The second map variation I made for Blood Bawl. Good for 4-16 players. It takes place again in Valhalla but has better scenery and ambiance. The wall consisting of crates and vehicles is much cleaner looking and the water effects of Halo 3 make this map even more interesting. Watch your opponent's body (or yours) crash into the water. Feel the ripples and waves caused by your hammer smashes. Are you a shark or a minnow?

Blood Grave
Third map I made on Epitaph for Blood Bawl. It's super tiny so it's probably only good for 2-8 players. There are two mighty pillars in the arena that provide good blocking support. They can be used to fool your opponents on which way you're taking the bawl. Bounce your grenades off the wall to catch your opponent by surprise. Not a good map if you're claustrophobic. Now go ahead. Try digging yourself out of your grave.

Blood Trap
Fourth and maybe final map variation that I will make for Blood Bawl. It's a gigantic map on Sandtrap suitable for 6-16 players. There are multiple obstacles to fight through and fusion coils to use against your opponents. There are grav-lifts your can use to help propel the bawl-carrier forward. Nice towers, chairs, and stools overlook the arena and give the audience front row seats to the carnage. The wall is nicely organized with choppers, hornets, crates, and other meaningless things. Lastly, the ball spawner is guarded by barricades so you have to be quick on your feet or use your hammer to blast right through them.

I hope lots of people try this game mode out. Don't be afraid to leave comments and ratings =D Enjoy! And keep up the great work, Bungie!

[Edited on 10.19.2007 12:08 AM PDT]

  • 10.19.2007 12:00 AM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Narrow Siege Map
Siege CTF Gametype
*Readers are strongly encouraged to download both the map and the gametype (If you choose to download at all)

The ark is under siege! Explosions wrack the field as barrels rain from the sky. But with a pumped up shield and a little luck, clever spartans can find their way across the battlefield, to reach the ever-coveted flag.

*The easiest way to learn this game is to play it; read on only if you revel in the specifics.

The map is altered to cause fusion cores to constantly rain. This is balanced in the Siege CTF gametype by additional shield, although the decreased gravity and increased player speed make the effects of the explosions all the more devastating.
A few pieces of equipment have been replaced, to better fit the change in gameplay, and the overshield has been replaced with a custom powerup increasing speed and lowering gravity, but also lowering damage resistance, for 15 sec(useful as a last resort to catch an escaping flag carrier... or to hasten that escape!)
Player damage has been increased, to counteract the additional shield (the idea is to survive more explosions, not more attacks from opposing players).
Radar range is increased, to help adjust players to the increased running speed.
Picking up the flag causes an intense alteration to gameplay. The flag carrier loses their incredible speed, and gravity increases exponentially. Conversely, the carrier gains a huge resistance to damage... but loses their ability to charge their shield. And on top of all that, the carrier also loses their radar. Essentially, the carrier becomes a slow, blinder-wearing tank.
Fire grenades are added to the map, partly to help take down the flag carrier, but mostly just to shake things up (the game was just too boring, ya know?)

[Edited on 10.19.2007 12:16 AM PDT]

  • 10.19.2007 12:14 AM PDT

The WorkPLace
(Formerly 'Halo 3 in The Work PLace')

Reach Map Variants

My Twitter

J3 Football
Map Variant
Game Variant
Get the ball (bomb) from one endzone to the other. You must use the map variant and game variant together. 4-16 players.

  • 10.19.2007 6:39 AM PDT
Subject: New Gametype
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So, me and my gaming buddies we playing halo the other night, and we wondered why there was never a gametype that forced you to fight the covenant. i know, go play the campaign right? but we got to thinking, what if there was a game that allowed up to 8 players to hold a fortess, say like on valhalla, and have periodic drops of covenant soldiers in. have a power up that spawns every 5-10 mins, that will call in a pelican for weapons and ammo, and make it one life. set the scoring like the meta-game, and let them duke it out with the covenant. also, leave the option to fight against enemies from any of the halo games. or, just for the hell of it, let them fight marines and odst's. set the game to accept skull input, so that the game can get really interesting. make it a gradually increacing difficulty, so that the first wave will be mostly grunts, some jackals, next wave will be more jackals, wave after that will have eiltes or brutes. it all depends on how you want it. make it an infinite number of waves, and make it more of a team game. set it up so that people still rank up if they make it past wave X on this difficulty with this many players. or make it a time bonus or something. but i personally would love it cuz it gives me the one thing i have always wanted: unlimited targets.

  • 10.19.2007 10:19 AM PDT
Subject: ALL GAMETYPES MAP!

Sgt. Avery Johnson favorite quote: Oh! I know what the ladies like!

UNSC Camp #117
ALL GAMETYPES MAP!

Here's my first map variant. I just thought from the beginning: ''Hey! Let's make a map variant that is playable with ANY gametypes!''. I tried to make Isolation a better place to play, since I don't see much people loving this map. I went through some alpha and beta tests to make sure the map is playable and ''balanced'', but you can still send me more comments for my future creations.

Mostly, the new big thing about the map is that objective gametypes don't use the original bases. I made new bases, one on the very top structure (defenders) and the other at the real bottom, underneath the first base (attackers). I blocked the tunnel that goes down to make sure defenders don't have any advantage.

  • 10.19.2007 11:29 AM PDT
Subject: Perfect for Alpha Zombie maps! -Intermission-
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This map variation is perfect for any kind of Zombie, Usually played on with my mode "Hybrid Honica" which is an Alpha Zombie mode with the Alpha Zombie having Gravity Hammer and increased bonuses which will be downloadable this weekend. You will find its extremely fun with just 3-4 players but the party really gets going with 10+. My friends and I have a blast on this map system link, I haven't witnessed Split Screen but they mod is awesome. The weapons have the perfect amounts of ammo. Yes, theres a sniper but it'll only take out a few. ;) And everything has been tested on Forge with 6+ players to enable the testing of perfect strategies and counters and Escape routes. The starting place is in the Zanzibar Power plant and its most likely for players to run for the Camp Froman wall passage but I made it easy enough for the Zombies to kill the campers of the Froman so dont worry. Download this and tell me how it was, and tell me your favourite strategies and modes to play with. Peace.

http://www.bungie.net/Forums/posts.aspx?postID=13776897 <- Download Here, Hope ya Enjoi

[Edited on 10.22.2007 10:18 PM PDT]

  • 10.19.2007 11:31 AM PDT
Subject: Tremors - Valhalla
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Tremors

Info
The map is played on Valhalla and is great for about 6-16 players.

Rules
Only the BLUES are allowed to take the flag, the guys on Ghosts aren't meant to take it.
You only have ONE life.
If a blue is on a rock or similar, even if the red can hit them, they aren't allowed to.


Reds(Ghosts):
You should only have 1 or 2 on this team, maybe 3 if there are 16 players.
These people can ONLY use ghosts to kill the other team, can't shoot and can't hit the other team while they are on a hill.
You can ONLY splatter the other team.

Blues(Flag Takers):
You must make your way to the ghosts' base and steal there flag and return it to your base, sounds simple? No, its not.
You aren't allowed to shoot, you must just dodge the ghosts and use teamwork and flanking to reach the flag.

Map
Map Variant

[Edited on 10.19.2007 8:39 PM PDT]

  • 10.19.2007 4:16 PM PDT
Subject: Valhalla X05 and Slayer X05
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Player size: It is good for 1-4 player battles or 8-10

Map Weapons: Each base is near equal in weapon size. There are 2 spartan lazers, 2 rocket launchers, 3 sniper rifles, 1 beam rifle, 2 spikers, 1 shotgun, 1 gravity hammer, some battle rifles, and 1 energy sword in each base. The 2 bases have 1 distict difference in them though, 1 base has every power-up (gravity lift, bubble shield, etc.) and the other has some power-ups but also has more grenades and has an extra gravity hammer.

Vehicles: Each base has 2 mongoses set up in front of each mancannon (there is 1 of the rocket launchers beside each one if you want to get on the back of it and kill people), 1 tank (it may be a bit overwhelming but that is why there are 2 lazers), 1 hornet, and 1 banshee (You will really need that lazer when your up against those things!).

Game type: This goes great with the map because you have regenerating grenades, infinate ammo, speed 125%, and gravity 50%.

Links: Valhalla X05 and Slayer X05. Happy killing!

  • 10.19.2007 6:38 PM PDT
Subject: Laser Tag
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Thanks to Chevmeister for the blank Guardian Canvas!

Love spartan lasers? Love real life laser tag? Well the second I'm far from. But I tried to best I could.

Find more about it, download the map, and get the link to download the varient at this link:

http://www.bungie.net/Forums/posts.aspx?postID=13825261&v iewreplies=true

Coming Soon

-Elephant Wars: Fight in elephant powerhouses! Making game varients for it. (Mainly assault and slayer, maybe VIP)
-Mongoose Racing/MR Extreme: Race around Sandtrap. Kill your opponents. In MR Extreme, there are grav lifts and obstacles. Would've uploaded today but ran into technical difficulties.
-(possible) Showdown! Go through an obstacle course! Make it to the arena first and pick the better weapon. When your opponent or opposing team shows up then the showdown will begin!
-(unlikely) Ship wars! (I know there is a pirate one. Doubt mine will be as good) Fight in makeshift ships in many multiplayer games.
-(unlikely) Contained! Trapped by zombies (infection) in a room, make it out and get to the powerup and heavy weapons store before they can get in. There are few ways out, and they will require teamwork!

  • 10.19.2007 7:14 PM PDT
Subject: Knockout
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Already got another. Yes, somebody has probably created this.

Get out your gravity hammer cuz you're whacking! Knock your enemies off the clif yet stay on solid ground yourself in this chaotic FFA game. More people the better!

Knockout Map and link to variant (and game rules):

http://www.bungie.net/Forums/posts.aspx?postID=13826351&v iewreplies=true


...and with recent production, I'll need someone to hold my files maybe. Unless this Bungie Pro thing helps...

[Edited on 10.19.2007 7:54 PM PDT]

  • 10.19.2007 7:51 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Ive made a few cool maps in the past few days...

Holdout
Gametype: 28 weeks later: infection, zombies r 300 speed, no shields
Base map: valhalla
Humans spawn inside the lake side building, which is heavily fortified, shotty, mag, and br spawn inside... zombies must find a way to get in and eat the humans, about halfway across map, where the goose spawns usually beside the radio antenna, a single hornet is there.
Goal: Humans, somehow, have to make their way to the hornet(which is extremely difficult, only seen seen once with two ppl, started out with 8.) and fly to safety. Or you cud try to stay inside the base, but because of all the ways in( i have all the entrances blocked well, but they dont last forever) i wudnt recomend that option.

Extinction
Gametype: infected, a variation of infection.( once again zombs are 300 speed no shields)
Base map: sandtrap
Humans spawn by 4 geese? on the outter rim of the map, zombies spawn about 100 yards behind them
Goal: The only option for the humans is to drive or die.
This game is VERY fun, even with only 3 ppl. its hilairious to see a zombie running behind ur goose, u score a headshot, and he goes rolling in the dirt and dust kicks up.

Fort Faragot
Gametype LOTR Classic( team slayer, one life, energy swords)
Orcs start out behind a wall of supply crates ( the covenant crates) and must break through and kill al who defend fort faragot.
Goal: just to be the last team standing
Currently making diff variants of this map.

  • 10.19.2007 8:51 PM PDT

These are the links to get to the Map and game type for Under Seige at Dover Castle,a variant of territories on High Ground

Dover Castle
Under Seige

After you played please come back and leave comments on my published forum pages for these variants

Defenders: Your caslte is under seige. You have heavy fortification, Heavy Weapons and a plethora of ammo about. Your goal is to defend your castle at all costs, but be wary you only get ten lives. Be sure to stop in the armory on the second floor for equipment; look in the pipe for any vermin trying to sneak in.

Attackers: You want that castle, who doesn't want a castle. You have minimal arsenal, mostly close range. Power-Ups are your friends. Work together, breach that wall and take that territory for your own. Good luck they have all the big guns.

Game is best played with even teams of 5 or more...

To all there are some weapons hidden that can give an edge to either side, but taking the time to find them might cost you the game. Attackers if you think it is to hard there is a phone on the map to call for Mommy. LOL .... You can't drive the vehicles unless you have the custom power-up... but you can still ride along...

PS the custom power ups make you some what god like (for a short time) and there is one for both sides use them well...

I hope you all have fun... let me know if there are any problems and if do point out areas that need tweaking...

Hydro out...

Special thanks to : Wolfman1963, ElGuapo343, Rivulus, CrankRacer X, Psybir, and the rest of the Clan



[Edited on 10.19.2007 11:51 PM PDT]

  • 10.19.2007 11:37 PM PDT

XBL-MIKEYT85
Gladly Helped Rage0015 to 920 Plants and 700 Carrier Kills

Team SWAT
Team SWAT game varient in this game there are no shields, also no radar. You Start with a BR and a Magnum.
Has 3000+ Downloads to date : ).

  • 10.20.2007 12:44 AM PDT
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These two go best together.

Infection LR 00

A map variant where all the access to the base is barricaded. All the humans spawn at the main base, and must choose a teleporter to take them to a secondary base, which are better armed than the main base.

Infection LR

A version of infection where the zombies are little bit stronger, faster and do a little bit more damage than humans, but with more gravity.

  • 10.20.2007 1:46 AM PDT

Murphys Laws:
If you drop a cat from a building, it lands on it feet, buttered toast lands butter side down. what happens if you glue a peice of buttered toast onto the back of a cat and drop it off a building? It hovers, and you make a freeway of hovering cats.

Inspired by an idea from a apoximate 2 second clip in the lastest bungie vidoc - I present Deathtrap.
This is a varient of teritorys where a hevey covenant sepratist phantom, which was transporting a large number of ghosts to the front line, was shot down by a Brute encampment. The attackers spawn inside and around the crashed phantom, with a variety of debris and weapons at their desposal , along with 8 ghosts. The Brutes have laid out an large minefeild down the "ditch", you know the large ditch that i am reffering to. This area is lined with fuision coils, and then you come to the brute encampment.

This will be were a large amount of deaths take place. This has 2 "captured" human turrets raining hot lead down on the attackers, 2 wraiths to contend with, which have been raining fire down on the ghosts the whole time, mind you, 4 choppers, and any equipment that has been picked up from inside the mini left base. After this encampment, way up in the dunes, is the singular territory. it is a 30 second capture time, and all of the defenders vehilces have been given 10 second respawn timers.... you dont need me to tell you how hard it will be to capture this monster. This also has a turret guarding it, should anyone care to man it. This is not ment to be an easy match for either the attackers or defenders. With the mass of defensive barreirs and complications for the attackers to contend with, it would seem to be a defensive weighted match, not so, however. This is ment to be played with 8v8 games, and you try taking down 8 ghosts that are boosting past you tring to capture the point on top of the hill, and you will have a tough time. What are you still reading this for? download the map, gather up another 15 people, and play this map!

Map
Gametype

[Edited on 10.20.2007 2:16 AM PDT]

  • 10.20.2007 2:05 AM PDT

2 Teams, offense attempts to hit their ally on a mongoose through the territories for a point, while the defense attempts to stop those hits with spartan lasers, missile pods and turrets. There are 6 rounds at 3 minutes, the offense will only recieve 3 lives a piece. I hope everyone enjoys.
Best with a minimum of 6 players.
Map
GameType
Clip

This map and gametype is being submitted to the Halo 3 Planet’s Ultimate FORGE-tacular! Giveaway.

[Edited on 10.20.2007 5:42 AM PDT]

  • 10.20.2007 5:37 AM PDT
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Yes speaking of quiting a game and loosing exp. points and not ranking up. The Pit, was the map that bit many a gamer in the butt. (I've told tihs storie with no response.) When playing on this map everyone cought the lag, glitch, bug, slowdown and downright no respons from the server. I was repeatedly beating a avatar upside the head, over and over and over... He was walking into a wall and just would not be fraged. We all seemed to be stuck, doing the same thing while making no progress so we decided to quit and restart the game. Doing so cost many, if not all of us to loose promotion and exp. Its a good system, however the player is the looser when it breaks.

[Edited on 10.20.2007 7:43 AM PDT]

  • 10.20.2007 7:37 AM PDT
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Punchout

Created a version of an old classic that also helps in training to get your melee timing down. Play up to four players as individuals or teams of two. The game works as a King of the hill variant. High gravity, no weapons, overshield, and a lot of melee awesomeness. Everyone starts (and respawns) on the hill (in the corners of the ring) and tries to beat down the other team to control the hill for the precious few seconds as they respawn to win the match. The gravity helps to keep everyone inside the ring and keeps the fight on the level. The overshields coupled with quick recharge means that you've really got to give it to your opponent to get the knockout. Enjoy, and remember, repeatedly hitting the start button is no longer a stratagy.

http://www.bungie.net/Forums/posts.aspx?postID=13628766&p ostRepeater1-p=1#13628902]Punchout Game Variant
http://www.bungie.net/Forums/posts.aspx?postID=13628747&p ostRepeater1-p=1#13628892]TyGuy's Punchout Map

  • 10.20.2007 10:05 AM PDT
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Frostbite Freeway is a race course made for the gametype SPARTAN KART. It uses three powerups as lights. When the blue powerup appears, you go. The blue powerup appears third, after the red and yellow. It appears 30 seconds after the match starts, giving teams plenty of time to get on the mongooses and get ready to go. You go around the level in the direction the mongooses are pointing, the course is marked off. The team gets a point every time you cross the VIP checkpoint .
The link for the map: http://www.bungie.net/Forums/posts.aspx?postID=13843777

  • 10.20.2007 1:05 PM PDT
Subject: Airfight!
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It's here. The next generation in floating item maps.

I've taken the whole idea of floating items like from the Sky Islands maps and made it into two 'space ship' bases.

I present to you 'Airfight!'

Floating above the water in Last Resort, only entrance is a teleporter or spawning in it...

Made for all types of two team games! Assault their ship and blow it to smithereens! Meet in the deserted no-mans land (or not) between the ships!

Recommended:
-Two team games only
-KEEP GRENADES OFF (I have fire ones but ONLY fire ones on there) The ships are fragile and can be destroyed.

What are you waiting for? Get downloading >.<

For more information on multiplayer game goals and the two easter eggs on the map, follow the link;

http://www.bungie.net/Forums/posts.aspx?postID=13845810


NOTICE: One space in file share left and I am not getting Bungie Pro.

I suggest downloading Laser Tag and Knockout before I must take them off (I put them both on this thread)

[Edited on 10.20.2007 2:20 PM PDT]

  • 10.20.2007 2:19 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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-blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam !--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--bl am!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!-g a-blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--bla m!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--b lam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!--blam!-g a

  • 10.20.2007 3:48 PM PDT
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Swizeeet forum.

  • 10.20.2007 4:58 PM PDT
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-blam!-

Download my Airfight map. It owns. Please :)

  • 10.20.2007 5:01 PM PDT

HALO 3 FTW

Effin Bible Humpers..

This is absolutely hystarical

Infacannon
Infacannon is a map variant for Narrows where the mancannon is on an infinite loop. Throw anything, grenades, crates, fusion coils, grav jumps, everything. It will endlessly fire through either man cannon. Suitable for either Slayer or team slayer with rockets (Thats the best anyways)

Game details:
Slayer Or Team Slayer
2 teams
Rockets

The game is best when you just stick to the man cannon areas. There are crates to block you off from different locations. They cant really stop you, but there just guidelines.

  • 10.20.2007 5:01 PM PDT