- last post: 01.01.0001 12:00 AM PDT
Ive made a few cool maps in the past few days...
Holdout
Gametype: 28 weeks later: infection, zombies r 300 speed, no shields
Base map: valhalla
Humans spawn inside the lake side building, which is heavily fortified, shotty, mag, and br spawn inside... zombies must find a way to get in and eat the humans, about halfway across map, where the goose spawns usually beside the radio antenna, a single hornet is there.
Goal: Humans, somehow, have to make their way to the hornet(which is extremely difficult, only seen seen once with two ppl, started out with 8.) and fly to safety. Or you cud try to stay inside the base, but because of all the ways in( i have all the entrances blocked well, but they dont last forever) i wudnt recomend that option.
Extinction
Gametype: infected, a variation of infection.( once again zombs are 300 speed no shields)
Base map: sandtrap
Humans spawn by 4 geese? on the outter rim of the map, zombies spawn about 100 yards behind them
Goal: The only option for the humans is to drive or die.
This game is VERY fun, even with only 3 ppl. its hilairious to see a zombie running behind ur goose, u score a headshot, and he goes rolling in the dirt and dust kicks up.
Fort Faragot
Gametype LOTR Classic( team slayer, one life, energy swords)
Orcs start out behind a wall of supply crates ( the covenant crates) and must break through and kill al who defend fort faragot.
Goal: just to be the last team standing
Currently making diff variants of this map.