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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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ive never actually posted on forums but for people who like race maps maybe this will get a hold of you.

go to the base with the mongooses and power ups in it.
basically follow the track and have fun racing your buddys.

this tock me a good 3 hours to make so enjoy

http://www.bungie.net/Stats/Halo3/Default.aspx?player=FpS+Sao sin

Download slot 2 the map
and
slot 15 game variant

i didnt really know how to post the link so i just posted link 2 my stats etc

Enjoy!

[Edited on 10.20.2007 5:42 PM PDT]

  • 10.20.2007 5:38 PM PDT
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INSANE FLAG!
INSANE FLAG
THE MOST INSANE YET FUN CTF YOU WILL EVER PLAY!
A CTF game which looks like a multi-flag game... but has a catches!
Objective: Just pick up the flag and take it across with the help of your buddies!
Rules: There are 2 teams (red and blue). RED TEAM spawns at BLUE BASE with the blue flag ! And vise-versa for the Blue team. There are no weapons on the map besides a spartan laser in the middle and the weapons at the bases! At each base, there are Heavy weapons placed. on the bottome floor, there is a Machine gun Turret, Missle pod, Rocket launcher, Spartan Laser, Battle Rifle, and Sniper rifle. On the top floor, there is simply 2 gravity hammers and 1 sword. On BOTH floors, there are an equal amount of equiment and grenades for extra fun! A Brute chopper spawns at the back of each base, watiting for its master...
Game type: Just turn on Multi Flag OR One Flag and you are good! Works well with 2-16 players! BEST WITH FULL PARTY! HAVE FUN!

  • 10.20.2007 7:31 PM PDT
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Why dosent bungie include a terrian editor in this game. All i ask for is a map that is flat nothin on it and i could raise and lower the ground. They could make it so y ou cant make hiss too high or steap. That would great!! the maps would be empty nothing just a flat board u put trees grass snow and sand day night that would be great and u would get a bugat for everything. also i think some items u should be able to make more of like contaners open and closed crates bariers and turrets. This in my opinion would make halo3 forge the most unque expreance in user created content on any console game..



i know making this in a game would be very hard b/c my bro is a cpu programer its just a susgestion i really enjoy forge and keep up the good work bugie crew

  • 10.20.2007 8:00 PM PDT
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Alright ive created and fix up a few classic games which include the game varients of Zombie and Tower of Power and i have also created a few different map varients espically for these game types, its taken a few hours in making these game type and map varients, so all i ask is that you have a look at them and tell me what you think and i hope you enjoy what ive done:

Zombie Game Varient
With maps:
> Isolated..
> Virus Holdout

Tower of Power Game Varient
With maps:
> Tower of Power (The Pit)
> Tower of Power II (Highground)

So give them a try and i hope you enjoy! =)

  • 10.20.2007 9:05 PM PDT
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Hello There im still in the process of testing a map and game i have made i am looking for 15 people to help me out with this test here are the details if you want to be apart of this test

Hill O God *Not the offical name yet*

The Hill's of god have been found in a remote location its your job to conquer thease hill's and clame them as your own

Game Style : King Of The Hill team
On Hill You Will get: 300% DMG resistance 110% faster shild recharge rate instant kill Infinity ammo 150 meter motion tracker
Score to Win is 200
On Hill Points : 1
Kill Points: 1
Hill Movement :1 Minute
Movment order: Random
Starting Wepons: Battle Rifle, Assault Rifle
The rest of the game settings is secret till you play it

The Map: Vally Of Doom
The Vally Of Doom is the only location of the Hill's of God a deadly area that has been surounded by war for many years.

Map Details: secret till you play it


To take part in this test you will need hotmail and the basics to play Halo 3 online to contact me about testing this please msg me or add me pandemicbullet@hotmail.com or msg me on Xbox Live Pandemicbullet

[Edited on 10.20.2007 9:32 PM PDT]

  • 10.20.2007 9:22 PM PDT
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Spartan Beatdown

This game variant works best in free for all, but would work in a team setting.
200% speed, no radar, primary weapon is the gravity hammer, with a spartan laser as backup. Incentive to use to laser is that laser kills are worth 3 points, while hammer kills are only worth one. No grenades, no vehicles, and no other weapons or equipment. Also leader is penalized with 200% gravity which makes any map with airlifts quite interesting if you are winning. Don't take the lead and try to cross narrows via the man cannon. No suicides, so don't worry about accidentally knocking yourself off of one of the many maps with a long fall. I played this on a variety of maps with 6 players, and everyone had a blast, received many compliments for it.

  • 10.20.2007 10:43 PM PDT
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Download my Airfight map. Please :) Link on last page.

  • 10.21.2007 6:43 AM PDT
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Hill O God http://www.bungie.net/Forums/posts.aspx?postID=13861618

The Hill's of god have been found in a remote location its your job to conquer thease hill's and clame them as your own

Game Style : King Of The Hill team
On Hill You Will get: 300% DMG resistance 110% faster shild recharge rate instant kill Infinity ammo 150 meter motion tracker
Score to Win is 200
On Hill Points : 1
Kill Points: 1
Hill Movement :1 Minute
Movment order: Random
Starting Wepons: Battle Rifle, Assault Rifle
The rest of the game settings is secret till you play it

The Map: Vally Of Doom http://www.bungie.net/Forums/posts.aspx?postID=13861615
The Vally Of Doom is the only location of the Hill's of God a deadly area that has been surounded by war for many years.

Map Details: secret till you play it

  • 10.21.2007 7:27 AM PDT
Subject: invisible roofs

Why bungi why O why O why did you destroy such a fantastic game with fantastic multi player maps by puting invisable roofs,wals and stopping all gliches the FUN side of bungie was one of halo 1+2s main playing point those fun features are what makes people play halo 2 even to this day so why did you kill the legacy in halo 3.

  • 10.21.2007 8:04 AM PDT
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I made a tweak to my Dragonball Z gametype. The new version is in my post on the first page. :)

  • 10.21.2007 9:11 AM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Eve ry0ne
check out my file share

  • 10.21.2007 9:21 AM PDT
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omg ur n99b

  • 10.21.2007 9:36 AM PDT

"If freedom is outlawed, only outlaws will have freedom"

Keltiks Chaos

Hope everyone enjoys this. Here is a map that requires some skill to get through. Not only are the other players trying to kill you, the map is too. I created it with almost every game type in mind, so there is no one right way to play it. Slayer, oddball, VIP, everything works. Mad Dash is great, KOTH rocks. Test it out & let me know what you think. Any suggestions let me know. Keep in mind there are traps everywhere & one wrong move is ceartian death. Have fun. Remember to leave some feedback.
Also let me give a special thanks to Chevmeister for clearing the maps & allowing us to create these.

Cleared Maps




[Edited on 11.01.2007 10:43 AM PDT]

  • 10.21.2007 9:41 AM PDT

I wish my grass was emo so it would cut itself.

Construct with lifts disabled and a slightly different flow.
So far it has turned out to be a BLAM! load of fun.



Map has been wiped and totally revamped on weapon pick ups and placement, new hot spots the whole ten yards. So check it out and let me know what you think. If you see changes that you think would make it better ley me know and I will make updates as I see fit.


(Note: Do not use lifts or there will be grave consequences.)


Out of Order

[Edited on 11.04.2007 6:23 PM PST]

  • 10.21.2007 9:55 AM PDT

Last Resort- Called Modern Warfare


Two bases, beach and big base. Lots of weapons. Each team has a scorpian tank that doesnt respawn. Also 3 mongooses that take 120 to respawn. Each team has 1 Missle pod that dosent respawn. Players have no sheilds. All human weapons. Lots of cover.

Mainly for Team Slayer

[Edited on 10.21.2007 10:08 AM PDT]

  • 10.21.2007 10:07 AM PDT

The Beatles kickass.
Also, I probably hate you.

I've got three more maps for Rocket Race in my file share: Isolation, Last Resort, and Snowbound. There's High Ground too, but I took it off my File Share because it didn't work very well because one team had to open the gate on spawn, which was a tad confusing. Hamster Crack as Frankie described it, many months ago, is also in there.
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Sha de%20102

[Edited on 10.21.2007 11:34 AM PDT]

  • 10.21.2007 11:34 AM PDT
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The Wall 8-16 Players
Take The Wall

A beach landing style remake of Last Resort, but unlike most of the others, there are no closed off sections, weapons are balanced, and it isn't simply a pile of roadblocks in the sea. The map centres around the gametype Take The Wall, which is a variant of one sided territories designed to tip the balance in favour of the attackers, by making them more agile with fast respawns and momentary invulnerability. However, the map is very versatile. The Assault and CTF variants "Bomb The Wall" and "Storm The Wall" can be found in my file share. These have minor tweaks such as faster spawns and stronger carriers, but the standed "One Flag" and "One Bomb" gametypes will work well, and so I didn't believe seperate uploads where necessary. The map has also been set out for KOTH and Oddball with turrets turned off for symmetrical play, and so any gametype is playable.

Now for some map details. I have tried to make this map as professional as possible, with a more natural feel. The whole of the map is therefore accessible, but you won't find anything by going to the base. Defenders have turrets, but no other long range weapons. Despite the defenders holding the high ground, it is relatively easy to attack, so long as the tactics are sound. Attackers have a single sniper rifle, and battle rifles, making it easy to pick off stationary turrets. There are also two mongeese for and plenty of equipment. There are two territories to capture in "Take The Wall", being at each end of the sea wall. This effectively splits the defending team in two, and so attackers can easily overwhelm defenders if attacks are coordinated.

There are more access points to the wall then you may first think. The stairs are an obvious choice, but going under the sea wall opening, or up and over the broken arch can give a good alternative. Two gravity lifts also provide quick access to each territory, either over the wall near the steps, or through a window above the opening. Turrets do not respawn, and so although breaking them off does allow for more concentrated defending, it will mean that attacks become increasingly effective.

This should make a change from the usual beach landing, so have a look at the thread for some more info and designer's advice

Enjoy!

Scrivy

  • 10.21.2007 11:56 AM PDT

Six en Seven

Map: High Ground
Name: Supremacy

Briefing: Your Hazmat sqaud has set camp at an abandon military training camp on a recon mission to contain an airborne virus. Your men are equipped with helmets specialized for this kind of virus. You have ordered new SO1 equipment but never arrived. Its your job to contain the virus, save your men, retrieve the new equipment but only if necessary and to above all stay together beause thats your last clip son!

Fun for Infection, Lots of hidden Infection advantages. Players 4-8+
Plausable fun mode for Supremacy would be "Hybrid Honica", visit "Covert Foxx" 's fileshare for it. Players 3-10+
Weapons come with low ammunition, stick together, hide or die a horrible death infront of all your pals.
Tip: It will only take the infected about 4 + seconds to reach your encampment so hurry up and retrieve your weapons!
If playing on a high concentration of players its guanteered one or two players will spawn as the Pelican pilots and have extreme chance of death, so stay low or go home. Have Fun!

Co-Created by: Wayne (ibiii, changes gamertag alot) and Trevor (InfernoFoxx) Thanks brada's!
Other related maps: Intermission, Damnation
Related modes: Cap'n Crunch, Hybrid Honica, Vampires, Viral Epidemic, Z Day

The Link to the Map Variant and Forum is below, Wasn't sure how to post a link.

http://www.bungie.net/Forums/posts.aspx?postID=13861993

[Edited on 10.21.2007 12:18 PM PDT]

  • 10.21.2007 12:15 PM PDT
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im starting to set up a couple maps one is bunker warz and im sure you guys will like it. it should be done soon.

  • 10.21.2007 12:16 PM PDT
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Good Vs Evil
Map Variant,Game Variant
Map Changes:
This game is on a re-constructed Valhalla level where one side of the map is laid out with UNSC Equipment and Vehicles and the other side is laid out with Covenant equipment and vehicles. Both towers have 2 turrets resting above the main Man-Cannon, also each tower has a teleporter on the inside middle teleporting the player to the top of the spire where 2 sniper-rifles (UNSC side) or beam-rifles (Covenant side) lay on either side making for some good sniping advantages. In the middle of the map where the turret used to be is a set of Energy Swords (4 to be exact), directly across from those on top of the hill are a set of Gravity Hammers (4 again). Where the Spartan Laser spwans, there are 2 Rockets Launchers on either side of the Spartan Laser.

Vehicle List for both Teams
UNSC:
Hornet x2
Mongoose x2
Warthog x2
Scorpion x1

Covenant:
Banshee x2
Ghost x2
Chopper x2
Wraith x1

How-To-Play:(for two team battles)
The game can be played (for maximum fun) between 6 - 16 players, preferably 2 teams are the way to go, but having various teams can also bring out the games somewhat different tactics. When playing the game, the leading team throughout the game-play get special traits which are: 90% damage resistance, 90% shield recharge rate, 110% damage infliction, Primary Weapon: Gravity Hammer, Secondary Weapon: Plasma Pistol, Sensor Allies only, 75 meter sensor range.
All un-leading players spawn with random primary and secondary weapons and special traits which are: 110% damage resistance, 110% sheild recharge rate, 125% movement speed, enhanced sersors, 75 meter sensor range, poor camo. Each round last for 10 minutes. Team changing is not allowed at any time during game-play and all other option traits are their default settings.

I will be adding pictures of the map soon, so be sure to take a look once they are up
Also, if you have any issues with a broken link, please message me and i will sort the problem out as soon as possible.


If you didn't like something on the map or something about the game type, then please post your comment on the relative page. Thank You


I have only spent about 20 mins on this map so i might make a few changes in the future, if i do.... i will edit this post eplaining what i have changed.

Hope you enjoy and remember to MAKE WAR NOT LOVE!!!!!
:P

Screenshots
UNSC1, UNSC2, Center1, Center2,

[Edited on 10.22.2007 2:40 PM PDT]

  • 10.21.2007 12:31 PM PDT
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Posted by: Marty the Elder
$9.99

That's pretty good for 2 hours of music without explosions and people yelling. I don't care if you steal it, but God does...

Pirates! Like The Seven Seas, but with more strategy and slightly less drowning.

Anyone with big parties who visits Bnet has probably already played their Pirates variant, The Seven Seas. I wanted to tweak it just a little, and ended up adding five more territories, changing all the vehicles, and basically creating my own pirates map. And this is it. With my recommended gametype, Treasure Hunt this map is an epic blast to play in large groups. Two teams work fine, they span in the Elephant and all that, but I have found that this game is the most fun with three teams. The third team will spawn at their own territory, with their own vehicles and weapons. But the biggest gameplay change I made were they four other territories, each of which guards one of the custom Treasure powerups, gicing the owner increases speed, decreased speed out of a territory, and massive damage resistance. The custom powerup is best for traveling along the dunes without a vehicle, as your shield won't drain. For a list of vehicles and weapons in each respective base, check out the map thread. If you download these and like them feel free to rate them or write a review. It would be greatly appreciated.

  • 10.21.2007 1:38 PM PDT
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Zombie Pit Map
Zombie Pit Game Type

Map Description.

Ok this is an Infection map on The Pit. There are 6 areas that are barricaded in, but not unstoppable. There are teleportals in each area and they are all on the same channel, so that means you could teleport randomly and either lose the zombie, or he'll follow you and infect the unsuspecitng victim. Where the mauler spawns, there 2 turrets so watch each way in and also to watch the Teleportals, but only 2 turrets, 2 sniper rifles, with about 4-5 ways in so be prepared. Then where the sniper respwans you are als obarricaded in but the zomibes can pentrate the blockade with a little bit of elbow grease. Theres a 2 SMg's and 2 Magnums in one and in the opposite sniper spawn there is Battle Rifle and a Brute Shot. Now where Oversheild usually spawns there a power drainer, and 2 BR's. Ok and now where the sword spawns, there is deployable cover, a flare, 2 maulers, 2 needlers, and 2 sential beams. Where active camo usually spawns there are 2 turrets facing opposite of each toehr t owatch each other's backs and 4 firebomb grenades, 2 on each side. And now for 2 story building above mauler spawn. This is the most valuable room but also it is the most dangerous because of the 3 Teleortals. There is a Flamethrower, deployable cover, 2 magnums, a BR, a spartan laser, 2 SGM's, 2 firebomb grenades, 2 plasma grenades, and lastly 2 spike grenades. Now last but not least there is a secret room that you cant get to, but if oyu try hard enough you could get the valuales inside of it. Theres a rocket luancher, a sword, and a sniper, also a mongoose and a ghost. So stay alive and work as team become that is the key to survival!

Note: Ammo does not respawn so conserve ammo, use turrets, stay together and survive!


Gametype Description

At first there is only one Alpha Zombie, and he runs at 125% while the other zomibes run at 110%. The gravity is unchagned at 100%. Zomibes have Enhanced Radar, and Humans could only see they're allies on there Radar, so you guys have to look out for each other's backs. The Last Man standing is a little bit stronger, so it takes 3 Sword attacks to kill him. He also has 25 meter radar, and unlimited ammo. You begin with a shotgun as your primary and a magnum as your secondary. Weapons dont respwan. Friendly fire is turned off, and also there are 5 rounds.

The Limit is 10 minutes. Think you could make it?

Feedback would be nice (:





[Edited on 10.21.2007 1:55 PM PDT]

  • 10.21.2007 1:54 PM PDT
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This is the best race track on snowbound= http://www.bungie.net/Forums/posts.aspx?postID=13869702

[Edited on 10.21.2007 2:19 PM PDT]

  • 10.21.2007 2:18 PM PDT