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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

4v4 infected on high ground. close off the sniper cave with boxes and have the people who are not infected in the cave. have start off with pistols and have the choice of shotguns and asault rifles around you. wait till the infected knock over the boxes and play like its normal infected. the game is called saferoom. sound like a familiar game created by a company that starts with VAL and ends with VE? its not the best idea but i think its cool. i thought of it when i was baking pie. something i thought i would tell you.

  • 12.21.2009 11:28 PM PDT
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Split//Decision
This is a completely reworked version of the Foundry map, It's almost unrecogniseable.

I would have used Sandbox, but most of the people I know don't have the Mythic Disc.

The title of the Variant reflects how it plays, no matter where you are in the map there are always two or more directions to travel.

This Variant is set up primarily for objective and slayer games with two teams(the standard red vs blue), as well as free-for-all. The Variant is completely Symmetrical(If you find a weapon on one side of the map, it's in the same spot on the other side).

I spent between 12 and 14 hours building/tweaking this Variant. I've also tested, and tweaked the Variant a few times after finalising the layout/weapon placement. I will continue to do so as I get more feedback.

Recommended Players: Team 6-8 FFA 3-6
Compatible Gametypes: Slayer, CTF, KoTH, Juggernaut, VIP, Assault, Oddball(1 ball spawn), Territories
Pics of Split//Decision:
View from Slightly off-center to B side
View from Red Spawn
View from Blue Spawn
View from the back

[Edited on 12.31.2009 1:59 PM PST]

  • 12.22.2009 4:34 PM PDT

Breaking barriers.

Posted by: Martriden
Split//Decision
This is a completely reworked version of the Foundry map, It's almost unrecogniseable.

I would have used Sandbox, but most of the people I know don't have the Mythic Disc.

The title of the Variant reflects how it plays, no matter where you are in the map there are always two or more directions to travel.

This Variant is set up primarily for objective and slayer games with two teams(the standard red vs blue), as well as free-for-all. The Variant is completely Symmetrical(If you find a weapon on one side of the map, it's in the same spot on the other side).

I spent between 12 and 14 hours building/tweaking this Variant. I've also tested, and tweaked the Variant a few times after finalising the layout/weapon placement. I will continue to do so as I get more feedback.

Recommended Players: Team 6-8 FFA 3-6
Compatible Gametypes: Slayer, CTF, KoTH, Juggernaut, VIP, Assault, Oddball(1 ball spawn), Territories
Pics of Split//Decision:
View from Slightly off-center to B side
View from Red Spawn
View from Blue Spawn
View from the back

Standard version: Divided
MLG Version: MLG Divided

My second serious attempt at a map variant, this one is in the underside of sandbox as I liked the arena-like feel.

Map features:
As with my first Variant, this map is symmetrical.
Teleporter to Overshield, with Homonid propulsifier Tubes attached to the roof.
This map also has both long, and short range combat as a focus.

Set-up for: CTF, Oddball, and Team Slayer. Ideal number of players: 3-6 for FFA, 4-8 for Team games.

If there is enough demand to warrant it, I will be adding KoTH and Assault to the variant.

Pics of level taken from MLG variant, map layout identical item placement not.

Center of Divided There's an Active Camo instead of a mauler where the spartan is standing, on the standard version of the map.

Showing off the roof-tubes

View from above the Rocket Launcher spawn to the bridge in the center
On the standard map there's a shotgun directly under the rocket box, and the teleporter box.
On the MLG version: the shotguns have been removed, and there is a sniper rifle under the teleporter.

View of the Red Base
View of the Blue base
On the standard version, there is a sniper in both bases.

Edit:
Please feel free to message me with any comments, or feedback
regarding either Variant.
Edit:
#2 added pics, re-uploaded Divided/MLG Divided after minor fix to the bases.

tHIS Map has a lot of problems, main point being accesibility. YOu NEED to add dumpsters so ine can get onto the boxes. Apart from the jump from spawn, the game is all low ground, hide and seek

  • 12.23.2009 11:28 AM PDT
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redacted

[Edited on 12.31.2009 1:58 PM PST]

  • 12.23.2009 2:48 PM PDT

Map: skull

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=103178008


This map was purely made to create an easy way of retreiving the sandbox skull; I hope is helps those of you out who are hunting for the mythic skulls.

IMPORTANT NOTE: Inorder to successfully retreive the skull, you must be in forge mode, NOT CUSTOM GAMES!

Changes to Map: Nothing of the default map was changed except for I think there was an extra sender-node placed in the main part of the map.

When you spawn in the map, if you look in the outskirts of the map which is where the skull is located, you will notice a series of boxes and walls and teleporters placed in the outskirts. There is a sender-node floating in the main area of the map. Go through the teleporter and you will be teleported in the outskirts behind a placed wall. Have no fear for the wall placed will protect you from the deadly lazer beams that shoot at you when you enter the outskirts. When you come out of the teleporter you will see another one next to it; go through it and it will send you deeper into the outskirts while behind a wall. You may have to quickly move when you go through certain teleporters as to prevent being zapped. If you notice, as you go through each teleporter, if brings you closer to the skull which is also protected by walls. Eventually, a teleporter will send you to a spot right in front of the skull; switch to spartan or elite mode and grab the skull.

  • 12.24.2009 8:11 PM PDT

For the record, I would tap that like like it was put-put golf. Like a college student opening a beer keg. Like a phone in the cold war. Like an oil company in a nature reserve. Like a goddamn telegraph.

Posted by: il uragano 3493
Seriously though, I'm fine with experimenting

Map Name: Zomb Apocalypse
Game Type: Armageddon

Zombies. Yes, zombies. Infection is a gametype beloved by many of the Halo universe. It's pretty bad when the undead masses are coming at you from all sides.

I thought a way to make it even worse: what if the zombies dropped down from the ceiling? Well, now they do.

As the game starts the humans spawn in a weapons room in the sky bubble, where they will find only the finest of zombie killing weapons. They must leave the spawn room with great haste though, as kill balls will spawn all over it in 20 seconds. If you don't escape in time you will be defending yourself from the Zombie Apocalypse with a plasma pistol.

The humans must descend the ramps into a spooky room with a high ceiling. As darkness falls the lone zombie will make his escape from the cell in which he is trapped.

It will be all fun and games attacking the zombie until the real darkness falls and the zombie picks up an energy sword and active camo before dropping in through one of four holes in the ceiling at random. The zombies gain this ability when a walkway spawns that allows them to do so.

The humans, frightened and huddling in the back corners, will attempt to man the turret placed in the room, but will find that it is unpleasant to have a zombie drop right on their head.

After what seems like forever the few remaining humans will be grav lifted into another room, while super-powerful zombies with hammers and 150% health come after them.

Once in the other room the survivors can only attempt to hold out by using the absolutely ridiculous amount of firepower at their disposal, in the form of 3 seperate turrets to guard the entrance from zombies.

Oh, god, they're coming.
I've got to get out!
Help me!
Ahhh!

---Transmission Interrupted---

Gametype:Armageddon
Map:Zomb Apocalypse

Enjoy, tell your friends if you like it.
Best played with 5 or more players.

[Edited on 12.25.2009 5:04 PM PST]

  • 12.25.2009 4:59 PM PDT

Game: Metal Gear
There is one guy who is Snake, he starts off at the beach, then has to sneak up to the base without being seen. Then kill everyone in the base. Enemy's have no radar but each starts off in different places with different guns, and have no shields. Snake is partially invisible, so he's harder to see, an his shields recharge slowly, and only has a pistol.

Gametype: Solid Snake
http://admin.bungie.net/Online/Halo3UserContentDetails.aspx?h 3fileid=92905247

Map: Shadow Moses
http://admin.bungie.net/Online/Halo3UserContentDetails.aspx?h 3fileid=92905287

  • 12.26.2009 7:27 AM PDT

Momentum (map variant of Heritic aka Midship)

This map is alot of fun because it is full of camp spots in the map that you cant normmaly go to and grants you acsess to it via gravity lifts or teleporters.One notable one is a sniper tower that contains sheild doors like it is a bubble sheild, the player can pop in/out of it as he/she snipes the crap out of the enemy.On the opposite side of the sniper tower is 2 ghosts (highly recomended you do not try and splatter enemies)
There are also several mancannons on significant points of the map that help you get around fast, as well as two connecting teleporters at both bottom bases, this results in very quick objective matches. There is 1 or more of each weapon/grenade/equipment and max amount of each power up (90 second respawn for each), the custom powerups must stay at default of 150% speed.
At the center of the map are plenty of plasma batteries, preventing anyone from staying in the center, forcing them to move around other areas of the map (unless they want someone to shoot the batteries).At the openings of both top bases, there are turrets, one machine gun, the other plasma.
This map may be used for all gametypes. Desingned for 5v5 or more if you want some chaos.

[Edited on 12.27.2009 8:49 AM PST]

  • 12.27.2009 8:44 AM PDT

Target practice

Target practice

The is half of foundry. There is a room where you can get your weapon, one for the grenades (lolz only). And with that you can shoot in the main room on fusion coils which are flying everywhere. It's going very fast and is only suitable for advanced player. Enjoy.

Chiron TL34

Chiron TL35

My version of halo 1 (Combat evolved) Chiron TL34. I just didn't had enough money and portals to finish it. So there are just 4 rooms. But it's still fun. Especially the active camouflage is a great advantage. Have fun Halo CE fans!!!!!

  • 12.29.2009 9:17 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Actually I'm posting for my good friend GermanNeo, because he can't speak english very well and he asked me to do this.

I'd like to introduce a few maps of him:

1. Flughafen (german word for airport):

(This maps is build on the middle of sandbox)
Well, this map is one of my favorite maps, because it's build very cool.

There are two bases:
One is one the ground of the middle stage on Sandbox and one in the air.
The one on the ground is an airport-tower with many hangars including: Warthogs and Hornets.
The other in the air is an UNSC space ship, like the "Pillar Of Autumn" in "Halo CE".

I'm sorry there are no pictures...

___________________________________________________________

2. Villa of chief:

This one is pretty funny.
It's the villa of the Masterchief. It was really funny as he told me he is building a villa for the Chief, because he felt sorry for the Chief, because he had no home. As I saw the map first I was amazed, because it's very very good build.

The Villa has many rooms, like a toillet, a bedroom whit a shotgun in the bed^^, a kitchen with a flue and two lobby's with amazing stairs and etc.

Pics:

Kitchen
Lobby
Overview
Bedroom
Lobby 2
Lobby 3

________________________________________________________

Okay that's the first episode the second one is coming soon xD

By the way: I think GermanNeo has talent, so check the other maps on his File Share.
He is really happy if people are downloading his maps. THX

Croatstyla

[Edited on 12.29.2009 11:48 AM PST]

  • 12.29.2009 11:46 AM PDT

bungie did remake sidewinder its called avalanche

  • 12.29.2009 1:21 PM PDT

GOLIATHIAN

"In this land forsaken by God himself peace is but a distant memory. 12-16 players"

A map, reminiscent of Blood Gultch and Waterworks, designed for tactical big team battles. The Guardian towers around Sandbox have been walled off to allow players to roam freely about the darkened sand dunes. With little cover out in the open, players are encouraged to use vehicals and team work to survive.

Forgehub link pics included


[Edited on 01.05.2010 10:43 AM PST]

  • 12.30.2009 12:05 PM PDT
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Quantified
FFA, TS, Oddball, KoTH, CTF. Supports: 4-12 Players

A symmetrical map variant in Sandboxes Skybox area.
It is set-up for FFA, Team Slayer(Up to 8 teams), Oddball(1 Ball Spawn), KoTH(3 Hill Locations, Weighted Towards the central location), CTF(MultiFlag, and Neutral Flag)

Screenshots of Quantified taken from Standard Version:
Red Spawn
Blue Spawn
Red Room
Blue Room
View of the Center from above double box room
View of the Center from above Red Elbow
View of the central Rocket Room

Screenshots of the Juicy Remix:
Behind Red
Near Blue

Quatified
MLG Quantified
Quantified(Juicy Remix)
MLG Quantified(Juicy Remix)

Weapon/Equipment list:
Standard Version:
2xMauler
2xSMG
2xPlasma Rifle
10xBattle Rifle
6xCarbine
2xSniper Rifle
1xRocket Launcher
1xNeedler
8xPlasma Grenade

MLG version:
10xBattle Rifle
6xCarbine
2xSniper Rifle
1xRocket Launcher
1xCustom Powerup
8xPlasma Grenade

[Edited on 12.31.2009 2:30 PM PST]

  • 12.31.2009 2:29 PM PDT

bungie needs to take Sand trap and Avalanche off of the Team Snipers playlists.

  • 01.02.2010 11:10 AM PDT

Hi!!! Ok i have a problem why i don't have the achievement of switchlight if i'm already lieutenant grade 2, and in my service record and I have the spartan officer ping why i don't have the achievemnt too??
PLEASE ANSWER ME

  • 01.02.2010 11:45 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

GameType: Leader Slayer

Description: This is a game that requires teamwork. The objective of each team is to kill the opposing team's leader 20 times. No points are awarded for killing anyone but the leader. The team must work together to defend their leader as well as kill the other team's leader. However the leaders are stronger and faster and spawn with a sniper and a shotgun. For 4-16, the more players that are playing, usually the more fun it will be. You can play with 2 or more teams and it Works well with large maps such as standoff and valhalla. *enjoy*

The link to download it is http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=103739051

  • 01.03.2010 5:16 AM PDT

"Resignation is my virtue; like water I ebb and flow. Defeat is simply the addition of time to a sentence I never deserved." -Gravemind

I made this map some time ago, and it is a complete Halo 3 overhaul of the Halo 2 map Turf. This map is asymmetrical and features this weapon lineup:

6xBR
8xplasma grenades
2xcovenant carbines
1xsniper rifle
1xshotgun
4xSMG
1xneedler
1xmauler
4xfrag grenades
1xovershield
1xactive camo
1xbrute shot
1xbubble shield
1xregenerator
1xmongoose
1xwarthog



This map is perfect for slayer, team slayer, and swat. It is also compatible with oddball.


Screenshots

Blue Base

Red Base

Warthog

Overshield

Active Camo

Overview (red base)

Overview (blue base)

Homefield map dl
Please download, rate, and comment!

Enjoy!

-Wisdom


[Edited on 01.03.2010 2:05 PM PST]

  • 01.03.2010 10:57 AM PDT

i like kebeb

u need to get 60 xp ( get lieutenant rank) in any game type , like team slay , social slay . It doesn't matter if ur "total" rank is lieutanant grade 2 -.-

  • 01.03.2010 1:29 PM PDT
  • gamertag: kroem
  • user homepage:

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=103750853

Team Slayer 4-8 players symetrical map in sandbox krypt.

[Edited on 01.04.2010 4:48 AM PST]

  • 01.04.2010 4:44 AM PDT

Pipe

Small Symetrical Close quarters map optimized for Two team gameplay.
Playable on all gametypes as long as the team count does not excede two.

Please Rate and Dl thanks :)

  • 01.04.2010 9:58 AM PDT

I Sand Guardian I Dragon Fire I Endless Glory I
My Best Forge Art Maps
I make Aesthetic Forge creations.
Bungie Favorites: 4
And here is a funny pic :)

DARGONFORCE


A once Thriving town has been raveged by a giant Dragon. The UNSC has been called in to take it down. Now it is your turn to face this Beast. This Map took mee 3 days to make and is INDEFINATLY my best work. I made this map in Dedication to my favorite band DragonForce. I have but only 2 Pictures because my friend was rushing me. So here they are:
Dragon's Rule
Dragon

Its name is Karnus. Respect him and he will try not to eat you..........

So here is the Map itself:
DragonForce

I hope everyone enjoys my Masterpiece!
Oh and dont forget to Rate the map when you click the link :)

-Spec

  • 01.04.2010 6:02 PM PDT

Looking for play testers of a map I finished yesterday, It is designed for 4 v 4 multi flag, I will be on at 11 EST, gamertag ZakuAce, hit me up with a friend request if you want in

  • 01.06.2010 7:22 AM PDT

Hey

Down on The Sickness
By: CReeCH n SPaWN

Well, it's here. My puzzle map. I know, I know, I went back to Down on The Sickness. It was many names before, "9 Circles on The Divine Comedy" or "Pieces of Eden on Venetian Tomb", but Down on The Sickness is a simple name, so we're keepin it.

First off I'd like to say that I worked very hard on this puzzle map for quite some time now. I'm guessing a little over 3 months, with a few breaks in between. I made sure the challenges were fully original, I thought of each challenge on my own, and did my research to make sure it hasn't been done in a puzzle map before. I also made sure the forging was top notch for me, I wanted everything to look as good as I could make it, with every forging technique I know. I also made sure to include some fancy looking aesthetics for those of you with an eye for beauty. (P.S. It's a sculpture of me.)

I also changed up the gametype a bit this time into something new for me. It is a Territories gametype this time around, and it seems to work out great for the map. After completing a difficult challenge, your rewarded with a territory that you can instantly capture with the all powerful power of the capture boundaries, which you should pay attention too, because the territories aren't just right next to the flag. Also, keep in mind that they are not numbered in any order. Some of those things are just numbered completely random.

Almost every challenge I built are turret challenges. Mostly consisting of challenges that make you think more than use skill to do. the last thing I need is a puzzle map that is impossible to beat even if you can figure it out. My turret challenges can consist of Machine Gun Turrets, Plasma Cannons or The Warthog Turret and none of them are a turret clip if you were expecting many of those. There's plenty more you can do with them.

My Testers are going to be listed before the end this time, because they really deserve the credit this time, they helped me find many breaks that I normally wouldn't have found on my own. Seriously... if you need a tester that will get the job done... ask one of these guys.

Aaftershock
Actual Glory
Chodomuix
DeathStalker
Dr. Tech Ex
GL Simson
ManderA1
NINer182
ShadowWolf810
Tylyr1

If I left anybody out up there, let me know!

Pictures will be posted soon once I get a chance to upload them to photobucket, which might be tonight, or it may end up being tomorrow I'm busy today so I'm suprised I'm even getting this up here.

Hope you enjoy the map, and hopefully it's challenging enough to last you a while! Map and Gametype below. Enjoy!

Map: TheSickness
Gametype: Down

  • 01.07.2010 11:41 AM PDT

When in doubt, beat 'em out!

http://www.bungie.net/Forums/posts.aspx?postID=40353474

  • 01.07.2010 6:57 PM PDT