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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

Map: sewers
Author: Da 24th Italian (a.k.a. ACE pwnr XX)

This is a sandbox variant I created that uses the main floor and the basement. On the main floor is a small house for decoration that the zombies start at. Also around the house are helpful gun arrows to guide any first-timers to the right spot, which is the hole in the floor. In the basement, there is a twisting labrynth of tunnel pieces and extra teleporters in the y-intersections to confuse anybody who tries to use them. Also the special effects added to the map are Pen and Ink as well as Juicy, to give the basement an almost pitch-black appearence that can lead to some frightening encounters when you round a corner to find a zombie staring at you. At the beginning the zombies jump through the hole in the floor at the house to enter the sewers via a large funnel designed to catch any zombie that tries to avoid it. Then they chase down the humans in close quarter combat through the dark sewers. The sewers are 2-levels, with the help of two tube-corners and grav lifts. Recommended for between 5-13 players.

Recommended Gametypes: Plumber Zombies or any other standard infection gametype should work.

Plumber Zombies Gametype:
This gametype is only slightly different from the standard ones, however the zombies and humans get slightly improved attributes and the humans also carry a plasma pistol (to light the way) and a shotgun instead of a magnum and a shotgun. The last man standing receives 4x overshields which help him stand out as well as lighting his own way, but this also means a large group of zombies is required to take him down successfully.

Pictures:
House Exterior

House Interior

Overview 1

Overview 2

Overview 3

Overview 4

Overview Direct

Tunnel Lift

Human Start

Note: The above pictures do not have the fx turned on. These next few do.

Zombie House fx

Overview with fx

Tunnel with fx

Dark Tunnel fx

Human Start fx

Thank you all for checking this out.

  • 01.31.2010 8:37 AM PDT

Kickin' Tail and Taking Names...

New Map I made on Sandbox. Well this map is called ODST v Covenant but it is not modeled after a mission or anything. It is called that simply because on one side there are Drop Pods and and on the other there is a "Covenant" Base. Map is recommended for Team slayer. I recommend only 4 v 4 due to the fact that there are only 4 drop pods for the ODST team. Pics and Map Link are below. Have fun and Thanks for Downloading.

Pictures
Overview
ODST's Base
Covenant Base
Side Buildings
Towers
Sniper Bases

If you liked what you seen heres map link

ODST v Covenant Map

Have Fun and again, Thanks!

  • 01.31.2010 11:09 AM PDT
  • gamertag:
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  • last post: 01.01.0001 12:00 AM PDT

I just completed the campeng on normal and it dident give me the e.v.a. armor and i tried to call bunge but all it did was tell me "please wait" i am very upset and frusterated with bungie right now and want the e.v.a. head piece to be unlocked on my account or im not going to be very happy! :(

  • 01.31.2010 1:09 PM PDT

Does anyone know where I can download the game variant "Old People" and the map "Scooters"? If you do please message me

  • 02.01.2010 1:49 PM PDT

I bought ODST, thinking that I would have all the maps and wouldn't have to buy them. unfortunately, i am trying to get an achievement on avalanche, and I've been playing for three days, and haven't played on avalanche once. does any1 know why?

  • 02.03.2010 3:51 PM PDT

Yeah...i do farm credits....but at least i have a job!



http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=104855214

i would like to see a few people try it out. its my first map.

here is a video tour of the bases and the area surrounding it.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=105670218



here is the video tour for the vehicle arena and boxing arena.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=105670341

[Edited on 02.05.2010 6:16 PM PST]

  • 02.05.2010 5:43 PM PDT

Favorites: Halo, Halo-PC, H2, H3, ODST, Reach
.
Be a Leader of Men by being the best Follower !!!
I've been playing electronic games since early 1960's; Xbox 360 is the BEST !
Thank YOU BUNGIE !!!
"Never give up, Never Surrender!"

Sky-Jump v20.4

Author: Dreambig2day

Map Description:

Sky-Jump, a map with well over three months of design, development, and testing. Construction began with a simple idea from GT: Cha0ticByNature, "...see if your dead Spartan can land in that hole down there."

Version 20.4 includes changes that correct the lower map area for players to achieve the map goals.

The first map had spawns on the middle map with ramps leading to a teleport. Next to the teleport was the landing hole. Above in the sky map jumpers would pick a location to 'die' and attempt to land in the hole.

From that simple construction came the idea to give players points for their achievements. Dying on the sky map and falling into the hole would not give points so a teleport and receiver offer the goals.

In game play there are four spawns per starting pad. In the rear of each pad is a single sniper rifle containing two clips and a respawn in twenty seconds. The rifle sits upon an arch so players can rise above the side walls to snipe at other teams. At the front of each pad is a man canon with two fusion coils slightly below and in front of the canon. If the coils explode the trajectory will alter a man canon jumper.

Reaching the center, jump tower players can then jump into the center hole and into a teleport. If a jumper misses the teleport the player will die. On the center jump tower are four gravity lifts, which can thrust a jumper off of the tower. Above the center jump tower is a mirror of the middle map hole cover. Jumpers can land on this upper cover after traveling through the lower map goal if the thrust and trajectory are not too much; although Gamers can alter their movement with their controllers left and right sticks.

In the center of the jump tower a chopper spawns every forty-five seconds offering jumps with an additional challenge.

In the middle map area is a killball just above the teleport receiver. The chopper falls across this ball and explodes. If a player is around the chopper when it falls that player(s) could see, "Killed by the Guardians".

Falling through the middle map area through the hole and into the lower map area are the goals. Just below each goal is a return teleport, and below that are two kill balls. To one side of the goal is a wooden bridge which offers a chance to avoid the kill balls if you miss the teleport.

If the player is bounced (at the 'tunnels' end) away from the goal and teleport and avoiding the kill balls, then there are two other ways to get back to the Sky Jump alive. One way is clearly visible, walk up a six story "stair case" then leap into a teleport. If you miss the teleport then walk into it. At the receiver is an equipment gravity lift.

The receiver(s) from the goal teleport and 'stair' teleport are located just behind the spawning starting pads, which offer players the ability to attack opposing teams from the rear.


Weapons:

Battle Rifle: First weapon
Frag Grenades: Two with Spawn
Sniper: One per Starting/Jumping pad; Spawns in twenty seconds; Clips: Two

Explosives: Each starting/jumping pad has two fusion coils.


Supported Gametypes:
All game variants have been 'drawn' into the map, such as Slayer and Infection. The variants below have been created for this map.
Capture the Flag
Territories
Oddball
Juggernaut
Assault
VIP
King of the Hill

Pictures:
Sky-Jump 17 - Guardians Follow
Sky-Jump 16 - Flag Taken
Sky-Jump 15 - Walk and or Jump Return
Sky-Jump 14 - Walk Return Path
Sky-Jump 12 - Goal & Return Teleport
Sky-Jump 11 - Jump Platform
Sky-Jump 10 - CTF
Sky-Jump - Bomb placed on goal
Sky-Jump - Bomb explosion
Sky-Jump 4 - Getting to the Jump Pad
Sky-Jump 1 - Sandbox

Video:
Sky Jump one play
Sky-Jump CTF

Additional Comments:
Additional Thanks to all the Wonderful people at Graveyard Gaming Group for their suggestions and thoughts.


-Enjoy !!!

[Edited on 02.18.2010 2:41 AM PST]

  • 02.06.2010 1:07 AM PDT

Halo 3 > Reach

Dream Theater and Rush > All music

My opinion > Your Opinion

Demise City v2.6 (Map Variant)

Demise City (Game Variant)

The first one is the map and the second is the game variant, hence the name.Demise City refered to right now is the map variant. Later on I will explain the game. This is a copy of Racoon City, with some slight and major changes. The map is for Infection; get the game. It features 3 levels and 2 other places you can go. Barriers are set to show where the map ends, but there is no harm if you go past them. The bottom level is the best place to defend, but there are not much weapons down there. The weapons on the bottom are: Sentinal beam, Shotgun, Bruteshot, BR, and lots of weak human weapons. Has teleporters leading to the top level, the FT Tower, and the "Blue" room.

The middle level is where humans spawn and is armed with Brs, Tripmine, and Fuel Rod Gun. Two turrets are there that have different lookout spots. The worst spot to defend, as there are practically no weapons at all and is where the zombies come in. Has a teleporter leading to the top level

The top level is armed with snipers, a Bruteshot, and a Tripmine. Okay place to guard, but hard to see the zombies if they crouch behind the barriers. Has a teleporter leading to the bottom level.

The "Blue" room is unoffically "out" of the map. It is past the barriers, but is blocked so you can't get in or out. Is armed with a Tripmine, a sniper, and a BR. Has a teleporter leading to the bottom level.

The FT tower is in the place where the Invisible spawns on the Pit and is a little to the left looking at the Invis. It is called the FT tower because of the Flamethrower. Fail. Anyways, It also contains a Tripmine and a frag+sticky. Has a teleporter leading to the bottom level.

That's about it for the map. Has some things not worth pointing out, such as a missle body spawns at 120 and missile head spawns at 180. I love being a hypotcrite... Has some turrets at the bottom level.

Now for the game variant. Not much different from Save One Bullet, except that you start with magnums, can pick up weapons, and other things. The zombies have 125% gravity, and 125% health. Nothing else very important.

Here are some strategies you might want to read if you download the map. When you spawn, quickly go on the high turret and shoot the propane tanks. You might get some splatters. Then, go into the teleporter and get to the top level. Go in that teleporter and grab the shotgun, sentinal beam, or bruteshot. Travel to the "Blue" room and camp there. You will eventually be overwhelmed by sheer forces, but will get about 5-10 kills before getting killed.

If you are zombie, wait about 10-15 seconds before moving. If the barrels don't explode by then, go. Wait till the grav lift spawans and go into it. Go into the portal and crouch to the other one. Don't go inside it, instead push your way through the barriers. Be carfeul to still crouch and don't go out to far or you will die. People might be camping at the edge and you can kill them.

If you spawn as zombie, move quickly to where the grav lift spawns. Wait there till it spawns and go up to the middle tower. Go into the teleporter and go into the next one too. When you land in the bottom level, wait near the portal to kill anyone that comes through. Watch out for people behind you though because they might already be in the FT tower or the "Blue" room.

Another strategy to do if you spawn as human is to go to get the Fuel Rod Gun and tripmine. Then go to where the grav lift spawns and go launch the tripmine. Wait for zombies to come and shoot your FRG at the tripmine. After the grav lift spawns, kill it with a shot of your FRG and run away to another place.

Will add more strategies, maybe some screenshots, and more information.



[Edited on 02.11.2010 4:52 PM PST]

  • 02.06.2010 9:02 PM PDT

Map: Carnival. It should be played on Bumper Cars.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=105754044

Game: Bumper Cars. Its pretty fun since the only way you can kill someone is splattering or assasinating them. Damage Modifier is at 0 so kids cant use the Ghost' plasma turrets for damage. This is authentic bumper cars. This should only be played on carnival otherwise your wasting your time.

http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=105754011

  • 02.07.2010 8:09 AM PDT

OK, mine is not done yet, but the map is called Space Battle (inspired by Star Wars Battlefront II) and you can play it on any gametype you want (CTF, Slayer, etc.) but its basically in the air over sandbox two ships. each one has: 1 transport hornet, 1 hornet (in the hornet landing pad), 1 scorpion (designed as a cannon), 2 banshees (in the ), an armory, and turrets periodically placed on the ship. However, the ships do not have spartan lasers. to find these you have to go over to 2 frigates to the left and right of the ships respectively. These house the lasers and can be used as a good place to mount an attack on the ships.

  • 02.07.2010 12:55 PM PDT

My friend created a map, but because he doesn't have an account on these forums, i'm posting this for him. It's called castle, it's in the air over sandbox, and it's designed for either one flag or one bomb. The defenders spawn in a castle with turrets (the shooting kind) and an energy shield stopping enemy vehicles from driving in. There are weapons and an area off to the side where an enemy hornet could land. The attackers spawn in a box kinda thing with a ramp leading out and a transport hornet, choppers, warthogs, and ghosts. they have to drive up a narrow road to the castle and either steal the flag or plant the bomb.

  • 02.07.2010 1:00 PM PDT

What matchmaking gametype are you playing? I'd play social big team if i where you if you want to play on avalanche

  • 02.07.2010 1:01 PM PDT

Centurian

Recommended Players: 8-12

Variant Of: Sandbox

Platforms used: Top & Middle

This map variant offers an ideal map for general combat. It can hold all forms of games, but has been primarily designed for use in slayer-based games. It's reccomended that due to the large size of this map that it is used in Team Slayer-Sized numbers (i.e. at least 4 per team).

It has been carefully balanced to not offer as many 'super weapons' as most custom maps do, and instead can be compared with the current large maps such as Valhalla or Sandtrap in comparison to weapons and vehicles.

'Super' Weapons: (respawn every 3 minutes)

- 2x Beam Rifle
- 1x Spartan Laser
- 1x Rocket Launcher
- 1x Sniper Rifle
- 1x Shotgun

Vehicles:

- 2x Mongoose
- 1x Ghost

Screenshots

1. Birds-Eye View
Map shows to be well balanced between each side. No opportunities for spawn camping.

2. Birds-Eye View of upper level
Upper level can be reached by teleporters located near the centre of the middle level. Weapons up here include battle rifles and a single sniper rifle. It's designed as a quick way to reach the other side of the map, as well as a fight location.

3. View from the centre tower
You can see here that each side is clearly differentiated by red or blue lights & columns. This helps players reference their own location in respect of the map itself.

4. View from a spawn and Alternate view from a spawn
This picture shows the view from blue's spawn. As you can see, there is a grav lift which can lift players to a raised platform where they can choose to hop to the centre along 'stepping stones' for a faster route.

5. Camo Location
Camo can only be reached by travelling through the short tunnel and being lifted out at an angle through the exit, catching camo as you go. It is impossible to reach it any other way.

6. View of the central tower
Here you can see the central tower. On top you can find a rocket launcher, and downstairs a ghost. There is also an overshield hovering over the trap door. Be warned, below the trap door is a kill ball, so time your jump right!

[Edited on 02.08.2010 4:27 PM PST]

  • 02.08.2010 3:38 PM PDT

Hey does any know the maption sack playlist map that was a halo 2 warlock remake. If you could tell me the name and maybe link me to someones file share that would be nice.

  • 02.09.2010 8:28 PM PDT

Map: Heaven And Hell

Recommended Players: The more the merrier. The most I've had is 4 (3 friends and myself playing splitscreen) so that's as good as any basis to start with.

Variant Basis: Sandbox

Locations Used: Bottom, middle & top.

Description: Earth has become linked with the sky above and the ground underneath in war. Teleporters lead everywhere. Fight all and win!

This map uses the top, middle and bottom for killing madness. Ideally this map is designed for play under a slayer gametype. Free for all's usually work best on this map but teams will work with bigger numbers. Oddball and Infection will work on this map as well. All other gametypes have not been modified and will not work terribly well.

Weapons and vehicles are quite plentiful in all three areas but nothing ever assures victory in this map due to all the differing areas and differing weapons. From my games with my friends, everything appears to be balanced enough.

Screenshots
1. Overview of "Earth" (Middle).

2. One side of Earth.

3. Banshees and the "Sun".

4. Bird's eye shot of "Hell's" (Bottom) center.

5. Scorpion, Chopper, Wraith in the dark.

6. Deathly glow.

7. Top/Down look from "Heaven" (Top).

8. Most of the layout of Heaven. (Rather Dark...)

9. Sniping from the top.

10. One of the many teleporters.

This is my first submitted map variant, and only the third map variant I've created. Hope you enjoy!

  • 02.10.2010 8:37 PM PDT

All of these maps are made for MLG slayer gametypes, because that's what I like to play :)

I've made 13 maps now. I aim to be a game designer someday, with a starting point in level design, so I put a lot of time and thought into these maps - I really enjoy making them. These are 3 of my best maps and I hope to get at least one of them (maybe all :D ) into Bungie Favorites. If any of them do, you can bet that I will pump out alot more maps :)

These maps were designed for small groups of people to play some timeless team slayer. If you want to play seriously with some friends, but you don't want matchmaking or a gimmicky zombie game, try these out.

Alleys
Out of these 3 maps, this one is the most played. I've had about 25 different people play this map, and I've played about 20 games in it myself.
I created this map in only 4 or 5 hours in a fit of inspiration. It's symmetrical, and shaped like a squarish "5" with pathways down the middle of the "5" - alleys, if you will.

2-8 players
Also made for CTF
1 rocket
2 snipers
2 maulers
1 invisibility

Monument IV
This is the last map I made. People who have seen this map have said it is, and I quote, "sick" and "out of all your maps most definitely bungie favorite material." It's a remake of an older map I made that looked nice, but didn't play so well. I designed it to have a sniper point, a rocket point, and 2 midway points to balance the power weapon spots out.

symmetrical
2-6 players
1 rocket
1 sniper
1 invis.
1 mauler

Cryo
This is the 2nd-to-last map I've made. I wanted to make something akin to older FPS online games, like Quake or Unreal Tournament. Tested it a few times, changed the weapon spawns around, added some spawns, and boom - smooth 2v2 gameplay.

2-8 players, best for 2v2
2 snipers
1 rocket
1 invis.
1 custom

This map is found in our Forge database:
http://www.bungie.net/fanclub/144854/Group/GroupHome.aspx

[Edited on 02.11.2010 4:46 PM PST]

  • 02.11.2010 4:39 PM PDT
  • gamertag: overaw
  • user homepage:

-overaw-

overide v2
A map in the crypt of sandbox. It is for MLG Slayer, and Team Slayer game-types. This adds a element to the game that no other Foundry MLG maps have; snipers. Main structures are: two sniper towers, an A and a B base, walkways on the edges, and Middle map (mid). For screenshots and the map download check out:
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=106068877

  • 02.12.2010 7:24 PM PDT

Julke

Julke

Map Description:
This is a symetrical neutral bomb map. On this map, players spawn on their own side in a cove, and to get to the flag can either go on top, where it is easier to be shot, or go in a small tunnel leading near the bomb.

Supported Gametypes:
Neutral Bomb

Equipment: Trip Mine(2)Flare(2)Bubble Shield(2)Grav Lift(2)

Weapons:
Brute Shot(2)BR(8)Plasma Rifle(4)Plasma Pistol(4)SMG(4)Shotgun(2)Sniper Rifle(2)

Pictures:
Blue Base
Red Base
Flag Spawn

  • 02.12.2010 9:05 PM PDT

If you want to boost Custom Games or determine who has the best hosting connection when there are too many people in your party for Theatre Mode, you can use the Host Check game and Host Check map I've created. Simply use both files together in a Custom Game. For more details on how they work, please refer to the file descriptions.

Host Check Gametype

Host Check Map

  • 02.13.2010 11:37 AM PDT

IDK if this is where you write about my new map but here it goes.


Is the football season ending but you passion for the game just getting warmed up? Do you wish there was a way to play football on Halo? Well now there's a solution, thanks to X The White Boy and MMFQ DEATH.
We have made two Football maps on Halo. One is on Foundry and the other in the basement on Sandbox. Our Sandbox one is better but we made one on Foundry for the few people that haven't bought Halo: ODST or the new map packs.
The game type is VIP. The VIP is a straight rush game. Weapon pickup is turned off. The VIP gets a 150% speed boost and an Energy Sword. Everyone else gets gravhammers. Two random players on the defence get started by the Polamalu power up. It turns your player yellow and gives you a 125% speed bonus. It also gives you the power to pick up the Energy Swords sitting with the power up. When the VIP gets into endzone you score 7 Points and the round ends. Switching the teams to the other side of the "Ball"
We don't have the maps on file share at this moment but we are going to put them up when we get our boxes back online. We are also looking to make a HALO/NFL League with these maps and are going to be posting a thread when I find the place on here for it. We will be posting these maps very soon and hope you all enjoy.


X The White Boy & MMFQ DEATH

  • 02.13.2010 5:20 PM PDT
  • gamertag:
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  • last post: 01.01.0001 12:00 AM PDT

sooo many good maps/gametypes and how many has bungie made avlaible to the casual fan for play in a mm playlist? 2?? sooo lame. You guys do awesome work so if bungie isnt going to say thank you by using some of the maps in MM I would at least like to thank you all for an excellent dxp weekend last week it was awesome to get to play on some of these maps Ive never seen before.


Again thank you all you forgers for your hard work.

  • 02.13.2010 6:32 PM PDT

Squad 146 new fun CLAN by me! plz join if interested

My file share the two maps that I made are dedicated to Dante Alighieri's "Inferno" from 1327.

"Inferno" goes with the game "Pilgrimage" this map is basically going through a very simple version of Dante's Inferno you'll meet both King Minos and Lucifer himself. the goal is to get to purgatory (the skull).

"Cerberus" goes with the game "gluttons". now this is more of eye candy than a game but can still be a slayer game. Cerberus is the guardian of the gluttons in "Inferno". each team starts with a mongoose and a energy sword.


hope you enjoy Dante's dedicated maps. Cerberus

gluttons

Inferno
pilgrimage


[Edited on 02.13.2010 10:33 PM PST]

  • 02.13.2010 10:32 PM PDT

Is the football season ending but you passion for the game just getting warmed up? Do you wish there was a way to play football on Halo? Well now there's a solution, thanks to X The White Boy and MMFQ DEATH.
We have made two Football maps on Halo. One is on Foundry and the other in the basement on Sandbox. Our Sandbox one is better but we made one on Foundry for the few people that haven't bought Halo: ODST or the new map packs.
The game type is VIP. The VIP is a straight rush game. Weapon pickup is turned off. The VIP gets a 150% speed boost and an Energy Sword. Everyone else gets gravhammers. Two random players on the defence get started by the Polamalu power up. It turns your player yellow and gives you a 125% speed bonus. It also gives you the power to pick up the Energy Swords sitting with the power up. When the VIP gets into endzone you score 7 Points and the round ends. Switching the teams to the other side of the "Ball"

Game Type
Sandbox Map
(We don't have the Foundry map up right now)

X The White Boy & MMFQ DEATH

PS. If you like the map message us on XBOX or here and tell us if there's any other sports maps you want us to make.
We are trying to make an assult game type. The scoring won't be 7's but if you kill the bomb carrier you can pick up the bomb and score on defence.

  • 02.13.2010 10:44 PM PDT

I am a mute gamer.

ok my map is last stand, heres the link to download:http://www.bungie.net/Online/Halo3UserContentDetails .aspx?h3fileid=105187376
K. now heres what its like: One team spawns on one base while the other team spawns on the other. Here are the features: overturned trucks for barriers,ghost port, sniper tower, 2 bases, trap cage, and a lot of other things. You can play team slayer, VIP and doubles, preferbly no slayer or non-team gametypes, because its a team-based map. and i think thats everything.

  • 02.14.2010 3:55 PM PDT
  • gamertag: overaw
  • user homepage:

-overaw-

can someone tell me how to hyypperlinkk please? haha

  • 02.14.2010 7:52 PM PDT