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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

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The Halo REACH Script (post thoughts in thread)

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The Pro Gametypes all have a BR/AR Start with 110% run speed to promote strafing. The assault and territories play like they did in Halo 2.


Slayer
Slayer Pro
Team Slayer Pro

VIP
VIP Pro

Capture the Flag
Multiflag CTF Pro
CTF Classic Pro
One Flag CTF Pro

Assault
Multibomb Pro
Neutral Bomb Pro
One Bomb Pro

Oddball
Oddball Pro
Team Oddball Pro
Team Lowball Pro

King of the Hill
KOTHPro
Team KOTH Pro
Crazy King Pro
Team Crazy King Pro
KOTH Tactics

Territories
Territories Pro

Infection
Classic Zombies
Braintacular
The Alpha (Zombie Evolution)



Map variants
High Ground
- Apocalypse (Play with Infection)

[Edited on 10.21.2007 2:44 PM PDT]

  • 10.21.2007 2:38 PM PDT
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Football Gametype
An extremely fun gmaetype of asualt.
best played with slightly large teams around 5 and up
Grab the nuetral bomb and run it to the oposing teams base (endzone) where numerous bomb points are located. but be carefull if you drop the bomb the other team can easily grab it and make a run for your base.

Superbowl Map
A Football Field the size of Valhalla. Passages are blocked off so only running through the field is posible (no access to out of bounds)there are 4 custom speed power ups as well as 1 Overshield and 1 active camo per base. only magnums with the addition of 2 energy swords placed on the map.

  • 10.21.2007 5:32 PM PDT
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Exploding Ninja
A slayer gametype that gives all players swords and infinite grenades, hence the name Exploding Ninja. No vehicles, and no other weapons are allowed unless you are the leader, in whcih case you get another weapon besides the sword, which I will let you find out by yourself. It is made for 3 people and up, and to be played on small maps
Exploding Ninja

Guardian Sigma
A map made from Guardian with some changes made to be played with my gametype Exploding Ninja. Altough not necessary, I believe it heightens the Exploding Ninja experience.
Guardian Sigma

These are made to be played to gether, so if you enjoy one, please give the other one a try!


[Edited on 10.21.2007 6:17 PM PDT]

  • 10.21.2007 6:15 PM PDT
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The Tunnel game variant
The Tunnel map variant

The Tunnel is a map variant of "Last Resort", The map has been cleaned of everything accept for where all the action takes place.
The slayer game variant "Tunnel" is also required to play on this map variant.

There are two places that intense combat takes place in this map, the weapons room and the tunnel. You will either spawn at the
Bungie default spawn locations on the map or you will spawn in the weapons room. If you spawn at a Bungie default location then there
are plenty of teleporters located around the map that all lead to the weapons room, once your in there then all hell breaks loose!

The weapons room contains shotguns, swords, sniper rifles, bubble grenades and fire bombs. You can either opt to teleport to the tunnel
via three teleporters in the weapons room or stay there for some intense close quarters combat, but don't think the tunnel is any picnic
as once you die in the tunnel you will re-spawn back to the weapons room although you will have 3 seconds of invincibility to ward of any
spawn killers.

As much of a slaughter fest as it is, you can actually employ some quite nifty tactics, especially in the tunnel. With fire bombs and
bubble shields in your arsenal you can compartmentalise the tunnel and create zones of fiery death or protect yourself from the sniper
who just teleported into one of its ends.

The Tunnel is suited to slayer game variants of 2 - 6 players though I do not recommend using any weapons that have exploding projectiles
or it will wreck the game. Any more then 6 players is OK but expect to be involved in an absolute blood bath.

There is a bug in the game, in a typical 50 kill battle one or two of the containers that make up the tunnel will disappear.
I spent about 15 hours trying to solve this problem and the best I could come up with at the end of it all is I gave all
components of the tunnel 10 second re-spawns, so if and when it disappears its not for long. The map works very well when you
consider that what I have done with the map probably isn't exactly what Bungie had in mind for their map editor to do. Besides, the balance
of the game type holds it together because if some one goes outside the tunnel for that 10 seconds then they wont find too many players to kill
and will simply have to head back to the weapons room via a teleporter. There are two hidden weapons in the map...Good things come to those who
wait.....

This is the slayer game variant that is used to play on the map variant "The Tunnel".

50 kills
No grenades at spawn
3 seconds of invincibility at re-spawn
All map options are map default
3 second re-spawns
1 kill = 1 point
radar set to 150m with friends and foes.

Thanks Flying Custard for helping me in those first couple of hours to suss out if it was going to work or not.

  • 10.22.2007 5:45 AM PDT
Subject: Jailbreak on Last Resort
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If cats land on their feet and toast lands butter-side-down, what happens if you strap a piece of toast to the back of a cat and drop it?

Jailbreak MAP
Jailbreak GAMETYPE

Here is a gametype and a map variant.

it is called jailbreak because I took the bottom part of camp froman and completely blocked it off with shipping containers and crates.

The "prisoners" end up stuck inside the camp froman basement. Now this is a variant of escort, so the prisoners must get their VIP to the beach and escape to freedom (there is only one escort point to reach....the beach.). The prisoners spawn with the assault rifle and no other weapons. The longer they hold the prison, the more weapons spawn in. Eventually, (at about 90 seconds-120 seconds) the really powerful weapons spawn in, including two grav hammers, a rocket launcher, and two sniper rifles.

The guards spawn at the beach and must rush the prison and kill the VIP before the prisoners become armed to the teeth.

Jailbreak MAP

Jailbreak GAMETYPE

[Edited on 10.22.2007 6:11 AM PDT]

  • 10.22.2007 6:05 AM PDT
Subject: some game and map variants.
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I've got a couple of Work In Progress map and game variants that i'd like some testers to thrash the beans out of, and give me some feed back on ways to make them more fun. Read on!

Snipers Extreem Game Variant.

Snipers EX is all about tense sneaking, making the shot, and then scrambling for cover once your location is given away. All players have active Camo, 0% shields, no radar, and sniper rifles.

Yokel Hunter Game Variant.
Yokel Hunter Map Variant

Yokel Hunter is all about getting in one of the conveniently placed warthogs and running over your victims. Kills made by shooting do not count, only splatter kills. There are some jumps and other silliness i put in for kicks, so zoom around and have some fun. Aim for the pedestrians!

Hammerburger Hill Game Variant.
Hammerburger Hill Map Variant.

Hammerburger Hill is a King of the Hill variant designed to be bit of silly fun. Everyone spawns up with Gravity Hammers, and the hill is stocked to the gills with lots of exploding things that instantly respawn. Your health and damage are increased in the hill, which is unusually tall so you'll still get points while sailing through the air, but how long can you survive?

  • 10.22.2007 7:42 AM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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I've started a new group where creators of new map and game variants can have a place to share and collaborate their ideas, and to get feedback from others who share the same goal of creating fun and original variants for the Halo 3 community. We schedule playtest times and then review each other's work. Everyone is welcome and free to join.

http://www.bungie.net/fanclub/tpr/Group/GroupHome.aspx

Thanks,
xPox

  • 10.22.2007 8:15 AM PDT
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http://www.bungie.net/Forums/posts.aspx?postID=13887625

Tunnel of Power, map variant of snowbound, you are locked underground, all the doors are blocked, there are no weapons except for a machine gun turret in the large middle room, the other team has spawned opposite of you

designed for use with the tower of power game variant (preferably team slayer game type)

  • 10.22.2007 8:21 AM PDT
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These are all great ideas for games and maps... its a great list! I know there are a bunch of Halo 3 lists on ListAfterList but not sure anyone has done one like this.... it would be awesome though (much easier to read for one)

  • 10.22.2007 8:34 AM PDT

The WorkPLace
(Formerly 'Halo 3 in The Work PLace')

Reach Map Variants

My Twitter

ZOMBIE SKY HILL

Hill of power, floating island in the sky, super zombies and the last man standing is a force to be reconed with.

Less than 10 players it would be tough to kill the last man standing. In other words, modify his traits when faced with few players.

Follow the link to PICS, the map and DON'T FORGET the gametype. Best with 16 players.

  • 10.22.2007 10:22 AM PDT

Here is a link to my gametype. The map link is in there. Anywho.

Game Claustrocapture.

Type: 2 flag CTF
Players: 6-12
Weapons: Maulers, Shotgun, Needler, Plasma Pistol, Magnum, Plasma Rifle.
Equipment: Flare, Bubble Shield, Deployable cover.

Goal: The point of this game is to, of course, capture the flag. However there is a little twist. It takes place on my version of The Pit which is called Claustroportal. The reason why it is called that is because the area is limited and confined but there are teleporters that take you across the map. The portals are symmetrical but they still can get confusing. The score is up to 3 and flag must be at home to score. Start with even teams because you cannot switch after the game has started. All of the weapons are distributed evenly and again are symmetrical. The closeness of the players and the small areas combined with the uncertainty of whats behind the next portal will have everyone on the edge of their seat. Have fun and game on.

  • 10.22.2007 10:35 AM PDT
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Shotgun Pit- Gametype
Shotgun Pit (Snowbound)
Shotgun Base (Valhalla)

Shotguns and nothing else on the bottom of the pit in Snowbound. Also at the bottom of the bases in Valhalla, with teleporters between the bases.
Insane fun and easy to get medals like killionaire.



[Edited on 10.22.2007 5:18 PM PDT]

  • 10.22.2007 2:17 PM PDT
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Thanks for the fun. At last a map that is fun with lots of action and no big rules. I even laff when I die. Hope to see more from you.

  • 10.22.2007 2:41 PM PDT

I made a mongoose racing gametype and map with a couple of friends. The track is on Last Resort and the object is to be the first one to the end of the track. Starting in the base, racing all the way to beach and back. (watch for the explosions along the way) The game is meant to be played with 6 people or less. I hope you guys enjoy my gametype and track.

Here is the game variant.

Here is the race track.



[Edited on 10.22.2007 3:27 PM PDT]

  • 10.22.2007 3:24 PM PDT
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[url=Russia became a world power by having autocrats rule with an iron fist that continually practiced expansionism]Channel[/url]

* Check back soon for even more pics!*

Pics
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=Hermit Crab&ssid=7615940
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=Hermit Crab&ssid=7616464
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=Hermit Crab&ssid=7616601
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=Hermit Crab&ssid=7619212


Channel is a map I made on construct to make competative play on the map far more fun. Channel produces amazing gameplay with a more asymetrical experience. One side of the map is a little weaker where as the other side contains MANY toys to play with. The objective is to control this one side (The vehicle platform contains an overshield right in front of a Hornet). It may seem unblanced. However, this map is far from that. On top of where the hornet is, there are some anti vehicle weapons (2 spartan lasers, a rocket launcher, a plasma pistol) along with 3 Turrets (a 4th turret is placed opposite the hornet for the other team to try and balance it out). For the most part, the rest of the map is unchanged (however, some is. For example, where the other plasma pistols are, there are now sentinal beams).

Probably the one essential to this map is the Hornet. The Hornet works like a charm on this map. The hornet is ballanced because if the hornet strays to far out, the hornet explodes. However, if it stays in map boundaries, the Hornet is a beast. A flying vehicle really complements the hight of the map. This gametype is made for Team Slayer. However, I encourage all to try and make the game into different gametypes. Infection works well when zombies have no shields or weakend shields (for some reason, the hornet does not spawn in infection. But you can put it in there if you want). So try it for yourself.

I recommend this gametype to anyone who loves fighting big battles. This gametype I played with 2v2 and it worked well and 4v4 (people loved it so much this game became 8v8) and 8v8 from the start. All games work well. Therefore, this map can have fun slayer matches with any number of people.


Take a look at all these statistics on this map. I guarantee you will all find this a fun map to play.
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=775564 52&player=Hermit%20crab
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=775636 95&player=Hermit%20crab
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=776218 37&player=Hermit%20crab
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=776320 75&player=Hermit%20crab
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=776416 80&player=Hermit%20crab
http://www.bungie.net/Stats/GameStatsHalo3.aspx?gameid=776619 47&player=Hermit%20crab

  • 10.22.2007 4:05 PM PDT
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http://www.bungie.net/Forums/posts.aspx?postID=13897845

just lasers. no vehicals, no grenades, just lasers

  • 10.22.2007 4:18 PM PDT
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death rally is cool but i prefer mongoose.

  • 10.22.2007 4:22 PM PDT
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Dodge Ball(DB) on map Water Arena(DB)
Prison dodge ball at it's best! Featuring a nexplosion resistant map that restricts users from leaving the defined dodge ball area. Killed players will be stuck in prison until a teammate throws a dodge ball into the opposing floating prison release box.

Speed Ball(SB) on map Ship Yard(SB)
This map features a fast paced, close quarters version of capture the flag. When killed, players will be locked in a prison until their teammates shoot the barrel in the release box near the opposing flag.

  • 10.22.2007 4:56 PM PDT
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D-DAY REDUX: First Real D-Day Map/Game With ACTUAL STRATEGY! (Screenshots)

Map Variant: D-DAY REDUX Map
Game Variant: D-DAY REDUX Game

Screenshots:
Mortars Hitting The Beach
View From The Wall
View From The Ocean
Left Side Fortified Wall
Right Side Fortified Wall

Like every other poor schmuck on here, as soon as I saw the forge, I had to make a D-Day map. While working on it, I realized there were hundreds of others out there and gave up. However, after playing some of them, I was really disappointed and knew I had to finish my map. You won't find every weapon laying around everywhere and a bunch of crap scattered around the map randomly. Everything is thought out and placed accordingly. Teams start out with pistols so that the Germans have to depend on the turrets and mines, and Allies don't just sit in the water and shoot from there all day. The Allies have to keep advancing to acquire other weapons and complete their objectives. To win the game, the Allies must reach the one territory behind the wall. Best played with 6 Germans vs 6-10 Allies.

Game Changes:
-Start out with pistol (no grenades).
-Turrets don't respawn.
-150% damage resistance.
-Territory capture is instant.
-Players are immune to headshots (balance reasons).
For an authentic WW2-feel...
-Higher Gravity
-No Shields
-No Radar

Allies: Get off your landing boats and make your way to the beach. Take cover behind the scattered crates until you can reach the rifles that have washed up on the shore near the barriers. Lay down some suppression fire on the Germans and get to the grenades farther down on the beach, but watch out for the mortars! Use the grenades to take out the turrets. Get to the assault rifles, then kill the remaining Germans and breach the wall.

Tips:
-There are some propane tanks on top of the wall, shoot them to take out one of the turrets.
-If you 'nade the antenna from the right angle, it will fall and block one of the turrets.
-There's a flare somewhere on the beach, find it and use it to blind the Germans.

Germans: Stop the Allies from making it past the wall. There are four turrets, two snipers, and almost unlimited land mines. There are two stairways they can use, so make sure to have them both covered. Once the Allies walk past the wall, it's game over.

Tips:
-Use the snipers to cover the far left and right sides.
-If the Allies get near the wall, throw a mine near them and shoot it.

  • 10.22.2007 5:24 PM PDT
Subject: Zombie Chase on Zombietrap
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Ok i haven't actually made this yet, because their weren't enough crates, but a Boarding Action remake

On Narrows Block of the Passage ways into the middle and the only way across the map is through the man cannon and portals

  • 10.22.2007 5:40 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Hammer Hockey

Map: here
Game variant here

Rules: On Sandtrap, on the side that does NOT have the down scarab, there is something of a rink setup. Each player chooses a goal. Above the rink, in the building, you will find a wide variety of vehicles, these are your pucks. I like to play with the ghost, but the mongoose can be good too. You need to get the "puck" into the other player's goal. Even though it is hockey, me and my friends play with soccer rules (corner kicks, and goal kicks). Regenerating grenades are on if you want to play with them to mix up the game a bit.

Stats: Players are invincible when on the same team. I suggest playing on the same team to avoid assassination.
You move at 110% the normal speed and there's slightly less gravity, so it seems like your on ice.
You spawn with a gravity hammer, which is you stick.
The boundaries DO re spawn.

For my awe-inspiring screenshots, click here

  • 10.22.2007 5:48 PM PDT
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Proud BMW Warthog Gunner Killer

Can You Take the Hill?????


http://www.bungie.net/Forums/posts.aspx?postID=13899996


Many a dead bodies wait, this is for big team battles especially one sided VIPs and CTFs Those that start in the base should try to save President Master Chief at all costs. Be careful though as you dont know where and who is coming through teleporters.

  • 10.22.2007 5:56 PM PDT
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Cat and Mouseis a game type my friend thought of and i made. Its a version of juggernaut. The cat is the juggernaut and he/she is chosen at random. He/She is invincible and rides around in a chopper trying to run over the mice which are in mongooses. The cat cannot shoot the choppers weapons only boost and try and run the mice over. Each mouse has 10 lives if the mice survive 15 min then they win and if the cat kills them all he/she wins. The cat is also 150 percent faster so he can get to his chopper faster. And that is Cat and Mouse

I made a map for it Sandtrap[Cat]everyone starts in the middle near all the mongooses even the juggernaut so he/she will have to run to his/her chopper by the huge tower structure. Which should give all the mice time to get on their mongooses and drive away. I have put fusion coils, plasma batteries and other stuff around the map to make driving harder and maybe even get you some air. The mice can use the equipment i have given them which is by their mongooses to slow the cat down. If you try and drive the elephant the cat is allowed to get out of his/her chopper and kill you. You will also notice 4 ghosts on the map which the mice are allowed to get into if you feel brave but its is more fun if all the mice are in mongooses. The mongooses respawn really quick so if a mouse dies he/she will soon have his/her ride back if you want you can ride on the back with a friend until your mongoose is back or if you just want to. And that is my map varient for Cat and Mouse

[Edited on 10.22.2007 6:49 PM PDT]

  • 10.22.2007 6:40 PM PDT
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Blood Gulchwell i tried to make it look like Blood Gulch with what I had. One base has human vehicles the other covenant. Each base has a few changes with weapons like instead of a missile pod on both sides there are spartan lasers. For the covenant side vehicles there is 1 wraith tank, 2 ghost, 2 choppers and 1 banshee and for the human side vehicles there is 1 scorpion tank, 2 mongooses, 1 warthog, 1 hornet. I put a teleporter in the bottom of each base which will take you to either the overshield or the active camo depending on which base you start in. Red team starts on the human side and Blue team starts on the covenant side. There is a rocket launcher by the downed pelican and a gravity hammer in the middle. There are more than the norm antivehicle weapons on the map considering how many vehicles are on the map there are still plenty of normal weapons around. I made the map for insane slayer matches but I did make it so you can play other gametypes on it.

[Edited on 10.22.2007 7:38 PM PDT]

  • 10.22.2007 7:07 PM PDT
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Mode: Hybrid Honica
Map Variant: Intermission, created from Last Resort

Hybrid Honica was originally created as Capt'n Crunch, which was based on a infection mode where the Alpha Zombie had a Brute Hammer, was overshielded and such and his minions where fst but less of a threat, mainly, couldnt bash the whole building apart. This mode became incrediably successful, I believe there was a time we played non-stop Capt'n Crunch games for like 5 games (could check my game records), My main point is this mode is insane with the "expansion pack" of Intermission because of Intermission's well based and fortified fortress with lots of wellplaced junk for perfect chaos. I've been a successful map creator on games such as Time Splitters and Age of Empires/Mythlogy so I know good maps when I see 'em and I believe you'll enjoy this map. The mode and game have been tested with 3+ players to ensure the modes perfect for a good game and its very successful so far.

Intermission with Hybrid Honica are insane to play because of:
- Theres litterally no ammunition around, a beautiful aspect of the game is locating a certain weapon after playing couple rounds retrieving all its ammunitions before the other players then using it to keep yourself alive against the Gravity Hammer weidling beast trashing its way into your fortress. Usually the Alpha Zombie uses the ammo finding strategy as its own strategy and counter by getting him as hes readying in a low barricaded area.
- Another great feature is the whole "be a lone wolf" player and the "stick together, Crimson F0X stand watch" kind of players. Many find it better to stick together and fend off the zombies outside as others find the whole "lets all die together" aspect a suicide and would rather hide out with the good olde' shotty in the corner of the turret cases. Sometimes "corner boy" dies first, sometimes "Crimson's lack of paying attention gets the group killed. Its fun-filled and keeps people playing.
- Another thing is players will actually enjoy being the zombie because of their inifite hammer. Sincer theres so many eyecandy equipment and trash around its narly to beat every item so it flies around scaring the bananas out of the players hiding downstairs behind roadblock stands. I can remember the sound of the hammer going "BLAM.. .. ... BLAM!.. BLAM BLAM!!" and it would seem to get closer so Trev (InfernoFoxx) would usually run out screaming giving us away and run for the door. Usually getting hammer juiced before being able to remove the barricades from the door, its hilarious.

Well thats enough for today, I'm alittle tired, school tomorrow. Well I hope you consider this map and mode and hope you have a blast with your friends. If you want you could add me in for acouple games, I love this mode. But anyways Peace.

-Intermission-
http://www.bungie.net/Forums/posts.aspx?postID=13776897

-My Fileshare, which is the only link to Hybrid Honica I could provide.. sorry dude!-
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Cov ert%20Foxx

[Edited on 10.23.2007 7:40 AM PDT]

  • 10.22.2007 10:40 PM PDT