- ElementWrath
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- Fabled Mythic Member
For the record, I would tap that like like it was put-put golf. Like a college student opening a beer keg. Like a phone in the cold war. Like an oil company in a nature reserve. Like a goddamn telegraph.
Posted by: il uragano 3493
Seriously though, I'm fine with experimenting
Well, first I would just like to express my joy at having Bungie Pro, I can now place a ton of my content into my fileshare, finally!
Second, I would like to show you my newest map, which you should love. Alright, let's talk gametype.
Phobia - This gametype pits strong, but all too mortal, humans, against resilient and numerous zombies. Humans can take 5 hits, yes 5, but don't go off on a rant just yet. No shield recharge. None. No radar. Limited Ammo. Not much to live on. After your shields are flashing red, assuming you don't take consecutive hits, you will still have 2 hits left permitting you let your health (not your shields! Once those are gone they stay gone!) recharge, because I cannot turn that off.
Humans have a shotgun and pistol, but there are weapons on the map to accommodate you, but ammo is scarce. You may pick up a zombie's sword, but know that you will not be able to fend of more than one at once, and every duel costs you valuable shields.
Zombies are actually pretty strong, they can take a shotgun blast at relatively good range, and more than one sniper bullet, which humans do have. The good news for the humans is that zombies are slightly slower than normal, and you are slightly faster, so the creeping hordes really come much slower at you. Bear in mind though that much of this map has closed spaces and corners.
Alright, now to the map. I'll give a description of the weapons first. None of the weapons EVER respawn. Once they are gone they are gone. Humans, you should share and stick together unless you like the feeling of your brains being eaten. Zombies can sense you at all times, even if you crouch, the only problem being that they won't know which level you're on. Basement opens at 1 minute, and the roof opens at 2 minutes. Rounds are 5 minutes each and there are 5 rounds.
Weapons (all have 0 additional clips):
BR x 7 (takes 6 shots to kill a zombie, two in basement, 3 on main level, two on roof)
Shotgun x 3 (one shot at relatively close range, two on main level, one in basement)
Rockets x 2 (one shot, but if you are too close they will hurt you too, and you don't get your shields back, zombies do, both in basement)
Laser x 1 (one shot, takes time, have friends handy, in the basement)
Sniper x 2 (two shots to the body, I'm not sure about headshots, both on the roof)
Missile Pod x 1 (direct hit is a one hit kill, one on the roof)
Assault Rifle x 2 (both on main floor)
SMG x 2 (both on main floor)
Magnum x 2 (both on main floor)
The map should play will with 6-12 players, but 8-10 is the most ideal range.
I will explain each picture in detail.
Overview 1
Here you can see the human start spawn, it's the ramp off on the right, the zombie start spawn is opposite this. There is also a door visible on the ground floor on the most exposed face, which leads to the basement, and a gravity chute, where man cannons spawn to shoot zombies to the top. As a quick note there are three entrances to every level, except the middle, which has 5 (two that aren't open at the beginning of the round).
Main Floor, Death Zone
This part is on the main floor, looking straight into the hallway that leads from the zombie spawn out from the weapons room, the indoor basement entrance is in the room to the left. You are looking from the weapon room. This part is particularly dangerous for humans, because there are so many places to get attacked from in this middle intersection.
Basement and Roof Entrances
You are looking from the basement entrance to the roof entrance, which is where a man cannon spawns at 2 minutes to lift you to the roof. It spawns in the room with the teleporters, which are only used to identify it, one of the two teleporters is visible.
Overview 2
You can now see the zombie start spawn (on the right), the side entrance (the ramp on the side facing you), one basement entrance, and one gravity chute.
The Roof
This is simply the roof, admire the weapons and the hardwood floors, bloodstains not included.
Basement
This is a picture of the basement, that tube on the right is the mechanism that opens the basement door, and part of the weapon rack that holds the rockets and laser. There is a shotgun off camera to the left.
If you've read this far not only do you deserve a cookie, but I bet you want to kill me.
Here's the map and gametype link.
Phobia on Caustic