- Purebreedalien
- |
- Noble Member
"Those without honor are not part of the clan, and those who do not fight have no honor."
PREDATORS
Based on the 2010 movie of the same name, this gametype is Infection, with a twist. The Predator players are classed as the humans, which means if they are killed the Predator stays dead and yet another human player joins the battle. The human players are classed as the infected, once a human player eliminates a Predator player, the Predator player joins the human ranks.
I wanted to encourage stealthy gameplay for the Predator players (technically the humans) by reversing the gametype, another way I decided to do this was give the Predator players non-recharging shields, once they take damage the only way to get some shields back is to cause damage to the human players (100% Shield Vampirism).
The Predator players start with Good Camo, an Energy Sword (Wristblades) and a Spartan Laser (Plasmacaster).
The human players (the infected) can gain lost shields by causing damage to the Predator players, a kind of adrenaline burst (25% Shield Vampirism), but they also have slowly recharging shields (50% slower).
The human players are placed onto the map with an Assault Rifle and a Shotgun.
For this gametype to work, 25% of the players spawn in as the Predators.
There is no time-limit.
PREDATORS Gametype
GAME RESERVE
The base map for this forged map is Valhala, the Edited map itself is based on the planet from the 2010 movie; Predators. The changes to the map include; weapon placement / removal, spawn point placement / removal / relocation, scenery removal / relocation / creation and vehicle removal.
The highlights of the map include the two bases, previously used as start points for the two teams the two bases are now for decoration, and shelter. The base near the sea acts as the Predator camp, and is where the Predator players spawn into the game. The Predator camp is decorated with radio antennae, Weapon holders, Energy Swords and three Drop Pods to make it appear alien.
The other base (close to the waterfall) is a desolate human hideout which is mysteriously closed up after a certain amount of time, get in, explore, and get out quick to avoid being trapped.
The map features a wreckage of a human camp with various ammunition supplies and some cover. The turrets here have been placed awkwardly deliberately to avoid turret-spam and should only be considered decoration.
Weapons on the map for the human players are almost directly in front of the starting points, lined up on the grass in the middle of the map. These include; Battle Rifles, SMGs, Sniper Rifles and a Heavy Machine Gun, plus some extra ammunition for your two starting weapons.
There are hidden weapons and equipment on the map, these include; two low-ammo Rocket Launchers, a Brute Shot (Grenade Launcher), multiple Magnums, an Energy Sword (Predator Wristblades/Katana), a Trip-Mine and a Flare.
GAME RESERVE Map
I hope you have as much fun playing on this gametype / map as I had making it.