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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

Team Deathmatch:
A gametype with one life each person,
but they will be revived if a remaining character on their team
kills an opponent.
They are equipped with a magnum and shotgun.
50%Health, and no nades.
Assault Rifles replace ordinary weapons.
Gametype

Whiteout:
Darkened version of Blackout,
but mancannonized,
with a teleporter that sends people to their death's.
Variant

  • 07.29.2010 4:24 PM PDT

http://www.youtube.com/watch?v=F-E9IDMT6io An unbelievable maze that I built. GT-FlotownHockey

Sparked Insanity

  • 07.31.2010 1:38 AM PDT

THE HALO REACH CLAN

death arena.need to make v.2

  • 07.31.2010 9:55 AM PDT

Nice Thank

  • 07.31.2010 1:47 PM PDT

This map has been remade quite a few times, and i believe that this is the final one:

Sean's House 2 with this gametype: Lamb Chops

I'll start with setup of this game; the zombies have to be set for the number of players. The zombies are charging the humans, and there can only be a maximum of 4 humans. It can be played with 3 to 12 players. With three players, 2 zombies. With 4; 3 zombies, 5; 3 or 4 zombies, 6; 4 zombies; etc. up until 12 players, with 4 humans maximum in a game. The humans should spawn by the house, the zombies should spawn on the middle floor.

Now, the description of the map.
The zombies charge on mongeese towards the house, where the humans defend from the two gauss warthogs, and two tanks. The humans die easily,and move slowly, so once the zombies reach them they have little hope,and will not survive outside of the base, creating a tower defense style game.
The zombies spawn below the map, and cannot enter for 10 seconds, in order to allow the humans time to enter their vehicles. Once they do, they are teleported to a protected area with 8 mongeese, and must charge down the map, and try to pass the tanks. The humans do little damage, so the best option is to knock the drivers off, but they can kill a zombie easily enough, so walking is not a good tactic.
Once they reach the house, they can enter through the front door, and pick up a flamethrower in the center, or head left or right up to the tanks. They can also explode the fusion coils to launch up to the tanks faster. If the humans commit suicide they spawn in the center of the house, so they are easy to kill, so suicide is never a good option.

Other details:
Both teams spawn with swords. The only other weapon on the map is the flamethrower. If tanks or warthogs backup they commit suicide.

  • 08.01.2010 12:30 AM PDT

Jagkid007

the game mode is called beserker and the map is called gears of war. i don't know how you would find it but i might put it in my file share sometime but the beserker goes in the chopper and tries to splatter all of the humans. each human has one life and they have to try to get to the end to get the custom powerup at the end that lets be able to take out the beserker with a spartat lazer that is also next to the powerup. charge up your shot and go BOOM! and thats that

  • 08.01.2010 10:57 AM PDT

Hey iam playing team doubles and not leaveling up when winning like 5 games in a row. us swallows too. wont level up

  • 08.01.2010 12:08 PM PDT

I have put together the most advanced cannon ever constructed in the history of Halo 3. After hours of studying aerospace engineering, I have modified the launch design for optimal hang time. But when the ground eventually comes, be prepared for another little boost that has to do with rocket science.

Some of the things that happen when you use this cannon are just unimaginable. I never had any idea a mongoose could fly in the air for 49 seconds... Just give it a shot and you may soon know as I do.

Cannon Map

  • 08.03.2010 11:12 PM PDT

"Those without honor are not part of the clan, and those who do not fight have no honor."


PREDATORS

Based on the 2010 movie of the same name, this gametype is Infection, with a twist. The Predator players are classed as the humans, which means if they are killed the Predator stays dead and yet another human player joins the battle. The human players are classed as the infected, once a human player eliminates a Predator player, the Predator player joins the human ranks.
I wanted to encourage stealthy gameplay for the Predator players (technically the humans) by reversing the gametype, another way I decided to do this was give the Predator players non-recharging shields, once they take damage the only way to get some shields back is to cause damage to the human players (100% Shield Vampirism).
The Predator players start with Good Camo, an Energy Sword (Wristblades) and a Spartan Laser (Plasmacaster).

The human players (the infected) can gain lost shields by causing damage to the Predator players, a kind of adrenaline burst (25% Shield Vampirism), but they also have slowly recharging shields (50% slower).
The human players are placed onto the map with an Assault Rifle and a Shotgun.

For this gametype to work, 25% of the players spawn in as the Predators.

There is no time-limit.

PREDATORS Gametype


GAME RESERVE

The base map for this forged map is Valhala, the Edited map itself is based on the planet from the 2010 movie; Predators. The changes to the map include; weapon placement / removal, spawn point placement / removal / relocation, scenery removal / relocation / creation and vehicle removal.
The highlights of the map include the two bases, previously used as start points for the two teams the two bases are now for decoration, and shelter. The base near the sea acts as the Predator camp, and is where the Predator players spawn into the game. The Predator camp is decorated with radio antennae, Weapon holders, Energy Swords and three Drop Pods to make it appear alien.
The other base (close to the waterfall) is a desolate human hideout which is mysteriously closed up after a certain amount of time, get in, explore, and get out quick to avoid being trapped.
The map features a wreckage of a human camp with various ammunition supplies and some cover. The turrets here have been placed awkwardly deliberately to avoid turret-spam and should only be considered decoration.
Weapons on the map for the human players are almost directly in front of the starting points, lined up on the grass in the middle of the map. These include; Battle Rifles, SMGs, Sniper Rifles and a Heavy Machine Gun, plus some extra ammunition for your two starting weapons.
There are hidden weapons and equipment on the map, these include; two low-ammo Rocket Launchers, a Brute Shot (Grenade Launcher), multiple Magnums, an Energy Sword (Predator Wristblades/Katana), a Trip-Mine and a Flare.

GAME RESERVE Map

I hope you have as much fun playing on this gametype / map as I had making it.

  • 08.04.2010 3:18 AM PDT

my mane map is called maze o dearth it is an 8 player sky maze on sandbox is an amazing maze map with danger at every corner at least an hour of fun so plz downlode and send me a message if like it or ways i could possably improve it or other ideas for other maps so check it out on my file share

thanks for readsing

  • 08.04.2010 11:59 AM PDT

If anyone has the map/game variant "Ice Cream Man" on "Kiddy Lane", please please please message me on Xbox 360- My gamertag is ZigZagZero. Much appreciated! Thanks.

  • 08.04.2010 12:17 PM PDT

Map: Sandbox

Map Description: Thie is a map i made in sandbox. You start in the skybox on 2 ships. It consists of a rocketship on one side and a, i guess alien ship on the other. And in between is a bunch of debris(asteroids) to jump on.. And if u drop the flag on accident it will respond in 10 seconds or so. There is 1 turret and 1 sniper on each ship.

Gametype Description: 2 Flag. Red team starts on the rocket. Blue team starts on the alien ship. 300% grafity. You start with BR's.

My GT is YuMBeRRy BLaCK.

Map and Gametype

Thanks.

  • 08.04.2010 1:55 PM PDT
  • gamertag: [none]
  • user homepage:

Map:

Cold Light Race

This is my first attempt at a racing map. This map is meant to be played with the RACETRACKS gametype. This map is actually intended for up to 4 players. The additional 4 players just ride the Mongooses. This map is a map variant of my Cold Light map, meaning the Flood rooms are inaccessible.

[Edited on 08.04.2010 5:04 PM PDT]

  • 08.04.2010 5:04 PM PDT

I reject your reality and substitute my own.

NOTE: BOTH release mechanisms (CRMs) WORK properly in CUSTOM GAMES but RED base does NOT FUNCTION properly in FORGE unless you SHOOT the fusion COILS FIRST then attempt to use it. This only has to be done once.

Created by: TwiztedMatt1007
Plays best with 10-12 people. Anymore will cause lag issues.

Not your traditional game of Dodgeball.

Introduction:
This map may look like just another nicely forged Dodgeball arena but don't be fooled by its simple appearance, it is quite deceiving. This "map" is more of a working machine than a stagnant map with numerous anti-cheating elements added in as well as other elements that add depth to the gameplay. It is a fast paced game where only the best will survive. You need to be aware of your surroundings and hone your grenade throwing skills to not only be able to stick individuals but to be able to hit the target at the back of the enemy base, more on that in just a moment. This mini-game is fun, addictive, fast, and requires a certain level of skill but nothing to overbearing. I personally was horrible at sticking for a long time before and for a while after creating this game yet I still enjoyed it as did a great number of my friends. Over time this game will increase your abilities with grenades as well. Enough with the bantering, lets get into gameplay shall we?

Gameplay:
Now for the fun part. As most of you probable know the point of a Dodgeball game is to throw sticky grenades at your opponents in an attempt to kill them off before your team is wiped out. That basic trait is still a fundamental aspect of this game however, as stated before, its not quite that simple with this game.

When a teammate dies they will respawn in an area that kind of looks like a giant Pez Dispenser. This area is called Purgatory. It is located at the back right corner of each enemy base. Keep an eye on it to see when your teammates need an out.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=82073259&fset=84122

Now, you may be wondering "how do I get my teammates out of this area?" Well, there is a hole at the back of the ENEMY base you need to land a grenade into to get them out. It is located UNDER the powerup at each base but above the yellow indicator from the receiver node.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=82069179&fset=84122

Landing this shot is not the easiest thing in the world to do but it is doable and with practice it will only get easier. When you get a grenade in the hole it will set off my mechanism I created and will let 1 to 2 teammates out. This mechanism is called the Containment and Release Mechanism, CRM for short. When someone is released they will fall onto a custom powerup, will turn gold, and will be invulnerable for 3 seconds to stop the person from being killed the second he or she is released.

The last few things you need to know to be able to play the game are that the game will continue even when the timer runs out so long as there are two opposing teams on the field. So when you hear 10 seconds remaining don't worry about it.

Grenades are not the only things on the map you can use to win the game either. Borrowing from MLG I set up two equipment items to drop spawn in at different times.

1st Flare will spawn on each teams side to the left of the pit every 45 seconds and does not spawn there at start.

2nd Regenerator will spawn on each teams side to the right of the pit every 60 seconds and does not spawn at start either.

When one team is eliminated the center territory will capture and the round will end, best out of 5 rounds wins the game. If both teams are eliminated, in a worst case scenario, the players will need to wait no more then 1 minute for the round to end. In just about every case this wait will be a LOT shorter however because the game itself is designed to run off of Sudden Death. When both teams are dead, the territories are no longer being contested and the round will end as a draw after 5 seconds. The game timer is set to the minimum, 1 minute, as to get the players into Sudden Death as soon as possible.

One last thing you need to know before partaking in a game. If you attempt to jump to the other side you will most likely fall to your death, you will turn pink in the process as well. There is a pit in the middle that will teleport you to your death. If you DO make it across you will be greeted by the inability to move much at all, unable to deal damage, you will turn pink, you will be able to be killed by a fly, and will have an indicator above your head for the other team to see you stand out like a sore thumb.

That's all you need to know to play the game so you can stop reading at this point and check out the action shots below. If you want a more detailed description of the game I will provide it for you in the next section.

I created this a while ago and at this point it has almost 2600 Downloads all on its own. By this I mean no features on forging websites, no Youtube awesomeness, or even a Bungie Favorites. All downloads have been on its own merit.

Map:Elim Chamber
Gametype:MXD


In-depth Gametype:
When the game starts there will be a pause as the territories capture which will take around 5 seconds. During this time the players will have attacker traits. Once each sides territory is captured the players will be given Defender traits and the game will officially begin. Here's a breakdown of the traits and where they take effect.

These are the traits players will have while actively playing the game. One stick WILL kill a player with full health.
Defender;
Damage Resistance: 200%
Shield Recharge: 200%
Shield Vampirism: 50% Leech
Damage Modifier: 90%
Infinite Ammo: Enable
Player Gravity: 100%
Motion Tracker: Off
Everything else is unchanged or inherited.

Players will only experience this during the first 5 seconds of the game, in the Pit of DOOM, and on the enemy side of the field.
Attacker:
Damage Resistance: 10%
Shield Recharge: 0%
Shield Vampirism: Disabled
Damage Modifier: 0%
Infinite Ammo: Disabled
Weapon Pickup: Disabled (This includes grenades)
Player Speed: 25%
Player Gravity: 200%
Waypoint: Visible to Everyone
Forced Color: Pink
Motion Tracker: Off
Everything else is unchanged or inherited.

Players will experience this trait only when in Purgatory, the CRM before they pickup the Custom Powerup, and if they manage to get off the map.
Base:
Damage Resistance: Invulnerable
Shield Recharge: 200%
Damage Modifier: 0%
Weapon: Energy Sword
Grenade Count: None
Player Speed: 100%
Player Gravity: 200%
Motion Tracker: Off
Forced Color: White

Custom Powerup:
Duration: 3 seconds
Damage Resistance: Invulnerable
Forced Color: Gold

Friendly fire is disabled, round time limit does not matter because the game runs on Sudden Death, best out of 5 rounds wins.

Action Shots are linked to the right hand side if wish to view them.

For a much more detailed overview of the game head over to Forge Hub. There are embedded pictures there and a LOT more details.

If you want a rough rundown of what happens when you get a grenade in the hole at the enemy base look at the photos in order from "Help I'm Stuck! all the way through Back in Play.

Super extra special thanks to everyone who helped me test this map! Both from the testers guild and my friends! Without you guys and gals this would have never been possible. Thanks again.

Map:Elim Chamber
Gametype:MXD

[Edited on 08.05.2010 7:51 PM PDT]

  • 08.05.2010 7:21 PM PDT

SIP is here to help you achieve a 1750 gamer score, unlocking all of the armor permutations for both Spartans and Elites.

http://www.bungie.net/fanclub/sip/group/joingroup.aspx

Hey, can someone check my map out for me?

Just need some feedback, I think it may be a bit too dark.

Anyway Here's the map: Blackout Dark.

To be played with normal slayer. Recommend playing 4v4. Maybe 2v2.

Thanks

  • 08.06.2010 1:46 PM PDT

http://thelivegenerator.com/?r=310855

  • 08.07.2010 8:15 PM PDT

Kill All Sons A Bchzz

Man i have bigger problems and am through with BUNGIE. I played days (yes i suck) on legendary and when I finished I didn't get my chevos!!! Strictly VALVE from now on.. They at least do what they say they will... P.S. You notice there is no real way to contact BUNGIE for support?? Thats why I posted here... They just give you a run around on the "Contact Us"... B 4 u say anything I worked hard and did right on Legendary.. I got raped by BUNGIE!!!

  • 08.07.2010 9:16 PM PDT
  •  | 
  • Honorable Member

Words can be broken, so can bones.

MONOPOLY!

Classic recreation of a timeless game.

8 Small Blocks are suspended in the air by fusion coils, Shooting a Fusion Coil will drop the Small Block onto a ManCannon effictively "Rolling The Dice". The Plain Side is worth 1 point, the Glyphed Side is worth 2 points and the Gold side is worth 3 points.

Take turns making yourself around the board, first person to land on BOARDWALK Wins!

View the original map thread here

DOWNLOAD MONOPOLY NOW!

[Edited on 08.08.2010 11:23 AM PDT]

  • 08.08.2010 11:21 AM PDT

icu


A new take on custom 1v1s with a professional map to boot.

This Is CHACKLEBARTER!

Variant Here:
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=117745257

Map here:
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3f ileid=117799207

  • 08.09.2010 3:04 PM PDT

And as an added bonus, when you run out of ammunition, your weapon can easily double as a club! Never be caught out of the action! Laugh as your enemies feebly try to reload, then crush their skulls! -Brought to you by the UNSC-

New game and map in my fileshare, wanting some help trying it out.

Game: Survive

Infection game based off the "save one bullet" (no pickups)
Start with one zombie who is slow and heavy, but hard to kill (500% damage resistance). See first comment on file for more.

Map: Last Chance

Small map, enclosed space to try and survive the zombies. Humans start up top on the surface, and MUST drop into the crypt or be killed by a kill-ball (and then respawn in the crypt anyway). Zombie starts in crypt. Humans drop on to a raised platform with ramps inside an arena space. This is the last chance to fight.

Feedback would be nice, as I'm still learning with the forge. If anyone wants to play, let me know.

FYI - Survive and Last Chance are linked, as I desigened the map to go with the game. While Survive could be played on other small maps, do NOT use Last Chance for any other game type, it will not function properly.

Here is a second game type that would be good for hard-core slayer fans:

Iron

Free for all slayer, first to 15 wins. But for every death, you lose 3 points. It could take a while.


[Edited on 08.09.2010 7:55 PM PDT]

  • 08.09.2010 7:51 PM PDT

xK4HKx E R I C

Here is my latest map.
It's a small team slayer map of which i had a lot of fun both building and playing. It was made in the Skybox of Sandbox.
Enjoy!

CrossFire

Video Presentation / Gameplay


[Edited on 08.11.2010 4:53 PM PDT]

  • 08.11.2010 4:47 PM PDT

Don't worry, you're still your mom's favorite Bnet member.


Posted by: ZigZagZero
If anyone has the map/game variant "Ice Cream Man" on "Kiddy Lane", please please please message me on Xbox 360- My gamertag is ZigZagZero. Much appreciated! Thanks.
Sent

  • 08.11.2010 8:58 PM PDT
  • gamertag: AzNr3p
  • user homepage:

@@AZN REPRESNT@@

My new map is right here
its an infection map called zombie village which is on foundry. it is made like a village so there are buildings. Also, In the center there is an elevator. There are good defend points which you could defend individually or as a group. There are a variety of weapons and some of them have limited ammo and you must last til the time limit is over. There a 3 rounds.
the game type is here

  • 08.13.2010 8:26 AM PDT