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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

the game is beach assult, the map is zanzibar (last resort) but all the entrances to the facility are closed down and only the beach is open. mainly for btb games and such.

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=II% 20LeGaCy%20lI
the map and gametype are both in my fileshare.
happy playing!

  • 10.28.2007 1:41 PM PDT

Balanced maps are fun. (valhalla variant, incorperating classic halo elements more so than the default configuration)

http://www.bungie.net/Forums/posts.aspx?postID=14045220

and quantum mechanics are too, calculate responsibly (unrelated gametype, but it works well with the map anyway)

http://www.bungie.net/Forums/posts.aspx?postID=13705988

[Edited on 10.28.2007 3:18 PM PDT]

  • 10.28.2007 3:11 PM PDT
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check it out its a good map with a good game mode and it even has a story behind it.....also has great replay values its highly recomended

  • 10.28.2007 4:16 PM PDT
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Any small maps?

  • 10.28.2007 5:47 PM PDT
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Football
Neutral Bomb settings
Bomb arm time: Instant
Bomb detonation time: Instant
Rounds: 4 (4 quarters)
Round time: 3:00
Default traits:
-Starting weapon: Gravity Hammer
-No grenades
-Invulnerability (can only be killed with assassinations and splatters)
Ball Carrier traits:
-150% speed (Fast enough to outrun other players, not a ghost)
-200% gravity (can't jump over vehicles easily)
-Invulnerable
-Indicator visible to everyone
-Turns Gold
-No vehicle controls
Tips
-The ball carrier can drop the bomb to fend off incoming vehicles with his hammer (not 100% effective)
-It's possible to sidestep the runner and score an assassination
-Camping in a ghost is a surprisingly usable strategy
-On Valhalla Stadium, it's possible to duck though teleporters after planting the bomb and escaping safely. This has advantages and disadvantages.
Screenshots
Sandwich
Death From Above

Valhalla Stadium
Valhalla variant
Vehicles aplenty
Bomb plant locations moved to behind base
Teleporters in place to stop the runner from going straight through the base (Doesn't stop vehicles)
Screenshots
Vehicles

  • 10.28.2007 6:47 PM PDT

___________(˜˜˜||˜˜˜˜||˜˜˜˜˜)_∏______
l ---------____.`=====.-.~:________\___|================[oo]
|_|||___/___/_/~```|_|_|_|``(o)----------<)

Check out my maps/rules, For the game FLOODZONE. There are three versions available. Everyone LOVES these games

  • 10.28.2007 6:51 PM PDT
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Military Resevation 01478-B
The Military Resevation 01478-B on Reach was set up by the UNSC as one of their training facilities for Marines and ODSTs. The Spartan soldiers trained here as well in 2517 upon their initial induction into the SPARTAN-II program. This building was used mainly for orientation purposes when fighting in close combat, allowing a marine--or SPARTAN. to adjust into a fast moving environment incraesing memory and reflex behavior patterns.

Designed as a close quarters combat training zone, with cross room combat for some longer range combat. No explosives (frag, rockets, brute shots).
-In General settings turn grenade count to none.
-In movement turn vehicle use to passenger only.
-Motion tracker to 10 meters.

This map is ideal for Slayer, King of the Hill, and Oddball. 2-8 players

EDIT:
Added game variant here

Added screenshots of the map
here
They are the ones labelled Slayer 06-11 --I didn't want to clutter up the screenshots forum with these images, so I left them in my record.

[Edited on 10.29.2007 10:12 PM PDT]

  • 10.28.2007 9:39 PM PDT
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Blood Gulch
This is a ramake(as best I can with what I'm given) of the map Blood Gulch from Halo: CE.
Some of the item placement is suited to valhalla, but otherwise it's the same.
Also, there is a CTF gametype in my file share that goes along with it.

  • 10.28.2007 10:07 PM PDT
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Prison Riot is a map created on last resort. The base and two other areas have been completly blocked off from the outside and have teleporters linking them to each other. Creating a indoor only map with lots close incounters and a little bit of mid range combat. There are hidden rooms with a few nice surprises inside of them. The weapons are balanced and not over done with swords everywhere. The map is set up for Slayer, 1 Flag, 1 Bomb, King of the hill, Moving King, Oddball, Vip and Territories. This map is good for 2-8 players.

The map litterally is like a prison there is no way out of the base that doesnt take at least 2 mins of work.

Link

[Edited on 10.28.2007 10:58 PM PDT]

  • 10.28.2007 10:56 PM PDT

Rat Race

The Story So Far: Your ship has landed on a deserted island a mile away from your base. You can swim to your base but surrounding you are sharks. To get past the sharks will take courage, determination and strength. Can you get to your base or are you a wimp??

Inspired by the map Water Battle

This map is based on High Ground. There are two teams, Sharks and Rats (Rats are humans, Sharks are zombies) The sharks are surrounding your island, leaping up to kill you, and if they find the secret weapon they could destroy your island. You have to run from your island to land before you are eaten. Once sharks have been killed the sharks appear on land. Race from the beach to your base in the Mongoose and watch out for land sharks. Once you are in your base, in a small room near the AA cannon, you will find your armory. Finish the battle from there

  • 10.29.2007 2:26 AM PDT

Map: Battleships
Mode: Mobile Infantry

A Base Coverage and Capture Map, this an improvement on the "pirates on the seven seas" theme. First, you will notice alot more weapons available, both on each "battleship" and hidden in caches throughout the map. Each Elephant "Battleship" is a territory with a perimeter extending out about 18m....in this zone, defenders have 125% weapon damage and attackers have a 200% shield recharge...outside of the perimeter, all players' shields decay..... Somewhere on the map is a Hornet, not far away a Homing Missile Pod. For those that enjoy the experience of attacking and boarding a mobile base ship....you'll love this game type!

  • 10.29.2007 6:57 AM PDT
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Just wanted to add that my InfecSnow 2.0 map from page 2 has reached 50 downloads! I appreciate the support ^_^

  • 10.29.2007 7:03 AM PDT
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Resort Speedway

This is a racetrack that I made when I was bored one day.

  • 10.29.2007 8:36 AM PDT
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I made this map for CTF and assualt.

Summary There are platforms under the bridge. The flags or bomb planting points are located under the bases on these platforms. They float above the rotating wheel at the bottom of the map. To get to the flag u must get to the opposite sides base, teleport under, and jump to the flag. from there you can jump ahead to the teleporter,if you miss you have a small window to use the grav lift to try again. or you can jump back to the the teleporter holding the box you jumped from to get the flag(not as easy due to the fact your slower w/ the flag. you can chage the settings for ctf.). there is a central platform you can teleport to from the energy bridge so you can try to protect your flag without getting to close. I blocked some areas to keep people from jumping down to the platform you jump of to get the flag. weapons are the same but theres two shot guns a teither side of the energy bridge now. Please rate and leave feedback and suggestions.

[url=http://www.bungie.net/Forums/posts.aspx?postID=13963487] download][url]

[Edited on 10.29.2007 8:56 AM PDT]

  • 10.29.2007 8:53 AM PDT
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Several Infection maps in my fileshare. ( Lazy )

Gametypes:

Zombies- Classic zombies variant, no sheilds for zombies, humans spawn with magnum and shotgun. Good with any map as long as you change the weapon setttings, it works fine with any of my maps below except Desertion (set on Sandtrap). Initial Zombie count is set at 25%

Fast Zombies- Just like normal Zombies except that the infected move at 200% speed, designed specifically for Sandtrap maps (again for normal maps change weapon sets) but works extremely well with my map (below) Desertion, though it can work fro most infection maps.

Maps:

Desertion- Santrap set infection map, humans spawn underneath one of the bases with 6 teleporters that lead all over the map. Infected spawn at downed Scarab and have 4 porters that lead around the map. Some 'gooses as well as 2 gauss hogs and a suprise if you survive long enough.

Resistance- Set in "The Pit". Has two forts in the lofts above the bases accesible by crates as well as flamethrower in the sword room, a SL, and a suprise weapon. Also, 2 'gooses thrown in for fun.

Quarantine- Set in "Highground". Zombies spawn on the beach and humans in the base. Base has several fortifications. Flame thrower spawns in the Bunker and theres a secret room accesible only from the beach, as well as a gauss hog....if you're brave enough to get it....

Close-Quarters- Set in "Guardian". Pretty Randomly set up, multiple fortifications, a flamethrower and a last stand room where the shotgun normally spawns.

All of these on my fileshare...heres the link again if your really Lazy

Shout out to Splatta1230 and Talon Warrior X for helping design and test the maps, as well as the tons of beta testers who helped us fine tune the maps. Hopefully more maps to come, gonna subscribe to bungie pro if these do well.

-Good Hunting
L4ncer

  • 10.29.2007 2:25 PM PDT

luv..

ODDBALL

general easy settings..

make the ball carrier low gravity but speed slow.. have everyone else speed extremely high and low gravity

max out radars so you see nothing but red dots.. i thinkits enhanced radar or 150m..

pistols only with no shields on valhalla.. its pretty fun

[Edited on 10.29.2007 3:47 PM PDT]

  • 10.29.2007 3:45 PM PDT

Circle of Fun!

http://www.bungie.net/Forums/posts.aspx?postID=14047321

Circle of Fun is a Free For All oriented map, but teams could work as well. How it works is, you spawn normally, somewhere on the map, with a random weapon and a Magnum (with the game variant, of course). You could go around the map normally, but if you want a weapon, you should head to the circle. Be careful though, because there are loads of teleporters waiting to take you to the bottom of the map, or just somewhere useless. The teleporters are randomized, but you'll die more often than not. Also around the map are huge stockpiles of plasma batteries and power cores, and just one shot can potentially kill anyone who tries to escape. Oh, and they respawn as soon as they die. Just in case you need a little more firepower, there's a floating turret on the edge of the circle. However, this leaves you open to pretty much anyone who's close to you. The main weapon on the map is the Gravity Hammer, which you can either randomly spawn with or try to recover from a field of plasma batteries. To make things even more interesting, Mongooses are scattered around the map, and you can drive them into the circle as well, though you'll probably die. You respawn inside the circle, and there are SMGs, Spikers, one Energy Sword, a Plasma Rifle, Needlers, and Firebomb Grenades, and tons of others, all of which constantly respawn. This map is a lot of fun, and the best part is, it's fun with two people, but it's at its best with 16! I've only tested it with up to 4, but even then, everyone was getting kills like crazy. So try it out, and tell me what you think. I'm open to suggestions. Have fun.

  • 10.29.2007 7:16 PM PDT

Proj. Adventure map and gametype, your supposed to work together and call out when to jump/crouch. You spawn on a floating crate between both mancannons, which randomly will launch turret cases at you, some of them may have hidden weapons behind them, and if you survive long enough, you'll get an explosive surprise ^.^

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=vLa sco

  • 10.29.2007 8:22 PM PDT
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Labyrinth

everyone has to be on a different team to work best, that way they are all VIP, i turned THe pit into a huge teleportingn maze, with 4 death rooms, the goal is to get to the end without dieing. VIP cant do damage



[Edited on 10.30.2007 7:14 AM PDT]

  • 10.30.2007 7:14 AM PDT
Subject: Civilian Sawmill v1.0
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Civilian Sawmill v1.0 - a Re-imagination of Qwtf's civsaw1

Civsaw is an re-imagination of Civsaw1 from Quake 1 Team Fortress in which there are two teams, red and blue.
It is assault-based, so there is a defending and an offending team.
The defending team cannot leave the upper hallway and has their choice of Battle Rifle or SMG to eliminate the offense.
The offending team must carry the bomb to the bomb site from the back of the base to the standard bomb site.
Conditions for ending the round:
Attackers: Plant the bomb. Round automatically ends, and Attackers are awarded 1 point.
Defenders: Hold off the Attackers for two minutes.
Conditions for winning:
There are 4 rounds as in standard assault, and the team that scores the most points wins.
There is no tie-breaker in the event that it occurs.

The Map Variant can be downloaded at this thread: http://www.bungie.net/Forums/posts.aspx?postID=14097157
The Game Variant can be downloaded at this thread: http://www.bungie.net/Forums/posts.aspx?postID=14097173

If you find any bugs, or have comments (etc) you can visit my website at http://www.nullguild.net/ and post on the forum or
email me at [email]poloboy85@gmail.com[/email]

  • 10.30.2007 9:52 AM PDT
Subject: Disclosure
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Disclosure v1.1 - A CTF Variant of Snowbound

The Map Variant can be downloaded at this thread: http://www.bungie.net/Forums/posts.aspx?postID=14097498

Snowbound is a CTF Variant designed for 2vs2 with the idea that one of the players will play defense while the other plays offense.
It is very claustrophobic as the entire level is restricted to the underground cavern.
The bases are symmetrical in that everyone starts with the same weapon and the same weapons and powerups are in the same
locations in each base.

This is just a re-imagination of a level that I created for Unreal Tournament 2004 in 2005.

Remember, if you find any bugs, or have comments (etc) you can visit my website at http://www.nullguild.net/ and post on the forum or
email me at [email]poloboy85@gmail.com[/email]

  • 10.30.2007 9:58 AM PDT
Subject: High Ground - 2 Versus 2
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High Ground - 2vs2 is a Slayer Variant of High Ground

The Map Variant can be downloaded at this thread: http://www.bungie.net/Forums/posts.aspx?postID=14097676
The Game Variant can be downloaded at this thread: http://www.bungie.net/Forums/posts.aspx?postID=14097647

2vs2 is a Slayer Variant designed, of course, for 2vs2 play.
The goal is 25 frags and takes place entirely in the bunker section of the level, with no outside gameplay.
The two sides are fairly symmetrical, as best as I could do at the time. There are teleporters in the level that take you to
the other ends of the area. The sword occupies the center of the area.

This is just a little something I put together for some friends.

Once again, if you find any bugs, or have comments (etc) feel free to visit my website at http://www.nullguild.net/ and post on the forum
or email me at [email]poloboy85@gmail.com[/email]

  • 10.30.2007 10:05 AM PDT
Subject: tok

The name means nothing. Ok this is only a map sorry. its on Last Resort. It's best played on Alpha Zombie. The map consist of containers on radio atennae and its really cool b/c the containers are good to snipe from and hide or put a flag/bomb/oddball in. It's real flexible so don't be like "ZOMG!!! what about slayer". It's great on VIP too. All of the containers are on the beach except one that is on the wall. There is also the main container that is in the water that is faceing towards the arch where you would normally go through to get through the beach (there is also a nice concrete wall near the container for some defense). The team that doesn't get the uber containers gets a tank and some guauss hogs and 2 mongi and some fancy turrets,missle pods,swords,rockets,ect.... Link:http: //www.bungie.net/Forums/posts.aspx?postID=14101408 Need help? contact me at either: tooth3795@yahoo.com/ or my GT (gamertag dur): jToothx35

[Edited on 10.30.2007 12:29 PM PDT]

  • 10.30.2007 12:24 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Game Variant
Laser Tag
Best map to play on is VALHALLA
Actual Description:
-Everyone has high increased speed.
-Everyone has a Spartan Laser as the main weapon (infinite ammo already inable with game variant).
-Gravity is low so jumping is sometimes worth it.
-Free for all Slayer, but you can chat to all players.
-Thought/Created/Tested by Trojan Man 0, OneGuitarGuy, and RoboDucky001

  • 10.30.2007 12:50 PM PDT