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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

I am Prowlaz. My Gamertag is prowlaz if you know me end me a fr.

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Pro wlaz

I have a whole list of map and game variants that can not all be uploaded to my file share, please contact me if you wish to have more of my variants.

Zombies - Nothing much different from regular infection except humans have limited ammo. what you see is what you get. zombies have 150% speed and 50% gravity. This gametypes is specifically designed for my custom map variants. recommended players:8-16

map variants for this zombies: I have two map variants currently created for this gametype. val infect and sand infect. Val infect is basically valhalla with a few bunkers laid around with weapon caches. the design of the map and ammo placement encourages movement by the humans. It is on my file share but there is not room for the sandtrap variant. message me if you would like to have it.

Paintball - Team slayer with plasma pistols. instant kill is on with 200% gravity and 100% movement to make it as lifelike as possible. This gametype can only be played on forged maps made for paintball. recommended players: 6-12

map variants for paintball: Sand paintball - a cover heavy bunker ridden space in the middle of sandtrap.
I have currently 6 map variants for paintball. If you would like to recieve any of them message me.

Lazerzorz/Lazerzorz CTF - Spawn weapon is spartan laser. infinite ammo with 300% speed and 50% gravity. just lazerzorz for either slayer or team slayer or throw in a flag to make it interesting. recommended players:8-16 Best played on:Valhalla


I have to go right now but i will come back later and add more.



  • 10.12.2007 5:40 PM PDT

Check it when i spit it, Lick it how i writ it

Don't Fall Game Type
Don't Fall Map

Don't Fall is played on Guardian. 2 teams. All players start with Rockets and Gravity Hammers and gravity is set to 50%. The object of the game is to try to knock the other players off the map. Aside from assassinations, that is the only way to get points. There is no score limit, however there is a 10 minute time limit. I've tested it with 6 players and it was a whole lot of fun.

Diddy Kong Racing Game Type
Diddy Kong Racing Map

Diddy Kong Racing is a twist of King of the Hill on Sandtrap. There is a max of 6 players I believe. 4 banshees and 2 Hornets. The object of the game is to stay in the Hills as long as possible. Outside the Hill, all players can take 500% damage, but in the Hill, damage is normal. If you get shot out of your vehicle and don't spawn with a new one waiting for you, don't fret. You will be armed with rockets at spawn and there are Spartan Lasers on the Map as well as Warthogs set up too keep you busy until your vehicle spawns back. I've played with only 3 people at a time and it was fun, when everyone was cooperating. Enjoy!!!

If anyone wants to play these game types but doesn't have enough people to play with just shoot me over a Friend Request.

  • 10.12.2007 5:50 PM PDT
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SlayerBall
It's technically an Oddball gametype, but it's actually Slayer with a twist! The Oddball has been added in as a super weapon. When carried, the ball grants 125% speed and instant melee kill at 2 points per kill. If you manage to kill the ball carrier, you gain 2 points as well. Killing anyone else by any other means will grant one point as normal. Also, the ball does not have a nav point when carried, but it does when dropped.

Points to win: 25
Recommended players: 4-16
Recommended map type: Small - Medium

See my File Share for the download in game.

(I will be tweaking this gametype as I play it a few times and recieve feedback. Please message me in game with your thoughts. I will update the gametype on here and on my File Share accordingly.)

  • 10.12.2007 5:56 PM PDT
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Platypus Pounce

best infection variant ever

variant of sandtrap

4 mongooses each mongoose has 2 starting points and a br zombies spawn by the phantom and over by rocket spawn

zombies have 300 speed and 50 gravity humans cant walk fast at all

basically 1 human drives the other grabs the br and they run around trying to survive for 3 minutes and let me tell you how valuble that br ammo becomes sometimes

seriously a good game havent had any complaints have had 10+ people on it a few times dont think anyone has ever made it a full 3 minutes but people have come close

if you have read this far there is some extra br ammo and a shotgun hidden on the map : )

give er a try plz :D

  • 10.12.2007 6:02 PM PDT
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Water Battle Final

Fight Under Water!

An awesome under water fight outside of the barriers of High Ground reimagened and redesigned for zombies and other attack and defence gametypes. There is a big platform on the middle of the map a few islands with equipment and weapons and a Two way teleporter leading to the turret hill. Its just loads of fun you can actually have a real Sharks battle when having all the humans on top of the islands and platforms and zombies jumping out of the water trying to reach the humans.

Water Battle V2 Got almost 2000 Downloads!

Recommended number of player 4 - 12
Recommended Gametypes: Slayer, TS, Crazy King, Mosh Pit, All types of Infection, 1 Flag CTF.

Screenshots
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=oriol003&ssid=5538571
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=oriol003&ssid=5538560
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=oriol003&ssid=5538532
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=oriol003&ssid=5538441
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=oriol003&ssid=4426846

Download the Map:
http://www.bungie.net/Forums/posts.aspx?postID=13621733


Custom Gametype for Water Battle

Sharks! an Infection Variant.
http://www.bungie.net/Forums/posts.aspx?postID=13622125



Thanks to http://gruntsrus.com/

[Edited on 10.12.2007 6:27 PM PDT]

  • 10.12.2007 6:08 PM PDT
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The Forklift Circuit Series
Forklift 400 (simplest)
Forklift 450
Forklift 500
Forklift 600 (most complex)

The Forklift circuits are four racetracks on Rat's Nest designed for VIP race gametypes. Unlike most forged racetracks, there is no need for honor rules on any of these tracks, because there is no way to take a shortcut and no way to drive through the scoring zone more than once per lap. In addition, if you try to jump through the zone on foot, the teleporters inside the zone take you to one of two penalty areas where you're forced to commit suicide (for a one lap penalty in my gametype). In one, you spawn in a sealed crate full of fusion cores, and in the other, you spawn in a floating crate outside the level where your only option is to mancannon yourself through the death barrier and watch your body plummet into oblivion (or sometimes land on the Pelican platform). These measures ensure that if you like Mongoose racing, you can actually do it without worrying about that one person in your party who's going to just screw around and still win, because the only possible way to score a lap on these tracks is to drive them as they were intended.

All four tracks use most of the outside loop for fast racing, with various paths through the inside of the level. The longest track, Forklift 600, uses virtually the entire level and takes about a minute and a half per lap, yet is still completely cheat-proof.

I know there are so many racetracks out there by now that most people will just pass these over, but trust me, if you're looking for good tracks where you can actually have a real race, these are definitely worth your time.

P.S.- In case you're wondering, the Forklift moniker comes from me not being able to think of a name, and then realizing that I had put decorative forklifts everywhere. So I just ran with that theme.

Edit- Also try:

Skyway to Hell

This is a one-way race with a mini-game feel on Foundry that takes place entirely in the air. It features three gently banked turns, and is fairly difficult to drive smoothly until you get the hang of it. This is intentional, as it makes each race a confused mess of constant lead changes and people knocking each other off. Everyone starts on the floor and races to the ceiling, and when you reach the end of the track at the very top of the level where the VIP scoring zone is, your reward is to be shot down into a pile of fusion cores. In other words, everyone is racing to be the first to blow themselves up. :)

This track needs the Death Race gametype in order to work properly. It is set for 10 rounds of racing, but obviously you can adjust any options you'd like.

[Edited on 02.06.2008 10:05 PM PST]

  • 10.12.2007 6:10 PM PDT
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Buckin' Bronco
Map: Sandtrap
Type: Slayer

Remove all objects from the game then place every fusion coil and plasma battery in one of the elephants (Into the bottom section of the elephant)

Then have all the players get into the driver's area of the elephant, somebody throw a Grenade into the fusion coils. BOOM!

Whoever stays inside the elephant the longest, WINS!

  • 10.12.2007 6:13 PM PDT

Fight hard, break bones >{o

Whack a Mole

*set a single teleporter in one area with all the spawns.
*then add a bunch of teleporters in another area so that people will go through the spawn teleporter then randomly exit.
*give one player the gravity hammer and have him stand in the middle of the teleporters.

the basic idea is that players continuously go through the teleporter where the player with the hammer will try to 'whack' them. the 'moles' can only kill the player if they can land an assassination.

Map
Gametype

  • 10.12.2007 6:18 PM PDT
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Map: No Man's Land (Snowbound)

Welcome to No Man's Land soldiers! Players spawn outside of the map on Snowbound in one of two bases under heavy artillery fire. Players must fight from their base to the other making the best use of cover possible. Players spawn with shotguns, but a few other guns are available for use at the back of the base. Warning though, the weapons are low on ammo and have a longer respawn. This is with good reason though. Players spawn with 4x overshield and 2000% damage resistance in order to make the artillery fire less effective (although it still packs a punch). Now you ask why the limited ammo? Well instant kill is turned on! This setup makes for hectic battles between the bases. The game is best played on a variant designed for the map. I suggest using Trench Recon (Multiflag CTF) or Trench Wars (Team Slayer) designed by TheYavimayan and myself. You can find the link to Trench Recon below.

Screenshot 1
Screenshot 2
Screenshot 3

Trench Recon Gametype
Trench Wars Gametype

Visit Forge Hub for my complete map collection as well as other great maps!

[Edited on 10.12.2007 7:27 PM PDT]

  • 10.12.2007 6:18 PM PDT

Classic Zombies-An infection gametype, the recreation of Halo 2 Zombies
All players have no shields. Zombies have a sword and can't pick up weapons, humans start with pistols and can pick up weapons. The map has no vehicles and no power weapons.

  • 10.12.2007 6:26 PM PDT

ITS MOPAR OR NO CAR

NASCAR 2550

A racetack around the outer rim of the "Isolation Speedway".

Number of Players
-at least 8 racers all in Mongoose's
-at least 1 "pace car driver" in Warthog
-1 "spotter" per team (Mongoose)

Rules
-Pick a team color and a "spotter" for the back of your Mongoose
-Get in the nearest Mongoose to where you first spawn
-"Pace car driver" takes field around the "speedway" one time, going clockwise, then pulls into the pits (straight across road from Mongoose spawn)
-Field takes off, first Mongoose around the track a pre-determined amount of laps, wins
-Spotter cannot interfeer with other drivers, can only tell driver where others are
-If there is a wreck and there is a Mongoose is blocking the road, the field goes into caution for two laps behind pace car at slow speeds
-Pit road is open to get a new Mongoose, (losing position(s)) by pulling in to the pits, destroying the Mongoose and waiting 10secs. for a new one

*Extra

For the map that DOES NOT have explosives falling go here
For the map that DOES have explosives falling go here
Recomended Gametype here

  • 10.12.2007 6:27 PM PDT

One Tower


Theres a base on top of the one tower on side of the map with the laser. At the top of the base are 2 snipers and 1 battle rifle that resspawn quickly. To get up to the top of the tower you have to use a teleporter wich is about halfway across the map in its own seperate base. The map is realy good for infection, because the zombies have to try and get to the top of the tower and kill you before you can snipe them.

Tower

Base and Tower

Teleporter Base

[Edited on 10.12.2007 6:32 PM PDT]

  • 10.12.2007 6:31 PM PDT

OMG

Tag + Sandtrap (Tag)

Tag is an infection gametype
The zombies spawn with gravity hammers and swords while the human spawn with pistols and assault rifles.
The zombies are 200% quicker however the humans spawn near some mongoose(s)(?)
The humans have to attempt to stay alive until the time
The alpha zombie is the only zombie with shields

Tag Game Variant

Sandtrap (Tag) is a blank version of sandtrap with nothing except 8 mongooses and some spawn locations

Sandtrap (Tag) Map

I would suggest 4-16 players

  • 10.12.2007 6:35 PM PDT
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Consumed, a Re-imagination of infection on Isolation
A new variant of Isolation, allowing the humans to survive longer by giving them more weapons and cover. Proper player respawns, respawn zones, and weapon respawns have been set. This map is good with about 2-6 players.

GAMETYPE
Consumption
Zombies have no shields, 200% damage resistance, 100% speed, 100% gravity, and start with swords.
Humans have normal shields, normal damage resistance, 110% speed, normal gravity, and start with AR.

[Edited on 10.12.2007 6:44 PM PDT]

  • 10.12.2007 6:39 PM PDT
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2wo Fronts, A Massive Border Runs down the center of Valhalla
Designed in a symmetric style with multi-flag CTF in mind. A massive border runs down the center of Valhalla excluding the shallow river. Players are encouraged to traverse the map river via mongoose(although a risky grav lift alternative is provided). Weapons and equipment include SMGs, two spartan lasers, plasma pistols, power drains, trip mines, and deployable cover. Oh and a gravity hammer... A gametype of multi-flag ctf was designed in conjunction with this map. Follow my link to find it and read more detail there as well. This map works for 4-16 players, 16 players ideally for Multi-Flag CTF.

  • 10.12.2007 6:43 PM PDT
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InfecSnow 2.0 played with the gametype DrgnInfec

Map Notes:
~The small shield doors of each base have been sealed quite tightly, no one thus far as beeen able to get through them.
~The above ground enterance into the shotgun bunker has been partially blocked by a gravity lift. A little effort is required to come in this way
~The large shield door exit of the shotgun bunker has been sealed farther up by the communications node. Near impossible to come in this way
~The large shield doors of each bases have been partially blocked with large movable crates, pretty much the only way to enter the bases and the bunker easily
~Weapons have been setup in each base (shotguns and maulers), but each base has its own special weapon in the back and the shotgun bunker has quite a few "non-zombie" typical weapons
~A chopper and a ghost are now present on map, usually ends up with last guy standing in ghost
~Turrets have been placed in each base facing the large shield door so you can -blam!- zombies pretty fast that come in that way
~Various little hidden items and weapons have been placed about on the map in somewhat out of the way places
~Two way teleporter system on the top of each base

The setup leads mostly to zombies having to strategize on how to kill players, as it seems a few people like using the shield doors as choke points (like they rightfully should be). My dormates here at VT seem to enjoy it quite a bit, though there is that one guy down the hall.............

Gametype Notes:
I designed this gametype with my infection forge map variants in mind. It is a simple variation of Alpha zombies, but has quite a few good tweaks that, I think, prevent stupid matches with zombies flying across the map. These zombies are not exactly the fastest or strongest, but they do have power in numbers, plus the alpha has a gravity hammer. Most of the time, there are also freely available powerups on the map available to zombies and players alike, which also balances it out. Either way, this gametype is a nice break from the flying zombie gametypes frequently seen these days.

  • 10.12.2007 6:45 PM PDT
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Desolation, Close Quarters Combat Frenzy
Created for crazy arena style gameplay with team slayer in mind, Desolation takes the underground area of Snowbound and turns it into a extreme close quarters combat arena. Both bases are completely symmetrical. Fire bombs anyone?

GAMETYPE
Desolate Slayer
Slower player speeds, AR start, and a few other things I can't remember.

  • 10.12.2007 6:55 PM PDT

Pirate Harbor 2

Played best with the custom game variants Cap' The Booty, VIPirate, Jump Ship and Sabotage. This map contains two rival pirate ships in mid-battle. The only honor based rule that players need to abide by is to stay in the water and to not venture around the other parts of the map. There are two small motor boats (Mongeese) near the front of each ship.

Here are some screenshots of the map:
Red Team's Ship

Blue Team's Ship

Pirate Swordfight


The objective of Cap' The Booty is to infiltrate your rival's pirate ship and steal their booty (flag) while protecting your own. It plays pretty similar to Multi Flag except for the fact that everyone moves slightly faster, has 200% damage reduction and swords with infinite ammo. First gang to three captures wins.

Here are some in-game screenshots:
Flag Stare-down

Dueling Flags

Flag Battle

Motorboat Escape!


The objective of VIPirate is to locate and kill the Captain of a rival pirate ship while making sure your beloved Captain is safe. Everyone moves slightly faster, has 200% damage reduction and swords with infinite ammo. Captains move at normal speed, have 300% damage reduction and a pistol with infinite ammo. Each round ends only when a Captain is killed. The gang with the most Captains slayed after five rounds wins.

Here are some in-game screenshots:
Red Team Defense Squad

Blue Team Attack Squad


The objective of Sabotage is to grab the water mine (neutral bomb) located in the middle of the battlefield, bring it into your rival's ship and make it go boom. Be sure to make haste though! Mines have a shelf life of only three minutes (give or take thirty seconds). When either ship has been destroyed, the round will end. The gang with the most sabotages after three rounds will be declared the winner. Each pirate moves slightly faster than usual, has 200% damage reduction and swords with infinite ammo. The bomb carrier has only 150% damage reduction, moves slightly slower than usual and does 300% extra damage.

[Edited on 10.16.2007 9:18 AM PDT]

  • 10.12.2007 6:58 PM PDT
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It's a me, a mario variant
and the map

The Super Mario map and territories variant are designed to work together to create a complete gaming experience, using many elements of Nintendo's highgly acclaimed Super Mario series. The Super Mario map and gametype (meant to only be played together) incorporate powerups, health, platforming elements, and "stars" that the player has to reach. Players have heavy damage resistance but non recharging sheilds. Players start out with a pistol and the only weapons available on the map are gravity hammers (hammers), firebomb grenades (fire flowers) and TONS of power ups and equipment (this is true for the super mario map only) Players have %50 gravity in order to allow them to platform via radio towers and grav lifts to collect 3 "stars", special powerups placed right against territories (which you instantly claim upon landing on them) that grant the player super speed, invincibility, and the ability to instantly kill anyone for 10 seconds. They will also turn your player gold. The game can be played with teams or even with one person!


[Edited on 10.12.2007 7:01 PM PDT]

  • 10.12.2007 6:58 PM PDT
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Great Game, couldnt come up with a creative name for this map.

This is map is on high ground but theres only 1 entrance into the base if you dont get that gate open. This map was only created for territory's, offence and defence with only 1 territory. The defensive team has to guard its only entrance and the gate switch, the defensive team gets a sniper, flame thrower, mauler, battle rifle and spartan laser(though the spartan laser isnt on the map when you start) and two turrets. The offensive team gets a rocket launcher, shot gun, needler, turret, radar jammer, and a brute chopper (though the brute chopper isnt on the map when you start).

The spartan laser is placed right at the inside of the gate. One of the defensive teams main objectives is stop the people from getting into the base from that one entrance, once enough offensive people get into the base it gets very hard to get them out and it becomes way harder to keep them out. A key role for the offensive attackers is to get the gate open as quickly as possible and get the brute chopper to do some serious damage.

This map turns out to be way more fun then it may seem to be. Its a must try for everyone. Its best played with 8-12 players, even teams.

[Edited on 10.12.2007 7:02 PM PDT]

  • 10.12.2007 7:00 PM PDT
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Laserball, a fast paced FFA Oddball variant that has over 3000 downloads already:

It is FFA oddball, and is played on either Valhalla or Sandtrap (I prefer Valhalla).

Everybody has 300% Speed and 50% Gravity.

Everybody starts out with a Spartan Laser with infinite ammo. There are no weapons on the map. You also have grenades that restock themselves.

This should only be played if you have AT LEAST 5 people, but it is infinitely more fun with larger amounts of people.

Basically, everybody runs around frantically to get the oddball, and when you do get it, you instantly see 10 red lasers pointing at your head. That is where the 50% gravity and 300% speed comes in. You have to maneuver yourself around the map by jumping and quick turns to stay alive and rack up ball time. The first person to 250 seconds wins!

To download a gameplay video of this gametype, go to my file share and download the "Laserball" video.

  • 10.12.2007 7:00 PM PDT
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Cops And Robbers

Map: Last Resort, Gardian, Isolation (this gametype can be played at any level whilst changes are made to them).

Description & Explanation: As the name is self-explainitory as we all use to play as children, this gametype is ment for 2 teams which the Cops (blue) and the Robbers (red) or various colours to avoid the cleche of red vs blue. And the Cops roam around the map in their warthog or on foot patrolling the area for any theives or trouble makers *1 life per round*
It is possible to make a simple slayer out of it and the robbers can only walk about causing Chaos (which would be very hard. However, making an an objective game and the Robbers who need to capture a ball or a flag to their base. This seems more like an average objective match however, if a Robber is captured by the Police force, they MUST do as they please e.g. On the map there are jails that have blocks and jailers there to occupy them. So either going to jail or as said previous doing what the cops says e.g. Jump up and down shot on the floor and go around in circles non stop or the Robber dies OR Tell the captured Robber to call all his friends and send them to jail OR to come where he is otherwise the Robber will die. This can not be made in the settings of the game prior to starting. This must be a an agreement between players. If one chooses to disobey and attempts to escape than he will be put down like any other scum.

Once captured a robber may escape once a number of Robbers are together to plan their escape in jail. (as they always do when together)
Once the Robbers capture the guarded item e.g. Flag, bomb or ball. They win the game. If all Robbers die the round is over

Rules of Engagment:
A Robber has his rights as a person and cannot be charged with nothing
A Cop may only use Magnums and beat downs
A Robber may only use Plasma Pistals and beat downs
A Cop has the right to question anyone anywhere anyhow.

Settings: NO weapons on map
NO shields
NO Banshee
NO Power-ups
NO time limit
1 Life per Round unless respawn settings changed (Respawning dead Robbers or Cops for endured play)
2 Teams only


Any questions Please message me ;)

Regards
V AQUAMAN V

Ps: i will upload these gametype today. Give this game a chance!

  • 10.12.2007 7:06 PM PDT
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*IMPORTANT* (please read): I had to return my broken xbox, and as a consequence, I lost this map and game variant. If anyone has downloaded one or both of these files, PLEASE let me know and/or post them somewhere so I can download them again. Thank you!

Valhalla Wars:

This map variant of Valhalla is best played with a custom gametype called Team Wars - a team slayer oriented gametype.

The map includes (per side*):
- 2 warthogs, 3 mongooses, 2 ghosts, 2 banshees, 2 choppers, 1 hornet, 1 wraith, and 1 scorpion tank.
*(ex: there are 4 warthogs on the map)
- 1 missile pod, 1 rocket launcher, 1 brute shot, 2 snipers*
*(the snipers can only be reached when the player spawns up high on the forerunner tower)
- 1 bubble shield and 1 trip mine

In the center of the map, there is a spartan laser, a rocket launcher, and a custom powerup.
In front of each base, there is a gravity lift, enabling quick access to the top of each base in order to make getting around faster and easier.
Spawn points are organized by "defenders" and "attackers" in order to keep teams divided by side.
Aerial battles are encouraged.

Team Wars:

This team slayer-based custom gametype is best played on the map variant "Valhalla Wars".

First team to 50 kills wins (if team size exceeds 6 players, boost the victory count to 100 kills.
Players on each team spawn with an assault rifle and battle rifle, and are given INFINITE AMMO.

There is 1 custom powerup which spawns near the spartan laser.
This powerup awards the receiver 500% health, 300% speed, but no invisibility. The player cannot regain shield, but as a result the player leeches 50% health for the damage they deal to enemies. There are also a few setbacks to having such great power and speed: the player cannot board vehicles, and a navigation point appears over their head for the remainder of the duration (90 seconds) in which the custom powerup is in effect. The player also turns gold while the powerup is in effect. The powerup respawns every 180 seconds.

The primary focus of this gametype is to accompany a map in which vehicles are dominant. That is exactly what makes "Team Wars" on the map variant "Valhalla Wars" so fun.

[Edited on 11.18.2007 5:15 PM PST]

  • 10.12.2007 7:12 PM PDT

My own Omaha beach with game type link in there. It is really fun and fair.
and another WW2 game: El Alamein made for one flag CTF


discriptions and how to play are there and both are really fun

  • 10.12.2007 7:19 PM PDT