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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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shotty snipers should be made its own map variant . this would be pleasing to a lot of people like me who enjoy blowing peoples heads off

  • 11.01.2007 4:53 PM PDT
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Posted by: billygoat12345
I have come up with some ideas for Bungie to do for other holidays like they did for Halloween. Thanksgiving a game varient of Hide and Seek one team starts as "Turkeys" or Spartans with all Brown Armour and maybe new Head Armour with Like a Goobler and invisible, one person starts as a Pilgrim in Black and white and maybe a Head Armour Pointed Hat and a shotgun. St. Patricks Day game varient of one sided Capture the Flag, The Flag is a pot of gold and one team is Leprechauns green and fast. Christmas a varient of juggernaut where the juggernaut is Santa red and white armour with Santa Hat Armour maybe and everyone else is Raindeers with maybe Head Armour Helmets with Antlers and brown armour. Fourth of July a varient of One bomb were the bomb is a firework and explodes at the end and flamethrowers for lighting everything up. Those are some of my ideas and hopefully you will consider it for the holidays.



fail

  • 11.01.2007 5:02 PM PDT

Believe What You See And Die.

5 map variants
Death Beach a great FFA Slayer and team slayer variant http://www.bungie.net/Forums/posts.aspx?postID=14156876
Towa Of Powa my own variant of tower of power great for team slayer http://www.bungie.net/Forums/posts.aspx?postID=14157003
PinkyPie Palace this map is made for close combat FFA slayer games find a teleporter go in to find the arena and once your in you cant get out http://www.bungie.net/Forums/posts.aspx?postID=14156961
Fotress a map made for infection zombies start at the beach humans in the fotress humans have a great defence but how long will it hold? http://www.bungie.net/Forums/posts.aspx?postID=14156832
and last but not least Maze Of Death this map is made for infection only 6 teleporters 2 of them outside and 4 of them lead to bases you'll end up randomly in one when you enter a teleporter each base has a good defence but how long will it last? http://www.bungie.net/Forums/posts.aspx?postID=14156790

  • 11.01.2007 6:50 PM PDT
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okay, bungie, great job with the infection gametype in halo 3 rather than the halo 2 version where you needed to switch teams, but , u should consider making a "Hide and Seek" gametype that actually is built by u, i have a spot on guardian that nobody in bungie knows about... GUARENTEED, if u want to find it out add me... COOK1E SN1PER

  • 11.01.2007 6:55 PM PDT
Subject: King of the Canopy

Map:King of the Canopy
Gametype: Mosh Pit
I suggest you increase the score to win to 200 to make the game last longer.

The hill is on the canopy at the top of the spartan laser tower.
There are gravity lifts placed around the tower.
There are fusion coils hanging off the tower.
The grenades on the map are mainly spike and firebomb grenades because frag grenades are impossible to throw onto the canopy without them bouncing back off.
The beach spawn points have been moved up to the height of the bunker so you can get back to the hill as fast as possible.
The sniper is now on the roof of the flag/control room.
The shotgun is out in the open in front of the main gate.
Equipment types in the match are:
-radar jammer to confuse the enemy in the tower
-regenerator to try and stay alive in the hill
-and a power drainer

Alll in all tons of fun to play, played with a group of 8 and it was just chaotic.

Screenshot 1
Screenshot 2
Screenshot 3

[Edited on 11.01.2007 10:11 PM PDT]

  • 11.01.2007 10:07 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

Halo Reach Academy-Now open to the public! If you find yourself in need of help this September, the HRA is the place for you. We offer in game training sessions, training videos, forum discussions and regular tournaments for Trainees. Join today!

Maps

Valhalla Race

Snowbound Race

Isolation Race

Gametype

Haly Rally

This is a variant of VIP Escort. Everyone is invulnerable and vehicles are indestructable. Choose a vehicle and get your VIP to the waypoints on the map. The rules are simple. You can only fire a weapon when you are on a vehicle. The only exclusion to this rule is equipment as you can't throw trip mines and such while on a vehicle. And grenades regenerate.

All maps have several power weapons and a lot of equipment. They even have firebombs. In all maps but Isolation both teams spawn in the same spot. In Isolation both teams spawn at seperate bases and take a teleporter to the starting line of the race. They all have a different feel and are fun in their own ways. Try them out and leave comments on your favorites.

And remember, just because the other team can't die, doesn't mean you can't make it a pain in the ass to get to the way points.

Valhalla has more vehicles since the map will support more vehicles and still be fun. The other two are Mongoose only.

Ideal for teams of 2-4. But with so many vehicles you can use larger teams, but they usually end up more of a destruction derby then a race, but that isn't always a bad thing.



[Edited on 11.04.2007 1:35 AM PDT]

  • 11.01.2007 10:16 PM PDT
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I've got 3 new high quality games right off the forge and they're cookin

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Sharks and Minnows

Map: Sharks and Minnows ---- Last Resort
Gametype: Sharks and Mins ---- Infection.

Description: Survive the Shark infested waters off the coast of Last resort. Sharks are invisible with swords. Humans get shotgun/smg combo and radar. Fortress at the end of the map with shark turret, life preservers and ammo.....if you survive that far.

Pics and Vids
*ONLINE VIDEO*
Sharks Map pic
Sharks pic 1
Sharks pic 2

20 hours


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Tunnel Raid CTF on The Pit

Map:Tunnel Raid CTF on The Pit ---- The Pit
Gametype: Tunnel Raid CTF 3.0 ----- Multi-Flag CTF

Description: Extremely fun Tunnel based, close quarter tactical CTF on the Pit.
inspired by xAoTx Diffuse's Tunnel Raid 2.0 on Last Resort

Pics and Vids
Tunnel Raid pic 1
Tunnel Raid pic 2
Tunnel Raid pic 3
Tunnel Raid pic 4
Game video

25 hours
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King Whack-a-Mole

Map: King Whack-a-Mole ----- Sandtrap
Gametype: King Whack-a-Mo ------ (compatible with KOTH, CTF, TERRITORIES, Slayer)

Description: A crazy king variant on a Crazy new custom map. Smash your friends coming out of the super charged air vents or knock their blocks off the jousting blocks. Play as a team or go it alone. Fun party game.

Pics and Vids
Whack-a-Mole pic 1
Whack-a-Mole pic 2
Whack-a-Mole pic 3
Whack-a-Mole Map pic
Game video

15 hours

[Edited on 11.02.2007 4:54 AM PDT]

  • 11.02.2007 4:39 AM PDT
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Game Variant: Rally
Map Variants: Desert Track (easy), Mountain Track (medium), Arctic Track (hard)

Grab a mongoose from the starting line and go! I created and tweaked this variant over the course of a week. After testing it with some friends (and receiving positive feedback), I decided to post the gametype and the maps to the forums.

The game is a variant of VIP. Only VIPs can drive, so each racer must be on their own team. Enjoy!

  • 11.02.2007 9:37 AM PDT
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CANNON KING

The Map Variant is here.
The Gametype is here.

In Cannon King, the objective is to gain as many points in the time limit - as any other KOTH gametype is. The players spawn on the Blue side of the map by the Man Cannon, and the hill is on the Red side directly beneath the Man Cannon. The "twists" involved include Fusion Cores launched from the Red Man Cannon at players trying to reach the hill, and Grav Lifts positioned within the hill that intentionally launch a player in the hill into the Red Man Cannon, sending them back across the map (To summarize, when a player survives the aerial trek across the map, they gain a single point and are sent back to the starting area). Also, a player that enters the hill immediately loses their shield strength until they leave - this is a tweak initially intended to disprove players from "cheating", that is, standing in the hill racking up points. Players spawn only with their wits and a Magnum - for those one-shot kills on any "cheating" players sitting immobilized in the goal area.

The area around the hill by the Red Man Cannon is cordoned off with crates, and the playing field on the Blue side is also indicated with roadblocks positioned accordingly in order to maintain the idea of the game - one successful Man Cannon equals one point.

In the starting area on the Blue Side there are also several Mongeese positioned for immediate use, an Overshield to increase resistance to a Fusion Core blowing up in a player's face, two Trip Mines with moderate respawns that players can use, and a "hidden" Custom Powerup that adds extra shields that are not depleted upon passing through the hill. The Trip Mines are the only other equipment available to the players, and can be used however a player sees fit - they can throw them through the Man Cannon at enemy players or deploy them midair for a special "rebound" trick.

The game is best played as a Free For All and has been tested with at most eight players, and was quite a hectic but incredibly fun struggle for dominance. However any number of players can join the fun, and team games are best played in smaller group situations - such as 3-on-3 or 2-on-2-on-2. Lower players increases the stress on tactics and has still been rather enjoyable.

And for those who are interested, here's some screenshots; more to come very soon.

  • 11.02.2007 12:14 PM PDT
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Gametypes for Practice!

My File Share

Have you ever wanted to improve your BR or Sniping skills? Well here are two gametypes I made to help you do so. Both are similar variants, with only the scoring system slightly alternated.

HS Practice
Headshot (and Sticky) Practice is a simple, two team (recommended) Slayer variant allowing unlimited kills for lengthy sessions. There (of course) is no radar, BR and Snipe start, and the only way to score is with a headshot or stick. Unlimited ammo for the weapons. 2x Overshields are turned on to give a slightly longer life and more time to get that headshot down.

BR Practice
Battle Rifle (and Snipe) Practice is yet another gametype allowing unlimited kills, however everyone must be on the same team. This removes the auto-aim. Points are only given for betrayals, BR and Sniper start, 2x Overshields.

See you on the battlefield.

.: exodus :.



[Edited on 11.02.2007 1:27 PM PDT]

  • 11.02.2007 1:20 PM PDT
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im so kewl

  • 11.02.2007 1:22 PM PDT
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over 200 downloads on my map normandy 1944 i guess im doing something right, dl it iin my fileshare, its the shyttt

team slayer only teams red and blue, 100 kills

  • 11.02.2007 3:10 PM PDT
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so the map is called alpha base a crazy amount of weapons are crammed inside there is one easy way in all the others are block by many blocks a couple secret camping grounds for those of you who don't want to die you'll have to find ththose on your own if your playing a bunker varient or game of other names with the same idea (alpha zombies have hamers no sheilds) the most effective weapon is either carbine Dual smgs or dual maulers and please don't be a total butt and spawn camp its not fun being a zombie don't make it worse. you can hide in the base and hold your own search for the secret camping grounds or go in on a full assault and own some undead nubs. all and all just try not to die and on this map that shouldn't be too hard

  • 11.02.2007 3:48 PM PDT

"Science without religion is lame. Religion without science is blind." - Albert Einstien

I decided to create an gametype where you had to take control of a base that was defendeded by the apposing team. I know that High Ground sorta fills that role, but I wanted to do it on a more tactically relevant map, such as Valhalla.

Basically, there are two point of capture, the main base (SL spawn hill), and the secondary base (Bubble Shield Spawn). The attacking team must hold each of these areas for 1 minute. The secondary base provides some bonus's for its capture, as well as a strategical angle on the main base.

Here are the downloads. Please rate, and give any suggestions possible here. I want to refine this as best as possible. This game works best with 8-10 players.

Gametype:[DOWNLOAD]
Map: [DOWNLOAD]

  • 11.02.2007 4:54 PM PDT

Jump. Jump. Slide. Slide.

Game Variant
Epic Snipers

Map Variant
Epic Map

Summary
This game variant and map variant is for a Team Slayer game or Slayer game for 10-16 players and is most likely the most fun and biggest challenge i've ever had in Halo 3. With 50% gravity, 200% speed, powerups, and MANY grav lifts...it's actually quite epic when you get a running, jumping, no scope, headshot kill. The game lasts long enough with 25 kills to keep it interesting and not become tedious and boring. Although you may think people will resort to the old school camping technique, in this game if you aren't moving then there is no way you can keep up with anyone and thus, if you want to kill, you have to start moving. Grenade regeneration is another big thing in this game. If you somehow are having the worst Halo 3 day of your life, just throw some grenades and watch some amazing accidental sticks. Every single person I have shown this game to has loved it and many have said to get it up on bungie.net forums, so here it is. Enjoy.

Game specs
200% speed
50% gravity
Infinite Sniper Ammo
Snipers Only
Grenade Regeneration
No shield recharge
100% Vampirism
Either Teams or no Teams; either one works

Map changes
Grav lifts
Teleporters
Powerups everywhere
Best respawn points ever




[Edited on 11.02.2007 5:01 PM PDT]

  • 11.02.2007 4:59 PM PDT
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how do i get bungie to wach my video

  • 11.02.2007 5:07 PM PDT
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anybody there

  • 11.02.2007 5:09 PM PDT
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Gametype: Tower of Power

Map: God's Pad

They are in my file share if you wish to partake in their glory.

  • 11.02.2007 5:54 PM PDT
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Beach Wars. V2.

Beach Wars is a forged map on The Last Resort. Beach Wars is located on the beach, you cannot get out of the beach. The beach is where all the action is. This is a fun gametype that will keep you playing. On Beach Wars, there are two sides that are separated by the bridge and barriers in the middle. 10/10 players said that it was a fun gamtype.

Weapons
Spartan Laser x8 (4 on each side)
Sword x2 (1 on each base tower)
Sniper Rifle x1 (on the main tower)
Magnum x 10 (5 on each side)
SMG (starting weapon)
Frag Grenades
Plasma Grenades
Fire Bombs x 8 (4 on each side)


ADD ME NOW FOR A TEST.

GT:

xRvGx PlazmaH

THANKS!


SORRY IF MY WORDS DIDN'T IMPRESS YOU.

BUT I'M SURE THE MAP WILL, PROMISE!

[Edited on 11.02.2007 9:04 PM PDT]

  • 11.02.2007 8:47 PM PDT
Subject: Viral Onslaught
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Generals (Anyone played Fire Emblem?)
Normal soldiers have, well, normal characteristics.
I suppose that's not true, they do start with battle rifles, and I think I upped their speed a teensy bit.

The VIPs on the other hand are like walking tanks... Hammer tanks.
The Generals of each team have increased gravity, lower speed, hammers, damage resistance and over shields.
Their weakness is that their shields don't regenerate.

Grunt to grunt kills are worth 1 point
Grunt to general kills are worth 6 points
General to grunt kills are worth 3 points
General to general kills are worth... 8 points?

I haven't been able to give this a real try yet, but one of the 3 guys that downloaded it so far gave it 4/5 or 5/5 The other ones didn't rate.
You might try adding VIP area benefits to encourage team playing.

  • 11.02.2007 9:57 PM PDT
Subject: The Gauntlet
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The Gauntlet: Made by HavoxSniper112

Basic Rules
_________
1. DONT go pass clearly marked barriers
2. DONT kill ANYONE during the game, you will get your team disqualified
3. Unless you are at the first station then DO NOT MOVE FROM WHERE YOU SPAWN.
4. DONT mess up the course for other players
5. Play a clean game against other players
6. Do not pick up any new flags

Station 1: Game Begin
________
This station requires: Speed
=
When you spawn look for your teams flag, you dont need to look to hard
Once you get the flag hop in your mongoose and drive to the next station.
and hand off the flag to your ally who is there

Station 2: Gun Down
________
This station requires: Speed and Aim
=
When you get the flag run up the ramp behind you
run the cat Walk
then pick up a battle rifle and shoot all three of your clearly marked barrels
Then hand off the flag to your ally behind you

Station 3: Sabotage
________
This station requires: Accuracy
=
When you get teh flag drop down the hole and go into your
clearly marked teleporter
Use the plasma grenades behind you to blow up the tank on your side.
once the tank is dead drop down and hand the flag off to your ally

Station 4: Save yourself
_______
This station requires: Patience
=
When you get the flag run to your clearly marked teleporter in front of the stacked crates
Pick up the Custom Powerup and jump to the top box, smash the pallet an go to the teleport
Then hand off the flag to your ally.

Station 5: Roll Vault
_______
This station requires: Placement & Control
=
When you get teh flag get in the mongoose and drive through the mine field
(If you die then you get penalized 30 seconds)
Then once pass the mine field pick a grav lift and lift in the seawall then hand off your flag to your ally.

Station 6: 20/20
_______
This station requires: Smarts
=
When you get teh flag head up to the bubble shield tower and pick up a sniper
Zoom the sniper around the scenery in the courtyard to find the clue
Then go thru the numbered teleporter 1 or 2 or 3.
If you go through the right teleporter then run the halls and search for the flag score box manuvear the roadblocks and jump on the score box to win.
Download Map http://www.bungie.net/Forums/posts.aspx?postID=14185266
Download Gametype http://www.bungie.net/Forums/posts.aspx?postID=14185295

[Edited on 11.02.2007 10:11 PM PDT]

  • 11.02.2007 10:11 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

Sieg Zeon

Retard Round Up, basiclly your locked in the big base on Last Resortwith all exits blocked off. you start out with random weapons and there are all the weapons and grenades you can put in on the map and you have 1 ghost, is set to first to 100 in free for all, ,just add some freinds and you have instant madness

  • 11.02.2007 10:57 PM PDT

You’re technically real... I'm considered a myth…

Halospire: We will post your creation and give you credit.

Construct 1.2

This map holds a wide variety of weapons that are balanced and strategically placed across the map. It is for Slayer and Team Slayer type games that offer fast paced action with a One Vehicle. It includes the Hornet as the only Vehicle that allowers you to fly in up and battle in close quarters with those on the ground, but be wary because there is anti-air weapons strung around the map as well.

*Note: For the Hornet, you can fly very far from the map or you will be killed by the death barrier that Bungie placed around the map. I hope you enjoy this, cause it took me two weeks to test and get it set up.

[Edited on 11.03.2007 12:13 AM PDT]

  • 11.02.2007 11:43 PM PDT

Bomb Ball
Neutral bomb, players are slightly weaker but have super speed, player slows down when holding the bomb. Five rounds of 1. The bomb detonates instantly so you have to make sure the other team doesn't get too close. Only plasma pistols, beat-downs are encouraged.

Bombay
Sandtrap with every thing removed, spawns and respawns have been remodified in the new formed rectangle arena.

Can be VERY fun when you get 8 on 8.

  • 11.02.2007 11:46 PM PDT
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Well I have one but almost done its called SKYTRAP but I need some pbeople to help out its made for fire bomb runs with the hornets and air to air comebat gametyp TEAM SLAYER also anti-air things will work good when haveing a map like mine they cant be rockets.

  • 11.03.2007 12:03 AM PDT