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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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  • Exalted Legendary Member

Yes I created the Sabre's Journey Maps, I also made a lot of other maps that I was proud of but never got any recognition. I understand that a lot of people expected me to keep creating maps but I have grown out of playing video games excessively. I now put my energy into creating music. Maybe someday one of my songs will turn out as good as my map did and many of you will like it. Maybe someday...


-Lino
Synyrgy

The most fun you'll ever have playing a D-Day Style Map: Normandy 2552.

This map is set up for fun, not for accuracy, because, as we all know, simulating a real war in a video game just isn't going to happen.

I made this map entirely from scratch with a little Help from a good friend, so if you think I copied someone elses and re-made it I didn't. If you
say I stole this idea, I didn't D-Day maps exist in many games you can edit your own maps, so the "idea" being
stolen is irrelevant.

This is my version and the best version of D-Day you will see thus far, and probably for
a long time to come. Although I have not been given the chance to be a top downloaded mapmaker, I urge you to
check this out. This puts all the other D-Day maps to shame. You can play 1 flag CTF, One Bomb Assault, and
Territories set up with ONE territory. Slayer works, and is usually pretty fun.

First off, I want to point out neat little tidbits about my map. When you are an attacker, you spawn in the air
as if you are parachuting into Normandy(not in a stupid container that mysteriously ended up in the water)
There are no Dropping fusion coils that are supposed to be mortar fire or whatever (They get old real fast)


Defenders:

-There are four machine gun placements, two are heaviliy fortified, and allow you to fire the turret from a
first person camera. (Look at the Screenshots on the bottom)

-There is no abundance of weapons or a surplus room, rather, weapons are scattered along the top of the wall, as
well as frag grenades, spike grenades and some equipment like tripmines and regenerators.

-There are no cheesy barriers, all are nicely made. (ex:no forklifts on the wall/containers)

-The main road is blocked off so well that the only way to get through is to wait for the containers blocking it
to disappear.(so dont try sneaking around the back and going in the back way, its useless.)

-The wall is the end of the map, there are no territories where they spawn default. If you want to play
territories, which is exiting on my map, there is only ONE territory located IN the seawall at the top of the
stairs, (View Screenshots)


Attackers:

-When you are an attacker, getting up the wall has a few options.
1 you can walk up the stairs.
2 you can deploy a grav lift which lay along the base of the wall.
3 you can knock over 2 different radio antennas by melee or by AR fire and they will create ramps to the two
corners of the wall.
4 you can go up the broken sea wall.

-Attackers get one sniper rifle placed on the broken seawall near the end. BR's are scattered behind barricades
as well as SMG's and Assault rifles.

-All weapons on the map are human, except for a couple spike grenades.

-There are two conveniently placed overshields for the attacking team, however getting to them might be hard if
the defense stops you and your team doesnt work together.


Here are some Screenshots I hope will convince you to download and rate the map. I recommend also downloading
the gametypes H3P Blitzkrieg, H3P Breach, and H3P Invasion. It is not necessary however, because the map is
designed around the default gametypes Bungie created for us.

Beach Shot, Showing most of the beach.
http://i17.photobucket.com/albums/b65/X_ch1n/FULLBEACHSCREEN. jpg

Attackers Running towards the Sea Wall.
http://i17.photobucket.com/albums/b65/X_ch1n/9174865-Full-1.j pg

Seawall Base Entrance
http://i17.photobucket.com/albums/b65/X_ch1n/9175776-Full.jpg

Fortified Turrent Emplacements
http://i17.photobucket.com/albums/b65/X_ch1n/9176448-Full.jpg

Flag/Territory/Bomb Arm Area
http://i17.photobucket.com/albums/b65/X_ch1n/9176609-Full.jpg

Fortified Turret Emplacements can take a beating!!!
http://i17.photobucket.com/albums/b65/X_ch1n/9176546-Full.jpg

Sniping on the Seawall
http://i17.photobucket.com/albums/b65/X_ch1n/9176527-Full.jpg

1st Person Camera While on Turret
http://i17.photobucket.com/albums/b65/X_ch1n/9179041-Full.jpg

Before Knocking down radio antenna to create ramp
http://i17.photobucket.com/albums/b65/X_ch1n/9179060-Full.jpg

After Kncoking down radio antenna to create ramp
http://i17.photobucket.com/albums/b65/X_ch1n/9179184-Full.jpg

Before Deploying Grav Lift to get up and over the wall
http://i17.photobucket.com/albums/b65/X_ch1n/9179184-Full.jpg

After Deploying Grav Lift to get up and over the wall
http://i17.photobucket.com/albums/b65/X_ch1n/9179248-Full.jpg


I hope you enjoy this map, There have been countless battles and many hours of forge put into it. Please rate
and Comment if you download.

Thanks to all my friends who tested this map and gave cunstructive criticism.

Best Regards, Even to the haters,

SABRE88






Here are links to gametypes set up for my D-Day map.

Breach
http://www.bungie.net/Forums/posts.aspx?postID=14187559

Assault
http://www.bungie.net/Forums/posts.aspx?postID=14187424

Territories
http://www.bungie.net/Forums/posts.aspx?postID=14187359


[Edited on 11.03.2007 1:45 AM PDT]

  • 11.03.2007 1:39 AM PDT

You’re technically real... I'm considered a myth…

Halospire: We will post your creation and give you credit.

ODST Swat

Do you have what it takes to be a ODST Elite in the midest of the War Torn Battlefields? If so... then this is the gametype for you to try out. Very fun when you and your friends are pit against each other in an all out battle royal. Good for Lone Wolf.

  • 11.03.2007 2:24 AM PDT
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BANSHEE RACES
Race your banshees through the checkpoints similar to rocket races but banshees free for alll 4 players max
GAME VARIANT
MAP VARIANT

  • 11.03.2007 3:27 AM PDT
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Haven - The Pit - map variant for Zombies

This map is to be used for the typical Zombies game type (no shields, humans get shotgun/pistol but no grenades). I haven't been able to test this map with other people, so if you think it looks nice then please add me and maybe we can get a game going. If you open this map in Forge, you will have to change the gametype to Infection due to some spawnpoint placement.

How this map works:
There are three areas/strongpoints/havens on the map connected by one way teleporters. Because the strongpoints are connected by one way teleporters, once you go through there's no going back. The human players must choose people to protect and defend each of the zones from falling to the zombies. The infected must do their best to breach these points and continue to the final haven, where all non-defending humans will wait in solitude.
Distribution of humans for defending the strongpoints is key to survival. Typically there will be 2-3 humans defending Strongpoint One and two-four defending Strongpoint Two.

Descriptions of the three human strongpoints:
• Strongpoint One
The upper room above the flag/bomb spawn.
Accessible by way of grav-lifts.
One BR spawns here (with one extra clip and a spawn time of 180 seconds).
Shotgun ammo also spawns here, along with four respawning fire grenades, a tripmine and a deployable shield.
It connects to strongpoint 2 by way of a teleporter on the far end of the room.

• Strongpoint Two
The main floor of the sword building, with all entrances blocked up.
The sword room is where most of the defending for this strongpoint takes place. Outside the door to the sword room spawns six fusion cores.
Inside the sword room spawn shotgun ammo, two turrets, and two brute shots. Turrets and brute shots have a 180 second spawn time).
At the back of the sword room is the teleporter to spawnpoint 3.

• Strongpoint Three (The Final Haven)
An upper fenced in "loft".
You cannot reach this loft in a normal game on The Pit. Only reachable by way of a teleporter placed there on Forge.
Only thing that spawns here is shotgun ammo.
This is where most of the humans will go to stay safe from the zombies.

Confused? Here's an analogy...
Think of the map as a sort of castle under siege by enemies (zombies in the game). The members of the castle consist of soldiers as well as civilians (these are the humans in the game). Strongpoint one is the outer wall, strongpoint two is the courtyard, and strongpoint three (the final haven) is the inner castle hall.
The civilians all crowd into the inner hall, while the soldiers attempt to protect them by defending the outer wall and the courtyard. Once the enemies break through the defenses of the outer wall, they are able to proceed to the castle courtyard. Eventually they will take the castle courtyard and then move on to the inner hall to capture (infect) the civilians.

A few last words
As you can see, this map variant is more strategically designed than most Zombie maps. I'm still working on balancing the game out so zombies can actually stand a chance, but I think this version is close to good as far as that goes. I feel this map could make for some epic and memorable zombie games if played right.

  • 11.03.2007 6:27 AM PDT

"this is the best game since grifball"
Sarge
Red vs Blue

this map is crazy
i call it mad lab
it is a infection map that trades strategy for instinked

here is the linkhttp://www.bungie.net/Forums/posts.aspx?postID=14189642

the game type makes this map spring to life with a crazy horrorfest that will make you say o crap

here is the link
http://www.bungie.net/Forums/posts.aspx?postID=14189657


[Edited on 11.03.2007 7:15 AM PDT]

  • 11.03.2007 7:13 AM PDT

"this is the best game since grifball"
Sarge
Red vs Blue

mircale sticky is a once in a life time thing the sticky literaly saved my life
but in order to see this you must slow it down

here are the screen shots
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=stew pidi0t&ssid=5120911
http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=stew pidi0t&ssid=5118989

here is the clip

http://www.bungie.net/Forums/posts.aspx?postID=13999223

  • 11.03.2007 7:38 AM PDT

Video of Rodent's Abode
Posted by: Cockburnicus
You missed the point like Vader missed the banshee, your whole argument is covered in bees.
Stop sending me group invites -blam!-s!

Gametype:
Title of gametype VVVIP

Type of game: VIP extraction

Description: The Vip's team must get their VIP to the extraction point. They have 5 mins to do so. It kind of plays like assault in that there are 4 rounds; if you get your VIP to the extraction point you win the round.

Sample of custom settings:

VIP team traits:
500% damage resistance.

VIP traits:
1000% damage resistance
Shield recharge 50%
Primary weapon - Battle Rifle
Vehicle use - full
Waypoint - visible to all

General settings:
Rounds - 4
Score to win - 1

Base player traits:
Damage resistance - 200%
Damage modifier - 200%

Map:

Title of Map Death Trap

Description: This is a remake of Last Resort. All ways are blocked off except for the middle wheel which is filled with huge explosions that never stop. (Which is why the VIP team has so much health.) There is a hidden Spartan lazer and gravity lift to aid the VIP team but it only spawns every 60 seconds. The map is well balanced weapon wise and the game-type also is balanced.

Sample of custom settings: HUGE explosions!

Screenshots: http://www.bungie.net/stats/Halo3/Screenshots.aspx?gamertag=m uffin%20man1

All screens titled VIP are for this map

[Edited on 11.03.2007 11:00 AM PDT]

  • 11.03.2007 10:45 AM PDT
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Canopy

Description: High above the forest floor, an ancient arena sits among the trees. Adapted for mobility, Canopy utilises artificial gravity pads to launch combatants around the battle ground.

Details: Gravity Lifts added to centre arena. Sentinal beam, regenerator, deployable cover, spike grenades and flamethrower placed on map. Shotgun, sniper rifle, carbine, bubble shield, active camo and overshield have been moved. 1 new KOTH point added. Plasma cannon placed on map. Gravity hammer replaced by energy sword.

Recommendations: Players 4 - 8, can be played on all game modes.

  • 11.03.2007 11:25 AM PDT
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http://www.bungie.net/Forums/posts.aspx?postID=14194351 Arm Pit is a map variant of The Pit, it has a crazy amount of weapons, something for everyone and completely balanced in all three dimensions. Great for 2-16

  • 11.03.2007 12:03 PM PDT

----------------------------Recommended-Settiings---------------------------------------------
Gametype: NASCAR
Maps: Sandtrap500 or The Guardian500
Players: 2-8 even teams of two
-----------------------------------------------------------------------------------------------------------
Playing: You begin right next to your mongoose quickly get on and your on your
Mongoose with your VIP Teammate "riding brokeback". And your off to the races.
Armed with a Plasma Pistol your VIP is never useless and watch out hit one
checkpoint the wrong way and into last you go.
------------------------------------------------------------------------------------------------------------

  • 11.03.2007 12:42 PM PDT
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I got plemty of maps and all mine are races, but I can't get anyway of letting other knoow about them so I write this in hopes that ppl will try my race maps and give advice or u like them let other know about them. All in my File share

  • 11.03.2007 1:16 PM PDT
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  • Senior Mythic Member
  • gamertag: Frosan
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Vanhallen 2

A more vehicle-oriented version of Valhalla.

To start off, a Brute Chopper and Ghost now spawn at each base. Consequently, each base now only has one Mongoose.

Rocket Launchers are located at the landing point of the side Mancannons at each base. A plasma pistol also spawns near the Bubble Shield. I also placed two magnums at each base (I don't know why).

Where the Megenerator was located, is now replaced with a flare. But, the Regenerator is now located at the center hill, turret side between it's peak and the stream. Each base also has a Tripmine spawn.

I have also tried to spread the spawn points away from what I call, "Hot Spots" such as the Spartan Laser spawn.

There you have it. It is actually quite fun. Several of my friends and I have had some good times playing Slayer on this map, or a predecessor of it, this is more of a Vanhallen Version 2, but don't fret, I feel the changes I have made are for the better.

  • 11.03.2007 1:37 PM PDT
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Castle

Castle, or should I say, awesome floating base in the middle of the water... Mainly recommended for this game type. It would be pretty cool for a slayer map too. I'd recommend whatever game type you play on it don't use grenades, they may temporarily destroy the castle.

Recommended
Number of people- 6-10. So teams of 3, 4, or 5. Anything less than that it will become boring. Anything more than that I have not played, it could be very fun or it could be total chaos. Tell me if you manage to play a big game of it

--Brief Description--

Spawns
The attackers start on the wall near the beach.
Defenders spawn near or in the floating base.

Entrances
There are currently three entrances.
-Entrance #1 is the crumbled part of the wall leading out into the ocean. There will be a radar antena that leads you into the main entrance of the base.
-Entrance #2 is a gravlift on the beach that will throw you up to the side of the base.
-Entrance #3 is a teleporter under Entrance #1 that will bring you up on top of the base.

Score
Score by bringing the flag into the wall towards the end. Here

Action Screenshots and Level Screen Shots
Level Screenshot 1
(Rest have not uploaded)


MAP VARIANT


GAME TYPE VARIANT

  • 11.03.2007 1:47 PM PDT
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Tower of Power and TOP


This is a remake of the game setting for Tower of Power in Halo 2. Basically this goes with a new version of tower of power I made on Construct. This map is TOP in my file share.. Basically the tower is where the sniper-sword spawn is located. and the turret is where the sniper would be. What differs this from the old tower of power is equipment for the team not controlling the tower. Hope you all enjoy this.

  • 11.03.2007 3:25 PM PDT
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Canopy

Description: High above the forest floor, an ancient arena sits among the trees. Adapted for mobility, Canopy utilises artificial gravity pads to launch combatants around the battle ground.

Thanks to player feedback this map has been improved and made more balanced.

Changes from original Canopy: Longer sword spawn time. Removal of all maulers and 2nd regenerator. Added smg's and firebombs to the map. Spike grenades moved.

Original Canopy details: Gravity Lifts added to centre arena. Sentinal beam, regenerator, deployable cover, spike grenades and flamethrower placed on map. Shotgun, sniper rifle, carbine, bubble shield, active camo and overshield have been moved. 1 new KOTH point added. Plasma cannon placed on map. Gravity hammer replaced by energy sword.

Recommendations: Players 4 - 8, can be played on all game modes.

  • 11.03.2007 3:29 PM PDT
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how du i sumbit stuff to bungie

  • 11.03.2007 3:36 PM PDT
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goodluck

  • 11.03.2007 3:47 PM PDT
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Heres my map called CTF madness: http://www.bungie.net/Forums/posts.aspx?postID=14193644&v iewreplies=true there's a link to the variant on the download page called Madness variant, so please download :)

It's pretty simple. I made it so you only spawn at your bases and the defending side has a ton of weapons, health, and power power power ups, but they are surrounded by fusion coils, so be careful. The attacking side has stealth power ups (invisibility, and radar jammer is a good combo) plus their own plethora of weapons,
The Idea here is to run over on a mongoose evading fire grab the flag and make a quick escape using the strategically placed grav lifts so you can get away quickly, don't take the man cannon, it isn't helpful for a quick getaway.
There is an island tower in the middle that has a clear shot at either base and could turn the tide for either side with teleporters in the middle, in the river, and by the pelican.
Please tell me what you think, by leaving posts on the download page, so i can better this map and future maps thanks

  • 11.03.2007 3:52 PM PDT
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Gang Wars - Map and Gametype
Map: Gang Wars - ST
Game Type: Gang Wars

You start out with pistols. You have no shields, and 50% health. It is meant for either 2 teams of 4, 4 teams of 2, or 4 teams of 4. There are mongooses at each base, along with one SMG and firebomb grenades (Molotov Cocktails).

  • 11.03.2007 4:39 PM PDT
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the map is confusing...

  • 11.03.2007 4:52 PM PDT
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This map is called Chiron.5, it's basically my attempt at a Chiron map and I think it turned out rather well
http://www.bungie.net/Forums/posts.aspx?postID=13918229

This map is kind of for a niche group of players. Basically you must joust the other team by using the man-cannon as propulsion (instead of a horse). I have made it so that players cannot get out of the man-cannon area as long as they play with the Joust! game type. Well have fun on Joust! 2.00.
http://www.bungie.net/Forums/posts.aspx?postID=14159491

Basically a variant of the Joust! 2.00 map variant. I have placed teleporters in front of the man-cannons and placed weapons in the man-cannon area. All players start with a plasma pistol and do instant kill damage as long as they play the map with the game type that goes with it.
http://www.bungie.net/Forums/posts.aspx?postID=14159736

Gametype for Chiron.5
http://www.bungie.net/Forums/posts.aspx?postID=13850107

Gametype for Joust! 2.00 (now with gravity hammers!)
http://www.bungie.net/Forums/posts.aspx?postID=14159547

Gametype for the Siege map variant
http://www.bungie.net/Forums/posts.aspx?postID=14198236

Not exactly a gametype or map variant, but I just had to include this screen shot.
http://www.bungie.net/Forums/posts.aspx?postID=14149419

I would appreciate any feedback on these maps and suggestions on how to improve them.

  • 11.03.2007 5:47 PM PDT

Turkey Nugget Inc. The new chicken nugget.

Map-A Hobo Isand
Varient- Hobos

Basically the map I made is a floating island held above the beach of Last Resort. The "Hobos" spawn with plasma pistols on the island, which is the only safe place from the zombie that is fast, invulnerable, and has 150 meter radars on the ground. The zombie spawns with a sword and a spartan laser. Spikes/incinerators are scattered on the beach for him too. The hobos desperately try to find a place of salvation while he shoots at them from below. If anyone falls from the island, they are either killed, never to respawn again until the next round, or if the zombie doesn't notice, they can sneak back up the stairs to a teleporter that the zombie can't jump high enough to get into to to take you back to the island. Its really fun because you and your friend will be sitting on a box, thinking you're safe, and then suddenly, BAM! your friend shot right off the box slowly falling to the ground. There is a marker over the zombie's head so pay attention to where he moves and you'll have a better chance of choosing which box to jump to. If anybody asks, i have played hobo heights and sky island, and i didn't like it them much so i made this map. This map is good for 4-16 players.

Both can be downloaded off of my file share and the thread is here- http://www.bungie.net/Forums/posts.aspx?postID=14177918


[Edited on 11.03.2007 6:07 PM PDT]

  • 11.03.2007 6:04 PM PDT
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Me and my friend started a d-day map and was wondering if somebody from bungie would join into a party with one of us so we could explain our goal of completing it. The reason we need help from bungie to make it complete is becasue there are three territories that need to be captured. One is on the sea wall, one is one the tower where the sniper spawns at, and the last one is in the base. The goal we have with this map is to make it so one territory one is captured the attackers will start spawning there and the defenders will start spawning at territory 2 and so on. Becasue with three territories it becomes kinda a pain to run all over the map all the time. The only way to do that otherwise would spawn the defenders in the base and have all attackers spawn in the water which would make the first territory too easy to capture. And if we had spawn points mixed then people would randomly spawn behind the defenders which would be stupid. So basically I am asking for someone from bungie to join a party with me and go on a run thru of the map and take a look at it and see if we can get a little help with it.

We managed to make there be "bombs" dropping from the air into the water as if they were actually being bombed from planes above. I really think that it is a good start we just need a little help with the finsihing touches. My gamertag is III SYCOTIK III so if somebody has any ideas please send a friend request or just message me on here, Thanks.

Bungie please consider at least listening and going on a run thru on this map before making a decision. Thank You.


btw in my gamertag those are all capital letter i's not lowercase L's

[Edited on 11.03.2007 6:06 PM PDT]

  • 11.03.2007 6:05 PM PDT

Murphys Laws:
If you drop a cat from a building, it lands on it feet, buttered toast lands butter side down. what happens if you glue a peice of buttered toast onto the back of a cat and drop it off a building? It hovers, and you make a freeway of hovering cats.

yes, its me again, and this time I bring a new map - it has a really good feel to it and has been playtested to perfection.

QUICK FLASH

-And your flag is gone.

It is a 1 Flag ctf game on construct, and MLG flag - which is what it's designed for, is in my file share also.

I am not going to give anything away here, but the real key to this map is spamming grenades and an uncanny amount of team work. One note - when you find the "flash" rooms (you will understand when you see them) when it goes off then everything in the room will be incinerated, so be sure to get out quickly.

Link to my file share (map is in slot 3, MLG 1 flag is in slot 4) : Linky

  • 11.03.2007 6:28 PM PDT
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This is a great map for infection.


Please download Jub-Jub here

This map has teleporters blocking most o the entrances to the human base, the orange room. the zombies respawn on the other side from the humans, on the sniper tower. Their spawns are placed just so, so that they shouldn't be spawn raped. The humans have turrets at every zombie entrance, but they dont respawn(so if the people on the human team are idiots, then you're screwed.) There are a few wepons on the map, these are the BR, the shotgun and the pistol. The BR is the most valuable to me because my friends and I always play with no shields zombies. To win at this map you need to develope a strategy, trust me, play this map a few times on forge to figure out the intricacies.

  • 11.03.2007 6:44 PM PDT