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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

reposted farther in.

[Edited on 11.19.2007 12:15 PM PST]

  • 11.13.2007 7:03 PM PDT

SPARTAN-J02

Race gametype for maps
Race

Maps
Silverstone

Sahara

  • 11.14.2007 10:45 AM PDT

cool

  • 11.14.2007 11:23 AM PDT

d[(••)]T Keepin it clean...

Live an ethical life and come face-to-face with the fundamentally flawed nature of human beings and look on the gap between high ideal and low achievement with wry amusement, only then will you have fun playing Halo 3, even against Generals who hump your corpse and beat you with a 30 point deficit.

Gametype: Shiny Bubbles - Mosh Pit (Variation) With 100 Points to win. Teams are Disabled

Map: Guardian- AKA (Big League Chew)

Base Players spawn with Shotguns and infinite ammo.

The map contains no weapons and spawns are generally on the outside of the map pointed to go towards the middle. There is however only equipment on the map, only bubble shileds and regenerators, along with grav lifts to add a little more spice to the middle. These are only spawned in the middle and no where else.

No grenades on map, nor is there spawning with grenades.

In my opinion this was a rather fun game to play.

  • 11.14.2007 12:54 PM PDT

Forza Italia!

make a fiesta game type. spawn with a random primary weapon only, infinite ammo/battery, and not able to pick up other weapons. thatd be awesome.

  • 11.14.2007 3:21 PM PDT
Subject: Dracula on the Tomb

Trying is the first step tward failure lession is never try!!!

Dracula
My game varriation is Dracula. It is infection. The humans have a normal speed, resistants, and attack. They start with a battle rifle (for the helpers) and a random weapon for Dracula and have infinite ammo.

The game starts with one initial zombie(Dracula). He has average speed, starts with a gravity hammer and shord, his attack is increase to 300%, he has 2000 restance, 4 0vershield, infinite ammo and his heal will not come bacb until he kills(100% vampireism).
Warning!!!
If he gets the powerup he has 300% spped for 10 seconds.
If Dracula kills you, you are his helper they are a contrast of Dracula. The have no shield, 50% resistant, 200% speed, starts with a shord and plasma, have infinite ammo.

Suggestions for the 8-16 players; use vehicals to your advantage; the best weapon on Dracula resembul stakes(Dacula's real weakness), never give Dracula an opening.

If you live for 10 minute Dracula get bored with you and the game ends

The Tomb
A sandtrap variant made for Dracula. There are weapon cashes all over and vehicals. Dracula spons in a tomb on a pentagram shape of shords and fire genades.

SORRY!!! for the spelling and that i don't know how to make a link but they are on my file share #'s 1 and 2 my gamer tag is Zembobway150 Sorry again for no link.

  • 11.14.2007 4:36 PM PDT
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I am going to make this short and quick.

Lego Arena is by far my most popular map i ever created.

The Game Variant is best to be played with the gametype of Swat.

There hasent been many small maps so i decided to make a small close courters map for close combat and easy killtaculars!

Check my File Share for Map and Game Type

Keep it real halo 3 Fans!

  • 11.14.2007 6:43 PM PDT
Subject: Aim help
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Game variant -Aim Mode
Map Variant -Aim Map

Game and Map variants to help your carbine and battle riffle skills
Rules: same slayer rules but startout weapon is magnum, and no nades
No top floor of Construct just bottom and mid floors
Added cover and explosives to people attempting to get to the top floor

Be sure to download the game variant.
if not just change weapon startup settings and get the map

[Edited on 11.14.2007 8:24 PM PST]

  • 11.14.2007 8:21 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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I think bringing back the assualt riflenwas the smartest thing bungies ever done.

  • 11.14.2007 8:27 PM PDT
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Sticky Supreme on Sticky Arena
Sticky Arena is a map variant of Guardian. It is amazing to play with your buddies. It will definitely produce a hearty laugh. Players spawn right on the outskirts of the center circle of Guardian and start with plasmas. The middle is also littered with plasma grenades and spike grenades so you will never run out of stickies to toss.

There is also a bubble shield placed in the middle of the center circle. It is tempting to grab so you have some protection, however, running through the middle with grenades flying everywhere may not be the most auspicious choice. I decided not to make the grenades regenerate because then people could roam the map freely without fear of running out of their only offensive option. Non-regenerating nades keeps the action in the middle and constantly chaotic. This is definitely for the best.

The very middle gets extremely hectic, which you all know is loads of fun and excitement. This map plays out very well and may cause you a serious case of joy. Along with having a great time, you will also heavily improve your stickying prowess.

For the most enjoyment, I suggest playing with the gametype I made to go with this map. It is called Sticky Supreme. It can be found here: Sticky Supreme.

Please Enjoy and be excellent to each other.

[Edited on 11.15.2007 7:45 AM PST]

  • 11.14.2007 11:35 PM PDT

Murphys Laws:
If you drop a cat from a building, it lands on it feet, buttered toast lands butter side down. what happens if you glue a peice of buttered toast onto the back of a cat and drop it off a building? It hovers, and you make a freeway of hovering cats.

Quick Flash - an ideal game for people seeking a change to CTF

Constuct, MLG CTF rules. Attackers spawn witha power drainer, flare and radar jammer. Missle pod, Slazer and Flamethrower are all there. Dotn take the purple lifts..... Im not going into it but just trust me here. Take the one you spawn facing... Hop on a mongoose, and DONT SHOOT THE BARRELS. The blast radius will kill you before your gunner notices that you were a bit close to them. When they explode, every single thing in the room will cease to exist. Get inside te courtyard, get to the sword room steal the flag and run down the support beams and take it home. A good team can score 7 or 8 times a round against a bad one.

Defenders have a much better chance than in my last game of defending against a team of roughly equal skill, unlike my last map, the dreaded deathtrap. They spawn within a room where a rocket launcher replaces the sword, there is 2 brute shots and 2 shot guns spawning in the "courtyard" you all know the room. It is advised that you stay in this room and not venture out into the "flash" rooms, just spamn grenades there and hope that people dont jump to the sniper platform, as i do. By the way, the sniper platform has a teleporter on its lower level that leads to the top little side walkways that are at the top of the courtyard.

Teamwork wins. People trying to face the whole other team by themselves will get themselves killed.

Good Luck, just try the map and if you dont like it then you can deleate it, PM's regarding feedback are much apriciated, no matter what it is. You can also do the supposedly forbiden, actually comment in the map forum thread i have made about it.

Link to fileshare: http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=pYR OmaniA192 (Slot 3 & 4)

UPDATE: made the hyperlink work...... sorry everyone......

[Edited on 11.14.2007 11:50 PM PST]

  • 11.14.2007 11:48 PM PDT

Corridors

Confined

Corridors is a small Mini map built on The pit
-situated on and around the sword room
-small tight spaces lead to some interesting battles and rules for map spice things up even more
-great 2-5 player map
-weapons on map include: Sword, needler, spiker, SMG, plasma rifle, pistol(spawn)
-No grenades of any kind

Confined is the FFA gametype specifically made for Corridors
-FFA slayer to 50 POINTS
-No radar or grenades
-pistol spawn
-Melees, and assainations cause -2 points to your score, where as killing sprees add points
-mainly designed around becoming more proficient with weapons you usually skip over during your normal play in MM

some may ask why put a sword on the map if you get negative points for melee's? you would be suprised to see how many ppl still pick it up in an attempt to get a quick lead knowing the consequences of it lol

[Edited on 11.15.2007 12:04 AM PST]

  • 11.15.2007 12:01 AM PDT
Subject: Big Guns on Flag Test (a capture the flag variant on a sandtrap var...
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First up, this is a two round multi flag variant in which one teams flag and capture point is on a heavily armed elephant at the end of the map near the covenant wreckage, and the other teams flag and capture point are in a stationary position atop the large downed UNSC carrier, where they have access to heavy amour, air power and a small cache of power weapons. there are two (initially) hidden weapon caches elsewhere on the map, as well as other hidden bits and pieces, suffice it to say explorers may be rewarded.
Map/Game: Flag Test/Big Guns
(best for 2 medium/ large teams)

Also on this page you will find a team king of the hill game/map variant (cake hill/two story) designed for four teams where people are tough inside the hill and score points allot quicker if they can hold the hill uncontested, although this will be difficult considering the hill has two layers to try and hold.

And finally a free for all slayer game type/arena (Boom/Wake up go Boom) on guardian where staying alive for any great period of time could be problematic even for the most skilled halo players, with explosives and power weapons littering the arena and brute shots for starting weapons. Bonus points for head shots, and splatters with the solitary mongoose, as well as a custom power up that could leave carnage in the wake of those who claim it...Wake up go BOOM! (best for 6+ players)

[Edited on 11.15.2007 5:51 AM PST]

  • 11.15.2007 5:50 AM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Zombies can use items!
Not yet made, but here's the idea. Sandtrap or valhalla infection is fun, but sometimes the zombies have trouble taking down people on the mongooses, especially on sandtrap. I say why not let the zombies throw the jump item as a trap for people on the mongooses.


To do this I believe you have to let zombies pick up items and put them on the map (gametype editing doesn't let you start players with certain items), unless you can forge the player zombie starts to start with the items. Though it'll be nice to be able to place more than one jump item. Anyhow, forging seems to be required for this. I'll place a bunch of jump items, let zombies pick up items/weapons, remove all weapons and other items, and Humans will start with something like shotgun and rockets.

  • 11.15.2007 9:37 AM PDT

Im a ghost. BOO mother f***er! -Church (rvb)

....:::::::::City Streets::::::::::....

this is a map me and my friend reconSGT made.WE broke the barrier and made two bases on the third floor of both buildings.there is a different way two get into both bases, but each one includes the jail like thing above the hallway w/ invisibility in it.Also there are garage under each of the bases. In the center of the level there is a small base complete w/ trenches, sniping points, and a small room thats perfect for ambushes Ive also upgraded this base so take a look. there is now a little base type thing on the opposite side of the Miniature base. Ive now included a section on the other side of the fence.

....:::::includes::::....
- 2 three story buildings
-2 miniature bases
-2 jails
-vehicles/weapons
-garages

.....::::credits::::....
-overkilled u
-ReconSGT
-Solid1137

this is to be used with the games jack the riper and zombie city. it is also great for any free for all games.

[Edited on 11.15.2007 5:35 PM PST]

  • 11.15.2007 4:58 PM PDT

If you are reading this you are probably bored out of your mind.

this is a question though you have a guy with a grav hits the mongoose. lets say it goes flying across the map. the batter of course would get a home run right. Now what speed should the batter be at like regular or slower to make it fair.

  • 11.15.2007 5:34 PM PDT

Im a ghost. BOO mother f***er! -Church (rvb)

......:::::trick masters pit:::::::.....

weapons
-all but flamethrower


structures
-barracks
-teliport chamber
-death traps
-suicide traps
-third story
-garages
-outside fence platform
-exploding room
-jail

people
-fun w/ 4-8 people

games
-tricky flag

credits
-me and only me

  • 11.15.2007 6:56 PM PDT

Mountain Dew Rock

30 days of night (gametype, infection)
30 days of night (map, modfied snowbound)

changes to snowbound
Changes to snowbound are pretty much structural. the two buildings on the surface have a circle of crates on top of them to simulate an attic. one has fire grenades and the other has radar jammers. there is a mongoos parked on the side of each to simulate a driveway. i removed just about any crates or exploding crates to make the map more bare. the ghost has been removed and where it sat is a very good arsenal of shotguns and trip mines. one end of the "ghost bunker" is blocked off, but not completely. a careless player can get hit in the back if he gets too close to the rear. the tunnel system and indoor areas are bare and there is nothing down there except for an unexpected hiding spot.

gametype info
it starts with a random player and the winner of the round is infected in the next. it runs three rounds. zombies have poor camo and 200% speed equipped with energy swords of course and a forced team color ("zombie color"). the last man standing recieves a zombies speed, and overshield. they recieve a nav marker on their head to promise an exciting finish to each round. "the infected" have no shields and players spawn with a magnum.

suggested number of players
as far as player count goes, the more the marrier. if you are playing with three good friends, it can function. But once the player count reaches 5-6, the gameplay elevates by alot.

while it may be basic, with little modification or exploiting of glitches it is a very fun play. it does a very good job of underlining the humans need to find a good place to camp until the time limit is reached so the threat comes from only one directon,

[Edited on 11.16.2007 3:50 AM PST]

  • 11.15.2007 7:15 PM PDT

Metal Gear Halo
-This gametype will have only TWO players.

-One player is “stealth” and the other player is a “terrorist."

-The main objective of the game is the “stealth” player is trying to kill the “terrorist” player being unnoticed by either TWO assassinations or ONE headshot with the Battle Rifle and ONE assassination.

-But, the “terrorist” player is trying to spot the “stealth” player and if he spots and kills you THREE times, game over for the “stealth” player.


I. General Rules of the Game

1) Only 2 players
-“Stealth” Player
-“Terrorist” Player

2) Both players primary weapon is the Battle Rifle.

3) Both players will not have a secondary weapon.

4) Both players will have no shields.

5) Radar is optional.

6) No weapons on map except grenades.

7) If “terrorist” player spots the “stealth” player. “Terrorist” player will tell the “stealth” player’s location and must kill the “stealth” player.

8) Whoever finishes their objective first wins the game.


II. “Stealth” Player Rules of the Game

1) Must have matching colors depending on the map (Ex. White on White for Snowbound, Green on Green for Guardian etc.)

2) Must use camouflage if available. No overshield at all.

3) Wins game by either TWO assassinations or ONE headshot with the Battle Rifle and ONE assassination.

4) Can only use Battle Rifle headshot if the “terrorist” player is not aware of you.

5) Crouch is optional when radar is on. (Recommended)

6) Can only use grenades to distract the “terrorist” player. Not to kill.


III. “Terrorist” Player Rules of the Game

1) Must walk not run if radar is on. (To make it easier for the “stealth” player to assassinate)

2) Main objective is to spot and kill the “stealth” player

3) Wins game by spotting and killing the “stealth” player THREE times.

4) Cannot use camouflage and overshield.


NOTE: My friend tehluckyone is currently forging some of the maps with our own unique names. I will let you know if maps are done and will be on my file share.


Any comments or suggestions?

[Edited on 11.15.2007 8:22 PM PST]

  • 11.15.2007 8:14 PM PDT
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VIP Zombie Escape

The map and the game variant are tied together, and both are in my file share. The map is called "Escort" and the variant is called "Zombie escape."

Basic overview:
I have combined zombies with one sided VIP. Your goal is to escort the VIP to the Hornet where he can fly to safety (a VIP waypoint in the sky). But here's the catch, the Hornet will not arrive until 3 minutes into the game (it spawns at the first VIP waypoint so you can easily find it).

Here are the details:
The VIP does not have a waypoint, but his forced color is black so that he can be identified, and the zombies have a the forced color called "zombie." The game takes place in a modified version of Sandtrap with plenty of weapons dispersed around it. There are two rounds so both teams get to do both parts. The zombies have swords and move at 200% speed, but have no shields or radar. There are no mongooses on the map, so you cannot just outrun the zombies by driving around the map. There is a scorpion on the map, but it was dropped far into the minefield, so trying to get it is suicidal. The zombies spawn from the downed phantom (you can pretend the flood crashed it there if you want), which also was carrying a couple of ghosts. The humans initially spawn at the downed human vehicle on the other side of the map. My idea has a lot of potential, so tweak the settings to your liking.

Any suggestions are appreciated.

  • 11.15.2007 8:49 PM PDT
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It's baseball, on Valhalla like the very first post in this thread but 100% better.
I made it. Please try it out! The people who have played this said it's an excellent game!

Gametype

Map

  • 11.16.2007 9:35 AM PDT
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Chaos Maps:
Maps that have been made in order to create Chaos! They have teleporters everywhere, spaced fairly well, and there is no shortage of weapons and grenades. All contain a single theme: there is a flamethrower in the middle of the map with two sender nodes surrounding it.
Narrows Chaos
Epitaph Chaos
The Pit Chaos

Siege Maps:
Maps that have been made for team battles. One side defends with a walled off defense and an Air Defense Tower (Not always the most stable thing, but useful). The attacking side is full of vehicles and otherwise has very few weapons. Generally made for teams, these maps can still be fun with FFA.
Valhalla Siege
Sandtrap Siege

  • 11.16.2007 3:27 PM PDT

http://www.bungie.net/Forums/posts.aspx?postID=14526560
This is the map for tower of power on construct. It works by having all the lifts lead to teleporters that teleport you back to the bottom. In other words I blocked off the top of construct, so you are left at the bottom with a touret located on the balcony in front of the biggest orange lift.

  • 11.16.2007 6:04 PM PDT
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It'ssss abixenator?

Anyways, my gold ran out. Right now I'm trying to find out how I can get Contained! and my new gametype to another profile (help please?)


I'll be back in the mapmaking soon though for all like 7 of my fans?

  • 11.17.2007 6:42 AM PDT

Im a ghost. BOO mother f***er! -Church (rvb)

Posted by: Guerilla Creed
Metal Gear Halo
-This gametype will have only TWO players.

-One player is “stealth” and the other player is a “terrorist."

-The main objective of the game is the “stealth” player is trying to kill the “terrorist” player being unnoticed by either TWO assassinations or ONE headshot with the Battle Rifle and ONE assassination.

-But, the “terrorist” player is trying to spot the “stealth” player and if he spots and kills you THREE times, game over for the “stealth” player.


I. General Rules of the Game

1) Only 2 players
-“Stealth” Player
-“Terrorist” Player

2) Both players primary weapon is the Battle Rifle.

3) Both players will not have a secondary weapon.

4) Both players will have no shields.

5) Radar is optional.

6) No weapons on map except grenades.

7) If “terrorist” player spots the “stealth” player. “Terrorist” player will tell the “stealth” player’s location and must kill the “stealth” player.

8) Whoever finishes their objective first wins the game.


II. “Stealth” Player Rules of the Game

1) Must have matching colors depending on the map (Ex. White on White for Snowbound, Green on Green for Guardian etc.)

2) Must use camouflage if available. No overshield at all.

3) Wins game by either TWO assassinations or ONE headshot with the Battle Rifle and ONE assassination.

4) Can only use Battle Rifle headshot if the “terrorist” player is not aware of you.

5) Crouch is optional when radar is on. (Recommended)

6) Can only use grenades to distract the “terrorist” player. Not to kill.


III. “Terrorist” Player Rules of the Game

1) Must walk not run if radar is on. (To make it easier for the “stealth” player to assassinate)

2) Main objective is to spot and kill the “stealth” player

3) Wins game by spotting and killing the “stealth” player THREE times.

4) Cannot use camouflage and overshield.


NOTE: My friend tehluckyone is currently forging some of the maps with our own unique names. I will let you know if maps are done and will be on my file share.


Any comments or suggestions?




what are u going to do if they dont fallow ur rules boot them!?!

  • 11.17.2007 8:09 AM PDT