Halo 3 Forum
This topic has moved here: Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

Who, me? Mine is just for practicing sniping...

  • 12.06.2007 4:13 PM PDT

Monty pythons flying circus map and gametype

The castle Aaaaaaaaaaahh. Attackers and defenders, but built for a specific, also linked, infection gametype. Defenders, the french, pelt the attackers, the silly english types, with "coccunuts" who must find a way past the battlements and slay the dastardly french and their hurtful taunts.

For the gametype, modified infection, with a few suprises. One has the last man standing becoming the black night, who cant run, jump, or pick up weapons, but that wont stop him from slaying his foes....he's got a few tricks up his sleaves, if they were still attached to his body....what....its just a fleshwound.

Map
http://www.bungie.net/Forums/posts.aspx?postID=15041732

Gametype
http://www.bungie.net/Forums/posts.aspx?postID=15041789

Finalized, Panultimate Foundry variant available, further on this thread (on page 34.)

[Edited on 12.11.2007 4:48 PM PST]

  • 12.06.2007 4:35 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Hey dude, you talked about baseball with mongooses and gravity hammers. I haven't tryed that one but it's pretty sweet if you substitute the mongoose for a rocket launcher and hit the rocket with a gravity hammer. Just thought I's comment.

  • 12.06.2007 6:39 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

join group grave

  • 12.06.2007 7:14 PM PDT

Anyone have any suggestions for Marksmanship and Snipepractice?

  • 12.06.2007 7:20 PM PDT
Subject: user created content
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I may not be the authority but I urge you all to check out I R VIKING 's file share, there should be some lame stuff in there but go for dodgeball and football and you will have a good time.

  • 12.06.2007 8:21 PM PDT
Subject: Narrows 3000
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

This is my little update for Narrows. I've added a third bridge to get across with a couple jumps to surprise people in the middle. It's good for flag games, because you have more routes to travel on foot. Also the extra bridge makes this work even with large groups. Other than that the changes are very minor. I would suggest downloading this and making your own version - the hard work of setting up the third bridge is done for you. Enjoy!

Narrows3000


  • 12.06.2007 8:34 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

" Atom Ball " game type and " The Pitch " map. http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Dem onMic

Both map and game type were created by DemonMic and MetabolicJoe. Note - XvX DOM XvX was my former gamertag before we created the map and game type, I and MetabolicJoe DID create them. If in disbelief, message DemonMic (me) asking.

The Atom Ball game type is designed to be played with " The Pitch " map, which is a variation of Sandtrap. When played on it's partner map, each team (there being two) must transport their bomb to the enemies goal, while each goal (your goal and their goal) is constantly bombarded by fusion coils.
The bomb carrier has 25% of the normal speed when on foot, and is affected by 200% gravity. He/she is however able to sit in the passenger side of a vehicle. Helping the bomb carrier is vital to achieve success. Everyone is invulnerable to most forms of damage.
Your primary weapon is a rocket launcher, while the secondary weapon is the brute shot. Both weapons have infinite ammunition.
Every player's motion tracker has a radius of 75 meters. You will still see everyone.
The bomb resets on detonation, and has an instant arming time as well as it's fuse time. If a bomb is left untouched for 60 seconds, it shall reset itself.
There is an unlimited amount of points you can score, each detonation is worth one point (or goal).
There's two rounds, each lasting 9 minutes.
No team changing.

Me and MetabolicJoe have put a lot of time and dedication to the map and game type, so please download and enjoy Atom Ball on The Pitch!



[Edited on 12.08.2007 5:40 AM PST]

  • 12.07.2007 12:07 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Aerial Assault
One side controls the Hornets and Banshees; whilst the other side controls the tanks. Low emphasis on infantry fighting, so grab a vehicle and battle it out.
No, this has nothing to do with the mermaid...

Flyboys
A game type varient of Team Slayer. Used in conjunction of Aerial Assault.
You flyboys crack me up


Ruin
Ruin is a Infection based map. It holds a base for the Humans, as well as a sniper's roost, a car park, and a little getaway place. Use with Excavation
Dare you venture into Ruin?

Excavate
An Infection game type. Best used with Ruin. I'll get the url up real soon. I just need to change the name.
Just when you thought they couldn't get any smarter...


By the way, this is a nice idea lukems.

[Edited on 12.14.2007 3:11 PM PST]

  • 12.07.2007 10:37 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Spikeball

Epitaph Forged

Construct Forged

The Pit Forged

Snowbound Forged

Valhalla Forged

Epitaph is the smallest of the maps, best played with 2 players per team but the map can hold up to 4.

The Pit is slightly larger than Construct but both can comfortably support up to 5 players per team.

Snowbound and Valhalla are the biggest of the maps excluding Sandtrap (more on that later). Both maps can comfortably support anywhere from 2 to 8 players per team and are a blast to play with a big party. Having said that let me answer a few questions that people might have at this point.

What the... is Spikeball?!?

Well, in short, Spikeball is the Halo version of Dodgeball. The objective is to stick the opposing team via plasma grenades and spike grenades and I have now introduced the firebomb grenade for some much needed fun playing with fire.

How does it work?

The maps have been forged so that there is an arena where the players are going to compete in seeing who can stick the best. Each team spawns on their side in the back of each arena, resembling the dodgeball format. The teams will race to the middle where the grenades are placed and the fun will begin.

The idea is to stay in the arena and try to stick the opposing team until no players are left because you only have 1 life per round. The game originally consists of 3 rounds but feel free to extend the rounds to as many as you wish for a more intense match. The team at the end of all the rounds with the most points wins the game similar to Elimination but only with grenades.

If you have any questions, comments or concerns feel free to message me her online or my GT FYc John. I will be more than happy to add new maps to my fileshare for said gametype.

I am hoping that this gametype becomes a Bungie Favorite because it is a lot of fun to play but I need help spreading the word.


-blam!- happens when you party naked!


I have decided to include all the maps, forged for Spikeball. If there are any problems with spawns points or performance issues let me know and I will work on them to fix all issues with the maps.

Guardian Forged

Narrows Forged

Isolation Forged

High Ground Forged

Last Resort Forged

Santrap Forged

Guardian Narrows and Isolation are best played with 2-4 players per team. Guardian is my favorite map because it was my first map. My advice to you is that you should stay away from the teleporters in the middle because they are not as forgiving as you might think.

High Ground Last Resort and Sandtrap can all be played with a full part of 8 people per team and they are a blast to play. High Ground is my favorite out of the 3 and from the feedback I have gotten it is the funnest because it incorporates dry land and water so you have to choose when to use your firebomb grenades carefully.

Again if there are any performance issues or things you think would be cool, please, let me know and I will be more than happy to improve and fix the maps that I have forged for this fun little gametype.

The last half of maps including Guardian, Isolation, Narrows, High Ground, Last Resort, and Sandtrap are located on FYc White's file share because that is my other account. I wanted to be able to share all the maps with you guys so here they are. If you want to play send either FYc John or FYc White a friend request because I would love to play.



[Edited on 12.10.2007 5:07 PM PST]

  • 12.08.2007 12:48 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Mind The Gaps - version 2.0 now up!

This is a sweet zombies map I made on Epitaph, consisting of three human bases of defense suspended in the air, a jail that the first zombie must break out of to kill all the humans, and an alarm system that goes off when the zombie breaks out of the jail.

For screenshots, click here.

For the gametype that goes with this map, click here.

Trust me, if you like fun zombies games, you'll love this map/gametype.

[Edited on 12.11.2007 12:12 AM PST]

  • 12.08.2007 1:23 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

I have made a few. The first I'll mention is my map and gametype recreating the Battle of Helm's Deep from Lord of the Rings.

The map is made on High Ground and the game is Assault. The Orcs start at the bottom with a Mongoose for transport and a Wraith as artillery support. The defenders have 4 machine gun turrets, 1 in the normal spot, a second where the Spartan Laser usually spawns, a third on the platform in the middle of the base, and the last right before the fence gate. The defenders base also has a Gauss Warthog for mobile defense.

While the defenders base mainly contains close range defense weapons (save for a Sniper Rifle), outside the wall are more long range and explosive weapons. There is also a hidden Spartan Laser somewhere on the map. The main gate is closed, with the destroyed section of wall barricaded. This can easily be removed by the Wraith's cannon. There is also a barricade over the hole in the wall leading to the pipe, but there are Fusion Cores behind it. It can be removed explosively by a precise shot or well thrown grenade. Neary immovable barries also cover the hole in the forward bunker, with the hatch on it's roof merely covered by a pallet. The fence gate is held closed by two concrete barriers.

Barriers and turrets are set to never respawn, so once they're gone, they'll stay gone until the next round. As you can see, this sets up the game to have the Orcs pushing forward, gradually taking the wall and moving past it, while the defenders fall back to other defensible positions, namely the two rear turrets. The bomb is set at a 10 second fuse, with a disarm time of 5 seconds. This may seem drastic, but with the time it takes to get the bomb to the plant point, it's necessary. Will the defenders be able to hold the fort? Or will the sheer might of the Orcs overpower them?

---- ----

My other game pays tribute to the movie Ghostbusters. The gametype can be found here.

It is an Infection game,but each player only has one life. The Zombie plays the part of the ghost, while the humans are the Ghostbusters. The ghost has 200% Damage Resistance, 4x Overshields, 110% movement, 50% gravity, 200% Damage, active camo, a plasma pistol, and is forced green. The objective for the ghost is to throw ectoplasm (Plasma Pistol) at the Ghostbusters to frighten them to death without being captured.

The Ghostbusters's attributes are mostly standard, with their color being forced white, their gravity increased to 150, and their sensor range decreased to 10 meters. They start off with a Magnum. The reason for the Magnum start is because I couldn't create a Sentinel Beam start. The Magnum is also practically useless against the ghost's Overshields, Damage Resistance, and immunity to headshots. The objective for the Ghostbusters is to pick up their Proton Packs (Sentinel Beams) and Traps (Power Drains) to capture the ghosts.

Both the Sentinel Beam and the Power Drain work very closely to their movie counterparts. The Sentinel Beam burns away at the Overshield and slows the ghost down a bit, while the Power Drain can be used to either sap the Overshield quickly or finish the ghost off.

There are currently two maps designed for this game, Tree Spooks and Haunted HQ, with a third map called Creepy Campsite in the works. The maps are pretty simple. The Ghostbusters start in a base of sorts, with Sentinel Beams and Power Drains readily available. The ghost spawns at a random point on the map far enough away from the Ghostbusters for the game to start fairly. The rest of the map is just cosmetic changes to make it look deserted and/or haunted.

Please have a look at my maps and games and leave feedback, be it positive or negative. Any suggestions can only make the game better.

[Edited on 12.09.2007 12:23 AM PST]

  • 12.09.2007 12:06 AM PDT

Bomb Run
GAMETYPE: BOMB RUN
Bomb Run is a neutral bomb game where both teams have to grab the bomb and bring it to the same point.

An overview of the game area:

http://img513.imageshack.us/img513/8573/14631384mediumxx4.jpg

-At least 4 per team recommended.

-The STARTING points are in the bunkers. Red on the right and Blue on the left.

-Both teams rush the bomb, fighting in a small area.

-Bomb reset time is 10 seconds.

-Bomb plant and fuse time is instant.

-90% damage resistant. I wish it was possible to tweak to 75-80.

-Respawn time is 3 or 4 seconds.

-5 rounds, it can go fast.

-The enemy will not usually swipe a score. The bomb will either be picked up by a teammate in the 10 seconds, or fall down under the planting point.

-When one team picks up the bomb, they will have to cross the enemy starting area to get to the top of the complex and jump to the planting location. Why? Because the enemy respawn is on the same side as the first team starting spawn, and if the first team retreats with the bomb and goes up that way, they'll easily be killed.

http://img98.imageshack.us/img98/4492/14631447mediumcm7.jpg
Fighting over the bomb.

http://img218.imageshack.us/img218/7784/14631650mediumvn0.jpg
Needlers are covered by barricades and shotguns threatened by plasma batteries. Be careful when you pick them up.

http://img114.imageshack.us/img114/4707/14631870mediumsi6.jpg
A view of one of the starting points. (NOTE: With the weapon placement in general, I tried putting them on crates and such, but in most cases, it was more trouble than its worth. Also, some are lying on the ground because the slanted ground made it impossible to lean against something)

http://img144.imageshack.us/img144/7225/14631979mediumoi6.jpg
More fighting.

http://img148.imageshack.us/img148/3926/14632179mediumzy1.jpg
The red respawn overlooking the blue starting point. Don't forget to cross over with the bomb.

http://img139.imageshack.us/img139/1940/14632688mediumpl2.jpg
You have to fall down to grab the sword. The laser's down there too.

http://img155.imageshack.us/img155/9996/14632957mediumwb5.jpg
Almost made it...

http://img212.imageshack.us/img212/8282/14633012mediumta3.jpg
...

http://img143.imageshack.us/img143/8242/14633134medium2sg8.jp g
Worth it.

  • 12.09.2007 10:53 AM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

My Game is: Cat + Mouse

My version is Choppers vs Mongooses

The LINKS will Explain more.


The Maps:

Valhalla

Sandtrap

  • 12.09.2007 11:11 AM PDT

Defense
my first decent map
a construct forgitization one team is holed up in a "bunker" on the waterfall side of the map on the ground floor w/ 3 turrets and various long range weapons.
the other team spawns every wear else w/ shorter range weapons
for game types see
one flag defense (one flag ctf)
and
defense (team slayer)


please feedback

  • 12.09.2007 1:42 PM PDT
  •  | 
  • Exalted Heroic Member
  • gamertag: Kapura
  • user homepage:

Posted by: Marty the Elder
$9.99

That's pretty good for 2 hours of music without explosions and people yelling. I don't care if you steal it, but God does...

Over the past few days, I have been creating the Kapura Karts race series, in whichI make a VIP variant with fast charging shields, Brute Shots and Plasma Pistols as starts, respawning grenades, and various other changes to my liking. I then created all of the below maps with 4 teams of two in mind, a la Rocket Race. Each team starts out with their mongoose, 2 firebomb grenades, and then three of the following: Bubble shild, Regenerator, Power Drain, Trip Mine, Grav Lift, or Flare. These can only be used when the deployer is off of the Mongoose, so they are primarily useful when your either drove sideways into a wall or when you god shot by that guy with the brute shot as you landed that jump.
The regen and bubble shield are very useful to protect you and your teamate while he lays down a trip mine or a gravlift in front of the only way out of a room. Nice llittle sabatoge to keep the game interesting. But if that slows them down, they can just whip out their plasma pistol and stop you before you get too much of a lead. Or they can just bring out the brute shot and kill you outright. So it becomes not just a race, but a tactical battle aboard you noble mongoose.

The four maps are as follows:
Narrow Karts, which is on the map narrows, starts on the top of the bridge, then goes over a mancannon, under the bridge, back on top and then completes the circut. Have fun shooting enemies in mongooses in the air.
Last Karts is on Last Resort, starting in the main building and the going through one of the side buildings, out to the beach, up and through the wall to the other side building, then over that extendable bridge, through the windmill, and then visiting the power generator again.
High Karts is, shockingly, on Highgrounds. Starting at the water you then enter the bunker, go around the missil pod, through more builings, over the gate, then back through the tunnels to return to the beachhead.
Construct Karts is on sandtrap. [/joke] You start on the lowest level on Construct, then work your way up the ramps to the top, where you do a complete circle before going down the ramps to return to the starting point.

If you would like further explaination, please send me a PM so I can help people have the most fun possible.

  • 12.09.2007 2:33 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT


I BUZZK1LL I has a fun prison break map and gametype quite different from all the others on his fileshare, try searching; "my friend wanted a prison break"

  • 12.09.2007 4:31 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Krunk

  • 12.09.2007 4:37 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Is this where we can put our files for possible use in Bungie Favoruites?

  • 12.09.2007 4:40 PM PDT
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

War Z0ne

Map: SandTrap
Recommended GameType: Team Slayer (2 teams only)

There are two bases, straight across from each other, that have a variety of vehicles and weapons (all human). In the middle there are fusion coils raining down making it nearly impossible to walk through. Between the two bases, over looking the battlefield, is a huge tower with one teleporter leading up to it. At the top of the tower there is an arsenal of heavy weapons including: Spartan Laser, Rocket Launcher, and Sniper Rifles. Wage war between bases or over the tower....

(I like to think of this map as sort of a “Tower of Power " map, basically because if you have the tower you can control the game by blowing up enemy vehicles or by just picking off the other team with your Sniper Rifle.)

Note: there are hidden Sniper Rifles and Teleporters throughout the map... they could prove very helpful in a tight spot.

ALSO if you download my map and have any comments or suggestions, please feel free, but please...nothing mean. I won’t reply to anyone who leaves me nasty messages.

Thank You!

  • 12.09.2007 5:49 PM PDT
Subject: Sticktacular .... it needs to be a medal..
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

ok well a long long time ago my friends and i were all playinh Halo and my friend danny turned to me and said "WE SHOULD DO A MATCH WITH JUST STICKS!" and we would try it but someone would always be a jerk and pick up a gun and kill someone but now.. thanks to the magic of forge! that dream can be realized

map
Game

there are no weapons on map except for plasma and spike grenades.. there is however one secret spawn point that has firebombs by it, the grenades runtime minimum is set to 32 for both the plasmas and spikes, the game is to 25 and the only way to score points is to get a stick, so dont bother trying to cheat. the firebombs are just for fun... the match is really fun for up to 6 people but after that it starts to get crazy, i mean, u can go ahead and play 16 people on it but yeah...
this game is an excellent way to practice because of the fact that you cant get points unless you actually get the stick, it helps with targeting and strafing

ENJOY!

  • 12.10.2007 8:40 AM PDT
Subject: Created

For all those Aussies that would like to play rubgy, here it is. Very simular to NFL if you don't know how to play, its simple.

Rugby

Created by SamboyX, Trenaz and Myself, It was basically created to play a good game of rugby, as close to the real thing as possible. This Game type is created for the map Telstra Dome, which will soon be added by other new and exciting stadiums. Rubgy variant is basically all beat downs (tackles) then running to the other side to plant the bomb(score for you team). Rules are simple, just run to the centre, grab the bomb and get to the other side. Its a hell of a lot of fun with more than 2v2, but starts to get nearly impossible at 5v5. You can try it at least :P.

Telstra Dome

Built through the blood sweat and tears of Samboyx, Trenaz and Myself. We spent some time creating this map variant because of all the areas which players could get out of. We have tried to fix it the best we can, it is nearly pointless to get out of the arena and try score for you team, you would most likely die during the process. Created for Rugby, This map variant provides good support to the game, giving nearly equal sides and almost making it like a real game of rubgy, Almost at some times difficult to score.

These Game can be found on my Fileshare if any of you are interested in playing it, please feel free to add me and ask me about any questions on the game,

Thanks, Gerofied

[Edited on 12.10.2007 2:09 PM PST]

  • 12.10.2007 1:54 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

http://www.bungie.net/Forums/posts.aspx?postID=15207444

The map that i created is used for one bomb assault and on one side of sandtrap there is the defending team and the other team has to get the bomb up the teleporters and jump down and place the bomb sitting on an atenna pole. The map is challenging but also verry fun. This map can also be used for ctf just replace the bomb platforms for flags.

[Edited on 12.10.2007 2:35 PM PST]

  • 12.10.2007 2:17 PM PDT
Subject: "Forgetacular Map Pack"

Let's make XBox live a quality game playing atmosphere.

"Forgetacular Map Pack"

This includes 3 maps, and one bonus Warthog Rocket Race Map with its Game Variant.


Warthog Rocket Race on Vahalla.

Vahalla Race 2 Map Variant


Vahalla Race 2 Race Variant


Slayer/ Team Slayer Maps

Beartrap


Vahalla Park


Control Tower


Screens


File Share

Descriptions available at download location. Thanks to DK 8670, audio shawn, and others for your help on this project.




[Edited on 12.10.2007 2:51 PM PST]

  • 12.10.2007 2:45 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

"Only the weak let life get them down"..."oh god, another day in the bumhole of reality"

Ive created 2 maps for the rocket race playlist, snowbound speed and snowbound trick, there in my file share here My File Share
if anyone wants to test them and hopefully get them put into the actual playlist

[Edited on 12.10.2007 5:22 PM PST]

  • 12.10.2007 5:16 PM PDT