- ten sixth
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- Exalted Member
PRISON BALL: gametype ; map
I've come to the conclusion that dodgeball and Halo 3 don't mix. I mean, in order for dodgeball to work right, the players are going to have to be willing to sit out of the action until whenever. No one wants to do that. So I decided to design a set-up that mimics a dodgeball variant called Prisonball. No one's left out of the action, and the game keeps going until one sides score 50 kills. Plenty of grenades are about for your enjoyment. Just do everyone a favor and stay away from the teleporters until AFTER you score a kill. Follow the links for complete details.
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NO MERCY ON CANNONBALL RUN: gametype ; map (both required)
I have to admit, I rushed this one. Everything is where it should be, I believe I've filled all the holes, but I think I could have placed some things a little bit neater than did. Oh well, it's just aestetics. Anyhow, this game takes the jail concept (what's with me and jails?) and mixes it with a little Neutral Plant. That's right, I said Neutral Plant: two bombs, one plant. I don't know, maybe it's been done before, but at this moment in time, I know nothing of that and I'm a genius!! Ignorance is bliss. So, each side starts off in the pre-existing bases found in this Foundry variant. Your team's bomb is in enemy hands, as is the key to releasing your captured allies. Get the bomb, free your friends, then make a mad dash effort through the cage (semi-obstacle course) to plant the bomb. First team to five wins. Those in prison, if your friends are deadbeats, you can escape for yourselves every 30 sec. Bomb is on a one minute reset to allow nudging (no one would get anywhere without it) Follow the links for full details.