- last post: 01.01.0001 12:00 AM PDT
My map & gametype is an all-grenades extravaganza set in Foundry. Without the sincere attempt of "tooting my own horn," I have yet to see a grenades map that is run as strategically as this one. In fact, I've only run across one other, period.
This map divides Foundry into two equal portions with a single-high wall. It is symmetrically divided for strategic bombing and forces a focus on grenade-related deaths rather than opting to just duke it out with Assault Rifles. Each side has an equal amount of Frags, Spikes, Stickies, and Incendiaries, and various methods for getting them over the wall:
1) Two stairs with a bridge connecting them, centrally located against the far wall opposite the center Wall.
2) Two sender nodes that teleport you to a single-player perch high up above the bridge.
3) Two mancannons, set parallel to the central Wall, that can be used to throw grenades over the Wall.
4) Blind chunking is always an option too, and with the fusion coils and propane tanks spread about, it works just as well.
There are Bubble Shields, Deployable Cover, Trip Mines (to throw over the wall), & Regenerator Fields for defensive use. Moreso, there is a Custom Powerup on top of the wall that is very difficult to get, but allows temporary invulnerability and better jumping (in the otherwise gravity-stunted game variant). To top it off is a Rocket Launcher floating even higher above the Powerup that can turn the tides of the battle. Overall, this is a very well-balanced map, even with the Custom Powerup and Rockets. Assault Rifles are *only* useful if somebody jumps the wall (yes, it's doable, but not to the player's advantage, I assure you).
With a forced focus on Grenade fun, this map is very exciting and well-thought-out. Check out the respective pages for more details! You can find them here:
Bombadier-Foundry Map Variant
Bombs Away-Team Slayer Gametype Variant