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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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here's my version of the halo 1 map CHILL OUT. Its almost spot on. It might even be better. Its got destructible pillars in the main room (theres a pic of it in my screenshots) and they respawn back to the way it was. Theres even a soccer ball but you have to find it. CHECK IT OUT!



Chill Out


Screenshots (the first three)



[Edited on 12.20.2007 3:38 PM PST]

  • 12.19.2007 11:52 AM PDT
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My map is an incredible map designed for use on infection gametypes.
I've included a youtube video tour and have had over 150 hits in the first 24 hours!

It's called "Castle" (simple... I know). The humans spawn inside of a fortress and the zombies spawn outside. The zombies must mancannon into the fortress. It creates an interesting feeling of raining zombies and has plenty of powerups to keep things interesting. The more players the merrier!

Thread

Youtube video.

  • 12.19.2007 2:11 PM PDT
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Hey all, this game type and Map variant was developed by L MURPH I as well as myself. We take pride in trying to bring a little flare, to the standard soccer gametype. Best played with 6 or more players, and It can get EXTREMELY competitive. We hope you all will have as much fun playing our games as we did making them! LET THE GAMES BEGIN!!!


Halo Cup
http://www.bungie.net/Forums/posts.aspx?postID=15598242

Reach Arena
http://www.bungie.net/Forums/posts.aspx?postID=15598386

  • 12.19.2007 2:13 PM PDT
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I've got a couple of maps here that I think you all might enjoy.

Bloodbath Hill:
This map was made specificly for small king of the hill matches, it consists of *several* crates stacked in such a way as to provide a kind of spiraling climb to the top (via stairs), where a small room, about 2x2 in size (1x1 being four single boxes aranged into a square) contains the hill. What makes the map fun is that there are four different directions that one can enter the room, so if you don't watch your back, and sides... you won't last long. the gravity hammer in the middle of the room spawns only once, to inspire players to use it sparingly. I think of this map as a prototype to Massacre Hill.

Massacre Hill:
I made this as sort of a sequil to Bloodbath Hill, with the same basic idea of a small room where it's easy to die, but I changed the layout of the hill itself, it now leaning up against an artificial wall (a very good one if I do say so myself) that cuts off the two 'base' rooms. It has a fortressy look to it, and I'll most likley adapt it to infection in the near future. this map contains a rocket launcher and a gravity hammer, both spawn only once, so use them well. There are also two deployable grav lifts that can be used to get onto the 'roof' of the hill, this is balanced by the fact that you can still be shot from below while up there. This is by far my favorite of the two.

There are links to my fileshare in bot of the map links above, containing the gametype(s) I've created to go along with these maps, and screens of bot in their respective links.

Enjoy them, and let me know what you think!

  • 12.19.2007 3:13 PM PDT
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I have a map friend of mine (Bakerboy93) and I made, however, I would like to update a little more before I post it and see if anyone would be interested anyway. It is an infection map on Rat's Nest. I have a gamemode in the developing stages for it as well. Would anyone care to see it posted?

  • 12.19.2007 3:17 PM PDT
Subject: Football (Soccer / Futbol / Footy) on Sandtrap: Game & Map Variant
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Football!! (or American Soccer) on Sandtrap.

This game & map variant is pretty self-explanatory. Works best with even sides, from 2vs2 up to 8vs8 (but sides don't have to be even). I've seen many variants with the new "football" item, but this has been the most fun way to play football (american soccer) by far. Played with just swords and one neutral bomb. You start on the pitch and the goal is to score ten points. Playing with two big, evenly matched teams can be extremely fun!

1. Download the Sandtrap map variant "footty ball": footty ball map
2. Download the Sandtrap game variant "Footy": Footy game

Don't go out of bounds, and enjoy! Fun, fun fun!



p.s. Not sure of original creator, but this game type works so well, i had to post it.
p.p.s. Watch for my simple and fun Basketball variation of Grifball 2.1 coming up in my next post.

[Edited on 12.19.2007 3:31 PM PST]

  • 12.19.2007 3:29 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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Mongulch (Standoff Map)
The link leads to my fileshare where you can get my Mongulch map. I originally made it for my Rocket wheels game where the only way to get points is on a mongoose while someone is driving(only assists give points, kills on foot are penalized). But I also made a version for Rocket Race that you can also get in my share. I think my map is pretty unique and I tried to make things that you probably never saw before(not all of it but some...). I even made the map a little bigger.. Go try it out let me know what you think.

[Edited on 12.19.2007 4:21 PM PST]

  • 12.19.2007 4:07 PM PDT
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Lets sell a mediocre game and have them spend 10 bucks on horrible maps! ALRIGHT!

  • 12.19.2007 4:17 PM PDT
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yeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhh its 2 o clock in dA MORNS AN i am aon biungie! yweeeeeeeaaaaaaah bungie! cheese is a type of meat, a tasty yellow beef, i milk it from my teet, but i try to be discreet. yeeeeeeeeeeeaaaaaaaaaaaaaaaaaahhhhhhhhhhhhh! im absolutely wankerd jus bion campbell o no bare drunk tho. halo pwns.

  • 12.19.2007 6:20 PM PDT
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Greatest new map ever!!!! DEAD CROSSING is a map that involves everything. close quarters. and sniping. many hidden tricks. Just an overall great map. Can work for ANY GAME TYPE. just give it a try and give some comments. i'm all about fixing it up.

  • 12.19.2007 7:08 PM PDT
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http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=The holyroller
All the maps in this file share are insane, play infection here and only infection. The best in my opinion is Holy Tower T34 but you can decide for yourselves

[Edited on 12.19.2007 7:54 PM PST]

  • 12.19.2007 7:54 PM PDT
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anybody want a free xbox live account?

  • 12.19.2007 8:33 PM PDT
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This is one of my first Forged map.
This map is meant for team objective games, the attacking team has 4 Warthogs two Guass and two Chaingun and one Scropion Tank, the defending team has a Wraith one Ghost, one Prowler and one Chopper. If they are destroyed their gone for the rest of the round/game.


Other add ons include:

Turrets at all entrances and near the flag spawn.

Trip Mines at most entrances plus one at Flag spawn.

Grav lift blocks roof hole on the bunker.

Cloak on attacking side its hidden so you'll have to find it.




Please note I'm trying to make a decent map so Feedback good and bad is welcome.

heres a Link to the pictures http://www.bungie.net/stats/Halo3/Screenshots.aspx?gamertag=S hadow7871


Heres a link to my File Share, any suggestions on how to improve the map would be good.

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Sha dow7871

[Edited on 12.19.2007 8:45 PM PST]

  • 12.19.2007 8:42 PM PDT

When I die I want to be half cremated and half buried so that I can have both the effects of being burned to a crisp and eaten by maggots

Metal Heart Society - Bnet group used for spreading metal

Lowground---NEEDS TESTERS

  • 12.19.2007 8:50 PM PDT
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- Chill Out -

This remake took three days of editing. It includes every room, weapon and spawn fom the original map, with the only difference being slightly less space in places, and the lack of a purple and pink colour scheme. It supports every gametype except for territiories (which will soon be fixed, the territory is trapped in the geometry). Also, I made a couple of gametpyes to give the map the Halo 1 feel it deserves.

Check it out!

Chill Out Map Variant

My File Share (For The Gametypes)

  • 12.20.2007 12:03 AM PDT
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The Trenches.
two trenches face off, with turrets for defence and underground tunnels for quick escapes. it works with the default team slayer, assault and territories.

Gives meaning to "going over the wall"

The Trenches

  • 12.20.2007 12:35 AM PDT
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SKC Map

Ok this map is great for many reasons. Basicaly its a symerical 2 bases and a area in the middle.

There are two bases, with a wall across each wth a open container with sheilds across and turret gun facing any enemys wanting enter the base (ownage) check pic here

http://s257.photobucket.com/albums/hh212/mastterrchieff/?acti on=view&current=skcmap.jpg

As you can see pritty neat. so each base has one. For extra fun you can use the man cannon which takes you strate in the bas by jumping ovber the wall. So now we have the playground, this is where my best feature of the map is the cage!

Here is a view of the playground area

http://s257.photobucket.com/albums/hh212/mastterrchieff/?acti on=view&current=15156788-Full.jpg

As you can see this is well laid out. The ideia is that you can fight but also have cover, that way makes a more intresting fight.
Now i had an ideia.

There has to be a reward like a best wepon and powerup?

So i invented the cage. The ideia of the gage is that is it is open and a player has to makes its way through the cage and finaly if they do there is a wepon set power up... basicaly the best wepons in halo. When the user makes its way to the cage (if they do) they can run through a teleporter which takes them to a high vantage point in the map... snipers basicaly. its not possible to get to the sniper point without going through the cage,

No to stop people getting through the cage it is simple... its a wire cage you can shoot the person running through it! For run there isa flame thrower on top of the cage :]

Picture of the cage. (please i could not gett a better shot of the cage sectoin so please dont be basty)
Oh also you can see the assault corse. Thats good fun

http://s257.photobucket.com/albums/hh212/mastterrchieff/?acti on=view&current=15156688-Full.jpg

Here is a person trying to make it through the cage!

http://s257.photobucket.com/albums/hh212/mastterrchieff/?acti on=view&current=skcmap2.jpg

Now here is picture of the bottom half of the outside cage

you can just see a poweup on the bottom corner ;]

http://s257.photobucket.com/albums/hh212/mastterrchieff/?acti on=view&current=15157126-Full.jpg




So let me know what you think of the map please.
DOWNLOAD MAP BELOW
************************************************************* ***************************************
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Mas tterr%20Chieff
************************************************************* ****************************************


[Edited on 12.20.2007 9:14 AM PST]

  • 12.20.2007 8:45 AM PDT

-JINX-

Jacob's Ladder is a multiple level version of Foundry. Four levels including the ground floor to be exact. This map is very balanced for team games, objective games, and for free for alls, generally 4-12 players. No custom gametype is needed for use with this map. Jacob’s Ladder is already set for use with virtually any gametype.

Players will rush up the ramps and stairs to reach weapons, the flag, the bomb, capture areas, and all out slaughter each other. You will need real teamwork to not only achieve your goals, but you will also need teamwork to defend your base/territories as well. With multiple places for cover and so many levels, this is one map you have to watch your back or have someone watch it for you. Keep your eyes peeled and have fun.

(p.s. No, my name is not Jacob.)

“Multiple levels of mayhem for players to capture, control, contest, assault, defend, and kill to their hearts content. 4-12”

Download it here: Jacob's Ladder

Screenshots Added:

Jacob's Ladder 1
Jacob's Ladder 2
Jacob's Ladder 3
Jacob's Ladder 4
Jacob's Ladder 5
Jacob's Ladder 6

[Edited on 12.20.2007 1:41 PM PST]

  • 12.20.2007 10:25 AM PDT

Foundry Re-invisioned
City Heights Map
City Heights Gametype
City Heights Screenshots


The name of the map City Heights the name of the game slayer. Perfect for slayer gametypes this is the new Foundry with power weapons, over-sheild, active came, and a custom power-up if you can make it that way. Great for a number of players maybe even 16. The battle is focused on the warehouse with nothing really placed outside of the areas. It even has its own "Blue Room".

  • 12.20.2007 2:35 PM PDT

I am your shield. I am your sword.
DARKHOUNDS ALPHA

DISTANCE: This human training area in Voi was designed to get soldiers ready for long and close range combat. 1-16 players.

Distance is a map designed for all gametypes. It works perfect for FFA games as well as Team Games. Distance was designed to foster 2 different playstyles. Long, and close range. It is completely symmetrical, perfect for competitive play in all gametypes.

With two different main areas, there is a lot of combat. Two main platforms are seperated from each other and branch off from the red and blue bases. There is another area which houses the active camo and a bubble shield on top. Inside each of the two main platforms is a tunnel system with 4 different entrances. If you are more skilled at close range, this is where you want to be and where you want to attack from. Neither play-style is overpowered in this map, and both work effectively.

DISTANCE has been play-tested and has undergone tweaks to maintain the best gameplay possible. This is the map for everything, and everyone.

SCREENSHOTS:
Overview [ note : since tweaks, pallets have been removed ]
Overview during combat
Missed a crucial shot
Teamwork is key
Man down!
Inside tunnels






Link to download! ( also in my file share )

  • 12.20.2007 3:04 PM PDT

Do I post here if I have some forge questions? I'm making a Foundry map variant, I just put my CTF items and I'm now putting spawning zones and points. To sum it briefly, the map has 3 bases (Base A(blue), Base B(red) and Base C(somewhere in the middle which is used for One flag CTF and one bomb as well as a choke point)), the map is completely symmetrical. So I've put Flag Home spawn area in both bases and a Flag Away next to Base C on each side (one for each team and the spawn area is in front of their respective base). So I've been testing in a multi flag game if the spawns works correctly. There's only 2 players, me and a guest I also control. So I kill the guest a couple of times and he spawns in his zone in one of the spawning points so that's okay. But when I take his flag and kill him, he doesn't spawn besides Base C but in my Flag Home spawn area. So does someone knows what is wrong? Could it be because of the spawn order? Anyways, please help me cause I can't finish my map if the spawns are broken.

  • 12.20.2007 3:16 PM PDT
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http://www.bungie.net/Forums/posts.aspx?postID=15697530&v iewreplies=true

Okay, so the above link is for the map, it is basically a symmetrical tower-like ctf, slayer, or king of the hill map forgery from Foundry. For CTF, it is best played with 2 teams of at least 3 people King of the hill is good for FFA or multi team, more than 2 teams is advised for KOTH. For slayer, its definitely recommended to have 2 teams, each with it’s corresponding side. Below is the link for the variant for CTF, its not that fancy, its not needed to play, just a matching gametype, if you will.

http://www.bungie.net/Forums/posts.aspx?postID=15697572

  • 12.20.2007 4:23 PM PDT
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Check this out.. for some reason brutes are in my multiplayer map.. must be a glitch. but you can kill them.. there is only two of them but its pretty cool to see them in mulltiplayer.. anyway the maps called resistance and its on my fileshare.. you can check it out if you want..

[Edited on 12.20.2007 5:51 PM PST]

  • 12.20.2007 5:50 PM PDT
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Check out this forge map of vehicle mayhem on foundry. wraiths, choppers, rail warthoggs, ghosts, and mancannons that can get players w/o a vehicle always within boarding/sticking distance of the vehicle battles. also included is a fully functional breakout jail protected from vehicles. just download the map and use standard team slayer (2 teams) game variant.

RoadRage

  • 12.20.2007 6:35 PM PDT