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  • Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread
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http://www.bungie.net/Forums/posts.aspx?postID=16129013

The object of this map is for the "covenant boarding party" to plant a bomb at the UNSC spawn point. The UNSC has some cover in their hall, and the covenant has deployable shields so they can make their own cover. This is a great party game for assault.

What was changed: I blocked off about 98% of foundry, and I only used the back hallway. The Hallways is split into 2, one for UNSC and one for the Covenant. Each team spawns at a resupply point. If you look out of the windows you will see the rest of foundry forged into a Warthog bay in a ship

  • 01.01.2008 11:29 AM PDT
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Lets have a Real challenge

CHECK THIS OUT REALLY FUN HOG BASH
http://www.bungie.net/Forums/posts.aspx?postID=16110394

  • 01.01.2008 12:45 PM PDT
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i created a map where you can only win by humping the other team at least 75 times....i usually play vs my sister since we're used to bumpin and grindin each other anywayz lol

  • 01.01.2008 12:48 PM PDT

ive got a couple of maps, take a look if u want they r castles from lord of the rings made into 2 maps for halo 3 :D

heres helms deep if u wanna look (over 200 downloads in 4 hours currently on 1950+ dowloads)
http://www.bungie.net/Forums/posts.aspx?postID=15507334

heres minas tirith if u wanna take a look (some people say its the best map they've ever played currently on 700+ downloads :D)

http://www.bungie.net/Forums/posts.aspx?postID=15481825

and my newest lord of the rings to halo 3 map Minas Morgul (havent got screenshots yet)

http://www.bungie.net/Forums/posts.aspx?postID=15892588

  • 01.01.2008 4:42 PM PDT
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Map: The Coliseum
"Travel back to 72 AD and put your strength and wits to the test as you battle as a Gladiator in "The Coliseum".
This is one of the best maps i have ever created. Experience an entirely built "Replica" of The Roman Coliseum. (Somewhat)
2 Teams spawn on either side of the Arena in their chamber, only way out is through teleporter to prevent spawn camping.
King of the Hill so the other team cannot hide in their chamber, they must come out and fight to win.
After 2 minutes one of the teams controlling the Arena will gain a Morale Boost. (Custom Power Up)

"MUST ONLY BE RED AND BLUE TEAM COLORS"

Hi - Res Screenshots -
Bleachers 01
Bleachers 02
Ground 01
Ground 02
Walkway 01

Game Variant: Gladiators


  • 01.01.2008 6:54 PM PDT

Past Gamertags:
King Gladitor
GeneralPwnage41

I made a race track out of Rat's Nest. It's called "Rat Race". Its good for "Rocket Race" or for "Juggernaut Race". All 3 are on my file share. Watch out for those Fusion Coils!

Here is a link: King Gladitor's File Share

  • 01.01.2008 6:56 PM PDT
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Spreading smiles like they're herpes.

I made a Tower of Power map that you can find here. Just use the regular ToP gametype, shotguns with no shields or nades. Very good map for any size party. Played some really fun games of 3v3 ToP and even some 7v7 ToP. It's not too big but not too small either. You can view the pictures at the link.

  • 01.01.2008 10:20 PM PDT
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Santa came hardcore this year; after a wonderful Christmas eve feast of Shrapnel, plasma and napalm, A massive deuce of Miraculous proportions was unloaded on foundry and would have you swearing santa ate tainted KFC. Download this if you enjoy Fragging campers (with well placed grenade throws) and whether you go over the line or not (Smokey),

The Vietnam of Halo 3- no rules; you can go over the line Smokey.
Set up for TEAM SLAYER- Great for 1v1 up to 6v6, perfect 2v2-4v4

Weapons- I play only starter assault rifles (cause I usually have to play 1v1); grenades at the line (NO STARTER WEAPONS advised on more than 1v1)

(If you set it up just slayer [not team] there is a chance you will spawn outside the court; I’m trying to work out the kinks even though the spawners are only on the map--Team Slayer Works Perfect)

It in my file share; enjoy, let me know if you like it.

  • 01.02.2008 5:57 AM PDT

d[(••)]T Keepin it clean...

Live an ethical life and come face-to-face with the fundamentally flawed nature of human beings and look on the gap between high ideal and low achievement with wry amusement, only then will you have fun playing Halo 3, even against Generals who hump your corpse and beat you with a 30 point deficit.

This map took some time and some deep thought, Id say about 24+ hrs. If you notice there is a soccer ball in the middle caged up, in all of the maps that I make I try to add the soccer ball just a joke or a nice little touch. Thats Revolver.

It's also in my Chill Out Variation. However my Map and gametype that I favor is Cubed along with KOTH Cubed. This was a Louis Wu LAN Favorite. It must have been played about 3 times in a row, and all together played about 20 times. Cubed To be played only with KOTH Cubed

Other Addtional Maps I really think you should check out are Revolver and Chill Out


[Edited on 01.02.2008 9:35 AM PST]

  • 01.02.2008 9:34 AM PDT

The Warehouse

Me and a friend of mine made this variant of foundry.

Players:4-8 is the best but up to 12 will work any more it gets too messy

Description: There is a mini maze by the begining spawn points on both sides. Two Gauss Warthogs and two mongosess. The entire map is symetrical with snipers and shotties on both sides, sword hammer and rockets kinda in the middle. Two sets of teleporters allow quick acess around the map. Other than that you would just have to play it.

Gametypes:All

and i hope i put this in the right place this time i already got one message from the 54 thing

  • 01.02.2008 5:40 PM PDT

Why do we fight? To protect home, and family. To preserve balance and bring harmony. For my kind, the true question is... what is worth fighting for
-Chen Stormstout

Please Download and rate
It's a simple Covenant vs Humanity map
Each side differs greatly, not only in weapons, in design to

Here it is

Can be used for 4-10 players
Infection and Slayer only

[Edited on 01.03.2008 1:25 AM PST]

  • 01.03.2008 1:23 AM PDT

My Fileshare, which is filled with interesting pictures and cool maps. [1600+ dls]

After receiving feedback about v1 of Claustrophobia, I completely rebalanced and fixed the entire map:

Map
Infection Gametype Variant

You and your team of humans have got to trek through a series of checkpoints in the claustrophobia labyrinth. You all have limited amounts of ammo and must eventually make it to one of TWO BASES in order to survive for long. Beware of the zombies that lurk arond every corner!

Alpha Zombies- extremely tough and can take a beating; you really don't want to run into these guys! Fortunately, they move very slowly so teamwork can take care of them.

Minion Zombies- Your average infected human. These particular zombies move swiftly through tight corridors but can be easily taken out with a well aimed bullet.


Zombies start in a long corridor and are able to travel quickly to any point in the "maze" (thanks to their spawn being very accessible)

HUMANS spawn in one of the two starting bases with meager ammo. This means they will have to travel to BASE A or BASE B (heavily fortified) deep in the maze.

There are little areas where humans can temporarily set-up their fort, until it is safe to travel again.
-little niches with small amounts of ammo
-a closed off stairway that provides high ground and element of surprise
-etc.

BASE A- situated under an explosives factory, this base has a variety of powerful weapons but they don't have much ammo. There is one entrance. Debris is constantly raining down on this base due to explosions in the sky. Don't worry, you are protected by fencing on the roof.

BASE B- Two entrances to this base and a turret. Not that many powerful weapons, but there is an abundance of ammo (remember, accuracy counts here)

SCREENSHOTS- 6 informative screenshots

All Screenshots
Base B
Base A
Base A2
Inside
inside 2


Please download this along with its gametype variant "Claustrophobia". I guarantee that tense moments will ensue! Please leave feedback and tell me what works and doesn't work. I'll also help you tweak your maps if you want. Thanks!

[Edited on 01.03.2008 10:28 AM PST]

  • 01.03.2008 9:24 AM PDT
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No energy doors on Snowbound and Epitah.This is version 1 so the maps have some excess crates and stuff on them.In v2 they will be perfectly playable and you'll have a totally different feel.
I basicly overloaded the maps so when you start the game on both of them the energy doors will be gone.On Epitah the crates and fusion cores disapear.While on snowbound a few of them stay.The maps will be completly playable in v2 and alot of fun so watch for v2 link:
http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Doo m%20n4%20Darth

  • 01.03.2008 9:44 AM PDT

All that really matters is..Red vs. Blue

forge tacular map pack

Heres something I put together, hope you guys take a look
theres discriptions and pictures and stuff on the page where the map is
they took a long time to make and I put alot of emphasis on fun and balance so try em out if you want.
thanks guys.

  • 01.03.2008 5:30 PM PDT
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Crucifix v2.0

After 5 days+ of hard work building and designing the map I finally finished! All of the hard work was worth it! Crucifix is a map design primarily for team based matches, but also works very well with Free-For-All gametypes. This map supports all gametypes and has been tested over and over again, but if you find any problems, please let me know and I will see what I can do.

Description

Made for team based matches, this map supports all gametypes.There are two sides to the map. Each side is perfectly symmetrical in every way, and each team is equal. At one end of the map stands a wall made of boxes bridges and shield doors. Behind this wall there are two bases separated by another wall and shield doors. A man cannon at the starting spawn will shoot you through a hole in the wall into your base, or onto the ramp leading to the third level if used correctly. The sword room can be a bit tricky to get to. You can jump right at the last second and make it across th gap, or you can deploy a gravlift on the boxes below, and ride it to the sword room. There is plenty of space for battles and strategy could be what wins you the match!

This map and screenshots are available from the link below.

Crucifix v2.0

  • 01.03.2008 5:57 PM PDT
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My family likes to play Slayer with no shields and BR's, but I made a Foundry map for it where the over-shield power-ups are replaced with "Kevlar" power ups that give you 300% damage resistance for fifteen seconds. Kinda makes the game more intense, and more frustrating.

There is also one I made is (probably common) slayer with only spartan lasers. It helps us train in using them.

The third one is more unique, and was made by my good friend, Mr. McGruder. It is played on Rat Race or any circuit-like map. It is meant to be played with two people, but it can be played with more.

No shields,
No power ups,
Infinite ammo,
Regenerating grenades,

It's called Tag. One player meanders around the map, and is permitted to use any weapon on the map. This person is IT. The other players get on mongooses and drive around the map, and are not permitted to fire on anyone, but are allowed to try and splatter the person who is IT. If the IT kills another player, he must get onto a mongoose and begin driving around the map, the deceased becoming IT when he respawns. If a multi-kill happens, the first one who died becomes IT. If the IT dies, he is still IT.

For anyone to win, they have to either splatter the IT, or the IT must find a way to force another player to fall off his mongoose, and the IT must destroy that mongoose, WITHOUT killing the driver.

In addition to being IT, anything can be used as a weapon. ANYTHING. Turrets, mines, even other vehicles. Even if you ram another person off the map and die with them, it counts. Suicides do not really matter here. However, to make the game fair. The IT must be within reach of the mongoose (so if you plan on hopping on the piping above the track, don't think on it).

As you can assume, this game can get lengthy, but so far, the people I played it with thought it was fun. Not a bad way to spend time. You can get some interesting kills from this game.

I'll try and get my map variants up tomorrow.

  • 01.04.2008 12:53 AM PDT

Live for nothing die for something.

The Piller of Autumn Bridge

Check it out here

Its a remake of the Piller of Autumn's bridge. If you played Halo: Ce then you have t download.

  • 01.04.2008 2:05 PM PDT
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i made 3 awsome maps
some with thier own gametypes
there called
bloodbathed-this is a remake of a starcraft map
pit of dispare- this is a foundry made pit styled map best on team slayer
fishtank- this map is a new type of infection map were zombies drive, and humans have gravity hammers on a specificly designed map best with ore ppl

  • 01.04.2008 2:43 PM PDT
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delta base with delta dead game type.

its using the future clan delta squad forged base in foundry. (in progress).
basically zombies have 300% speed and 50% gravity, no shields, and ininite ammo sword.
the humans spawn in the base with assault rifles, regular speed and life, with infinite ammo . the base has 3 floors:
the first floor has nothing but a trap door
the second floor has weapons and grenades,
and the 3rd floor has 2 machine turrets to fend off the zombies.
behind the base there is an easily accessable black market. be careful when you go to this.
there are 2 ways to get out and in the base. one by going up the stairs, and two by going up the ramps that lead to the 3rd floor.

file share with Mr MaSSeycER over x box live to obtain.


  • 01.04.2008 2:44 PM PDT
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Here is my submission.

Generation v1.0

The idea was to create myriad areas for battle while keeping the map as small as possible. Tactical play is rewarded, while rushing generally results in disaster. 4-10 players recommended. Free for All slayer recommended game type.

  • 01.04.2008 3:06 PM PDT
Subject: Halo Ce Prisoner
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After 25+hrs, I meticulously recreated Prisoner from Halo CE as accurately as possible. Some things obviously had to be sacrificed because of budget, but the major strategies have been kept intact.
Being a huge Prisoner fan myself, it pained me to see some of the recreations. So, I went ahead and made one myself. If you ever liked this map, its worth a look.
Heres a link to some pics

5 Pics though BNet

or some Direct links

Pic A
Pic B
Pic C

Heres a link to my file share. Its in file number 4.

File Share Number 4

A great 1 vs 1 map like Prisoner always was.
2 vs 2 works well also.

Great map for Slayer and Team Slayer Gametypes

Battle Rifle Start Recommended

Feedback or Recommendations are highly appreciated

[Edited on 01.04.2008 8:33 PM PST]

  • 01.04.2008 8:31 PM PDT
Subject: The Official and Only Halo 3 User-Created Gametypes/Maps Thread

Hello all

This is a 1player puzzle map variant with my accompanying game variant called "Escape!"

The aim of the game is to escape the maze, the game is won by picking up the ball. The screenshot below shows the start of the maze. This was mainly an experiment in 1 player map construction.

It is not just a hedgemaze style maze, it has 6 puzzles you need to solve to progress.

The map "Barons Maze" and game variant "Escape!" can be downloaded here.

Id really like you guys to try it and let me know what you think.
I hope you like it.

Baron


[Edited on 01.05.2008 8:31 AM PST]

  • 01.05.2008 8:30 AM PDT
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Anarchy Alley 4-12 Players

The long alley dividing this warehouse is prone to sniper fire, but the close-quartered bypass route isn't much safer. 4-12

Anarchy Alley

Description:

Anarchy Alley is my latest Forge creation, and my first serious Foundry variant. It's a symmetric map focused around team gametypes. Each team has a base in the usual positions, but the main difference is the method in which you have to travel to the enemy base. Here are the main points:

- Large alley is quickest route between bases.
- Each team has a sniper rifle at the ends of the alley
- Rear map offers close quartered passageways overlooked by closed rooms and walkways
- Rocket launcher and sword are located to rear of map in centre.
- Overshield and Camo are located towards front of map in centre.
- Symmetrical gametypes work best. One sided games will be quite tough.
- Slayer and King of the Hill work very well.
- Narrow passages means oddball works quite well.
- Roof on close quartered area can be accessed with a grenade jump.
- Roof area allows for quick movement, but lines of sight limit the appeal to snipers.

Cutting through the centre of the map is a long alleyway. Running the length of the alleyway is the quickest route to the enemy base, but the sniper rifle at each end means anyone who tries this is likely to be quickly cut down. Winning the sniper war can mean a team has full control of the quickest route into enemy territory. For those who don't fancy the open death trap that is the alleyway, the second half of the map comes into play.

By cutting across the alleyway, either at the ends, over the top, or through the few open boxes, a player can reach the close quartered, weapons and equipment playground. The centre line of the map contains many goodies, but it isn't as simple as running along and picking them all up. The overshield rewards anyone lucky enough to make it half way down the alley, and active camouflage waits not too far at the other side.

By following the edges of the map all the way to the back, and along the back wall, the rocket launcher awaits, and is usually the focus of an early rush by both teams. Maulers, shotguns and a sword are priceless when it comes to the narrow winding passages, but ammo is very limited. Each side has a mini first floor room overlooking the passages, in which battle rifle and grenade spamming can ensue.

It is possible to skip across the upper level from one base to the other, avoiding the sniping and close range chaos below, but this will take the longest amount of time.

I'll get some photos in my fileshare soon. Enjoy!

  • 01.05.2008 10:19 AM PDT
Subject: Sky palace! the ultimate map

want to play mlg maps? ive made great ones! tested by generals.

i dont really know what i am doing so just go here, it has all the info about the map
Sky Palace
it's great
this is an infection map and i have tons of screenshots of it on my profile thingy on bungie.net
i dont know how to put the links to them on here though.

[Edited on 01.05.2008 9:10 PM PST]

  • 01.05.2008 8:59 PM PDT
Subject: Foundry Remake!
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The Gametype
The Map is called L2F's Foundry. It is pretty much a map that we thought could be a sick MLG map.
The Map is pretty well balanced for everything.
so download and enjoy!!!

  • 01.06.2008 2:47 AM PDT