- TempestDevil
- |
- Exalted Member
Infection Site:
Original Map: Foundry
Ideal Gametype:: UNSC Terror
Major Changes:: Well.. Everything. I ripped everything out of the map, and then figured I could make an interesting infection map. I started out by walling off one of the alcove-type sides of the map, to create a sort of "last stand" area for Humans. Using a few boxes and some walls, I made it so you can get out with a couple grav lifts, and once you're out, return is impossible. That being said, there is no ammo in the playing field, all of the weapons are contained in the starting zone, and ammunition is quite limited. After toying around with the map a bit, I figured I could do better, so I set it up so that 3 minutes into the match, limited amounts of ammunition spawn around the map.. If you can survive. A UNSC weapon drop, if you will.
On the subject of the map, it's a war zone, basically. A lot of items around the map are upturned, flipped, twisted and strewn. It looks like hell broke loose, and to be honest, it did. Surprisingly enough, the random placement of these items took me longer than I expected. Also, there is a little hidden weapon stash on the map. The teleporter is tricky to get to, and the zombies can probably get to it, if you can. Also, it malfunctions from time to time, and may simply drop you back onto a different spot on the map.
UNSC Terror:
Original Gametype: Infection
Ideal Map: Infection Site
Major Changes: Pretty much everything, again. I wanted to balance this out nicely without dipping into the typical zombie weapon stash, but it turns out there's a reason the Energy Sword is so used. It's probably the best. So I did a bit of compromise. The Alpha Zombie carries a shotgun and an energy sword, as well as being damage resistant and fast, to a point. Also, he is invisible. The minor zombies all carry swords and magnums, and benefit from a lighter version of the Alpha's resistance and speed. Other than that, everything is normal, until there is a Last Man Standing. He has the same damage resistance as the Alpha, as well as overshields, increased regen rate, and a minor shield leech. He is also as fast as the Alpha, jumps higher, has infinite ammo, and does more damage than a typcial human. I thought it would be nice to set up the gametype so that the game doesn't turn into "First person to reach the Last Man Standing wins".